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#51
sonofbarak

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Only 98%... ScrubSouls you are. L2P if you can't 100% the easiest Souls. 

 

But maybe the Quanari are too difficulty for players with inquisition swords and entry level armor and no promotes... Have you thought of that scenario?

 

How bout you try NM with low level armor and nothing slotted and some inquisition weapons and see if you're too OP for the game.

 

Post vid here please. 

 

Have you thought of that scenario. Yes I have its called Routine,Threating and Perilous. Those are the diffulties you stay on if Nightmare is to hard ;)

Jeez you guys make this Saarebas seem like an Nightmare to play against :D
 


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#52
scene_cachet

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My only issue with the saarebass ( and the two handed qunari guy) is the same one I have with the despair demons, they can attack you without line of sight.

I've had a saarebass jump me from across the map while I was fighting a revenant in a chest room. Same with the axe wielding big guys, jumping before I could have possibly aggroed them. Don't know if that can even be fixed, but I think that's big part of their difficulty.

 

I've actually seen this happen a few times, especially when you are speed running for gold and he jumps from one side of the map to a treasure room and kills the person soloing the AH/Revenant. 

 

Also the times where he jumps into the towers of zone 4 FC and doesn't come down and you're a warrior = Key Glitch 2.0

 

 

Have you thought of that scenario. Yes I have its called Routine,Threating and Perilous. Those are the diffulties you stay on if Nightmare is to hard  ;)

Jeez you guys make this Saarebas seem like an Nightmare to play against  :D
 

 

When did I say NM was too hard?



#53
darreCZ

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Have you thought of that scenario. Yes I have its called Routine,Threating and Perilous. Those are the diffulties you stay on if Nightmare is to hard ;)

Jeez you guys make this Saarebas seem like an Nightmare to play against :D
 

ok, i understand, but u r top-tier player. dont u want a challenge? so why nerf?



#54
sonofbarak

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ok, i understand, but u r top-tier player. dont u want a challenge? so why nerf?

 

HELL NO!!!!  I do not want an nerf :D

The Saarebas is not op


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#55
Spin-Orbit

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Yeah, I have all my Hakkon's so when should I stay out of NM?

 

The only high level things I really am  missing is the 4 of the descent weapons and the Supreme Stamina Amulet... Oh and the other accessory I am missing is the physical resist amulet and the winter pact belt. 

 

they give hakkon's to all those that get carried big deal

 

 

 

15 min run through isn't really a 15 min run through when you've done it several thousand times on the same 4 maps though.

LOL hasn't this argument gotten old? rehash it again? you do what you want

 

 

Usually if people can't get the last 2% of an achievement is because they can't play properly and finish the achievement. 

yup it's called boredom and had enough syndrome



#56
scene_cachet

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they give hakkon's to all those that get carried big deal

 

 

LOL hasn't this argument gotten old? rehash it again? you do what you want

 

 

yup it's called boredom and had enough syndrome

 

All the people I run with have the same stats so not sure whose carrying who? Does that mean everyone is carrying everyone? OMG AM I PLAYING A CO OP GAME THAT REQUIRE TEAM WORK? XP glitch probably carried you to being an Grade A Despair Demon. 

 

But continue down your condescending path, SpinOrbit ScrubSouls. 

 

 

Please note the irony in this post. 



#57
CremeDelight

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Have you thought of that scenario. Yes I have its called Routine,Threating and Perilous. Those are the diffulties you stay on if Nightmare is to hard ;)

Jeez you guys make this Saarebas seem like an Nightmare to play against :D

 

I don't know about you, but the few times I pug in Routine to promote characters on the edge, I see the other players getting trashed badly by Darkspawn and Qunari, and progressing far, far more slower than fighting the other three faction. It is especially noticeable against Sha-Brytol, when they go against Earthshaker and can't dodge the nature damage attack, so they will throw grenades and poison barely denting the health bar while they eventually (pretty quickly) go down.


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#58
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All the people I run with have the same stats so not sure whose carrying who? Does that mean everyone is carrying everyone? OMG AM I PLAYING A CO OP GAME THAT REQUIRE TEAM WORK? XP glitch probably carried you to being an AH. 

 

But continue down your condescending path, SpinOrbit ScrubSouls. 

 

 

Please note the irony in this post. 

LOL scrub co-op game means your looking for a scrub carrier all the time?



#59
sonofbarak

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I don't know about you, but the few times I pug in Routine to promote characters on the edge, I see the other players getting trashed badly by Darkspawn and Qunari, and progressing far, far more slower than fighting the other three faction. It is especially noticeable against Sha-Brytol, when they go against Earthshaker and can't dodge the nature damage attack, so they will throw grenades and poison barely denting the health bar while they eventually (pretty quickly) go down.

 

When I first started I got trashed in routine too. Hell we all did. We fought through it learn to play and promoted. Its an learning curve. We  all started at the bottom in this game.
 


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#60
darreCZ

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When I first started I got trashed in routine too. Hell we all did. We fought through it learn to play and promoted. Its an learning curve. We  all started at the bottom in this game.
 

 

may i ask a question m8? how mony promotions do u need to fight him on NM?



#61
Cherish Port

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When I first started I got trashed in routine too. Hell we all did. We fought through it learn to play and promoted. Its an learning curve. We  all started at the bottom in this game.

 

I think the important part is:

 

[...]and progressing far, far more slower than fighting the other three faction [...]

 

That's what i notice on threatening as well.



#62
Spin-Orbit

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I don't know about you, but the few times I pug in Routine to promote characters on the edge, I see the other players getting trashed badly by Darkspawn and Qunari, and progressing far, far more slower than fighting the other three faction. It is especially noticeable against Sha-Brytol, when they go against Earthshaker and can't dodge the nature damage attack, so they will throw grenades and poison barely denting the health bar while they eventually (pretty quickly) go down.

Creme you may find if you PUG with some players regularly you do better, this is due to better coordination/skills/gear etc. Some PUGS no matter what the difficulty level just suck because they don't play with the rest of the squad. This is fine if your very strong at that level but if your not then it isn't a solution to extraction.  



#63
scene_cachet

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When I first started I got trashed in routine too. Hell we all did. We fought through it learn to play and promoted. Its an learning curve. We  all started at the bottom in this game.
 

 

Remember when the Demon Commander used to one shot when he used to jump and how that got nerfed... I know a few people who just started playing and are having a hard time progressing because of the steep curve. Support for this ends very soon and personally I would prefer some fresh blood in my end game playerbase.

 

I also would love to play with friends who have just bought DA:I and not have to wait for them to play as long as I did in order to be able to play together. 

They need to consolidate the community or R.I.P  DAMP.

 

Or it's just going to be able to find a lobby with Medallian and SpinOrbit touching themselves and comparing their DA:MP size.



#64
Spin-Orbit

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I think the important part is:

 

 

That's what i notice on threatening as well.

this has been always the case dependent on nerf/buff cycle even when there was only demons/venatori/red templar factions available. It provides a challenge to each faction and no they are not equalized but that requires you to adapt as well



#65
scene_cachet

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LOL scrub co-op game means your looking for a scrub carrier all the time?

 

Can't really do that brah, there is literally 10 people that play in my region. 



#66
darreCZ

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Creme you may find if you PUG with some players regularly you do better, this is due to better coordination/skills/gear etc. Some PUGS no matter what the difficulty level just suck because they don't play with the rest of the squad. This is fine if your very strong at that level but if your not then it isn't a solution to extraction.  

 

aaaaa, thats why i suck at NM, can do perilous like knife x butter, but ..... i´m always playing a "yolo" style....



#67
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Remember when the Demon Commander used to one shot when he used to jump and how that got nerfed... I know a few people who just started playing and are having a hard time progressing because of the steep curve. Support for this ends very soon and personally I would prefer some fresh blood in my end game playerbase.

 

I also would love to play with friends who have just bought DA:I and not have to wait for them to play as long as I did in order to be able to play together. 

They need to consolidate the community or R.I.P  DAMP.

 

Or it's just going to be able to find a lobby with Medallian and SpinOrbit touching themselves and comparing their DA:MP size

i prefer that everyone learn to play not nerf the game for everyone one to play where ever they want. Play with noobs but play where there can handle it not the high difficulty level, there is a reason for difficulty levels not just for your dingdong



#68
CremeDelight

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Creme you may find if you PUG with some players regularly you do better, this is due to better coordination/skills/gear etc. Some PUGS no matter what the difficulty level just suck because they don't play with the rest of the squad. This is fine if your very strong at that level but if your not then it isn't a solution to extraction.  

 

I understand what you two are saying, but what I mean to say is that the inflated health for these two factions is a bit too much on Routine for new players, enough to chip them to death with attrition. It is not that easy for new players to dodge attacks so they are going to get hit here and there, but usually they can survive a zone against Venatori and RT because enemies don't have that much health.

 

You guys probably know how little abilities and DPS new players have. They barely dent health bars against, say, Ventaori Archers! Against, say, Earthshakers, they are going to have a miserable time, which is not something I'd like to see.

 

Or I guess I am not speaking clearly, so tl;dr - Qunari and Darkspawn could use some nerfs on Routine and Threatening, especially since their inflated health is felt across all difficulties.



#69
Spin-Orbit

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may i ask a question m8? how mony promotions do u need to fight him on NM?

it is more like what characters, a reaver destroys him, he is vulnerable to lightning, his barrier can be dispelled, virtuoso will rock him. He has lot of HP but very predictable



#70
sonofbarak

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may i ask a question m8? how mony promotions do u need to fight him on NM?

 

I seen people with low promotions do great on NM. I seen people with high promotes like an level 10 assassin  get killed on Nm :P

If you can live play NM. If you find it to hard play the other difficulties'.



#71
scene_cachet

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aaaaa, thats why i suck at NM, can do perilous like knife x butter, but ..... i´m always playing a "yolo" style....

 

Oh yeah brah... You can't YOLO style in NM if you are low promotes, gotta use LoS and have balanced team with great team work and good weapons. 

 

However now they have added some real scrublord classes like Serabas, SS and made the AW OP so maybe you can YOLO in NM with Low promotes now. However, don't expect any end game weapons because i think there is some kind of cap in place now.  

 

I was #1 advocate for nerfing the AW and now they've OP'd him again.



#72
Spin-Orbit

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I understand what you two are saying, but what I mean to say is that the inflated health for these two factions is a bit too much on Routine for new players, enough to chip them to death with attrition. It is not that easy for new players to dodge attacks so they are going to get hit here and there, but usually they can survive a zone against Venatori and RT because enemies don't have that much health.

 

You guys probably know how little abilities and DPS new players have. They barely dent health bars against, say, Ventaori Archers! Against, say, Earthshakers, they are going to have a miserable time, which is not something I'd like to see.

 

Or I guess I am not speaking clearly, so tl;dr - Qunari and Darkspawn could use some nerfs on Routine and Threatening, especially since their inflated health is felt across all difficulties.

i would agree in routine they shouldn't be hard since that is where you start with toothpicks. however a reaver with rage/rampage, keeper's static cage etc should do wonders on them as well



#73
sonofbarak

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Remember when the Demon Commander used to one shot when he used to jump and how that got nerfed... I know a few people who just started playing and are having a hard time progressing because of the steep curve. Support for this ends very soon and personally I would prefer some fresh blood in my end game playerbase.

 

I also would love to play with friends who have just bought DA:I and not have to wait for them to play as long as I did in order to be able to play together. 

They need to consolidate the community or R.I.P  DAMP.

 

Or it's just going to be able to find a lobby with Medallian and SpinOrbit touching themselves and comparing their DA:MP size.

 

I do remember the Demon Commander with my 10 in con one butted me lol. But I learned to look under me and jump the hell out of the way. It was fun I was sad when they nerfed it. :(

You can carried yours friends ;) They will help the curve.



#74
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i would agree in routine they shouldn't be hard since that is where you start with toothpicks. however a reaver with rage/rampage, keeper's static cage etc should do wonders on them as well

 

Oh so you are finally understanding that maybe people on the lower difficulty could be having troubles with this faction in particular? 



#75
Spin-Orbit

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aaaaa, thats why i suck at NM, can do perilous like knife x butter, but ..... i´m always playing a "yolo" style....

each difficulty jump seems not like next progression but a next plateau. So there is a gap to jump