Then learn to ignore content you don't like. DA:I is around 40 hours for a critical path play through plus character stuff.
Umm, you can't if you want a high level character. You have to basically grind. Balance was also in issue with DAI.
Then learn to ignore content you don't like. DA:I is around 40 hours for a critical path play through plus character stuff.
Hi Dutch
An indication ( such as *) as to wheather it is game critical or just a side mission would be awesome, that way you can skip the mission if it's not critical if time is a factor and do it on your second play through. I personally don't have a problem with side missions and am dissapointed if the game is over too quickly.
Cheers
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Haven't played MGSV so I won't comment.
TW3 is good.... way better than DAI in terms of filling in those large areas. Which, brings us to ME:A
Exploration is the focus of the game.... and here is where the studio can fall into the same trap as DAI. I don't mind exploration for exploration's sake... as long as the game let's you know you can go yonder of your own free will. Otherwise, Bio better make those side quests interesting and optional....
A journal that informs you of all your quests and colour codes them according to:
1. must (core story arc)
2. priority (to help you obtain assets to be able to continue)
3. General (that may turn out to be like item 2)
4. Optional ( for the fun of it... and make friends...)
........................ would be quite helpful.................
Umm, you can't if you want a high level character. You have to basically grind. Balance was also in issue with DAI.
DAI's balance issue is that it becomes way too easy on Nightmare as you progress. The game is basically built around ignoring large sections of content, difficulty-wise.
There will almost certainly be filler content, but aslong as you aren't playing postman or gardenersim and it can be ignored then hey, put as many shards or cow escort missions you want in it. Still gonna wait for reviews though.
@ Capt_ Kangaroo: The ME series has gone both ways with that. In ME3 only primary missions advance the game clock, and ME1 is pretty clear on the mission/assignment distinction. There are times in ME2 where both N7 assignments and missions will advance the game clock, though. I kind of liked the ME 2 approach, myself -- on a first playthrough I don't want to be able to guess what's happening.
100% agree with you, my suggestion was for players that are time restricted.
I too don't want to know the outcome, if I think I got it wrong I will change my answer on the next play through, as I said, the time dosen't bother me.
Cheers
Cheers
Bioware said Mass Effect: Andromeda is going to be about four times bigger than Mass Effect 3.
I assume it's map bigger not content bigger. So it's bad think for me.
A journal that informs you of all your quests and colour codes them according to:
1. must (core story arc)
2. priority (to help you obtain assets to be able to continue)
3. General (that may turn out to be like item 2)
4. Optional ( for the fun of it... and make friends...)
........................ would be quite helpful.................
Agree 100%.
I liked the journals for ME1 and ME2, but holy hell was it was confusing in 3. No steps, no information on who to give things or in which planet., Sure you have the map, but they also included that info on previous games' journals, so why remove it?
It was actually the first ME were I left side missions, because I just couldn't find who the hell wanted what?
So it's fine, add tons of side quest, but it needs to be better organized.
Yes.Then learn to ignore content you don't like. DA:I is around 40 hours for a critical path play through plus character stuff.
You can probably count on it at least not being as big a time sink as your enduring investment in "I hate DAI" threads.
Such a stupid reply. If you actually read his post, he pointed out TW3 and MGS5 as examples of long games in addition to DAI.
This is the what I am talking about. People call Dutch a troll and yet some of their replies to his threads are in the realm of trolling.
To me what he brings up is a legit concern/question. You only choose to interpret it as another DAI hate thread. Your own doing.
No, I chose to point out that he makes a lot of threads featuring his hatred for DAI. I didn't accuse this one of anything.
I did imply that it isn't a legitimate concern. Filler content like fetch quests acting as an excessive time sink has always been optional and at the player's control in any Bioware game (with the possible exception of act 1 in DA2). The developers provide it as a means to level up outside of the main story, and it's a good option to have. Option being the key word.
Bio is hyping MEA as their largest game yet and also going on about how it will have a ''epic action packed story'' - I really hope we do not get even larger zones then the ones in DAI that are even more empty and hollow.
I also hope this ''epic'' story is not full of more ''galactic savior'' and other clichés.
Bio is hyping MEA as their largest game yet and also going on about how it will have a ''epic action packed story'' - I really hope we do not get even larger zones then the ones in DAI that are even more empty and hollow.
I also hope this ''epic'' story is not full of more ''galactic savior'' and other clichés.
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If Bio wants to hype the wonderful ability of the FB3 rendering engine to generate beautiful and diverse planetary landscapes, then generating 50-100 planets to explore makes sense. Whether the exploration activity will be fun or boring, time will tell: especially on subsequent re-plays of the game.
Now, if the studio can only design the game to make it as original as on the first play through..... well, wouldn't that be something?
Oh, I agree. I am excited about expLoring some exotic planets in a large-scale environment. My concern is that the environments will mostly empty or full of insignificant quests...fetch quests.<<<<<<<<<<()>>>>>>>>>>
If Bio wants to hype the wonderful ability of the FB3 rendering engine to generate beautiful and diverse planetary landscapes, then generating 50-100 planets to explore makes sense. Whether the exploration activity will be fun or boring, time will tell: especially on subsequent re-plays of the game.
Now, if the studio can only design the game to make it as original as on the first play through..... well, wouldn't that be something?
The problem for some players, I think, is that they feel compelled to play most of the content even if they don't like it. I think it's related to the sunk-cost fallacy. You've already bought the game and feel the need to extract all of the value from that dollar investment even when you don't think that part of the content is worth playing.I did imply that it isn't a legitimate concern. Filler content like fetch quests acting as an excessive time sink has always been optional and at the player's control in any Bioware game (with the possible exception of act 1 in DA2). The developers provide it as a means to level up outside of the main story, and it's a good option to have. Option being the key word.
The problem for some players, I think, is that they feel compelled to play most of the content even if they don't like it. I think it's related to the sunk-cost fallacy. You've already bought the game and feel the need to extract all of the value from that dollar investment even when you don't think that part of the content is worth playing.
I also hope this ''epic'' story is not full of more ''galactic savior'' and other clichés.
I feel comflicted about this, since I do like heroes stories, but I felt ME took it a little too far with space jesus Sheppard. I mean, hell, he/she even resurrected. ![]()
But it does seems they are scaling it down and going with a fish out of water approach.
As long as I don't have to sit through boring long cutscenes, and the gameplay and story keep me interested, I could care less how long a game is. Especially if I'm paying upwards of $60, I want to stay immersed in that game for as long as possible.
So far all of the BioWare games I've played were time sinks. I can't remember how much time I spent over the course of the past couple years playing DA and ME on a regular basis, but it did mean a great deal for their value.
I wonder how many of these threads we had so far. Is it in the three digits already?
Yes.
My first DAO playthrough was 87 hours. My DAI playthrough was 151 hours. Baldur's Gate was generally described as 80-100 hours.
My max DAO playthrough is 50 hours tops with every quest completed.
Even my 87 hour playthrough missed some quests. I didn't even know that Sten had a quest, for example. And I didn't complete all of the battle preparation in Redcliffe.My max DAO playthrough is 50 hours tops with every quest completed.
Even my 87 hour playthrough missed some quests. I didn't even know that Sten had a quest, for example. And I didn't complete all of the battle preparation in Redcliffe.
I did spend a ton of time in the Deep Roads, however, as one of the quests lacked relevant information in its journal entry. There was no indication of where to go to find the hidden cache left by thr Crosscut Drifters.
The playthrough did include Soldier's Peak, the Stone Prisoner, and Return to Ostagar, however.
Maybe it's because I have beat DAO 3 times so I already knew off hand how things should play out but I can't see myself playing DAO for nearly 90 hours even though I had the same DLC's installed. Apart from Deep Roads, what else did you do that consumed so much time?