MEA needs a stealth mechanic
#2
Posté 19 septembre 2015 - 01:58
Tactical cloak.
On a serious note. I disagree. Mass Effect was never a stealth game. And I remember bits and pieces of The Arrival DLC attempting "stealth" style gameplay mechanics. If they are going to add a stealth element, they need to open up the levels more and add multiple paths.
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#3
Posté 19 septembre 2015 - 02:00
Tactical cloak.
On a serious note. I disagree. Mass Effect was never a stealth game. And I remember bits and pieces of The Arrival DLC attempting "stealth" style gameplay mechanics. If they are going to add a stealth element, they need to open up the levels more and add multiple paths.
Well the game is open world.
#4
Posté 19 septembre 2015 - 02:01
I would love if they had gameplay akin to something like say the Deus Ex franchise, where you had a stealth option, a nonlethal option, a lethal option, and any combination in between for any given scenario.
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#5
Posté 19 septembre 2015 - 02:01
Well the game is open world.
Right, but the level designs from previous games weren't. Narrow corridors, linear paths... Don't think that would make for good stealth gameplay...
#6
Posté 19 septembre 2015 - 02:02
I would love if they had gameplay akin to something like say the Deus Ex franchise, where you had a stealth option, a nonlethal option, a lethal option, and any combination in between for any given scenario.
I'd rather BioWare and the devs for Mass Effect stick to their roots.
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#7
Posté 19 septembre 2015 - 02:05
It really doesn't.
I'm loving every bit of MGSV, but Mass Effect doesn't need stealth. The only way to get decent stealth is to commit to it, and Mass Effect is a TPS RPG; BioWare can't commit to that. It's simply too much work and has too many ways it could go wrong.
The core gameplay of Mass Effect is already quite fun, let's not complicate it for no good reason.
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#8
Posté 19 septembre 2015 - 02:08
It really doesn't.
I'm loving every bit of MGSV, but Mass Effect doesn't need stealth. The only way to get decent stealth is to commit to it, and Mass Effect is a TPS RPG; BioWare can't commit to that. It's simply too much work and has too many ways it could go wrong.
The core gameplay of Mass Effect is already quite fun, let's not complicate it for no good reason.
Exactly.
#9
Posté 19 septembre 2015 - 02:10
I'd rather BioWare and the devs for Mass Effect stick to their roots.
They already haven't. Mass Effect 2 and Mass Effect 3 already ditched the roots of Mass Effect 1.
#10
Posté 19 septembre 2015 - 02:16
They already haven't. Mass Effect 2 and Mass Effect 3 already ditched the roots of Mass Effect 1.
Yea, because those roots were awful. They got new ones which most people like now, so they shouldn't go out of their way to ruin them.
BioWare took the basic TPS element with powers and squadmates and stripped out the big, cumbersome levels and convoluted mechanics then replaced them with tighter gunplay and more streamlined mechanics.
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#11
Posté 19 septembre 2015 - 02:17
Yea, because those roots were awful. They got new ones which most people like now, so they shouldn't go out of their way to ruin them.
BioWare took the basic TPS element with powers and squadmates and stripped out the big, cumbersome levels and convoluted mechanics then replaced them with tighter gunplay and more streamlined mechanics.
I wouldn't say most, considering how often people have complained about the combat mechanics. Do you have data to support your assertion?
#12
Posté 19 septembre 2015 - 02:22
Right, but the level designs from previous games weren't. Narrow corridors, linear paths... Don't think that would make for good stealth gameplay...
I don't think MEA will have levels of narrow corridors and linear paths since they have said numerous times they're focusing on exploration. Exploration = big open worlds/levels
#13
Posté 19 septembre 2015 - 02:22
I wouldn't say most, considering how often people have complained about the combat mechanics. Do you have data to support your assertion?
ME3MP should be proof enough.
Don't mistake ME forums for the rest of the world. Just because a decent number of people here prefer ME1's gameplay (although, I highly doubt it's the majority), that does not mean the rest of the world agrees.
#14
Posté 19 septembre 2015 - 02:28
ME3MP should be proof enough.
Don't mistake ME forums for the rest of the world. Just because a decent number of people here prefer ME1's gameplay (although, I highly doubt it's the majority), that does not mean the rest of the world agrees.
What percentage of players played the ME3MP because they wanted to? Just saying the MP is proof enough doesn't answer anything.
I'm not. I'm seeing the world as the rest of the world. I've heard many Mass Effect fans praise the combat mechanics, and many people complain about the combat mechanics to an extent where I don't see most people liking it. The majority sure, but a majority does not necessarily equal most.
#15
Posté 19 septembre 2015 - 02:30
I'd be down with some limited level of this as a way to break target lock and occasioanlly get the jump on people. Add it some gear to disrupt communications so group a that spotted you doesn't let group B know where you are. But I don't think it should pull much from other resources to make a fully develped stealth mechanic.
#16
Posté 19 septembre 2015 - 02:32
I don't think MEA will have levels of narrow corridors and linear paths since they have said numerous times they're focusing on exploration. Exploration = big open worlds/levels
It means bigger environments, not necessarily better designed ones. The actual combat zones could easily be closed off areas connected by larger land. Regardless, open != stealth. The game would need to make more than a couple of changes to the AI and gameplay mechanics to make stealth work effectively. That's asking for a bit much just for one class.
At most (and this is a very optimistic guess), we'll be getting FC3-4 style stealth, which is mostly just having the element of surprise for the first kill or two before going loud.
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#17
Posté 19 septembre 2015 - 02:44
What percentage of players played the ME3MP because they wanted to? Just saying the MP is proof enough doesn't answer anything.
I'm not. I'm seeing the world as the rest of the world. I've heard many Mass Effect fans praise the combat mechanics, and many people complain about the combat mechanics to an extent where I don't see most people liking it. The majority sure, but a majority does not necessarily equal most.
I think it's fair to say we're both basing our arguments on anecdotal evidence. However, I doubt that most ME3MP players played it because they were somehow forced to. The community lasted for quite some time. The simpler explanation is that people played it because they liked it.
I've read the reviews praising ME3's combat and reddit threads complimenting ME3MP. I can't give you hard numbers, but look outside the BSN and your immediate friends and the prevailing opinion is pretty apparent.
I also trust that EA's data analytics team knows what they're doing. ME:A wouldn't have MP if ME3MP didn't work out. Just look what happened to Dead Space 2's MP mode.
Are you sure about your definition of most?
Also, my avatar is actually Lore.
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#18
Posté 19 septembre 2015 - 02:45
It means bigger environments, not necessarily better designed ones. The actual combat zones could easily be closed off areas connected by larger land. Regardless, open != stealth. The game would need to make more than a couple of changes to the AI and gameplay mechanics to make stealth work effectively. That's asking for a bit much just for one class.
At most (and this is a very optimistic guess), we'll be getting FC3-4 style stealth, which is mostly just having the element of surprise for the first kill or two before going loud.
I'm fine with Far Cry style stealth. Something to invigorate the infiltrator class.
#19
Posté 19 septembre 2015 - 02:51
Mass Effect gets on just fine with action based combat. It's already having exploration and of course the BioWare dialogue components on top of that.
I'd rather them focus on making those as best as they can rather than spreading their resources out more.
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#20
Posté 19 septembre 2015 - 03:16
Also i'd like to be given the option to use an enemy mook as a meat shield while you take out their squad.
- DeathScepter aime ceci
#21
Posté 19 septembre 2015 - 03:18
Stealth could always be an optional gameplay mechanic that way the player has more options they can use to complete missions and objectives. I'm fine without it though, ME has never been about stealth and I doubt Andromeda will hugely change that.
#22
Posté 19 septembre 2015 - 03:43
Man, maybe Bioware should try to make stealth work. Aren't there enough games that mix the whole stealth and action stuff while having large or decently sized levels?
Saying it's too much work sounds like an excuse sometimes.
#23
Posté 19 septembre 2015 - 03:52
ME could use the soft stealth present in Halo or Uncharted. Enemies have an unaware state, and only react when you get into their line of sight or make too much noise. It isn't an entirely new gameplay mode so much as expanded enemy behaviour. It does wonders for the game's pacing.
#24
Posté 19 septembre 2015 - 03:55
#25
Posté 19 septembre 2015 - 03:59
Man, maybe Bioware should try to make stealth work. Aren't there enough games that mix the whole stealth and action stuff while having large or decently sized levels?
Saying it's too much work sounds like an excuse sometimes.
It's not really that it's too much work, but it's work that could have been spent improving the other gameplay aspects.
Spreading your resources out to try to support a bunch of different styles of gameplay isn't always the best idea.
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