But BioWare design their games specifically to be as long as their story, so it's their job to get me through that. Once I get there, the experience is generally intended to be over especially for those who came to participate in a story instead of make one up themselves. I'd prefer it if that finite experience was well paced.
Ugh. Nothing is more immersion-breaking for me than dev attempts at pacing.
The devs do not know my character's thoughts, motives, or priorities. They also don't know how often or when I, as a player, am going to be interrupted or need to shut down the game to do something else. Games aren't 2-hour movies; they generally take days to weeks to complete, and the playthrough will *always* be paced by the player.
The less the devs try to enforce their own pacing, the less I have to fight against it.





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