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#76
CremeDelight

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i would agree in routine they shouldn't be hard since that is where you start with toothpicks. however a reaver with rage/rampage, keeper's static cage etc should do wonders on them as well

 

If only these stuff are more easily accessed. I keep encountering new (90% Korean!) players when I feel like babying people on Routine, and it makes me cringe to see three people beating on a Spearman or something with Inqusition toothpicks - they have to get a few hits in to actually dent the health bar by a little :( 

 

(And then they barely get half a level up at the end of a long match!)



#77
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Oh so you are finally understanding that maybe people on the lower difficulty could be having troubles with this faction in particular? 

the issue is when people start the game you need to not assume i will kill the dragon on FC even at routine. they have to understand they will fight and die a lot to get better gear, some have no HoK and that is a game changer. Once you get some of the gear you have more options open up, it is a process and people are way to impatient with this process. Yet that is how the game is designed



#78
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If only these stuff are more easily accessed. I keep encountering new (90% Korean!) players when I feel like babying people on Routine, and it makes me cringe to see three people beating on a Spearman or something with Inqusition toothpicks - they have to get a few hits in to actually dent the health bar by a little :(

 

(And then they barely get half a level up at the end of a long match!)

here is the toothpick fight

http://forum.bioware...tle-on-routine/



#79
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the issue is when people start the game you need to not assume i will kill the dragon on FC even at routine. they have to understand they will fight and die a lot to get better gear, some have no HoK and that is a game changer. Once you get some of the gear you have more options open up, it is a process and people are way to impatient with this process. Yet that is how the game is designed

 

However, if the faction is on a higher rotation (like DS was on release) then this could be putting a progression wall for new players. Much like the DS faction did.. Yet they kept the bolters in Routine and Threatening and removed them from Perilous and NM which makes no sense at all.


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#80
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However, if the faction is on a higher rotation (like DS was on release) then this could be putting a progression wall for new players. Much like the DS faction did.. Yet the kept the bolters in Routine and Threatening and removed them from Perilous and NM which makes no sense at all.

That was my thoughts as well, if they wanted to do anything they could done it the other way around. take it out of routine and threatening, perhaps they still should both the DS and Qunari and make Perilous little dangerous as it used to be  ;)



#81
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Can't really do that brah, there is literally 10 people that play in my region. 

Now That Really sucks... :pinched:



#82
sonofbarak

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Can't really do that brah, there is literally 10 people that play in my region. 

 

You can break the region lock by befriending people from different regions. Most of the time am playing on the Japanese servers.



#83
TheThirdRace

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Each faction should give relatively the same challenge for a given difficulty, doesn't matter what the difficulty is.

Right now, the Darkspawn and Qunari are by far taking much longer to complete than the original factions. They're not balanced compared to other factions on that specific point.

I don't think their abilities or concepts are wrong, but I think they went a bit over the edge with some of their values.

Bolters aren't a problem per se, 14 Bolters at the same time on wave 4 Ferelden Castle are. Their damage doesn't need to be reduced, their HP is fine, their immunities are fine, everything is fine about that unit. You just can't put 20 of them on the battlefield and expect it to be balanced. 5 Despair Demons alive and kicking are already hard enough, 14 Bolters feels like 3 times that amount of frustration. None of these units have a real problem by themselves, it's the amount of power they get when bunched together.

Darkspawn in general do have a lot more HP and Damage than the original 3 factions. They could benefit from a 5% HP nerf across the board. I don't mind letting the damage alone, I think their attack patterns are fair.

As for the Qunari, the problem is with immunities. At worst, any original faction enemy has 1 elemental immunity and sometime physical effect immunity. Qunari? They pile on immunities on top of immunities. You can't have a unit immune to Cold, Fire, Stun, Knockdown and Stagger all at the same time. Top it off with higher HP and Damage than usual and you've got the recipe for unhappy players.

More than 1 elemental immunity shouldn't exist, it makes Mages totally useless. You can easily build your Mage with 2 elemental sources of damage, you can't easily do that for 3. In my opinion, Immunities shouldn't exist to begin with. I don't mind 80% resists, but immunity, nope. Making a character useless isn't fun, aren't we playing the game for fun?

I forget the name, but I know of 1 Qunari enemy that can be frozen solid but Shatter only deals 1 damage. I mean, is it immune to Cold or not?

There are situations where my Archer simply drops dead and to this day, I still cannot see what hit me. I'm the host, so it's not lag. I'm full health, half a second later I'm trying to find my contact lenses on the ground... No enemies around, I just drop dead. It only happens against Qunari. My guess is that it's the Saarebas doing the green circle under me from 500 feet away, but there are no visual effects. Not that seeing the circle would change anything, the Archer's so bad at moving after shooting I'd be dead anyway... With over 60% resist to Magic, you'd guess having 1.5K HP would be enough to survive half a second, but I guess I'm expecting too much...

There's also the problem of combining multiple enemies with different immunities on the same wave. I mean, it's bad enough when you go Lightning and go against Venatori Mages, but at least it's only 1 wave. The problem with Qunari is that those immunities are present at all time. You've got 3 different enemies on a given wave? Each of them is immune to an elemental source you're using so no matter what you do, you're totally useless for at least 1/3 of them for the whole match. It ain't fun... Staying away from the 1 enemy type that is immune to you is fair enough, staying away from everything is a much harder deal, not to mention pretty freaking boring...

The Saarebas is a bit overboard, but if there were only 2 at most on the battlefield at the same time, it would be tolerable. When you get 4 of them on Ferelden Castle Nightmare, it's simply ridiculous, you can't focus fire on them to make them disappear fast. It's a long winded battle, nothing comes close to that kind of difficulty to deal with, only the commanders do.

Again, each and every of those units are mostly "fair" by their own, but the combination and number of them is simply ridiculously overpowered right now. Running NM Quari is taking 2x the time of the original factions. Running NM Darkspawn takes about 1.5x. Those factions aren't balanced compared to the original 3 factions. People are complaining and I think they're right to do so.
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#84
sonofbarak

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Each faction should give relatively the same challenge for a given difficulty, doesn't matter what the difficulty is.

Right now, the Darkspawn and Qunari are by far taking much longer to complete than the original factions. They're not balanced compared to other factions on that specific point.

I don't think their abilities or concepts are wrong, but I think they went a bit over the edge with some of their values.

Bolters aren't a problem per se, 14 Bolters at the same time on wave 4 Ferelden Castle are. Their damage doesn't need to be reduced, their HP is fine, their immunities are fine, everything is fine about that unit. You just can't put 20 of them on the battlefield and expect it to be balanced. 5 Despair Demons alive and kicking are already hard enough, 14 Bolters feels like 3 times that amount of frustration. None of these units have a real problem by themselves, it's the amount of power they get when bunched together.

Darkspawn in general do have a lot more HP and Damage than the original 3 factions. They could benefit from a 5% HP nerf across the board. I don't mind letting the damage alone, I think their attack patterns are fair.

As for the Qunari, the problem is with immunities. At worst, any original faction enemy has 1 elemental immunity and sometime physical effect immunity. Qunari? They pile on immunities on top of immunities. You can't have a unit immune to Cold, Fire, Stun, Knockdown and Stagger all at the same time. Top it off with higher HP and Damage than usual and you've got the recipe for unhappy players.

More than 1 elemental immunity shouldn't exist, it makes Mages totally useless. You can easily build your Mage with 2 elemental sources of damage, you can't easily do that for 3. In my opinion, Immunities shouldn't exist to begin with. I don't mind 80% resists, but immunity, nope. Making a character useless isn't fun, aren't we playing the game for fun?

I forget the name, but I know of 1 Qunari enemy that can be frozen solid but Shatter only deals 1 damage. I mean, is it immune to Cold or not?

There's also the problem of combining multiple enemies with different immunities on the same wave. I mean, it's bad enough when you go Lightning and go against Venatori Mages, but at least it's only 1 wave. The problem with Qunari is that those immunities are present at all time. You've got 3 different enemies on a given wave? Each of them is immune to an elemental source you're using so no matter what you do, you're totally useless for at least 1/3 of them for the whole match. It ain't fun... Staying away from the 1 enemy type that is immune to you is fair enough, staying away from everything is a much harder deal, not to mention pretty freaking boring...

The Saarebas is a bit overboard, but if there were only 2 at most on the battlefield at the same time, it would be tolerable. When you get 4 of them on Ferelden Castle Nightmare, it's simply ridiculous, you can't focus fire on them to make them disappear fast. It's a long winded battle, nothing comes close to that kind of difficulty to deal with, only the commanders do.

Again, each and every of those units are mostly "fair" by their own, but the combination and number of them is simply ridiculously overpowered right now. Running NM Quari is taking 2x the time of the original factions. Running NM Darkspawn takes about 1.5x. Those factions aren't balanced compared to the original 3 factions. People are complaining and I think they're right to do s

 

 

 

Sounds like an Nightmare ;)
 



#85
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Now That Really sucks... :pinched:

 

Yes.

 

You can break the region lock by befriending people from different regions. Most of the time am playing on the Japanese servers.

 

I'm in New Zealand with super fast internet all the neighbouring countries that i'd have a decent ping to all have terrible internet. 

 

So say on most other games I can get around  100 - 120ms to the USA and it would be all good, But with DAMP's netcoding it would be rubberband city.

So i'm pretty much stuck with NZ and East Coast of Australia for playable gaming on DAMP. 



#86
Spin-Orbit

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Each faction should give relatively the same challenge for a given difficulty, doesn't matter what the difficulty is.
 

i disagree 100%, that is like re-skinning each group. i want to get surprises and adjust and adapt a character who may not be ideal for a specific enemy type. It will be really boring to know i can bring any character at level 10 and achieve extraction spamming two buttons the entire fight...yawn


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#87
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Yes.

 

 

I'm in New Zealand with super fast internet all the neighbouring countries that i'd have a decent ping to all have terrible internet. 

 

So say on most other games I can get around  100 - 120ms to the USA and it would be all good, But with DAMP's netcoding it would be rubberband city.

So i'm pretty much stuck with NZ and East Coast of Australia for playable gaming on DAMP. 

what platform?

Region locking seems to be the way some games are headed, i.e. dragon's dogma and others that require tight coordination between players and the enemies they are battling



#88
TheThirdRace

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Sounds like an Nightmare ;)


Well, if it's making you feel any better, I think normal, Cold and Electric Wraiths should be buffed at least 300%. Demons are pretty easy if you put aside the stunlock. They don't do enough damage and are by far the easiest faction. I think the Wraiths are the solution, buffing them to the Fire version level of destruction would completely change that faction. Right now, they're simply a joke.

#89
sonofbarak

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i disagree 100%, that is like re-skinning each group. i want to get surprises and adjust and adapt a character who may not be ideal for a specific enemy type. It will be really boring to know i can bring any character at level 10 and achieve extraction spamming two buttons the entire fight...yawn

 

Agree I like when I brought in my keeper and we got Quanri . I was wearing that stupid storm belt so 500hp.  I was ditching, running and dodging assassins all game was fun :D



#90
sonofbarak

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Well, if it's making you feel any better, I think normal, Cold and Electric Wraiths should be buffed at least 300%. Demons are pretty easy if you put aside the stunlock. They don't do enough damage and are by far the easiest faction. I think the Wraiths are the solution, buffing them to the Fire version level of destruction would completely change that faction. Right now, they're simply a joke.

 

I approve of this message :wizard:
 



#91
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If only these stuff are more easily accessed. I keep encountering new (90% Korean!) players when I feel like babying people on Routine, and it makes me cringe to see three people beating on a Spearman or something with Inqusition toothpicks - they have to get a few hits in to actually dent the health bar by a little :(

 

(And then they barely get half a level up at the end of a long match!)

your on asia region? PC? perhaps it is the free MP promotions BW has, wonder if it is still active



#92
TheThirdRace

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i disagree 100%, that is like re-skinning each group. i want to get surprises and adjust and adapt a character who may not be ideal for a specific enemy type. It will be really boring to know i can bring any character at level 10 and achieve extraction spamming two buttons the entire fight...yawn


I think you misinterpret what I'm saying.

"relatively same challenge" != "doing the same thing for all factions"

Using different strategies is key to make the factions unique. I have no problem with having to use a certain ability in a different way against a particular faction, I do have problem when 2 or more of my abilities become totally useless. There's also a big difference between changing strategy and having no options. It wouldn't be as much of a problem if we could select the faction we're facing, but we can't...

Furthermore, if a game last an average of 15 minutes against 4 factions and 30 minutes against the 5th faction, there's obviously a problem.
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#93
Cherish Port

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 they are not equalized but that requires you to adapt as well

 

I certainly don't mind being forced to adapt to different attack and block moves of the enemies. But I think the health/damage output of some enemies (Saarebas, Earthshaker/ pre-nerf Bolter) is too high. Let's assume your own damage output and denfense is ok in general (=against every other unit). Imo you can't adapt to the hp of the first two and the dmg of the latter during the match, that would require better gear/ more promotions. You can't decide 'Oh look, a Saarebas. My weapon will deal more dmg from now on so the fight doesn't take forever'. (hint: the last sentence doesn't want to be taken too seriously ;))


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#94
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what platform?

Region locking seems to be the way some games are headed, i.e. dragon's dogma and others that require tight coordination between players and the enemies they are battling

 

PS4. 

 

However this is not an issue, I play very end game MMORPG on a server in the US and the end game raids on FFXIV are very time sensitive, require perfect timing and amazing team co-ordination and I have no problems with it. 

 

It is specifically frostbite engine... I don't mind region locking... But usually a region lock for me is Australia/South East Asia/Parts of South America and the Pacific but for DAMP it's whatever is within a 2 hour flight from me... So just my country, Sydney/Brisbane/Melbourne.



#95
Drasca

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Furthermore, if a game last an average of 15 minutes against 4 factions and 30 minutes against the 5th faction, there's obviously a problem.

 

Yes the problem is the players are noobs. LOL I like the variety, and miss when the DC could potentially one shot the player.



#96
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I think you misinterpret what I'm saying.

"relatively same challenge" != "doing the same thing for all factions"

Using different strategies is key to make the factions unique. I have no problem with having to use a certain ability in a different way against a particular faction, I do have problem when 2 or more of my abilities become totally useless. There's also a big difference between changing strategy and having no options. It wouldn't be as much of a problem if we could select the faction we're facing, but we can't...

Furthermore, if a game last an average of 15 minutes against 4 factions and 30 minutes against the 5th faction, there's obviously a problem.

if it lasts 30 mins you shouldn't be in that difficulty, lower it. So many people have their edong out in front and play in difficulties above their characters



#97
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PS4. 

 

However this is not an issue, I play very end game MMORPG on a server in the US and the end game raids on FFXIV are very time sensitive, require perfect timing and amazing team co-ordination and I have no problems with it. 

 

It is specifically frostbite engine... I don't mind region locking... But usually a region lock for me is Australia/South East Asia/Parts of South America and the Pacific but for DAMP it's whatever is within a 2 hour flight from me... So just my country, Sydney/Brisbane/Melbourne.

sigh that sucks even more...try to friend people in the outer edges perhaps with some you can get a decent game going



#98
TheThirdRace

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if it lasts 30 mins you shouldn't be in that difficulty, lower it. So many people have their edong out in front and play in difficulties above their characters


You obviously didn't think that through...   :rolleyes:

 

So I'm gonna spell it out very easy for you

 

If 4 factions  = 15 minutes then

If the 5th faction = 30 minutes then

There's a problem with the 5th faction

 

It has NOTHING to do with the difficulty setting... :whistle:


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#99
Medallian

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dont know what all the talk is about I played them and they are paper thin while I saw people struggling my conclusion is you need more team  work or strategy  or  you need massive stats to walk through them although some of the enieme types have a lot of health and it even made me go like wooow


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#100
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You obviously didn't think that through...   :rolleyes:

 

So I'm gonna spell it out very easy for you

 

If 4 factions  = 15 minutes then

If the 5th faction = 30 minutes then

There's a problem with the 5th faction

 

It has NOTHING to do with the difficulty setting... :whistle:

it has all to do with it, stop the whining press because if you lower the difficulty it wouldn't take you 30 mins  ;)