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Next time, Bioware, can we please have a hero who doesn't lose in the end?


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#76
Mr.House

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Does this mean: The developer make jokes about all the sad and angry customers on Twitter? Sorry, my english is not the best. :ph34r:

You have an example or a name?

 

 

I quote myself:

A comic that was not written by any of the DA writers and stuff that is not even mention in the games. Yeah... If people want to take that as canon they can but I won't.


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#77
Lazarillo

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Mr. Weekes has explained on Twitter that Solas took the mark, but the arm couldn't be saved because it was in too bad a shape.

 

That doesn't really contradict what I'm saying about the fact that whatever Solas did, he did not simply cut the arm off (or do anything that would transform the arm immediately, for that matter).



#78
Mr.House

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I just said my DA2 (previous game) character is exactly how I wanted her to be. So not a series fault, DAI fault. Warden is also happy with Leliana. Again, it is only DAI fault, no need to blame it on the series.

 

Edit: In case it is not obvious DAI fails at giving you option from intro to the end of Trespasser, one of many things lost from DAO. In short, all my posts are the same, sometimes it is not clear but it is all about saying how wonderful DAO is and how awful DAI is. Just saying so that you don't waste time not knowing where I'm going. I should probably put it on my signature.

I find it funny you praise DA2 yet DAI has more variety in its ending and outcome then DA2 ever did, not to mention it ended on a fricken cliffhanger with not even a hint of closure (which was meant to happen int he cancelled expac)

 

 

Well, sure, there's all that.  But my Inquisitor chooses not to ignore the Solas threat.  Which means none of that matters since it's all on the line AGAIN.

 

Trespasser gave no closure at all, in my opinion.

Focusing on Solas does not invalidate any of that in fact, if you wish it does that's you but for me it does not. More so when her own husband is still her  commander. DAI has the best outcome or the PC for me out of any Bioware game, whatever it ends well for other people ad their characters is up to them.



#79
BabyPuncher

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So, next time, can we please keep what we gained for a change? Or at least give us a choice? I would've given the other hand for the Mark... others might have given the Mark for keeping the Inquisition intact and independent.

 

Putting aside that the Inquisitor's ending is pretty much irrelevant since they're a wholly contrived character whose success was entirely based on 'the narrative says so'...

 

This kind of sentiment is indecent.



#80
Lazarillo

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Putting aside that the Inquisitor's ending is pretty much irrelevant since they're a wholly contrived character whose success was entirely based on 'the narrative says so'...

 

Not the narrative, the Maker.



#81
Kantr

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Who said I refused? I mistook the tone of the other poster's question and responded accordingly. IDW EA Comic. One of the mages regrows a dwarf's arm, while healing an other injury. 

Hm. Interesting but limb re-growing has never been mentioned again. So who's to say it's canon. Particularly seeing as Healing magic apparently does not exist in DA:I



#82
Tielis

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I find it funny you praise DA2 yet DAI has more variety in its ending and outcome then DA2 ever did, not to mention it ended on a fricken cliffhanger with not even a hint of closure (which was meant to happen int he cancelled expac)

 

 

Focusing on Solas does not invalidate any of that in fact, if you wish it does that's you but for me it does not. More so when her own husband is still her  commander. DAI has the best outcome or the PC for me out of any Bioware game, whatever it ends well for other people ad their characters is up to them.

 

LOL  Hope that peaceful few years Solas gave you is worth it.



#83
Drasanil

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Particularly seeing as Healing magic apparently does not exist in DA:I

 

It does, its just not common for gameplay purposes. There's still Resurgence for instance. Then lorewise Mother Giselle has mages with her healing the injured the first time you get to the hinterlands.


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#84
MrTijger

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The Inquisitor wins on all fronts imho, Corypheus defeated, the Qunari defeated and depending on what choices you made, a strong Divine, revamped and rebuilt Seekers and ditto Templars and Circles.

 

An end to his/her adventuring days and able to spend time with his/her LI. Maybe Solas will be back, maybe he won't, but for now at least the Inquisition and its leader have won. Maybe minus a hand but given the odds when it all begins that's a pretty decent outcome, I'd say.



#85
fhs33721

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Putting aside that the Inquisitor's ending is pretty much irrelevant since they're a wholly contrived character whose success was entirely based on 'the narrative says so'...

 

 

That is a very accurate description of every video game protagonist that ever existed, not just of the Inquisitor.


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#86
Cyrus Amell

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The Inquisitor would have been killed by the mark. Losing most of an arm may seem harsh, but it is not death. The Inquisitor can still be a leader, indeed the entire point of multiplayer in Inquisition was to show that you were not shouldering the burden alone. It's just that you won't be on the front lines anymore. I imagine a mage inquisitor can still cast spells but really this is an end to your days of battle. 

 

Which is fine, I suppose. You now have powerful friends - hell, Varric threw in a title and an estate in Kirkwall as a party treat at the beginning of Trespasser. You still have an important role to play in leading Thedas against Solas, losing an arm does not change that. 


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#87
robertthebard

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I do understand your point, and there is a pattern, yes.
I guess my stubbornness altered my ending :)
From the beginning-end of Trespasser, BW kept telling me "disband the Inq.!"
They kept pushing, forcing me in that direction. (I suppose many felt something similar with Liara in ME.)
I actually felt like it was a big neon sign hanging over the entire DLC.
You could tell BW wants nothing more than the Quizzy and Inq. gone. (I'll be surprised if it ever surfaces again in future stories. Judging by the DA legacy, we might get a little codex blurp about it, nothing more.)
But I simply responded "no."
And kept them around on my first PT, plus who didn't like Cass' reaction when her Inqy hit the council with the Inq. book and Justinia comment.
I still really like Trespasser, and feel it was a good DLC.
I don't mind the loss of the arm,
I suspected something similar would happen.


The only problem I see is, even if you disband the Inquisition, you get that little Cass smile, because you deliver essentially the same line, only you end it with something like "...and we have done that, it's time to go home".

#88
Enigmatick

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I suppose with all of the player ego stroking this game does, people would be put off by the one small time you're legitimately outplayed.


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#89
Savber100

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Why are people so bothered about losing a limb? 

Did everyone really think that a glowing, magical, Elven, god mark wasn't going to end with some lost appendages? 

Also it's not like we died or even lost the war.... We've changed but we are slicker, better, and stronger than ever before due to the scars and adversities we had faced as Inquisitors. 


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#90
OmegaTaz

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Trespasser had a good ending. It made sense, it was well orchestrated, everything fit together, and many important questions were answered.

Still, I didn't like the outcome.

I didn't like that we basically lost everything we had gained in the course of the story and actually ended up worse than when we started out, on a personal level, by losing a hand. Even more than this particular instance, I dislike that it always seems to go that way in Bioware's stories. Hawke gained respect and a nice estate and lost it all again in the end, and only narrowly escapes being worse off than they started out because they started out as a destitute fugitive and ended as the same with some levels of badass added. The Warden ended up as Arl of Amaranthine and lost that by fiat of the writers, plus a few decades of their lifespan courtesy of the Joining. And don't get me started about Shepard.

I greatly dislike how these stories give our heroes some nice things and/or cool special abilities, make them do their hero's task and then contrive circumstances where they lose it all again. Most of the time, I don't feel particularly annoyed by any single instance, but the pattern is unpleasant. It's as if our heroes are never allowed to keep anything they gained, they're just there for their task and then discarded. This time, there is the additional annoyance that my cool magical extra was taken away. Unlike the earlier instances, this I actually resent a great deal.

So, next time, can we please keep what we gained for a change? Or at least give us a choice? I would've given the other hand for the Mark... others might have given the Mark for keeping the Inquisition intact and independent.

Being a Hero doesnt have to HAVE a "good" ending!!!!! this ending I got was MORE hungry to play for the next DA game!!!!!!


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#91
Finis Valorum

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  • Baldur's Gate: Hero either becomes a God or remain one of the most formidable denizen of Faerune
  • Jade Empire: Hero either becomes a God-Emporor or remain one of the most formidable denizen of the Jade Empire
  • KOTOR: Hero either becomes a God-Emperor or remain one of the most formidable jedi of the Galactic Republic
  • Mass Effect: Hero either becomes Galactic Yog-Sothoth or is remember as the most formidable Space Marine to ever live.

 

There is  indeed an annoying pattern, but if anything, recent Dragon Ages have tried to steer away

 

 

You could consider the fact that Baldurs Gate has a canonical hero in the FR D&D universe to make all of our BG heroes and everything they may have done that their canon hero did not effectively meaningless. If you just see them as well made video games apart from the D&D then you're right

 

It's true for Jade Empire, though that game never got a sequel or any other tie in materials that explain what happened after the ending. If it had I'm sure we would have learned what price spirit-monk has had to pay since the ending.

 

KOTOR........you can find enough opinions from others here about that, no need for me to elaborate. Personally I like to ignore the whole MMO and expanded universe apart from the KOTOR games.

 

The Mass Effect trilogy has the worst ending of all Bioware games to date, you become Starbrat's little ****** in the end. That ending was so bad, they essentially needed to reboot the franchise a galaxy away (I hope the Andromeda galaxy has cute space hunks besides Humans and Drell to help me get over ME3's ending). Tresspass is second, at best compared to that.

 

Being a Bioware protagonist always has a price in the end, but to date the Shepard and the inquisitor do get the worst of it.

 

 


I'm sorry but this is the best ending that any Bioware hero has had imo.

 

It's certainly better than Star brat, but that's not particularly high praise. It's far from the best Bioware ending though, it felt very rushed, for one.

 

 

 

Let's see....

My Inquisitor now leads the honour guard for Cass (who she is very good friends with) is married to Cullen who is still her commander, is still friends and keeps in contact with Leli as she raises Harding, Ractor and Charter as successors, has titles and holdings in kirkwall and is a very good friend with Varric who is viscount, is very good friends with Sera and does regular Jenny work with her, still keeps in contact with her good friend Dorian with only Josie, Blackwall and Vivie doing their own things now. She still has her contacts and is now foucvisng on protecting Cass and stopping Solas and the only downside is she lost her lower left arm.

 

All of our inquisitors end up slightly different.

Personally, while my Inq certainly respects Leliana he doesn't actually want her as his boss, however since there's no real choice to just give her the Inquisition without himself (and certain others) he was forced to formally disband it since he didn't much relish becoming a one-armed, glorified bodyguard for the Divine. The saddest thing, up there with being crippled, is that Dorian always leaves and you don't get the option to move in with him. Understandable considering Tevinter attitudes....but still a long distance relationship was kind of a bittersweet ending to the romance, for me.

My inquisitor would probably either move the Kirkwall, or more likely back to his father in Ostwick. Still having to move back in with your parent(s), or live of the largesse of a dear friend, as an invalid, isn't exactly something to be proud of for a young man of the Inquisitor's age.

 

Our inquisitor is also likely crippled for life and we don't know what, if anything, beyond a certain crossbow can or cannot be done about that. You do lose a lot of power beyond the mark from that, if you have to learn how to do everything all over again, you're essentially back to level 1 again and since your fighting days are done you're more than likely stuck at that pitiful power level too.

So in the end all my Inquisitor really has left from all his hard work, is a long-distance relationship, some new friends (though being from the Circle he probably lost a great many old ones) and his father. Maybe his mother and siblings as well, though they are never mentioned in the game. In my headcanon one of the reasons why they are close enough that his father was willing to bribe the templars to let his son life at home for a few months each year, despite being from a devout family, is that the Inq is either his only child or else his only surviving child. Given Leliana's changes he might even stand to inherit his father's tile now.

Ending up in the gilded cage of a noble in either Ostwick or Kirkwall, crippled and without his lover does make the ending kind of bittersweet for me.


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#92
AtreiyaN7

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Here is my list of bullet points about why I was more than satisfied with the ending:

 

  • Living - as opposed to dying - by sacrificing a hand/arm isn't that bad (especially since Solas thinks enough of the Inquisitor to chat with her and NOT turn her into a stone statue like the qunari or anyone who presumably gets in his way at this point).
  • Varric gives the Inquisitor an actual estate in Kirkwall and a title (also the key to the chains in the harbor).
  • According the epilogue, my Inquisitor is still with her LI, Blackwall/Thom Rainier, and he ends up traveling across Thedas (it definitely said she was still by his side) and redeems others the way that he was redeemed. I find the whole redemptive arc more than enough on its own. Hello, but how many times do you legitimately end up pretty happily living with your LI like this? Plus, it clearly said that the Inquisitor's/Herald's legend keeps growing in part because of what he does and their story.
  • As one can see from the epilogue itself, the Inquisitor still has influence. The gang (Leliana/Josephine/Cullen/Cassandra/the Inquistor) is together, and it's clear that though the Inquisition has had to shrink down a bit, the major players are actually keeping tabs from the shadows because there is still a need to find Solas and stop him, plus the whole Qunari-Tevinter conflict that breaks out at the end.
  • My Inquisitor and Dorian apparently stay in constant contact through those magical devices (thanks, Dorian <3), and Dorian might eventually succeed at reforming Tevinter if his new faction survives and grows - that's assuming that Tevinter actually survives the war with the Qunari.
  • Hawke is apparently back and helping Varric out in his time as a viscount, plus he seems to have done a good job at fixing Kirkwall up.
  • Cassandra does her thing with the Seekers but is still around.
  • Sera leaves the Inquisition but is still kind of around (and is hooked up with...a dwarf?) - or at least made that standing offer to Leliana.
  • Viv is being Viv with her newly formed Circle vying with the College of Enchanters - enough said.
  • Cole travels with Maryden, and he's doing his thing (never would have thought it'd be the two of them that hooked up, but together, they seem to make people happy).
  • Cullen is still with the Inquisition.
  • Iron Bull and the Chargers went their own way and are doing their thing again.
  • Josephine's family seems to be doing pretty well now.
  • Leliana is the current Divine and is still pushing reform despite failed assassination attempts, etc.

 

Honestly, I'm pretty happy with it all. My mage Inquisitor should have died by rights at the Conclave or lived her life locked up in a Circle tower if all that crazy stuff had never happened; instead, she found (and kept) a guy who turned his life around after being given a second chance, earned freedom for mages and herself, saved the world, has a cushy (I hope it's cushy) estate thanks to a certain dwarf, and is still a force for good even though her adventuring days are (supposedly) over. Plus, all her friends are doing pretty well (although I am a tad worried about Dorian's situation).

 

She has even apparently managed to influence Solas's view on the current Thedan races enough so that he does see them as real people, and now he's at least having some qualms about destroying Thedas just to bring his old world back (even though, as he said, it wouldn't actually stop him from carrying his plan out). He did at least sort of leave the door open a tiny bit about the Inquisitor possible proving him wrong about things.

 

Finally, returning to point #4, you don't necessarily have to have the biggest army to wield a lot of influence. If anything, I think that Trespasser shows that having the biggest army makes you the biggest target around and also leaves you open to infiltration. I'm perfectly fine with downsizing and operating from the behind the scenes based on what I saw in the epilogue. If the need arises, then the people in the Inquisition are still in place, in my opinion.



#93
medusa_hair

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I thought this was a great DLC - and I was a Solasmancer the first playthrough.  It all made sense to me, and because Solas' VA is awesome, it worked for me.  I felt hollow after I finished but that was because I was so engrossed in it.  In fact, I played it again right away with a Inquisitor with a different LI so I could feel better.  :-)

 

I wonder why so many people are so upset about losing the arm.   For the entire DLC the mark was getting more and more out of control.  Why was it such a shock?   And so what anyway?    It's better than dying!   IRL, wouldn't you choose losing your forearm over dying?  Yes, it would be a hard thing, but better than dying.  

 

Anyway, I loved it.  It's really the ending that should have been there in the first place, in my opinion. 



#94
ArianaGBSA

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I find it funny you praise DA2 yet DAI has more variety in its ending and outcome then DA2 ever did, not to mention it ended on a fricken cliffhanger with not even a hint of closure (which was meant to happen int he cancelled expac)

 

Well, great? I don't want closure or variety, I want happiness and all my limbs.
Warden is happy and whole with Leliana (possibly with Morrigan too, at least I know time was spent in happiness)
Hawke is happy in kirkwall and lesbisabeling
Inquisitor is armless

1 happy ending > 300 crappy endings

In DAO you could choose between death or living, this is choice ^_^
In DA2 you didn't choose anything, but it doesn't matter, Hawke is fine if you want to and... THAT IS ALL THAT MATTERS \o/

DAI is the worst plain and simple.


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#95
ZombiePopper

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The only problem I see is, even if you disband the Inquisition, you get that little Cass smile, because you deliver essentially the same line, only you end it with something like "...and we have done that, it's time to go home".

Did not know that.
I haven't gotten to that part in my "disband" PT yet....
But I still feel it was a neon sign from the beg-end of trespasser.
And I still seriously doubt we'll ever see anything more of the Inq./Quizzy in future titles. (Even if not disbanded.)
Which is fine,
(Except I can't wait for all the folks to start yelling "the Inquistor's story is over/done! All of Thedas has been explored! There's nothing left to see there!") :)
But,
I would've preferred an ending choice that wasn't being thrown in my face non-stop. Present it, yes. But don't start hitting me over the head with it from the beg-end.
That's my only complaint about trespasser, even still, I DID really like the DLC.
(Besides the fact,
that I believe Trespasser was supposed to be the actual ending for DAI. And it wasn't completed, so EA pulled it and gave us the vanilla, partial DAI ending. It would explain why the main story was short. Many will probably argue with my thinking but I'm guessing there is truth to it...)

#96
Kimarous

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I can handle the loss of the arm. I can handle the downsizing of the Inquisition. I can handle my friends going off to live their own lives. What I have a problem with is the lack of closure. At least the Warden and Hawke eventually got some closure in the Trespasser epilogue. My Inquisitor is still technically active and therefore at risk of a "Here Lies the Abyss" situation. It's almost as bad as the cliffhanger my Warden got at the end of Witch Hunt.

 

As of Trespasser:

- Warden's story is more or less a closed book. Confirmed to still be Leliana's lover. "All is well" and I can headcanon their life from then on.

- Hawke's story is more or less a closed book. Came back from Weisshaupt, chillin' once again with the Kirkwall crew. "All is well", can headcanon.

- Inquisitor is still after Solas, something about Tevinter. Cliffhanger ending, future uncertain. Unable to headcanon until more is known.

 

Lack of closure inhibits headcanon, in other words.


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#97
Vilegrim

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Mr. Weekes has explained on Twitter that Solas took the mark, but the arm couldn't be saved because it was in too bad a shape.

#

 

Wait do we get the choice to tell him to screw himself?  That traitor deserves a slow painful death,  not a prize.  If that means Thedas burns, so be it, the failure to destroy the chantry proves the world would be better off getting the suffering over quickly, like planetary euthanasia for a terminal disease.



#98
Shaftell

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Wait what? I know this is subjective but if you do a perfect game the inquisitor has a pretty successful career at the helm of the inquisition. I found it hilarious seeing our soldiers seizing the winter palace and taking over. It's those subtle things that prove our importance in Thedas. Not only that, we put the divine in her seat and the ruler of Orlais on the throne. And not only that, with one of the more ballsy speeches ever our inquisitor makes a power move into the room and makes a declaration to orlais and ferelden that he answers directly to the divine. You know what I find funny, they kinda both looked at each other and said Ok. We have been calling the shots the whole time. Even at our weakest moment, we still called the shots in the end.
What we went through were appropriate road blocks and obstacles. Our characters made some concessions, but the positives outweigh the negatives in the end. I think the story ended perfectly.
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#99
Remki

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IDK my Cadash started the game as a Carta spy with few prospects, and by the end of Trespasser she had respect, a place in the world, friends who had her back, and a whole new second family with Josephine in Antiva. Overall she came out winning. Plus being a very non-magical creature (not being use to dreams or anything with the fade) she wasn't particularly fond of the mark anyway.

 
Plus honestly from a narrative standpoint, DA is following a long tradition of stripping the Hero of their gains by the end. You can see it in classics like the Odyssey (killed by his own son), Beowulf (dies killing a dragon and his clan then fails), Shakespeare's "histories" (seriously every King of England ever, even Hal, who loses Falstaff and his father), and on a more modern level Tolkien's writing (Bilbo essentially "ruining" Frodo, the one person he truly cares for by his old age, Frodo being too affected by his time with the ring to stay in Middle Earth, etc).
 
And that's just looking at work with a decidedly fantasy-bend. The idea that heroes of any genre "get it all" and have permanent happy endings is actually incredibly modern, mostly influenced to some degrees by Victorian writing and possibly later a post-WWII psychological need by society at large for a tidier, cleaner notion of good vs. evil than Western canon had been presenting til then.

I mean, I get where you're coming from OP, but personally I find the Trespasser end to be more realistic and to fit far better with the narrative than a strictly straight up happy ending would.  

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#100
Linkenski

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My inquisitor lost the mark on his hand that he'd never wanted in the first place, his Inquisition had outplayed its role, and he kept his relationship with Cassandra. Yes, sure he lost his arm, but c'mon, how did he lose?