I kind of like the ending. Endings don't have to be triumphant.
If Shepard had been my character, I would demand more agency. But as a largely non-interactive story, ME doesn't need that.
Agreed. In my experience with friends irl and people on the BSN, a fair chunk of those who complain about the ending do so because it wasn't happy. More specifically, they didn't like how they died. In a lot of ways, this is extremely similar to when children on the playground are having an imaginary fight -- guns, magic, ki blasts, or whatever kids are into these days -- and one kid eliminates another. There are the kids who take the loss and wait for the next game. Then there are the other kids who get hit, but instead they start claiming, "Nuh uh! I dodged it!" or, "I was wearing armor!"
The people who claim that, "My Shepard deserves a better ending," or, "He/She would've found another way to defeat the Reapers," are doing something eerily similar to the child who refuses to not get their way.
Regardless, Mass Effect Andromeda needs to move past all that and not look back. I have faith that it will, but that remains to be seen. I try to assume as little as possible and keep an open mind. Bioware has a way of bringing me some of my memorable moments in gaming.