Man, maybe Bioware should try to make stealth work. Aren't there enough games that mix the whole stealth and action stuff while having large or decently sized levels?
Saying it's too much work sounds like an excuse sometimes.
Yes, some games pull it off. Stealth games, where the game doesn't want to insta-fail you for failing stealth. That's the way it's worked since the days of Theif and Deus Ex.
I'm not saying it's not possible, but BIoWare already have a fun game dynamic that has a lot of moving parts (inside and out of combat) and a distinct feel. They shouldn't rebulid it or make massive additions to it because they'll either break the existing fun or spread themselves too thin. Would stealth be cool? Sure. It'd also be nice to have massively intricate dialog trees, a deep melee combat system, and fully fleshed out ship combat too, but some things just aren't practical.
Stealth would be some relatively extensive AI, level design, and gameplay additions effectively to cater to a single class. That effort would be better served enhancing the existing game feel.





Retour en haut







