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I hope MEA isn't a time sink


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#176
Pasquale1234

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But BioWare design their games specifically to be as long as their story, so it's their job to get me through that. Once I get there, the experience is generally intended to be over especially for those who came to participate in a story instead of make one up themselves. I'd prefer it if that finite experience was well paced.


Ugh. Nothing is more immersion-breaking for me than dev attempts at pacing.

The devs do not know my character's thoughts, motives, or priorities. They also don't know how often or when I, as a player, am going to be interrupted or need to shut down the game to do something else. Games aren't 2-hour movies; they generally take days to weeks to complete, and the playthrough will *always* be paced by the player.

The less the devs try to enforce their own pacing, the less I have to fight against it.

#177
Faust1979

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Ugh. Nothing is more immersion-breaking for me than dev attempts at pacing.

The devs do not know my character's thoughts, motives, or priorities. They also don't know how often or when I, as a player, am going to be interrupted or need to shut down the game to do something else. Games aren't 2-hour movies; they generally take days to weeks to complete, and the playthrough will *always* be paced by the player.

The less the devs try to enforce their own pacing, the less I have to fight against it.

 

the devs tried to force their own pace with Dragon Age Inquisition and it was terrible.  I was bored most of the time running around doing the most tedious of quests such as closing rifts



#178
JamieCOTC

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The filler quests for DA:I didn't do much for me either, but over all I enjoyed the game. And honestly I'm a bit tired of completely a $60.00 game in three days. DA:I was a slow burn, take your time and just enjoy it. There are other games for the "play it, beat it, next" crowd.



#179
Pasquale1234

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the devs tried to force their own pace with Dragon Age Inquisition and it was terrible.  I was bored most of the time running around doing the most tedious of quests such as closing rifts


I can't speak to DAI, as I've not played it.

Both ME2 & ME3 had quite a bit of enforced pacing, which I seriously dislike. Both of those games meted out quests in measured doses, and ME3 in particular stacked long segments of cutscenes on top of cutscenes - where the player had zero to little agency in choosing what to do next.

#180
vanek2112

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I don't need games to be super long.  I'd much rather it has a lot of replayability and 25-30 hours than something I only want to play once and 80-100 hours.  I've often found with long RPGs I end up getting bored before I finish the main storyline.  

 

Having said that, if a game is full of quality content and that makes it long, I'm all for that.  Usually that's not the case.


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#181
Sylvius the Mad

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What do you mean by outside his reality?

The player doesn't exist within the game world. The in-game reality doesn't include the player.

It makes no sense, from an in-game perspective, for the character to miss a shot because the player can't aim well enough.

#182
slimgrin

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I would deem 80-100 hours per playthrough to be the minimun acceptable for an RPG.

 

Then expect a lot of filler. The market shouldn't be pressuring devs to make these monster sized games, because the financial costs of doing so with modern titles means they must recycle assets and design concepts. 40 hours with an emphasis on replayability is fine with me. 


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#183
Mathias

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I'm gonna go out on a limb and say 90% of the content in ME:A is gonna be filler. From a storytelling standpoint, none of ME:A sounds endearing. What, we're going to another galaxy to colonize one cluster while discovering artifacts from an ancient race?


Woooooooooooo....so exciting...

#184
FKA_Servo

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I'm gonna go out on a limb and say 90% of the content in ME:A is gonna be filler. From a storytelling standpoint, none of ME:A sounds endearing. What, we're going to another galaxy to colonize one cluster while discovering artifacts from an ancient race?


Woooooooooooo....so exciting...

 

That sounds awesome, though.



#185
Ahglock

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I'm gonna go out on a limb and say 90% of the content in ME:A is gonna be filler. From a storytelling standpoint, none of ME:A sounds endearing. What, we're going to another galaxy to colonize one cluster while discovering artifacts from an ancient race?


Woooooooooooo....so exciting...


It does sound exciting.(ignoring sarcasm)
It actually would be the best story concept they have told. Whether they pull it off is a different issue.

#186
KotorEffect3

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I will be happy with 40 to 60 hours though I wouldn't be suprised if it is another 100 hour plus monster that DAI is.  Just hope they can keep the content interesting the whole time (something ME has always excelled at).  One thing DAI suffered from was stretches where it got thin and grindy I am currently trying to wrap up a character in DAI and I am already beginning to feel burned out and exhausted.  I would rather have a meaty but exciting 50 hour playthrough of a game where I am ready to go again than a 120 hour plus playthrough of a game where I am just exhausted and can't go again.  Don't get me wrong I still think DAI is a great game it just suffers from overambtion if anything else.   I hope MEA can reign it in though I expect it will be the most ambitious ME game to date and might be as massive as DAI.  Just hope they can keep on their A game the whole time. 



#187
AlanC9

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Ugh. Nothing is more immersion-breaking for me than dev attempts at pacing.

 

What about games with no pacing? I found ME1's lack here as immersion-breaking as anything Bio's done.



#188
rashie

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Then expect a lot of filler. The market shouldn't be pressuring devs to make these monster sized games, because the financial costs of doing so with modern titles means they must recycle assets and design concepts. 40 hours with an emphasis on replayability is fine with me. 

That's really the catch there is to modern gaming.

 

If looking at actually meaningful content (and thus excluding large parts of DA:I), BG2 is still the beefiest Bioware game to this date, doesn't have much in the way of mmo style filler but can still take 80+ to complete thoroughly along with a very compelling narrative, but a lot of that comes from the fact it was made in a time when creation of assets wasn't nearly as time consuming as it is today.



#189
Mathias

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It does sound exciting.(ignoring sarcasm)
It actually would be the best story concept they have told. Whether they pull it off is a different issue.

 

That sounds awesome, though.

 

jake-gyllenhaal-no.gif

 

It does sounds awesome....until you realize what it means and how it's gonna be handled. Because, let's remember, DA:I had a similar concept when it was being developed. Building and expanding the Inquisition while conquering other territories was how Bioware described DA:I during production, and we saw how that was executed. 100+ hours of content, 8-10 of which were for the 7 actual main story quests. 

 

Why am I not excited? Because the premise for ME:A most likely means it's gonna be another Open World game with 90/10 ratio between Filler and Story. We've already heard them say it's 4x bigger than ME3, so I don't believe for a second most of that isn't going to wandering aimlessly collecting minerals, artifacts, fetch quests, and whatever, with story bits every few hours. Open World games are notorious for poor story pacing, and this won't be any different. This is Bioware mimicking what the popular trend is (Open World), instead of innovating and redefining the genre like they used to.

 

So yeah...no thank you. I do not want a Mass Effect version of Dragon Age:Inquisition.


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#190
FKA_Servo

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Still sounds awesome.

#191
Sylvius the Mad

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Then expect a lot of filler. The market shouldn't be pressuring devs to make these monster sized games, because the financial costs of doing so with modern titles means they must recycle assets and design concepts. 40 hours with an emphasis on replayability is fine with me.

They should be making that content cheaper.

All these cinematics and voiced protagonists add nothing to the game. That's the filler. That's what we should jettison.
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#192
Mathias

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Still sounds awesome.

 

Not to me. I'm over the whole Open World thing. 



#193
Erstus

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I'm gonna go out on a limb and say 90% of the content in ME:A is gonna be filler. From a storytelling standpoint, none of ME:A sounds endearing. What, we're going to another galaxy to colonize one cluster while discovering artifacts from an ancient race?
Woooooooooooo....so exciting...

I could see this title being full of more filler and excess fat than Inquisition was.

I sincerely hope that not to be the case though

#194
Pasquale1234

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What about games with no pacing? I found ME1's lack here as immersion-breaking as anything Bio's done.


They did try a little too hard with the "race against time" bit. I had to ignore some things in order to explore the game's content at my own pace - but I find that vastly preferable to actively fighting dev enforced pacing every step of the way.

#195
KaiserShep

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I'm gonna go out on a limb and say 90% of the content in ME:A is gonna be filler. From a storytelling standpoint, none of ME:A sounds endearing. What, we're going to another galaxy to colonize one cluster while discovering artifacts from an ancient race?


Woooooooooooo....so exciting...

 

Most of ME1 was filler too, so….par for the course? 

It's kind of funny, because ME1 even had a meat-collecting quest on Feros. The more things change, they more they stay the same, amirite? 


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#196
Erstus

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Also, I hope we have cinamatic dialogue and not a repeat of Inquisition's horrid attempt at copying Skyrim's dialogue

#197
wolfhowwl

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They should be making that content cheaper.

All these cinematics and voiced protagonists add nothing to the game. That's the filler. That's what we should jettison.

 

Cinematics and a voiced protagonist have been hallmarks of this series since its inception in 2007.

 

You want Mass Effect to be something it isn't and was never intended to be.


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#198
Mathias

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Most of ME1 was filler too, so….par for the course? 

It's kind of funny, because ME1 even had a meat-collecting quest on Feros. The more things change, they more they stay the same, amirite? 

 

There was a better balance between filler and story in ME1, and a lot filler that was there had actual story to them. I'm not talking about harvesting minerals on some desolate planet. I'm talking about Major Kyle, confronting Haliat, all that fun stuff.

 

Oh and you also weren't required to complete any side quest to advance the plot in ME1, unlike DA:I. You have to actually go out of your way in ME1 to land on filler planets and do sidequests. Whereas in DA:I you have to explore and side quest to degree to open the game up. You have to because of the way the game is built. ME:A is very likely going to end up the same way.


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#199
Erstus

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Also the Cereberus side-quests were enjoyable. My only complaint were the reused bases

#200
KaiserShep

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Also, I hope we have cinamatic dialogue and not a repeat of Inquisition's horrid attempt at copying Skyrim's dialogue

ME3 kind of had this kind of dialogue as well, only it was primarily autodialogue; the only time you got to make a decision was during those support X or Y, and the rest of the time it was just the companion cycling through lines that were related to the previous mission. After playing ME3 countless times and Inquisition a few times by now, I don't think that ME3 really has more cut scene dialogue than Inquisition does. Inquisition simply has more dialogue in general. 

 

 

There was a better balance between filler and story in ME1, and a lot filler that was there had actual story to them. I'm not talking about harvesting minerals on some desolate planet. I'm talking about Major Kyle, confronting Haliat, all that fun stuff.

 

Oh and you also weren't required to complete any side quest to advance the plot in ME1, unlike DA:I. You have to actually go out of your way in ME1 to land on filler planets and do sidequests. Whereas in DA:I you have to explore and side quest to degree to open the game up. You have to because of the way the game is built. ME:A is very likely going to end up the same way.

 

 

I don't really agree about the balance of filler and story in ME1, but that's because the story itself was terribly undermined by all that open-ended exploration. ME2 is really the one that I feel had the best setup for all that exploring. It's just too bad it was marred by all that Cerberus nonsense and the N7 missions themselves were pretty meh. Granted, you don't have to do any of the side stuff in ME1 (though the bare minimum to acquire power in Inquisition is not that high to begin with), but if you don't do any of it, you're actually looking at a very short game, which is what people criticized Inquisition of. 


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