pet suggestions
#1
Posté 19 septembre 2015 - 07:28
but like many here already said: somehow they are a little underwhelming as they are now.
above silver their only purpose seems to be staggering/distracting. ok and healing - which is already nice as it is. using them as primer proved to be not as effective as I was hoping for.
so I am wondering if you got suggestions for more effective and versatile new pets
#2
Posté 19 septembre 2015 - 07:39
Some games (Pretty Sure Diablo II was one of them), Pet Health scaled with difficulty, which helped them survive longer on higher difficulties (Said example only helped, as the difficulties weren't a staight health/damage boost like in ME3). Biotic/Tech Explosion already scale with difficulties, making pets scale would fix them completely. Straight buffs would make them truly OP on lower difficulties (Try Geth Flamer Turret on Power Based HM Engineer, or even just on Power Damage Juggernaut, it can single handledly take entire spawns on Bronze ALREADY), and not keep them useless on the higher difficulties.
tl;dr : Pets need to have scaling health and damage based on difficulty.
- Lucky aime ceci
#3
Posté 19 septembre 2015 - 07:41
On the QFE, I take the flamethrower option.
On the Turian Sab, I take the rocket option (just to be different from the QFE).
On the HE/VolMerc/SE, I take the shock and explode options on both drone and decoy.
On the GE, I take healing.
No pets for my Jugg.
Like all my builds, they're probably not optimal, but they work for me, and I generally score pretty well with them.
- Arkhne aime ceci
#4
Posté 19 septembre 2015 - 08:01
^Sound advice. I couldn't offer you any better, for Gold+. Can do some fun things below Gold, but that's pretty much it for Gold+, QFE can detonate flamer, TSab is a Soldier, and I hear a lot about GE Medic, but I spec out of Turret on him). Very syngistic to character playstyle.
#5
Posté 19 septembre 2015 - 01:14
Pugs cry about BSNers stealing their kills, and now you want your pets to do the same?
- Asari Goddess, Salarian Master Race et Arkhne aiment ceci
#6
Posté 19 septembre 2015 - 01:15
Pugs cry about BSNers stealing their kills, and now you want your pets to do the same?
Yes, we do. All day long. An ocean of PUG tears to float our new fleet of anti-PUG propaganda!
- Salarian Master Race aime ceci
#7
Posté 19 septembre 2015 - 01:27
I like pets too, but I think that they're fine as they are. Sentry Turret is underwhelming, but all the others are excellent IMO.
- JGDD aime ceci
#8
Posté 19 septembre 2015 - 01:31
Pets are fine as is and shouldn't be yet another crutch.
Also, best pet in the game: shoulder hawk. Mostly because it sounds cool, but it steals enough of my own planned kills to plant a smile on my face.
- Arkhne aime ceci
#10
Guest_Ryan Grigson_*
Posté 19 septembre 2015 - 02:53
Guest_Ryan Grigson_*
- PatrickBateman et Salarian Master Race aiment ceci
#11
Posté 19 septembre 2015 - 02:56
Geth. Best pets in the game.
#12
Posté 19 septembre 2015 - 03:00
Sentry Turret is underwhelming,
Everyone still says this all the time. My QFE's Sentry Turret scored 30k in a game vs Rippaz on Goddess earlier today. including a 1200 kill on a Brute, not to mention several Marauders from full shields/health. Any more and it would be way too OP.
- andy_3_913, GruntKitterhand, stephenw32768 et 1 autre aiment ceci
#13
Posté 19 septembre 2015 - 06:45
Everyone still says this all the time. My QFE's Sentry Turret scored 30k in a game vs Rippaz on Goddess earlier today. including a 1200 kill on a Brute, not to mention several Marauders from full shields/health. Any more and it would be way too OP.
Because... it's true !
I don't think that Sentry Turret is useless, and I always put at least 4 ranks in it. But, if you compare it to the Geth turret that can also heal, or to the Drone and Decoy which can shock enemies and explode doing possibly 600-1000 damage in a 4-5 meters radius (and thus triggering at the same time tech combos), I think that, yes, the Sentry Turret isn't that great.
- Al Swearengen of Deadwood aime ceci
#14
Posté 19 septembre 2015 - 11:02
Everyone still says this all the time. My QFE's Sentry Turret scored 30k in a game vs Rippaz on Goddess earlier today. including a 1200 kill on a Brute, not to mention several Marauders from full shields/health. Any more and it would be way too OP.
I get my sentry turret challenge done in 2 games or little over, so it must be doing some damage. And I only got 4 into QFE. I'm sure there are plenty of reasons not to use it on her, but if I can stay up in gold/plats using power amp not cyclonic with her with 4 into fitness, why not use it. I believe it's good.
- GruntKitterhand et Marksmad is waving goodbye aiment ceci
#15
Posté 19 septembre 2015 - 11:18
Because... it's true !
I don't think that Sentry Turret is useless, and I always put at least 4 ranks in it. But, if you compare it to the Geth turret that can also heal, or to the Drone and Decoy which can shock enemies and explode doing possibly 600-1000 damage in a 4-5 meters radius (and thus triggering at the same time tech combos), I think that, yes, the Sentry Turret isn't that great.
I still have to disagree, as respectfully as possible. Yes, the Geth Turret does have different uses with its shield restore function, and the Combat Drone is great for crowd control and detonating combos, but the Sentry Turret does what it does (significant damage on armored targets especially) pretty well. I'd say it has the edge on the Drone in terms of nett damage output, going by the number of games it takes to complete the Sentry Turret and Combat Drone challenges.
- GruntKitterhand aime ceci
#16
Posté 19 septembre 2015 - 11:23
I get my sentry turret challenge done in 2 games or little over, so it must be doing some damage. And I only got 4 into QFE. I'm sure there are plenty of reasons not to use it on her, but if I can stay up in gold/plats using power amp not cyclonic with her with 4 into fitness, why not use it. I believe it's good.
actually, as a damage dealer it CANNOT be very good.
because if it was, it would be the main source of damage in the hands of beginners or bad players.
Even the worst player can press a button and throw the turret, and suddenly would totally wreck bronze - maybe even silver.
Like many people already said - I really hope they will let them scale with difficulty in Andromeda.
But with this thread I was actually hoping for completely new pet-concepts.
in ME3 we have heal / shock / explode / flame / cryo / laser / regular ammo
However, the evolutions sometimes compete with each other. You cannot really determine if the turret should rather shock or shoot.
What about a turret that can revive or help with objectives, or cloak the player, supply ammo, etc. ?
Or one that can be better specced/specialized for a certain purpose?
Basically we are talking about engineers here.
(Not really a pet) but engineers could exploit certain devices on maps, giving their team an advantage.
Evil tongues say that Tech Armor is the only thing that makes you a sentinel.
And engineers don't have much more to offer - every second of them has incinerate. I would welcome more variety
and uniqueness.
(not saying that things are bad as they are now, of course)
#17
Posté 20 septembre 2015 - 12:41
Mass Effect: Andromeda: Pets. $29.99 Expansion Pack. Biower, pls.
#18
Posté 20 septembre 2015 - 01:37
I still have to disagree, as respectfully as possible. Yes, the Geth Turret does have different uses with its shield restore function, and the Combat Drone is great for crowd control and detonating combos, but the Sentry Turret does what it does (significant damage on armored targets especially) pretty well. I'd say it has the edge on the Drone in terms of nett damage output, going by the number of games it takes to complete the Sentry Turret and Combat Drone challenges.
Although I love the Drone, and have used it much more because the Human Engineer is one of my favourite and most-used characters, the damage output from my QFE's Sentry Turret is at least 3 times higher, possibly 4. I had one notable pug disaster where I swear I scored all 50K CP in a single gold match. That said, I had to learn how to spec it, which meant ignoring my personal preference for the Flamethrower because it's quite honestly, and sadly, less effective. 4b, 5b, 6a - I wouldn't be without it.
- Marksmad is waving goodbye aime ceci
#19
Posté 20 septembre 2015 - 06:28
Although I love the Drone, and have used it much more because the Human Engineer is one of my favourite and most-used characters, the damage output from my QFE's Sentry Turret is at least 3 times higher, possibly 4. I had one notable pug disaster where I swear I scored all 50K CP in a single gold match. That said, I had to learn how to spec it, which meant ignoring my personal preference for the Flamethrower because it's quite honestly, and sadly, less effective. 4b, 5b, 6a - I wouldn't be without it.
the flamethrower may deal less damage,
but it seems to be much better at drawing enemy attention and incapacitating of even multiple enemies at once.
#20
Posté 20 septembre 2015 - 06:50
Although I love the Drone, and have used it much more because the Human Engineer is one of my favourite and most-used characters, the damage output from my QFE's Sentry Turret is at least 3 times higher, possibly 4. I had one notable pug disaster where I swear I scored all 50K CP in a single gold match. That said, I had to learn how to spec it, which meant ignoring my personal preference for the Flamethrower because it's quite honestly, and sadly, less effective. 4b, 5b, 6a - I wouldn't be without it.
the flamethrower may deal less damage,
but it seems to be much better at drawing enemy attention and incapacitating of even multiple enemies at once.
You're talking about a single target versus aoe choice.
The rocket will do more damage to a single target, and the flamethrower is better at dealing multiple enemies.
For me personally, the flamethrower is an AoE visually obvious priming option that trumps the awol missiles. (They seem to like corners and walls too much for my tastes) That being said I haven't tried the missile option in at least a year, might have to give it a whirl.
#21
Posté 20 septembre 2015 - 07:00
The geth engineer is another good example. chain overload, a turret with heal, and hunter mode giving situational awareness.
The reason no one does the same thing with the qfe is because the turret does not give that much crowd control, and neither do cryo or incinerate. But the qfe's(and tsabs) turret do far more damage than other pets. It can be doing 638 damage per burst (edit: per shot! Ridiculous i know!)against armoured targets, and 1275 damage from each rocket fired.
- GruntKitterhand et Marksmad is waving goodbye aiment ceci
#22
Posté 20 septembre 2015 - 09:08
I still have to disagree, as respectfully as possible. Yes, the Geth Turret does have different uses with its shield restore function, and the Combat Drone is great for crowd control and detonating combos, but the Sentry Turret does what it does (significant damage on armored targets especially) pretty well. I'd say it has the edge on the Drone in terms of nett damage output, going by the number of games it takes to complete the Sentry Turret and Combat Drone challenges.
Although I love the Drone, and have used it much more because the Human Engineer is one of my favourite and most-used characters, the damage output from my QFE's Sentry Turret is at least 3 times higher, possibly 4. I had one notable pug disaster where I swear I scored all 50K CP in a single gold match. That said, I had to learn how to spec it, which meant ignoring my personal preference for the Flamethrower because it's quite honestly, and sadly, less effective. 4b, 5b, 6a - I wouldn't be without it.
I have honestly no certainty about that, as I never paid much attention to how many games it takes to complete the pets challenges. We apparently have different expectations regarding the pets : while you seem to value more the pure damage output, I value more the crowd control and distracting functions, for which the drone does a better job. It's maybe because I tend to assess (a little too much probably) powers and characters based on solos. In the last two months, I solo'd with the HE and the QFE and found that the drone was, by a good margin, more useful than the sentry turret. I've had, in several occasions, Phantoms turning back to attack the drone instead of me ; I can't remember it happening with the turret.
Also, given how points are calculated, I think that we have to be careful when it comes to assess the pets damage outputs. To retake the previous example, I got once a Phantom, after I Overloaded her, turning back to attack the drone ; she destroyed it, so it exploded in her face and triggered at the same time a tech burst which killed her. The Phantom had 8 bars of health left, so it represents around 1750 damage. But, if I'm correct, the points for the kill (1760 for a plat Phantom) weren't totally credited to the drone.
Finally, people should know that Grunt likes too much a quarian girl to be trusted on that matter ! ![]()
You guys have nevertheless won on a point : the next time I play, I will spec my Sentry Turret with the rocket evo and pay attention to how many points it scores in a game by looking at the challenge.
- GruntKitterhand et Marksmad is waving goodbye aiment ceci
#23
Posté 20 septembre 2015 - 10:40
I have honestly no certainty about that, as I never paid much attention to how many games it takes to complete the pets challenges. We apparently have different expectations regarding the pets : while you seem to value more the pure damage output, I value more the crowd control and distracting functions, for which the drone does a better job.
Loufi, I am very conscious that you are a far better and more experienced player than I will ever be. Taking that into account, though, I don't want you to think that I am saying the Sentry Turret is objectively better than the Geth turret or Combat Drone. They are simply different. I do take issue with describing the Sentry Turret as underwhelming, purely because what it lacks compared to the other two is compensated by the extra damage output. Most of my play is Gold pugging, and I enjoy using all three (HFE, GE, and QFE are three of my favorite characters to play) but they clearly need to be used differently. It's also worth noting that every time we talk about pets on BSN, someone says something like "Sentry Turret isn't much use, I only put a few points into it" which is obviously self fulfilling in that it only truly shines with at least 5 ranks invested, notably for AP ammo.
TL;DR I don't think we actually disagree about anything except the wording of our evaluations.
- GruntKitterhand et Loufi aiment ceci
#24
Posté 20 septembre 2015 - 10:50
#25
Posté 20 septembre 2015 - 11:24
Loufi, I am very conscious that you are a far better and more experienced player than I will ever be. Taking that into account, though, I don't want you to think that I am saying the Sentry Turret is objectively better than the Geth turret or Combat Drone. They are simply different. I do take issue with describing the Sentry Turret as underwhelming, purely because what it lacks compared to the other two is compensated by the extra damage output. Most of my play is Gold pugging, and I enjoy using all three (HFE, GE, and QFE are three of my favorite characters to play) but they clearly need to be used differently. It's also worth noting that every time we talk about pets on BSN, someone says something like "Sentry Turret isn't much use, I only put a few points into it" which is obviously self fulfilling in that it only truly shines with at least 5 ranks invested, notably for AP ammo.
TL;DR I don't think we actually disagree about anything except the wording of our evaluations.
Actually... yes. ![]()
- Marksmad is waving goodbye aime ceci





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