Do u know how the game works?? Promote,Promote,Promote and Promote again this is how the game is design.
Are you even capable of responding to my points? Heartbreaker was balanced around 30/30/30 and you're claiming people need to be racking up tons of promotions to do *Perilous?*
L2P and teamwork... most of which clearly a lot of players don't do.
Right, and they try to compensate for that lack of skill/coordination with a massive amount of promotes.
But the inflated health, immunities and armor the Qunari and Darkspawn have means that new players are slowed down considerably if they encounter them. So they need more promotions to tackle these new enemies, but at the same time these new enemies are slowing them down from more promotions.
Pretty much. And it takes like what, 10-15 games of Threatening to hit 20? And let's even pretend those games (counting loading time and lobby time and so on) average 15 minutes for the *intended* audience for the difficulty (it's actually longer). To get to 30/30/30 you need 60 promotes, or 600 games (assuming only 10 games per promotion on Threatening, which I think is likely low), or 150 hours of playing. And again, that's being massively optimistic.
At that point Lord Barak the Second *might* consider letting you do Perilous. But probably not yet.
Fun tidbit -- Hakkon weapon drop rates go (roughly) 15%, 7.5%, 5%, 2%, 2%. That means the average player will have a full set after 128 NM Dragons (some will take longer, others will be lucky and be done sooner). Better get cracking on those 600+ Threatening games just to step into *Perilous.*
ask yourself was the game designed for 20/20/20 to do NM?
1, HB was designed for 30/30/30 apparently. You tell me.
2, no, the "average" player or even a moderately better than average player would not be able to do NM at 20/20/20. NM was also not designed for that caliber of player at that promotion level -- you either need more skill/coordination or massive promotes to compensate for the lack of skill/coordination.
ask yourself was the game designed for 20/20/20 to do NM? it was not good enough for perilous before the change. so you take where they nerfed the game too much and want to set that as the new normal and get upset when they bring more to the original design.
I started playing two months ago, when the free trial was introduced (I installed the game July 18th). After Destruction, before Darkspawn. I don't know what "change" you're referring to here -- back when archers and the Demon Commander one-shot players on Threatening? I don't have a "new" normal -- I have what experienced when I started playing until now.
Instead of saying Qunari and DS is OP it is more the original factions are underpowered, and need serious buffing so NM is hard not easy xp runs
If you think current NM is "easy xp runs" then you have massive promotions and top tier weapons. There's a reason the vast majority of NM PUGs fail (if you're about to argue that most PUGs suck then isn't that the point? It's not easy for most players, it's practically impossible (without insane promotions)...which is fine because, y'know, it's Nightmare. Bad PUGs *should* be wiping in it).
That said, if Bioware wants to rebalance all factions to be at the same level of difficulty as Qunari, so be it. At least that's consistent. Threatening is the new Perilous and all that.
But I think that'd be a really shitty thing to do to newer players given how many people got their Hakkon weapons already on the "easy" setting. And would make Routine truly miserable for a group of four actual new players.