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Seriously? Book 2 reward supposed to be good?


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#126
PerseusNZ

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OK, so I did things a bit differently. I didn't have all of my drakescale quests done, so when I saw that the reward was 3 drakescales, I went and finished the quests off. Cashed in the quest this evening. Instead of 3 random drakescales or 24 random items, I got Silencer, Amulet of Physical Immunity and The Dancers Axe.

 

So for me the book 2 reward was PRETTY FREAKEN AWESOME.


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#127
Beta Commando

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OK, so I did things a bit differently. I didn't have all of my drakescale quests done, so when I saw that the reward was 3 drakescales, I went and finished the quests off. Cashed in the quest this evening. Instead of 3 random drakescales or 24 random items, I got Silencer, Amulet of Physical Immunity and The Dancers Axe.

 

So for me the book 2 reward was PRETTY FREAKEN AWESOME.

Grats. It seems like those that were just randomly opening it got screwed real hard then. Shame really when I was really close of completing these things anyway. I guess it was especially heavy for players after the recent poor drops from suberb chests lately.



#128
MagicalMaster

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What you're doing is comparing 20% (flat number) vs 20% (effective gain in %resist for the last 5%). Basically, you're doing an apple vs orange comparison and forget to consider how it applies in-game.


I'd argue that's what you're doing.

Being able to take 25% more damage (or 20% reduction, however you prefer to phrase it) has *more* of an in-game impact at lower numbers. Why? Well, let's take it to an absurd extreme. Which is better, going from 0% -> 90% or 90% -> 99%? Mathematically both give you 900% more survivability...but you don't *need* that survivability if you're already at 90% reduction. You'll notice a difference, sure, but you'd be in no risk of dying regardless. While that person at 0% reduction really, really sees a massive practical difference.

Or, if you prefer, look at Routine difficulty. Technically speaking, a bunch of Willpower promotes would increase your survivability on Routine (since Armor will reduce all physical damage to 1 anyway)...but you don't need the survivability on Routine in the first place.

Someone who goes from being able to take 4 hits to 5 hits notices a massive difference -- they'll survive situations where that one extra hit (a mere 5 hits total) would have previously killed them. Someone going from 20 to 25 hits may notice a difference, but at that point you can take so many more hits that the increase has less practical value.

In real world terms, it's like going from 20k to 40k a year vs going from one million to two million a year. If you're already making a million dollars a year then the extra money isn't nearly as life changing. Even though both are technically 100% increases.
 

Furthermore, players with 75% resist will usually also have better strategies, skills and timing, all of which improve considerably your survival too.


I think that's a misleading statement.

If you mean "Pick a person with 30/30/30 at random and then pick a person with 170+/170+/200+ at random" then sure, odds are extremely good that the 170+/170+/200+ will be a better player...but that's solely due to the self-selecting nature of the latter pool while the former pool is polluted with boatloads of people who don't care and don't try.

On the flip side, if you spectated a Nightmare run and saw someone with 30/30/30 and another person with 170+/170+/200+...the odds aren't skewed nearly as badly (though they'd still probably favor the Promotion Lord). Why? Well, among other things, a lot of highly promoted people are used to being able to get hit with so much stuff because they have insane stats. They don't *need* those strategies, skills, or timing to survive. Stuff that would flat out kill the 30/30/30 will only take away like 15-20% of the Promotion Lord's health. And they get used to facerolling through stuff while the 30/30/30 is struggling to stay alive and figure out any tricks they can.

#129
Silversmurf

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Plus PL's can resort to tricks if they have to :)   since they've already done the 30/30/30 thing



#130
Aggrojagg

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Ah yes, I remember this thread when it was about the rewards for book 2!


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#131
Silversmurf

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Ah yes, I remember this thread when it was about the rewards for book 2!

 

No you don't.

 

You were away in Europe.

 

Part timer.



#132
Sinistrality

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OK, so I did things a bit differently. I didn't have all of my drakescale quests done, so when I saw that the reward was 3 drakescales, I went and finished the quests off. Cashed in the quest this evening. Instead of 3 random drakescales or 24 random items, I got Silencer, Amulet of Physical Immunity and The Dancers Axe.

 

So for me the book 2 reward was PRETTY FREAKEN AWESOME.

Had mine all finished and got not even one epic. RNG.


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#133
Aggrojagg

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No you don't.

 

You were away in Europe.

 

Part timer.

 

Ah yes that's right, sitting in a Venetian bar, checking out hotties out of the corner of my eye so the missus wouldn't see, drinking long islands and thinking about how great the rewards were gonna be for book two, and how I was gonna miss out.

 

"Trust us it'll be awesome, like Hakkon weapon awesome, don't miss it!" - Some Bioware dude.

 

I couldn't have asked for a better surprise when I got back :)


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#134
MagicalMaster

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Plus PL's can resort to tricks if they have to :)   since they've already done the 30/30/30 thing


No, that's not necessarily true. We're not talking about being at 30/30/30 stats, we're talking about being at 30/30/30 stats in Nightmare (not sure how it "compares" to the "old" Perilous). Many/most people seem to avoid Nightmare until they have much higher stats so they might be at 60+/60+/60+ or whatever and thus never need those tricks in the first place. And I've seen several people mock at least a few highly promoted people for being terrible and depending upon promotes to carry them through content they couldn't do otherwise.

#135
Nythrius

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Had mine all finished and got not even one epic. RNG.

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