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I hope MEA isn't a time sink


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#51
KaiserShep

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My max DAO playthrough is 50 hours tops with every quest completed.

 

It's much easier once you know where everything is, but some quests I came across by accident, like that honorable topsider one and the one with the body parts in bags Asunder.



#52
Zekka

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It's much easier once you know where everything is, but some quests I came across by accident, like that honorable topsider one and the one with the body parts in bags Asunder.

yeah, it's true that I knew more since I beat the game but my initial playthroughs were much shorter though, hovering around 30 hours or so. Lets just say that I'm very focused when I play games.

 

I didn't find the body parts quest until my final playthrough



#53
Sylvius the Mad

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Maybe it's because I have beat DAO 3 times so I already knew off hand how things should play out but I can't see myself playing DAO for nearly 90 hours even though I had the same DLC's installed. Apart from Deep Roads, what else did you do that consumed so much time?

I spend a fair amount of time just making decisions to ensure they're in-character.  I also explore everything.  I kept track of which chests I couldn't open when I first found them so I could go back to open them later.  Conversations usually involve me spending at least several seconds per dialogue selection.  I make all of my combat decisions while paused, and I pause at least once every 2 seconds of in-game time.  I don't typically reload characters when they die, so I'm very careful not to let them die (In that playthrough, my objective in most fights was not to take damage).  My party consisted of 3 Mages and a Rogue, so crowd-control was an issue.

 

Now that I think of it, my run through the Deep Roads was probably pretty quick in that 87 hours, since at one point I backed up and replayed from a point 25 hours earlier to correct a mistake, so that 87 hour measurement includes not my first attempt at the Deep Roads, but my second.

 

I never travelled directly from one location to another without visiting the camp in between, and at the camp I'd generally speak to every party member.



#54
r.anger

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I don't mind a "time sink" as long as it is time well spent.....DAO....wow....time well spent, Witcher 3.....WOW.....time well spent, DAI......yawn...am I done yet?
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#55
Sidney

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I don't mind a "time sink" as long as it is time well spent.....DAO....wow....time well spent, Witcher 3.....WOW.....time well spent, DAI......yawn...am I done yet?


DAO has very little time sink. Most of what you are doing, even among side quests, is sort of along the way to other things. Even delivering death notices or firing people happen in places you were going to be anyway. There are a handful of out of the way things but most of it is part of the core missions.

Time sinks are the wandering around in DAI or the MAKO crap in ME1. They have already admitted that the MAKO is back so this game is gonna be a time sink.
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#56
r.anger

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Time sink....anything I have to sink time into. Please don't make definitions up for me...u r not Webster's.

#57
Sidney

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Time sink....anything I have to sink time into. Please don't make definitions up for me...u r not Webster's.


Ok so all games are time sinks, I'm not Webster's but your definition in functionally meaningless.

#58
Zekka

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I spend a fair amount of time just making decisions to ensure they're in-character.  I also explore everything.  I kept track of which chests I couldn't open when I first found them so I could go back to open them later.  Conversations usually involve me spending at least several seconds per dialogue selection.  I make all of my combat decisions while paused, and I pause at least once every 2 seconds of in-game time.  I don't typically reload characters when they die, so I'm very careful not to let them die (In that playthrough, my objective in most fights was not to take damage).  My party consisted of 3 Mages and a Rogue, so crowd-control was an issue.

 

Now that I think of it, my run through the Deep Roads was probably pretty quick in that 87 hours, since at one point I backed up and replayed from a point 25 hours earlier to correct a mistake, so that 87 hour measurement includes not my first attempt at the Deep Roads, but my second.

 

I never travelled directly from one location to another without visiting the camp in between, and at the camp I'd generally speak to every party member.

Hmmm, I did about the same but it took me much less time. I usually skip conversations once I have finished reading what is spoken, I always carry a rogue with good lock-picking skill but when I played on PC for a short while I used the mod that allowed you to bash chests and doors. 

 

I explored everywhere in the game and I got all the best gear and my squadmates rarely died except for the random difficulty spikes. I usually only took one mage, I really didn't like having more than one except if my main character was also a mage. My party is usually one or two warriors, a mage and a rogue. This made me invincible.



#59
Xaijin

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BW has always relied on time sinks in every title they've had published, and it's statistically unlikely ME:A will be any different, since apparently 'taking lessons from Skyrim' meant "do a bunch of fetch quests" and "pad out your terrain with busywork" instead of "make any kind of character you want" or "pick from a bunch of races you like and make a freeform style of class".

The real onus is, will they be entertaining. Reading about planets was fun in ME1, that's where the fun in Mass Effect's busywork began and ended. 2 was astoundingly grating and 3 was somehow even worse despite being streamlined, and before anyone forgets, the Build Team was the team that put the Skin in the Skinner Box that was ME3.

Magic 8ball says prepare for lots of grindy tedium, Warframe style.

#60
FKA_Servo

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I don't mind a "time sink" as long as it is time well spent.....DAO....wow....time well spent, Witcher 3.....WOW.....time well spent, DAI......yawn...am I done yet?

 

Maybe they should take a page from TW3's playbook then and litter the map with a zillion identical tasks.


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#61
Sylvius the Mad

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Hmmm, I did about the same but it took me much less time. I usually skip conversations once I have finished reading what is spoken, I always carry a rogue with good lock-picking skill but when I played on PC for a short while I used the mod that allowed you to bash chests and doors. 

 

I explored everywhere in the game and I got all the best gear and my squadmates rarely died except for the random difficulty spikes. I usually only took one mage, I really didn't like having more than one except if my main character was also a mage. My party is usually one or two warriors, a mage and a rogue. This made me invincible.

I find warriors boring.  And I never charge into combat - I usually set up at range and then pull the enemies toward me.

 

I also skip NPC dialogue once I've read the line, but I spend a lot of time deciding how to respond.  The dialogue wheel actually slows me down here by not showing me the full line, so I don't only need to decide which option my character will choose, but first I need to decipher the options.

 

I double back a lot to ensure that I haven't missed any loot.  I don't want just the best gear.  I want every piece of loot.

 

And I turned off quest markers.  I don't want UI elements floating in the game world, so I disabled them.



#62
SilJeff

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ME3 took me about 35 hours. 4 times that would be 140 hours.

My first DAI playthrough took 151 hours.

 

If 4x is true, then ME:A will be longer than the entire trilogy for me. Even when doing everything, I've never spent more than 100 hours in the whole trilogy, much less a single game in the trilogy



#63
AtreiyaN7

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And I've been staying up until 4 AM in the morning to play MGS5 because it sucks SO much! *sarcasm x infinity*

 

Aside from your umpteenth "I Have to Show How Much I Hate DA:I fo Ridiculous Reason X" thread, you might want to skip the completely optional side missions in MGS5 if you detest them so very much - ditto on skipping any freaking optional content that you don't like in any other game.

 

It's not like you have to do all the side missions in MGS5 to advance the plot. However, if you want easy money for research or practice or to have fun - novel, I know - then you can do them. I'm just going to point out that in less than a minute, I earned 100k JUST by tranquilizing and transporting two okapi when I was running around in Africa (okapis are worth 50k apiece if you can find them), so it's not like money is impossible to get if you want to avoid side missions.

 

Personally, I find the side missions in MGS5 fun because I can practice my stealthing and trying different approaches to various situations. Also, I know of no other game where you can stick a giant Fulton balloon on a shipping container full of materials and actually ride it all the way back to Mother Base. I also have my own personal petting zoo, which is cool (probably don't want to get close to my Himalayan brown bear, though).

 

Optional content is optional and can be ignored if you want to zip through a game in 40 hours or less. God knows, I'm pretty much AT 40 hours in MGS5 atm and was showing 24% completion last night. I have a ways to go, clearly.



#64
Zekka

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I find warriors boring.  And I never charge into combat - I usually set up at range and then pull the enemies toward me.

 

I also skip NPC dialogue once I've read the line, but I spend a lot of time deciding how to respond.  The dialogue wheel actually slows me down here by not showing me the full line, so I don't only need to decide which option my character will choose, but first I need to decipher the options.

 

I double back a lot to ensure that I haven't missed any loot.  I don't want just the best gear.  I want every piece of loot.

 

And I turned off quest markers.  I don't want UI elements floating in the game world, so I disabled them.

Hmm, I personally like more UI in a game. I like the warrior class because they have great armor and do good damage. I loot immediately after every battle, no need to come back afterwards. Plus I learned crafting in my later playthroughs which helped for healing potions.

 

I really don't spend too much time deciding on how I want to respond except if I deem the conversation crucial which happens when I want to speak to companions or plot related characters.



#65
Excella Gionne

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There's always that one thread whenever you come back to this forum that expresses negatively about DAI. 



#66
Malleficae

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There are really people who defend DAI? I love RPGs, especially from BioWare but DAI is total crap. And I'm not even trolling, I'm not even trying to be mean. I would love to recomend DAI for anyone but it sucks. "Side quests" just steal your time, they don't have any meaning, 90% of them don't even really have story. In ME you at least could see galaxy when scanning planets and here you just run around marking boxes, destroying small red lyrium stones when giant are around like it would change anything... I hope they will actually listen to people who aren't mindless fanboys and fix it. I miss DAO's and DA2's side quests. They were awesome. And then there is DAI... ,-,



#67
Dean_the_Young

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I'm seeing this trend lately of games taking to long to complete. For example, DAI is a massive game filled with time sink moments and my first playthrough ended at 130hours, then Witcher 3 which took me about 106hours to complete with still plenty of content still not experienced and MGSV took me 81hours to complete. I ended each game being exhausted and unable to fire up a second playthrough immediately after.

Games are getting to long and I know that people have always wanted long games but AAA games like DAI and MGSV have too much filler content, Witcher 3 being a phenomenal game has filler as well but it's better disguised with cutscenes.

I hope MEA isn't a massive timesink but knowing that it will follow in the footsteps of DAI it will probably be, hopefully they look at Witcher 3 and how they disguised filler than DAI and MGSV.

 

Lately?

 

When, pray tell, did you start paying attention?

 

 

 

Umm, you can't if you want a high level character. You have to basically grind. Balance was also in issue with DAI.

 

What? You mean a game gives in-game rewards for playing in-game content?

 

How dare they! I mean, to make absolute grinding a requirement for-

 

Wait? It isn't? You can beat the final boss well under the high-end level cap?

 

Huh. Guess those high level characters are only required if the player insists on being high level.

 

 

Maybe Bioware can fix that next time, and give no rewards or competitive advantage to those who do side quests.


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#68
Excella Gionne

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There are really people who defend DAI? I love RPGs, especially from BioWare but DAI is total crap. And I'm not even trolling, I'm not even trying to be mean. I would love to recomend DAI for anyone but it sucks. "Side quests" just steal your time, they don't have any meaning, 90% of them don't even really have story. In ME you at least could see galaxy when scanning planets and here you just run around marking boxes, destroying small red lyrium stones when giant are around like it would change anything... I hope they will actually listen to people who aren't mindless fanboys and fix it. I miss DAO's and DA2's side quests. They were awesome. And then there is DAI... ,-,

I'm assuming you have not touched DA:I in months, but I'm not going to tell you to give it a try again as it would be a wasted effort. If DA:I was "total crap" as you said, then fans of DA wouldn't be playing still nor would they have demanded Inquisition be given closure. Calling it "crap" and fans of DA:I "fanboys" isn't going to change any fan's mind about it. Also, comparing planet scanning with DAI side quests was a failed attempt at showing which had better quality in side quests. 



#69
Malleficae

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I'm assuming you have not touched DA:I in months, but I'm not going to tell you to give it a try again as it would be a wasted effort. If DA:I was "total crap" as you said, then fans of DA wouldn't be playing still nor would they have demanded Inquisition be given closure. Calling it "crap" and fans of DA:I "fanboys" isn't going to change any fan's mind about it. Also, comparing planet scanning with DAI side quests was a failed attempt at showing which had better quality in side quests. 

 

I played it 2 weeks ago. Had 4 games. Game is really lame and the only good thing that happend was Descent because you could get back to Deep Roads... and fetch quests.

Yeah, comparing scanning planets to fetch quests has no point. At least scanning planets felt like mini-game, was something different and picking boxes was just lazy attempt at filling world.



#70
Sartoz

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 What? You mean a game gives in-game rewards for playing in-game content?

 

How dare they! I mean, to make absolute grinding a requirement for-

 

Wait? It isn't? You can beat the final boss well under the high-end level cap?

 

Huh. Guess those high level characters are only required if the player insists on being high level.

 

 

Maybe Bioware can fix that next time, and give no rewards or competitive advantage to those who do side quests.

                                                                                                     <<<<<<<<<<()>>>>>>>>>>

 

Obviously, some are less skilled than others. Which means, they take a different route to achieve an objective.  Grinding, for them, seems to be the necessary approach.



#71
AlanC9

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There are really people who defend DAI?

Hell, there are people who love it. I'm in the "moderate like" camp, myself.

If you didn't like the game, why'd you play it four times?

#72
Malleficae

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Hell, there are people who love it. I'm in the "moderate like" camp, myself.

If you didn't like the game, why'd you play it four times?

 

First of all, I paid for it and I really care for money I make. Second, I hoped I miss something so I played all races and checked all "siding with" options. :/



#73
Sylvius the Mad

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There are really people who defend DAI?

BioWare's best game of the 21st century.

#74
Dean_the_Young

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Hell, there are people who love it. I'm in the "moderate like" camp, myself.

If you didn't like the game, why'd you play it four times?

 

I enjoyed it too, even though I've never finished it a second time. Stupid real life and other interests.

 

First of all, I paid for it and I really care for money I make. Second, I hoped I miss something so I played all races and checked all "siding with" options. :/

 

So... sunk cost fallacy. Gotcha.

 

Probably could have gotten more value for your money if you'd turned it in after the first time you stopped enjoying it. Youtube's cheaper.

 

                                                                                                     <<<<<<<<<<()>>>>>>>>>>

 

Obviously, some are less skilled than others. Which means, they take a different route to achieve an objective.  Grinding, for them, seems to be the necessary approach.

 

You have to be pretty bad to need completionist grinding to beat the game on casual.

 

Now, if you're struggling on higher difficulties, that's something else- but then, if you're not enjoying the challenge of a higher difficulty, that's rather a self-inflicted wound.



#75
BabyPuncher

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If it makes anyone feel better, I hold the position that DA:I is garbage, played it once, and haven't touched it since...wow, I guess it's been since January.


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