I am inclined to suspect that Dragon Age: Inquisition was built from the ground up on some notion along the lines of "The world is such a mean, hurtful place. We need to give players a fantasy where they don't have to be hurt anymore" The abysmal writing is too systematic for me to conclude this happened without some sort of overhead guiding ideology enforcing it. And that sounds like exactly the sort of thing the DA heads, particularly John Epler would say. Who knows, maybe it's partly a subconscious or even conscious response to the very significant criticism BioWare received for the previous two games.
Suffice it to say, this is at best a staggeringly incompetent grasp of the ideals the writers have pretended to be enunciating, and at worst an actively contemptuous outlook towards them.





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