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Suggestions for the next Dragon Age


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#1
megageeklizzy

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Yes, there are a lot of threads with similar names.  I am making my own because I want to compile an organized list of ideas from multiple people.  I will try to remain objective in deciding what to add to the list, but I will not include anything ridiculous.  I want Bioware to actually feel like this is a useful resource for communicating with their fans.  

 

If you have a suggestion, please post it as concisely as possible.  I am planning to keep up with this as well as possible, and I don't want to read a long description of why you want something or how you think it can be done unless you think it is necessary.  If you have multiple ideas, please make a list with bullets or numbers so that I can easily find the separate ideas and put them in their respective categories.  If you post something that is similar to something that has already been posted, I will either ignore it or add an additional note to the original idea.

 

If you are here on behalf of Bioware, thanks for coming!  Obviously, I will defer to your judgement if you need any changes to this list to make it more useful.  If there's anything at all that I can do to help, please let me know.  I know it will probably be a while before the next Dragon Age, but I wanted to start collecting ideas while Trespasser is still fresh in our minds.

 

Thanks for reading.  I will be making a second post to be a placeholder until people start submitting ideas.  I may put some ideas of my own there to get us started, though I don't think there will be any lack of ideas once this thread is discovered.  I don't know how many people actually come to this forum as opposed to the Inquisition forums, so maybe let people there know about this if there is a request thread there, if you think my thread is a good idea.   Post away!

 

I may also start looking for requests made in other threads to make this more useful.  EDIT:Now includes the first two pages of 

So tell me what does DA4 need to have to make it truly amazing for you? Please Share (*^o^*)

from General Discussion(Spoilers).

 

A note before any of the following happens: This thread is not intended for discussing what suggestions people agree with.  Post your own suggestions, or add on to the ideas of others, but please don't argue against each other.  It will make it hard for me to find the posts that actually have suggestions.  Also, the suggestions on this list are not necessarily ones I agree with.  I am compiling a list of things the community wants to be used by Bioware.  


Modifié par megageeklizzy, 21 septembre 2015 - 11:56 .

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#2
megageeklizzy

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Community(0)

Spoiler

Visuals(6)

Spoiler

Gameplay(33)

Spoiler

Levels(4)

Spoiler

Story(16)

Spoiler

Other(4)

Spoiler


Modifié par megageeklizzy, 23 septembre 2015 - 01:11 .

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#3
FKA_Servo

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My pet cause - retain the crafting system, but remove tiered schematics. Tie the quality of the gear you make directly to the quality of the material. This lets players keep a favored appearance without compromising the quality of the gear at all, and it doesn't rely on "appearance" tabs or other generally lore smashing nonsense.


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#4
Celebrama

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I have several ideas bouncing around. If it would be more appropriate (and possible), I could just edit this post in the future as I think of more. I apologize if I repeat previously mentioned ideas by other people or get too wordy.

 

Added spoiler tag for length.

 

SPOILERS ahead:

Spoiler

Modifié par Celebrama, 20 septembre 2015 - 10:08 .

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#5
Andraste_Reborn

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Well, then. In no particular order:

 

- I would really like to have the if>then Tactics system. The lack of it is the biggest flaw in Inquisition, as far as I'm concerned - it was almost perfect in DA2, and now it's gone :( . Fully-customisable AI was one of my favourite parts of the first two games, and I used to spend hours fiddling so that my companions would behave in just the right way while I controlled the PC directly. I'm hoping it just wasn't there this time because they didn't have time to reprogram the whole thing for Frostbite, and not because they made a conscious decision to remove it.

 

- I really, really want to keep race selection. Getting it back for Inquisition made me realise how much I missed it in DA2.

 

- While the areas could maybe be a bit smaller and we could have slightly fewer of them, I don't want the exploration element removed altogether. DAI is the first BioWare game to include large wilderness areas since the first Baldur's Gate, and I don't want it to go away.

 

- I'd love to see the Friendship/Rivalry mechanic from DA2 return. It could use some modification, but the idea was sound.

 

- Better implementation of the tactical view - even after patching, the camera doesn't really get up high enough to allow you to see the whole battlefield in most fights.

 

- Better PC UI and controls (and console UI and controls, I guess, but the PC interface is the one I have to use.)

 

- more ruthless, mean and downright evil options for the protagonist. I can see why the Inquisitor was restricted by their office (Cassandra, Josie and Cullen wouldn't put up with too much random murderknifing) but I'd like to see a return to these for DA4.

 

- the ability to be as hilariously inappropriate as Purple!Hawke. ("At least things can't get worse! Today, anyway. I mean, it's pretty late ...")

 

- More dwarf lore and dwarf characters.

 

- Scout Harding as a companion!

 

- Speaking of which: dwarf romance. (BioWare, pls. We have been so patient.)

 

- At least six romances that aren't racegated: two straight, two bi/pan and two gay so everyone has at least two choices. We don't actually need the gated 'extras' from DAI, although if you want to throw more in that would also be fine.

 

- Bring back mounts. Give us even wackier things to ride on. Let us name them. (My nuggalope is Ser Nuggington, Arl of Nugsleigh, but only in my heart.)

 

... I could probably keep coming up with things all day, but that's a dozen to be going on with.


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#6
SardaukarElite

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If anybody can tell me how to make the spoiler tags that allow you to show and hide information, I would really appreciate it if you could tell me.  Otherwise, this will get very messy very quickly.

 

Typing:

[spoiler]
Your spoiler here.
[/spoiler]

Makes this:

 

Spoiler

 

The square brackets around a word are commands you can put in your post called tags. The first one starts the command and the one with a slash ends it. For the spoiler tag anything between the two sets will appear hidden by the spoiler button.


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#7
megageeklizzy

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Typing:

[spoiler]
Your spoiler here.
[/spoiler]

Makes this:

 

Spoiler

 

The square brackets around a word are commands you can put in your post called tags. The first one starts the command and the one with a slash ends it. For the spoiler tag anything between the two sets will appear hidden by the spoiler button.

Thank you.  



#8
Lord Surinen

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- darker tone; blood and gore(I'm even willing to pay for gore DLC Total War style to avoid rating changes)

- working character models; male elvhes should have normal bodies and arms; broken-glued massacre should never happen again

- stop with  agendas; perversions and deviations

- return of blood magic and an actual importance of it in the story/dialogues; including more advanced techniques like companion alterations(blood magic brainwashing): forcing changes in personality/behaviour and tailoring them to your liking

- if it is going to be a Tevinter game then slave trade and slave companions. option to experiment on unruly slaves in your magical laboratory, torture chamber

- if it is going to be a Tevinter vs horned simpletons game, then ship battles should be added(no need to look far, AC: III,  Black Flag, Rogue did it good gameplay wise), full control of your crew and cargo, option to build your own ship (Skyhold v2)

- an option to punish and kill all companions (unlike DA:I where you can hit only male ones; let's be more inclusive about a backhand)

- straight, pretty female elf companion, elvhen supremacist and ultimate adorer of arranged marriage; let's breed!

- much more armour variety; capes, cloaks, maybe even making your own gear appearance out of scraps

- much more weapon variety; functional sword staves for mages and specialisation that would be similar to Hawke's combat style from DAII cinematic trailer

 

-ah, and one more thing: bring back humorous dialogue option from DAII


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#9
FKA_Servo

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I also suggest you disregard the creepy guy. ^


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#10
sandalisthemaker

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You never fail to crack me up, Surinen. 

 

Oh, I guess I should actually contribute.   I would *LOVE* an American voice option again, even if we don't have race options. The male American voice was great in Inquisition. It's the only one I ever use.



#11
avantoreon

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Thanks for starting this thread! I hope that it really takes off. Also, preemptive thanks to anybody who reads my suggestions, this post became longer than I'd hoped.

 

1. Combat System changes:

 

I suggest three types of changes to the combat system:

 

1.1 Attributes/statistics (leveling)

Right now, you have to do a lot of unintuitive math to figure out what your attributes are doing, e.g., a staff with +10 attack and +10 magic actually results in +15 attack and +5 barrier damage. At the same time, you have less control over the six basic attributes (strength, dexterity, magic, willpower, cunning, constitution) on leveling up. I'd make the following four changes to the attribute system:

  1. Make the “Big Three” attributes (Strength, Dexterity, and Magic) increase automatically with each level-up depending on your class, e.g., mages get +3 magic each level. 
  2. Make the remaining three attributes (Willpower, Cunning, and Constitution) useful to all of the classes. For example, have Willpower increase the mana/stamina pool, cunning increase critical chance/damage, and constitution increase the mana/stamina regen rate or health. (Alternatively, if you're keeping the 100-points-of-mana/stamina, you could have willpower affect ability cooldown times). Let the player get 1 or maybe 2 attribute points each level up to spend on one of the six attributes. Now there are at least four interesting choices. 
  3. Change the damage/resistance formulas: each point in Strength/Dexterity/Magic increases all attack damage by 1% if you're the appropriate class (i.e., strength increases damage for warriors). Have them also affect guard damage, flanking damage, and barrier damage, respectively.
  4. Most importantly: no more +attack or +critical chance or +health items. Instead, everything improves one of the six base attributes, or some other non-dependent property such as health regeneration rate.
I'm essentially proposing a hybrid of the systems from DA:O and DA:I---in DA:O, things weren't interesting because there was an optimal attribute point distribution for your character (e.g., if you're a mage, you hurt yourself by investing in anything other than magic and willpower). In DA:I, you don't have much control over your attributes, and the interactions between the attributes and other statistic modifiers takes some work to figure out. 
 
1.2 Combat Roles (classes)
I'd revisit the combat roles for each of the classes. I think of warriors, rogues, and mages as being analogous to infantry, cavalry, and artillery: warriors are front-line combatants supposed to pin the enemies in place. Rogues hit the flanks and the rear, but are generally wasted in a frontal assault. Mages are very dangerous at range (even to your own troops), but need to be carefully positioned and protected from direct engagement. Each class seems to also have an offensive and a defensive variation. If this is the model, then I'd make a few more changes to further specialize these roles:
  1. For warriors: Give warriors more abilities to hold enemies in place. Pillars of Eternity has a “melee engagement radius” mechanic, maybe something similar can be adopted? Right now, enemies that are attacking your warrior can turn and go after your mage or rogue with seeming impunity. Offensive variation: two-handed warriors. Defensive variation: sword-and-shield warriors. 
  2. For rogues: Melee rogues are already pretty good at flanking and stealth, and have gotten a lot of love since Origins. I would give them abilities to break free from melee, so that they can reposition and attack again. Melee rogues are the offensive variation. Ranged rogues are the defensive variation. To differentiate archers from mages, I would have archer abilities focus more on weakening individual enemies.
  3. For mages: support mages are also already reasonably effective with abilities like barrier. For the offensive “nuker” mage, I would make mages as dangerous as they were in Origins, but I would also bring back friendly fire by default. Dragon Age makes such a big deal about how dangerous mages are, and combat should reflect that. A fireball should be extremely dangerous, both to your enemies and your own party if placed improperly. The increased damage potential of mages would be balanced by their fragility and, for the more powerful spells, casting times and high mana cost. 

1.3 Spell/Ability Combinations; Health Potions

I'd bring back and expand the spell interactions from Origins. This could tie into the cross-class combo system---for example, a rogue could throw down some oil slick, which could then be ignited by a mage. (Inspiration for these interactions could be drawn from games like Divinity: Original Sin)

 

I like not being able to heal in combat except by using potions. However, given that we could generally tromp back to base to restock our potions after running out (or there was a conveniently-placed supply barrel), I would add auto-healing after each combat encounter. (But keep the 8-potion cap). This way, rationing potions is still a concern, but there's less busywork keeping potions fully stocked or using them outside of fights. 

 

2. Improve the tactical camera.

 

I'm really glad they brought the camera back! But, currently it gets stuck on things easily, and is basically useless indoors if there's a low ceiling. In Origins, the ceiling would disappear when the camera pulled back far enough---maybe a similar trick could be used here? 

 

3. No more "standing conversations."

 

I didn't like the Skyrim-style conversations where the player and speaker are locked in place but the camera can move. I thought these were less immersive than the conversations that cut between close-ups of the speakers' faces, even if there weren't any other animations. 

 

4. Better war table integration.

 

The war table didn't really interact much with the rest of the game besides unlocking areas. If it returns in DA4, it'd be nice to see the effects of war table decisions when you're out in the world (e.g., troop deployments, garrisons, envoys, etc). 



#12
panzerwzh

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- darker tone; blood and gore(I'm even willing to pay for gore DLC Total War style to avoid rating changes)

- working character models; male elvhes should have normal bodies and arms; broken-glued massacre should never happen again

- stop with  agendas; perversions and deviations

- return of blood magic and an actual importance of it in the story/dialogues; including more advanced techniques like companion alterations(blood magic brainwashing): forcing changes in personality/behaviour and tailoring them to your liking

- if it is going to be a Tevinter game then slave trade and slave companions. option to experiment on unruly slaves in your magical laboratory, torture chamber

- if it is going to be a Tevinter vs horned simpletons game, then ship battles should be added(no need to look far, AC: III,  Black Flag, Rogue did it good gameplay wise), full control of your crew and cargo, option to build your own ship (Skyhold v2)

- an option to punish and kill all companions (unlike DA:I where you can hit only male ones; let's be more inclusive about a backhand)

- straight, pretty female elf companion, elvhen supremacist and ultimate adorer of arranged marriage; let's breed!

- much more armour variety; capes, cloaks, maybe even making your own gear appearance out of scraps

- much more weapon variety; functional sword staves for mages and specialisation that would be similar to Hawke's combat style from DAII cinematic trailer

 

-ah, and one more thing: bring back humorous dialogue option from DAII

And better writing in main story.



#13
Luqer

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At this point, with current technology, I'd be pissed off if Bioware gives the same excuse of "Capes and long pretty hair are hard to do" for their next game. Seeing those Trespasser ending slides where many of the characters were wearing capes and cloaks along with long flowing hair was just frustrating.



#14
Susss

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-Well developed big city, less outdoors and more urban scenarios and towns.

-Bring back Sandal.



#15
Eivuwan

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I only want one thing because I am sure Bioware will do an adequate job on everything else that matters. Please bring back the inquisitor as the protagonist or player character in the next game and below are the reasons why:

 

There are many rpgs out there and many mmos. Bioware games stand out from the rest because of its stories and characters. Therefore, a logical and interesting narrative and good characterization is above everything else. Otherwise, it would just be any other game. Keeping the inquisitor as the protagonist in DA4 will make the most sense for the sake of emotional immersion. Having a new protagonist defeat/redeem Solas wouldn't be as emotionally satisfying as having the inquisitor do it. This is because of the inquisitor's relationship with Solas, which involves love (if romanced), hate (if you feel betrayed or just hate Solas), and a lot of other emotions.

 

Of course, there are players who never cared too much about the inquisitor or Solas, but I don't think they are your main fan-base. There is also the option of keeping the Inquisitor as an advisor or the boss of the next protagonist, but then you have the same issue with Hawke in DAI. It will break immersion because there is no way to keep the inquisitor acting in character unless the player directly controls all the dialogue options. You can also have dual protagonists and switch between the new protagonist and the inquisitor. However, in order to fully develop both characters you will probably need a longer game. There is also the possibility that changing between two viewpoints throughout the game can get complicated as well as break immersion. Therefore, it makes the most sense for both logical and emotional reasons to keep the inquisitor as the protagonist in the next game.


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#16
Eivuwan

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OP, I have a suggestion for you. Instead of simply listing everything with some things that directly contradict each other. It might be best to also keep count of how many people want a particular thing. Just put it in parenthesis before each item.


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#17
megageeklizzy

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@Eivuwan

 

I considered this, and I want to do it, but I'm not sure what the best way to implement it is.  I may end up making polls for each suggestion, but I don't know how many people would be willing to take the time to do them.  Counting how many people on the forums agree with each thing is better than not having any number, I suppose, but the large majority of the community doesn't ever share their opinions on forums, so it doesn't really represent the whole community.  Thanks for the suggestion, though.  I'm going to have to figure something out.



#18
megageeklizzy

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Okay...I found  a nice site for making polls, and it even allows you to embed the poll, which would be awesome and increase the chances of people actually participating.  Unfortunately, I can get the embed code to work.  If anybody can explain it to me, I'd really appreciate it.  I don't know why I can't figure out these forums.

 

This is the site:

http://www.poll-maker.com/

 

 

This is what the embed code looks like(it's huge, so I'm putting it in spoilers):

Spoiler



#19
Enigmatick

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Use strawpoll instead.


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#20
duckley

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Its a great idea to collect suggestions, but maybe limit suggestions to some defined catagories and yes do a series of straw polls. This way you can break down the conversation into manageable bits. Each topic area could the be discussed in greater detail, and people could share their thoughts and rationales. Otherwise, this will likely become a huge swamp, and a thread about personal preferences versus more objective recommendation,



#21
JadeDragon

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Bring back all 4 magic schools. And just how warriors and rogues are split into two but skills from either side can still be selected do the same with mages. Lore groups the 4 schools into two groups School of Energy and School of Matter. Thus Offensive mages would be Energy Mages specializing in Primal and Spirit Spells while Matter Mages would be support mages focusing on Creation and Entrophy. Giving them new names helps identify which spells your mage is going for and brings a unique appeal to mages. It also helps mage specializations by having them focus on just that. Necro and Rift Mage had spells from the basic schools something that takes away from it. Matter Mages would give mages a more tactical approach because there job would be setting up glyphs as traps as well as buffing allies and debuffin enemies with Hexs and providing some AOE controll spells as well as status effects like sleep or horror. Energy Mages have the elemental offensive and Spirit tree for offense and light support as well as antimagic spells to allow of a antimage build. But like i stated a Matter mage can still get primal spells id just make the magic have more synergy if using like schools so using a primal spell would just cost double the mana.

#22
megageeklizzy

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@Enigmatick

I will try that.  Thank you.

 

@duckley   

I don't intend for suggestions to be discussed here.   I think that other threads provide a better place to discuss.  Since these are suggestions, they will, naturally, have personal biases, but I believe I have enough self control to keep the entries objective.  The polls will show the personal preferences of the community, and those personal preferences are not a bad thing.  I have made it as organized as I can, I think.  It's going to be messy after a while, with a lot of suggestions fitting into multiple categories, but I don't think that can be helped without limiting the scope of included ideas.  I don't know.  I'm kind of hoping that some day I'll come to this page and be struck by a fantastic idea that makes this all work.

Please don't think I'm being rude.  I have a tendency to sound more harsh than I want to, and I really do appreciate the feedback.  I'm just aggravated by my inability to think of a better way.  

 

 

I'll add the suggestions after post #12 tomorrow(or today, I guess, as it is after midnight).  I'm not ignoring you, I'm just tired.  



#23
Lilaih

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I have said this in another similar thread, but I don't see this mentioned here.

 

I liked armour tinting and crafting in Inquisition so I would like them to return. If crafting returns I would like to be able preview schematics before buying them and I don't mean just stats, but a visual look.



#24
Loyal Tevinter

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I was thinking the Grand Proving arena in Minrathous could be a good multiplayer area. Players could fight each other in PvP battles or team up against an a.i. enemy.



#25
wicked cool

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Here are my ideas

Combat:
Mounted combat both for us and enemies
More variety-
Closeups of enemies-even on ultra unless the combat somehow zooms the enemies are not super detailed
Stealth
More variety in weapons/armors and ability to loot more (carta dwarf coats etc)

Immersion
Swimming, sitting-until recent dlc the bedroom was useless
In reality most of skyhold is wasted rooms-step back from da2
Companions sit or fo somethibg when you interact with another npc
Improve ai
Dogs
Night and day
Weather changes and npcs react to it
Storage
Better hair
How about we can make potions and set up our own campsite outside of combat
Black emporium included in base game

I really think they need to look at modded skyrim and witcher 3 and add in the extras .