Good plan for solos - Go on Geth/Dagger. Play as the Turian Saboteur. Miss out Homing Grenade and max out Sabotage and Sentry Turret (going for flamethrower). Sit in the corner near the ammo box at the bottom of the ramp close to where you first spawn in cover. Have the sentry turret just in front of you. You get a hell of a lot of grabs and lots of Sabotage fun.
pet suggestions
#26
Posté 20 septembre 2015 - 12:19
#27
Posté 20 septembre 2015 - 12:24
Finally, people should know that Grunt likes too much a quarian girl to be trusted on that matter !
You guys have nevertheless won on a point : the next time I play, I will spec my Sentry Turret with the rocket evo and pay attention to how many points it scores in a game by looking at the challenge.
First laugh of the day Loufi - cheers! ![]()
It's also true - it was QMR who swayed me - but I think you and Mark have more or less expressed everything I could on the subject. I'm not on your level of play, and solos aren't my thing, so the crowd-control limitations are much less of a concern to me. Good point on the score calculations though. And in case it wasn't clear from my original post, I love my Drone - I have 8 Human Engineers across different accounts, and only one of them doesn't have a Drone. I should probably re-spec him too, as I never play him. ![]()
I can also relate to both ROBOTICSUPERMAN and Dala Kaar's comments above very much, and with regard to the placement of the Turret, Dala Kaar is spot on - those rockets do like to cut corners, so placement can be crucial. The thing is though, even when they're hitting the scenery, rockets can still be doing a great job of letting you know where the enemies are, and you can cast another one while running towards them. ![]()
- Loufi et Arkhne aiment ceci
#28
Posté 20 septembre 2015 - 12:33
First laugh of the day Loufi - cheers!
It's also true - it was QMR who swayed me - but I think you and Mark have more or less expressed everything I could on the subject. I'm not on your level of play, and solos aren't my thing, so the crowd-control limitations are much less of a concern to me. Good point on the score calculations though. And in case it wasn't clear from my original post, I love my Drone - I have 8 Human Engineers across different accounts, and only one of them doesn't have a Drone. I should probably re-spec him too, as I never play him.
I can also relate to both ROBOTICSUPERMAN and Dala Kaar's comments above very much, and with regard to the placement of the Turret, Dala Kaar is spot on - those rockets do like to cut corners, so placement can be crucial. The thing is though, even when they're hitting the scenery, rockets can still be doing a great job of letting you know where the enemies are, and you can cast another one while running towards them.
My wife uses Geth turret to locate enemies. If my bronze playing wife can do it, every BSN person should know about it ![]()
- GruntKitterhand aime ceci
#29
Posté 20 septembre 2015 - 12:45
Everyone still says this all the time. My QFE's Sentry Turret scored 30k in a game vs Rippaz on Goddess earlier today. including a 1200 kill on a Brute, not to mention several Marauders from full shields/health. Any more and it would be way too OP.
Now I wonder how you spec your sentry turrets...
#30
Posté 20 septembre 2015 - 01:09
Now I wonder how you spec your sentry turrets...
My QFE's is specced 4a 5b 6a, with passives at 4b and 5a.
QMR reckons Turret 4b gives better crowd control, and that the damage output is higher leaving out rank 6 so the shooting isn't interrupted by rockets. I may try that sometime, but mine is pretty effective as it is.
- niniendowarrior et Bud Halen aiment ceci
#31
Posté 20 septembre 2015 - 01:17
My QFE's is specced 4a 5b 6a, with passives at 4b and 5a.
QMR reckons Turret 4b gives better crowd control, and that the damage output is higher leaving out rank 6 so the shooting isn't interrupted by rockets. I may try that sometime, but mine is pretty effective as it is.
I think it's more the case that QMR thinks not speccing rank 6 is justifiable for the reasons you say, but doesn't do so personally - rockets and no Fitness all the way.
- niniendowarrior et Marksmad is waving goodbye aiment ceci
#32
Posté 20 septembre 2015 - 04:52
It may also depend on which weapon you are using. I like the Executioner pistol on her, so 4b is quite handy sometimes. If you are using an Adas for example the stagger from shock evo is not necessary for crowd control.My QFE's is specced 4a 5b 6a, with passives at 4b and 5a.
QMR reckons Turret 4b gives better crowd control, and that the damage output is higher leaving out rank 6 so the shooting isn't interrupted by rockets. I may try that sometime, but mine is pretty effective as it is.
- niniendowarrior, GruntKitterhand et Marksmad is waving goodbye aiment ceci
#33
Posté 20 septembre 2015 - 05:36
I have a 6 month old full bred Akita named Kasumi
Oh, pets as in combat drone...Full Flamer turret
I have tried a rocket combat drone before..takes too long in between shots...go full shock..chain shock
#34
Posté 21 septembre 2015 - 06:28
Even withstanding grenades and phantom shots and atlas shots.
Took it to silver and was still taking 4 bars off a marauders shields and 3 bars off brutes with each burst.
Both these games were using a qfe turret with damage rank and ap ammo rank. No 6th rank.
- Marksmad is waving goodbye et Arkhne aiment ceci
#35
Posté 21 septembre 2015 - 09:30
The Geth turret is good, the damage output is pretty mediocre but as it also restore shields it's pretty good.
The Sentry turret you get with the Saboteur and the FQE is downright mediocre though, not bad but not really good either, would need some buffs to be Platinum viable. I never use it myself.
#36
Posté 21 septembre 2015 - 10:01
Just ran a bronze solo (it was a game in progress but only me in it :S ) and the turret was quite happily holding off up to 3 troopers at a time, killing them in 2 bursts, or centurions in 3 bursts.
Even withstanding grenades and phantom shots and atlas shots.
Took it to silver and was still taking 4 bars off a marauders shields and 3 bars off brutes with each burst.
Both these games were using a qfe turret with damage rank and ap ammo rank. No 6th rank.
Try a Flamer Geth Turret, it is even more OP on Bronze and Silver. A single Flamer Burst usually kills Ravagers, and a follow up or two usually kills Brutes. Infantry units can kill it in large numbers, but it will also kill most of them before going down itself.
#37
Posté 21 septembre 2015 - 12:20
It is true that if an entire geth spawn is coming at you..if you pop a turret or combat drone..every single one of those geth will divert their attention to it.
#40
Posté 21 septembre 2015 - 01:30
When you say pets, and that they are underpowered over silver, you mean pickups, right ?
- PatrickBateman, Salarian Master Race et Arkhne aiment ceci
#41
Posté 21 septembre 2015 - 01:39
When you say pets, and that they are underpowered over silver, you mean pickups, right ?
Pugs are kind of like the Sentry turret, occasionally they kill something on Bronze and Silver...... They do attract the attention of geth and Phantoms, but unfortunately they don't last nearly as long as the combat drone
- filippopotame, Asari Goddess, TheShadyEngineer et 2 autres aiment ceci
#42
Posté 21 septembre 2015 - 01:58
How about this for a pet suggestion or tip;
Re-deploying a healing turret resets it's healing cooldown. So if you see it heal one pug, re-deploy it so it can heal another one much more quickly.
This word has been brought to you by Geth Scanner. Do you see everything?

- Bud Halen et Salarian Master Race aiment ceci
#43
Posté 21 septembre 2015 - 02:08
My QFE's is specced 4a 5b 6a, with passives at 4b and 5a.
QMR reckons Turret 4b gives better crowd control, and that the damage output is higher leaving out rank 6 so the shooting isn't interrupted by rockets. I may try that sometime, but mine is pretty effective as it is.
FYI, I've applied your turret specs to my QFE & TSab for some time, and they've been my favorite pets ever since.
Only downside is the self-inflicted kill stealing. Go for a CE vs a frozen mook -- only to have my pet beat me to the detonation.
And of course versus Cerbs, a TSab can have fun lighting up the killfeed with multiple pets (ala [Turret] : [Sentry Turret] : [Turret]).
- Marksmad is waving goodbye aime ceci
#44
Posté 21 septembre 2015 - 02:13
How about this for a pet suggestion or tip;
Re-deploying a healing turret resets it's healing cooldown. So if you see it heal one pug, re-deploy it so it can heal another one much more quickly.
This word has been brought to you by Geth Scanner. Do you see everything?
That's quite illuminating.
I had no idea Asari bungholes were that high up their cracks.
Must be a physiological necessity...to accommodate their gonad array filled crotches.
- Salarian Master Race aime ceci
#45
Posté 21 septembre 2015 - 02:19
^ I thought you meant "illuminating" for the great tip I gave on the heal turret...
But that comic I had lying around for some time now. Then when I came up with that Geth Scanner line, I remembered it.
#46
Posté 21 septembre 2015 - 04:58
the flamethrower may deal less damage,
but it seems to be much better at drawing enemy attention and incapacitating of even multiple enemies at once.
Yes - for some reason, the flamethrower on the turrets seems to increase the amount of attention the enemies give to it. I have kept multiple Phantoms/Hunters/Pyros occupied with a flamer turret, which gives it more utility than any other evolution on either turret, in my opinion. This is especially true on the Geth turret. At least the Sentry Turret has a Shock evolution that is also pretty good for attracting attention.
#47
Posté 21 septembre 2015 - 06:20
Yes - for some reason, the flamethrower on the turrets seems to increase the amount of attention the enemies give to it. I have kept multiple Phantoms/Hunters/Pyros occupied with a flamer turret, which gives it more utility than any other evolution on either turret, in my opinion. This is especially true on the Geth turret. At least the Sentry Turret has a Shock evolution that is also pretty good for attracting attention.
I would agree. It's actually why I prefer its ranged cover-fire build: I can just set it up with LoS and let 'er rip.
My old QFE pet build stopped at 4b-Shock, and I could toss it in to stir up the hornets' nests. It just requires quite a bit more replacement pet management...which for me meant I kept forgetting about it.
#48
Posté 21 septembre 2015 - 11:09
I have an idea for a pet, which I hope is implemented in ME:A.
How about a Robotic Badger, Unit 469XY Alpha - codename: DerpMindCrater Farts, or DerMinAter Farts, for short.
Why such a horrid codename? Well, that's what it does to the enemy! This badger is really nasty. Not even the Engineer who "summons" it likes it. It appears at random (initiates a long cooldown upon its appearance), which can mess up your power usage. However, it is highly effective at disabling enemies.
At a close enough range, it will spam a group of enemies (no target limit) with random, mindless ramblings directly into their omnitools/communications. Although the crowd control is spectacular, for balance purposes, it will be difficult to land a headshot, as the enemies will be convulsing violently with their hands over their ears or eyes, depending on the method of delivery.
Unfortunately, DerpMindCrater also causes teammates to drop out of the game because they aren't always immune. The randomness and disconnectedness can sometimes cause panic and enemies will go on a murderous rampage, no longer able to discern enemy from friendly (this means they will also attack you). For enemies with light mental shielding, they will self-detonate, but they will finally know peace. Right before their explosion, they will empty their bowels in a spectacular fashion (like the Bellagio fountain show in Las Vegas. Yes, to music), which is highly flammable due to space mergerc, so Incendiary Rounds are recommended.
Be forewarned that DerpMindCrater will automatically post threads about your games on the BSN with horrendous writing skills which may offend anyone who holds the English language dear, causing the like button to fall out of your monitor. The only way to restore it is to shove it up your ass. Anyone ever play Portal? Good. No questions then.
DerpMindCrater Farts will also be unnerfable, as his programming was created by the real Illusive Man, Martin Sheen. Oh, you thought he was just an actor? Do some research, filthy casual.
- TheShadyEngineer aime ceci
#49
Posté 21 septembre 2015 - 11:47
I think what we need is more control over the pets. Currently the only pet that will attack the designated target is the combat drone when first deployed. The others, more likely than not, will either focus on the wrong target or shoot at a wall and shake the screen.
Also I think giving engineers deployable manned turrets would be cool. Chaingun turret, flamethrower turret, laser beam turret, guided missile turret.. The possibilities.
- Salarian Master Race aime ceci
#50
Posté 22 septembre 2015 - 12:20
^ Pets shake the screen? ... I never new pets could be evil...





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