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I hope MEA isn't a time sink


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#101
Sylvius the Mad

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I would like to point out that these games are all 100% time sink. They're a leisure activity.

Why do we engage in leisure activities, be it playing games or watching sports or whatever else? To help pass the time until we die.

That's all these are.
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#102
RZIBARA

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I would like to point out that these games are all 100% time sink. They're a leisure activity.

Why do we engage in leisure activities, be it playing games or watching sports or whatever else? To help pass the time until we die.

That's all these are.

 

Yes, but certain games feel like they are wasting your time



#103
FKA_Servo

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Yes, but certain games feel like they are wasting your time

 

That's entirely subjective, though. What aspect of any game do you regard as a waste of time, and can you really say it's a universally held sentiment? If there was a particularly irritating task in a game I otherwise enjoyed, I'd probably just ignore it. Like the shards, for example.



#104
AlanC9

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Even if all games are time sinks, the OP's substantive point is that a lot of games sink too much time. I can see a case for preferring a 35 hour game to a 120 hour game. I'd like to be able to reach the end of a narrative in less than a month.

#105
FKA_Servo

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Even if all games are time sinks, the OP's substantive point is that a lot of games sink too much time. I can see a case for preferring a 35 hour game to a 120 hour game. I'd like to be able to reach the end of a narrative in less than a month.

 

It depends on the player, I think. Some players go critical path the first time through and managed to finish their first playthrough of DAI in 40 hours.

 

(I'm not one of those players, hell, my second playthrough was the longest by far, with all the DLC. It'll clock in at just under 125 hours, but I've also been playing it since December, more or less).

 

I like huge games, personally, but I also don't care to 100% them. I think a lot of these complaints come from completionist oriented players, and this would be less of an issue if more of those players let go of that mindset where really huge games are concerned.



#106
9TailsFox

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That's entirely subjective, though. What aspect of any game do you regard as a waste of time, and can you really say it's a universally held sentiment? If there was a particularly irritating task in a game I otherwise enjoyed, I'd probably just ignore it. Like the shards, for example.

DA:I war table time wall, shard collecting... I understand facebook pay to not wait "free" games. But time wall in single player game I pay 60 euros no. And looks like same think in Andromeda we have squad send on missions and after 30 min or so they return with stuff depending on successes or failure.


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#107
9TailsFox

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It depends on the player, I think. Some players go critical path the first time through and managed to finish their first playthrough of DAI in 40 hours.

 

(I'm not one of those players, hell, my second playthrough was the longest by far, with all the DLC. It'll clock in at just under 125 hours, but I've also been playing it since December, more or less).

 

I like huge games, personally, but I also don't care to 100% them. I think a lot of these complaints come from completionist oriented players, and this would be less of an issue if more of those players let go of that mindset where really huge games are concerned.

Same me after 20 h. I was in hinterland and it was so boring so I just completed game was about 40 h. so half game I just run around chasing ramas and picking flowers just wasting time doing boring stuff.



#108
Faust1979

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DA:I war table time wall, shard collecting... I understand facebook pay to not wait "free" games. But time wall in single player game I pay 60 euros no. And looks like same think in Andromeda we have squad send on missions and after 30 min or so they return with stuff depending on successes or failure.

 

I'm glad I'm not the only one annoyed by the pay walls in Dragon Age Inquisition. I hope the new Mass Effect game is much better, less time on crafting, better side quests, more story, I hope the maps aren't filled with so much filler. Just let me enjoy the game in my own way, less emphasis on crafting to please


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#109
9TailsFox

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I'm glad I'm not the only one annoyed by the pay walls in Dragon Age Inquisition. I hope the new Mass Effect game is much better, less time on crafting, better side quests, more story, I hope the maps aren't filled with so much filler. Just let me enjoy the game in my own way, less emphasis on crafting to please

Oh we will have "fun" 100 planets biggest game ever :lol:  Destroy Khet outpost number 52, do you want do it whit your team, or call you friends for harder experience and better loot.



#110
FKA_Servo

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DA:I war table time wall, shard collecting... I understand facebook pay to not wait "free" games. But time wall in single player game I pay 60 euros no. And looks like same think in Andromeda we have squad send on missions and after 30 min or so they return with stuff depending on successes or failure.

 

The war table was as optional as any other side content, and rewarded your time with roleplaying opportunities and lots of lore reveals. Anything crucial to the critical path either had no time requirement (was unlocked with power) or very, very short completion time - less than 15 minutes.

 

I'm glad I'm not the only one annoyed by the pay walls in Dragon Age Inquisition. I hope the new Mass Effect game is much better, less time on crafting, better side quests, more story, I hope the maps aren't filled with so much filler. Just let me enjoy the game in my own way, less emphasis on crafting to please

 

There are no pay walls in Inquisition.



#111
Faust1979

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The war table was as optional as any other side content, and rewarded your time with roleplaying opportunities and lots of lore reveals. Anything crucial to the critical path either had no time requirement (was unlocked with power) or very, very short completion time - less than 15 minutes.

 

 

There are no pay walls in Inquisition.

 

yea there are, countdown timers, some things can only be done after you have enough power that is a pay wall. The game blocks off content making it not a fun experience. The power levels add nothing really to the game beyond blocking progress and forcing you into doing many trivial and redundant things.



#112
9TailsFox

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The war table was as optional as any other side content, and rewarded your time with roleplaying opportunities and lots of lore reveals. Anything crucial to the critical path either had no time requirement (was unlocked with power) or very, very short completion time - less than 15 minutes.

 

 

There are no pay walls in Inquisition.

This is biggest DA:I problem 90% content is optimal. I unlocked only hinterland, storm cost and what creepy zombi place we need to save solders.First time completed game not even unlocking more than half game.



#113
clst

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when i play a game i like to immerse myself in so the lnger it is the better so how long mass effect andromeda will be?

 

I hope for 50- 80 hours perhaps 90 100 for 100% Will be great  so  at n7 day in two month we will know more thing about the game but we have to wait to tthe release to know the longer of it



#114
FKA_Servo

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Oh we will have "fun" 100 planets biggest game ever :lol:  Destroy Khet outpost number 52, do you want do it whit your team, or call you friends for harder experience and better loot.

 

Do you really think that it's going to be required, though?

 

The Witcher 3 seems like an appropriate example to cite, here. Look at that sea of question marks. Personally, clearing that entire map sounds like a special kind of monotonous hell, to me. There's just so much "stuff to do", but it's all the same. But at the same time, there's so much stuff that, as long as I am not gunning for it, I'm likely to encounter some diversion or another on my way to questing. Probably (hopefully) that's what they'll shoot for with Mass Effect.

 

Honestly, I hope MEA is a huge exploration based game. ME1 had so much promise in that regard, and the setting lends itself to it far more naturally that Dragon Age does. And as ever, I encourage players to ignore a certain aspect of a game if it irritates them.

 

yea there are, countdown timers, some things can only be done after you have enough power that is a pay wall. The game blocks off content making it not a fun experience. The power levels add nothing really to the game beyond blocking progress and forcing you into doing many trivial and redundant things.

 

No, those are not pay walls. And as I said, the countdown timers don't apply to anything related to the actual game or story progress. The pacing in DAI is so wonky that I have a really hard time believing you're not running a massive power surplus after Hinterlands with a minimum of exploration, anyway. I just finished a pretty barebones critical path run with over 200 power.



#115
Ahglock

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The picking flowers complaint. I have to say depends on how it's done. I haven't played DAI enough to know how it works but I have no time based problem with the crafting system in elder scrolls Skyrim. Balance issues if you work the system sure, but not time issues. I will literally be running through a field and just click on flowers as I pass. It's not a time sink unless you decide to focus on it and gather exclusively. Usually it's just potions and gear you make while adventuring.

Id say the bigger issue is how it effects balance especially if you over focus on it getting gear that is way over your level.

#116
o Ventus

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You can probably count on it at least not being as big a time sink as your enduring investment in "I hate DAI" threads. 

 

Artifice is second-best waifu.



#117
The Loyal Nub

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I'm seeing this trend lately of games taking to long to complete. For example, DAI is a massive game filled with time sink moments and my first playthrough ended at 130hours, then Witcher 3 which took me about 106hours to complete with still plenty of content still not experienced and MGSV took me 81hours to complete. I ended each game being exhausted and unable to fire up a second playthrough immediately after.

Games are getting to long and I know that people have always wanted long games but AAA games like DAI and MGSV have too much filler content, Witcher 3 being a phenomenal game has filler as well but it's better disguised with cutscenes.

I hope MEA isn't a massive timesink but knowing that it will follow in the footsteps of DAI it will probably be, hopefully they look at Witcher 3 and how they disguised filler than DAI and MGSV.

 

If you're going to charge me $60-$80 for your game I damn well expect to be hooked into it and playing it for well over 50 hours. 

 

Now as to your other point: Yes, DAI has way too much filler. I shouldn't be looking around Emprise du Lion for some woman's bloody heirloom ring when the world is on fire and I am a major world leader. But you mention the Witcher 3 and yes that game has very cleverly done secondary quests that extend the game time but still delivers good narrative content. Surely none of us would mind a new Mass Effect that gave us our money's worth in hours expended but delivered consistently meaningful content?



#118
Faust1979

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I feel like I got my moneys worth with the first three Mass Effect games and I can get through them all, the first two in less than 20 hours and the third one about 20-25 hours.  I would rather a game not be pointlessly dragged out for the sake of making it longer.  I would love for them to focus on story content than making larger maps


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#119
RatusMachina

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I agree OP. Story is all I care about. Useless filler quests and pointless dessert wandering is just time-waste in my books. Inquisition was exhausting and the ending and the whole story rather anti-climatic. Mass Effect was always good with giving a good mix between story and gameplay and now I'm just worried they'll mess it up with all this exploration and Inquisition model-like nonsense.


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#120
KaiserShep

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There's no such thing as pointless dessert wandering.
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#121
FKA_Servo

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I agree OP. Story is all I care about. Useless filler quests and pointless dessert wandering is just time-waste in my books. Inquisition was exhausting and the ending and the whole story rather anti-climatic. Mass Effect was always good with giving a good mix between story and gameplay and now I'm just worried they'll mess it up with all this exploration and Inquisition model-like nonsense.

 

Mass Effect 1 was full of open ended exploration.

 

Honestly, if you want a linear, tightly authored narrative, I don't even know why you're playing a Bioware game in the first place. It's not something they've ever really done, and there are a lot of great games that offer just that.


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#122
Xaijin

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I would like to point out that these games are all 100% time sink. They're a leisure activity.

Why do we engage in leisure activities, be it playing games or watching sports or whatever else? To help pass the time until we die.

That's all these are.

I knight thee Ser Semanticus Obvioso, Master of thee Incredibly Apparent Domain.

There is context, and there is meaningful progression or even time spent furthering the esoteric.

Driving the Mako at 270' up yet another identically textured impassable mountain range for the 12039821094810250th satellite salvage is neither engaging nor meaningful. Clicking for literal hours to turn the next batch of junk into omnigel which makes your "bank acount" larger than the Illusive Man's Racist Space ****** fund is not stimulating and furthers nothing other than your carpal tunnel syndrome.

Same for planet scanning.

DA:I world jobs lack empathy, gnosis and most importantly, fun. They are the product that evokes an image of people stuck to desks fulfilling what they hope is their superiors version of "sandbox engagement", that in reality is nothing of the sort, and because of their cartoonish level of insulation, there's no one there to gently take their hands off the keyboard or read to their handlers that you can't feed them after midnight.

This was deftly shown in sales for DA:I.

If your game lacks greater engagement, people are less likely to play it. It's not a terribly complicated paradigm.
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#123
Lady Artifice

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Artifice is second-best waifu.


Second best?

Okay, if Cassandra or Miranda is the first, I can live with that.

#124
o Ventus

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Second best?

Okay, if Cassandra or Miranda is the first, I can live with that.

 

Shoe0nhead is best waifu. She's a YouTuber.



#125
Lady Artifice

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Mass Effect 1 was full of open ended exploration.
 
Honestly, if you want a linear, tightly authored narrative, I don't even know why you're playing a Bioware game in the first place. It's not something they've ever really done, and there are a lot of great games that offer just that.


I'd take DAI filler quests over ME1 filler quests any day.
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