There are really people who defend DAI?
Yes. [signed]
There are really people who defend DAI?
Yes. [signed]
I like DAI. I've played it many times. Even started a new playthrough yesterday. That's without having played the Descent and Trespasser dlc's yet.
The longer the game is, the better. When it's not filled with lots of fetch quests. Some are fine but when you have a big map with 1-2 meaningful missions but plethora of fetch quests, it gets tiring after a bit.
I hope we get a 300 hour game.
Well, I personally hope its an incredibly long time sink. If you get bored, most games, even Witcher 3 and DA:I can be completed in MUCH less time if you just follow the story and skip the rest.
Why would you want them to NOT make the extra stuff just so you can rush through the game faster?
Don't get that point of view.
::shrug:: I was disappointed with DAI, too, a fact I chalk up as much to my having built up my own expectations too high as to the fact that I didn't find the combat very engaging and that the exploration did begin feeling repetitive very quickly. I think they bit off more than they could chew when it came to world size, I would have traded away a heaping portion of the fetch quests for a few of the war table missions, and when it comes to immersion I really would have liked more cutscenes and less of the floating camera.
I'm not going to go on multi-thread a crusade against the game though, because that sounds both pointless and exhausting.
Well, I personally hope its an incredibly long time sink. If you get bored, most games, even Witcher 3 and DA:I can be completed in MUCH less time if you just follow the story and skip the rest.
Why would you want them to NOT make the extra stuff just so you can rush through the game faster?
Don't get that point of view.
Because I have gaming OCD. LOL. Though with TW3 I finally broke down and gave up. So thanks CDPR I no longer have gaming OCD!
Maybe they should take a page from TW3's playbook then and litter the map with a zillion identical tasks.
Yeah, after I stumble across one monster nest, I don't ever want to see another one again!
There's an interesting video on this topic over on the PBS Game/Show channel. I'll post the link below for anyone interested.
That being said, $60 is a lot to pay for a game. I prefer them to be time sinks. I can get my money's worth easily.
The only time sink thing that bothered me in DAI was the War Room's ridiculous timed mission's and not having access to them in a pause menu. Please note that in both of my 2 campaign completions I cleared every freaking one of those along with the ones from my 1 completion of all the dlc's as well. I mean what's the point of seeing Leliana's birds everywhere when you can't issue orders in the field. Hopefully if ME:A has something similar it will be accessible anywhere through the omni tool and pause screen.
Then learn to ignore content you don't like. DA:I is around 40 hours for a critical path play through plus character stuff.
I actually had to learn that with DAI to be able to more enjoy and replay it The Golden Nug helped a lot.
Trust me, filler is more fun if you can shoot the hell out of something. DAI filler is ugh. I'm playing it now and though I really appreciate the depth of the main quests and the cut scenes are great, the filler is the worst. They tried to do a DA Skyrim but didn't bother to ask any of us if we actually liked skyrim side quests. I played 700+ hours of skyrim and barely completed quests, never even completed the main quest line.
Anyway, I do not want the new ME game to be like DAI.
Every game is a time sink. I don't want to spend hours doing pointless and meaningless tasks. But I want it to be worthwhile. Simply put, I'd like for their to be fun content, so it does not feel like it's a chore just to beat the game. Once the game feels like a chore for me, I won't play it.
Like Dragon Age
They tried to do a DA Skyrim but didn't bother to ask any of us if we actually liked skyrim side quests. I played 700+ hours of skyrim and barely completed quests, never even completed the main quest time.
Hmm... if you weren't completing Skyrim quests, what were you doing for those 700 hours?
That being said, $60 is a lot to pay for a game. I prefer them to be time sinks. I can get my money's worth easily.
I have no problem paying $60 for a Bioware game. Their games have replay value. I'm sure Andromeda will be no different.
Yeah, after I stumble across one monster nest, I don't ever want to see another one again!
I'm sure lots of people feel that way about the rifts, but if you enjoy the core gameplay of Inquisition, seeking them out and closing them is diverting enough. I personally can't say the same about the shards, but some people like them, and you can't account for taste.
TW3 has a million marks on that map, but ultimately they pretty much all boil down to some variation of open a chest or kill some dudes. Which is fine, especially if you enjoy the gameplay (I do, it's a lot of fun), but I would hardly include that stuff in support of "TW3 as content rich perfection." People have a point when they hold up the quality and variety of many of the sidequests, which is something Bioware can and should keep in mind for future games, but that otherstuff is just as much monotonous busywork as the rifts and such in DAI are.
DAO has very little time sink. Most of what you are doing, even among side quests, is sort of along the way to other things. Even delivering death notices or firing people happen in places you were going to be anyway. There are a handful of out of the way things but most of it is part of the core missions.
Time sinks are the wandering around in DAI or the MAKO crap in ME1. They have already admitted that the MAKO is back so this game is gonna be a time sink.
Have you seen the footage for the new Mako? I'm sorry but you simply cannot compare it to what the Mako was in ME1, even with the short scenes that have been released about it. This new Mako I am going to WANT to drive it!
I agree with most of everyone that says that every game is a time sink: games are a wonderful way to waste your precious free time. Some are more wonderful than others. the ME trilogy was a great one for me. DAI... not so much. It's missing that emotional involvement and sense of urgency that exists in the ME trilogy and I don't feel like my decisions matter much because of it.
Did you play through to the end?If it makes anyone feel better, I hold the position that DA:I is garbage, played it once, and haven't touched it since...wow, I guess it's been since January.
Post selectively. Don't follow my lead at all; I've gotten harsher as well. D:
My attitude towards gamers and the so-called gamer culture has became harsher in last few years because of vile and hatefulness of many gamers have shown.
I made a commit that BSN is one of the nicer boards in some ways it is. Despite useless trolls like Dutch's Ghost who offers nothing constructive to any debate only wishes that s/he damn well knows that Kojima isn't coming to BioWare (my guess is that he'll go to kickstarter and do a "spiritual successor" to Metal Gear, Silent Hills or Zone of Enders) or that whatever his gripe of minute is about BioWare not doing a knockoff of the inferior Witcher series or how much "pandering BioWare does SJWs"
Newsflash for you ******: BioWare is NOT pandering to SJWs! They're telling the stories that they want to tell! You want to know why I don't like The Witcher games it's because they pander to same old demographic straight white men (of which I'm one FTR) and you know what I'm SICK AND TIED of playing boring straight old white men, I play games to get the hell away from my reality I want to play as a lesbian elf or as a straight black woman because it's new and different.
I'm also sick of these mass media companies pandering to me.
I think something like MGSV would work well actually, just cut out about half the amount of filler side ops and you'd be gold. I liked how some of the side ops had important things, like the interpreter and gunsmith.
I can deal with a 150 hours long game.
With a 150 hours long game with hours of "crafting", picking flowers, rocks and "resources" in "areas", not so much. And I'm pretty sure that's what will happen.
On the topic of time sinks though, I think Tomb Raider is a good game, it offers some exploration, but the game never really wastes your time. For instance, each tomb is a single puzzle that is challenging but never drags. Exploration is available, but not necessary unless you want to unlock every skill/weapon upgrade, and even then it still doesnt take a long time.
Completionist playthrough of my first run took 20 hours total. Good game