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MEA needs a stealth mechanic


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#51
spinachdiaper

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I haven't played AvP but you are right, Wolfenstein TNO did a good job on both.  It wasn't a stealth game but you could use stealth and its combat was a very solid FPS. 

Wolfenstein TNO 's stealth wasn't heavy handed, If you were seen it's just back to normal guns blazing, but true stealth games are supposed to be as punishing as old school games and Dark Souls.



#52
Ahglock

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Wolfenstein TNO 's stealth wasn't heavy handed, If you were seen it's just back to normal guns blazing, but true stealth games are supposed to be as punishing as old school games and Dark Souls.

Totally, your backstory may be special forces but a school crossing guard will kick your ass if they spot you in traditional stealth games.



#53
Zekka

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To be honest, Mass Effect 2's combat wasn't that great in my opinion so being better than it isn't a huge accomplishment. I've not yet played Blacklist(I did get it recently in the humble bundle) but I know the rest of the SC series isn't really spectacular. Mass Effect 3 is the only game in the series I consider as having good action combat, by the way.

I just bought MGSV last night, so I'll see how good that does it. I'm hearing great things about that game in general right now.


Human Revolution plays pretty badly as a straight up action shooter and the game heavily encourages you to play stealth. The original had too much RPG in it to be really good shooter gameplay. Not that it was bad mind you, just that when your weapon's accuracy is affected by character stats it generally doesn't result in good gunplay.

The gunplay of Mass Effect 3 is far better than that of any Deus Ex game.

I'd go as far as saying that conviction had combat that was as good or even better than mass effect 3's plus ME3 plays too much like gears of war even though it shouldn't. It's a class based game with characters that have powers and far more options than gears.


Stealth never really works when you have companions/squadmates... I remember in Skyrim and Fallout that if I wanted to stealth my way through places I would never bring a companion.


Wouldn't it be the up to the developer to build the stealth mechanic to work with companions? Just because Bethesda keeps failing at it doesn't mean Bioware should do the same.

#54
Mdizzletr0n

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Again, either leave the companions behind or have them wait, just in case **** hits the Krogan. Think about how great it'd be to leave the companions at the door while you sneak around to hack/disable a computer/weapon to give you the advantage on your enemies later on? There's ways to make it work, it's just up to the developer on how they'd want to implement it.

Also, it doesn't have to be limited to the infiltrator class, they'd just get a head start at it via class bonus or have cloaking that makes it more effective or forgiving (until they attack or get attacked, anyways)There's not really any reason no other class couldn't do it... It'd come down to build and armor. Most stealth is based on patience and observation anyways. It doesn't necessarily take away from those that like to go in with kicking ass just because they're all out of bubble gum.

Just a thought...

#55
Mirrman70

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Wouldn't it be the up to the developer to build the stealth mechanic to work with companions? Just because Bethesda keeps failing at it doesn't mean Bioware should do the same.

 

I was only using those as examples due to them being well known. Kotor had a "stealth" mechanic... You were forced to move around without your companions following you and if you wanted them to stealth too you had to invest a skill point in stealth for them (waste of a point in most cases) and it didn't have much of an effect in combat other than allowing you to maneuver and get the first hit. Unless everybody's armor in the future is equipped with stealth-field generators and sound dampeners it doesn't make sense. I want a firefight to be a firefight. not a ninja battle with guns... also suppressors do not make guns noiseless, just makes it sound less like a gun and more like an airgun. It would echo in a hallway/building/cave/ship. A suppressor is only really useful on a rifle being used for long range sniping.



#56
Zekka

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I was only using those as examples due to them being well known. Kotor had a "stealth" mechanic... You were forced to move around without your companions following you and if you wanted them to stealth too you had to invest a skill point in stealth for them (waste of a point in most cases) and it didn't have much of an effect in combat other than allowing you to maneuver and get the first hit. Unless everybody's armor in the future is equipped with stealth-field generators and sound dampeners it doesn't make sense. I want a firefight to be a firefight. not a ninja battle with guns... also suppressors do not make guns noiseless, just makes it sound less like a gun and more like an airgun. It would echo in a hallway/building/cave/ship. A suppressor is only really useful on a rifle being used for long range sniping.

Then should be up to Bioware to make stealth viable. Every mission doesn't have to be a firefight, some of them can be infiltrations, after all a soldier isn't only getting into fights and they specialize in different fields. That's why the class system exists.

We should've be using KOTOR as an example though, it's over a decade old now. Since both ME and KOTOR are rpg's, then you can buy a stealth dampener or whatever for every squad mate or you can be creative and just have one character being stealthy to infiltrate while the others handle a firefight.

#57
Cyonan

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I'd go as far as saying that conviction had combat that was as good or even better than mass effect 3's plus ME3 plays too much like gears of war even though it shouldn't. It's a class based game with characters that have powers and far more options than gears.

 

Mass Effect is, and always has been, a cover based shooter which means that there are bound to be similarities to other cover based shooters. Beyond that, it's not actually all that similar to Gears of War. Mass Effect 2 was probably the closest in gameplay style.

 

There's plenty of variety and options in play style that pertains to combat. Especially classes like Vanguard have some unique gameplay styles.

 

On a side note after a few hours of MGSV the gunplay is serviceable but it's nothing impressive. It's nice that they offer the option to have a more "guns blazing" style, but it feels like most of their resources went into the stealth system.

 

Which actually about sums up how I feel about Splinter Cell combat, too.



#58
10K

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I can't picture how this would work with your party members you take with you. Will the A.I control them during stealth? Because if that's the case I'd imagine it'll be stressful. Computer A.I sometimes don't work properly, so continuously being spotted would be an issue I think.


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#59
Zatche

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Mass Effect is, and always has been, a cover based shooter which means that there are bound to be similarities to other cover based shooters. Beyond that, it's not actually all that similar to Gears of War. Mass Effect 2 was probably the closest in gameplay style.

There's plenty of variety and options in play style that pertains to combat. Especially classes like Vanguard have some unique gameplay styles.

On a side note after a few hours of MGSV the gunplay is serviceable but it's nothing impressive. It's nice that they offer the option to have a more "guns blazing" style, but it feels like most of their resources went into the stealth system.

Which actually about sums up how I feel about Splinter Cell combat, too.


Right, ME3 and Gears of War, from what little I've played of GoW, are pretty similar in terms of encounter design, a focus on run and gun shooting and taking on swarms of enemies. But with MEs build diversity and biotic/tech powers, the comparison really stops there.

While level design centered around stealth and slow tactical thinking wouldn't be necessarily be a bad thing, I don't see certain things we currently have working as well or in the same way in such a space. Like, I still want be able to equip a shotgun and blast through a bunch of enemies with Biotic Charge or Tech Shield. And I want to face down big alien brutes that charge and force me out of cover.

#60
Mdizzletr0n

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You could still do that. Nothing would be keeping you from playing that way. *shrug

#61
Zatche

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You could still do that. Nothing would be keeping you from playing that way. *shrug


Theoretically, you could put any number of gameplay styles into a combat system . Doesn't mean that they will all be fun or viable within the same level/encounter design.

I'm not arguing that it's impossible. Just that there are issues to consider, and we may not want to get our hopes up about such a theoretical feature.

#62
Zekka

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Mass Effect is, and always has been, a cover based shooter which means that there are bound to be similarities to other cover based shooters. Beyond that, it's not actually all that similar to Gears of War. Mass Effect 2 was probably the closest in gameplay style.

 

There's plenty of variety and options in play style that pertains to combat. Especially classes like Vanguard have some unique gameplay styles.

 

On a side note after a few hours of MGSV the gunplay is serviceable but it's nothing impressive. It's nice that they offer the option to have a more "guns blazing" style, but it feels like most of their resources went into the stealth system.

 

Which actually about sums up how I feel about Splinter Cell combat, too.

If you've played Gears 3 and you play ME3 they play exactly the same if you take out the powers. 



#63
Cyonan

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If you've played Gears 3 and you play ME3 they play exactly the same if you take out the powers. 

 

I've played Gears of War.

 

I'm not sure at what point a theoretical Mass Effect that has had its most unique gameplay feature ripped out has any relevance to anything in this thread.


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#64
Andrew Lucas

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What percentage of players played the ME3MP because they wanted to? Just saying the MP is proof enough doesn't answer anything.

I'm not. I'm seeing the world as the rest of the world. I've heard many Mass Effect fans praise the combat mechanics, and many people complain about the combat mechanics to an extent where I don't see most people liking it. The majority sure, but a majority does not necessarily equal most.

That works both ways, so you have no proof either, but only the forum's consensus that ME2-3's gameplay is way better than ME1's broken one.

#65
Hanako Ikezawa

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That works both eyes, so you have no proof either, but only the forum's consensus that ME2-3's gameplay is way better than ME1's broken one.

I know it goes both ways. My question was a genuine one.