Trespasser had a good ending. It made sense, it was well orchestrated, everything fit together, and many important questions were answered.
Still, I didn't like the outcome.
I didn't like that we basically lost everything we had gained in the course of the story and actually ended up worse than when we started out, on a personal level, by losing a hand. Even more than this particular instance, I dislike that it always seems to go that way in Bioware's stories. Hawke gained respect and a nice estate and lost it all again in the end, and only narrowly escapes being worse off than they started out because they started out as a destitute fugitive and ended as the same with some levels of badass added. The Warden ended up as Arl of Amaranthine and lost that by fiat of the writers, plus a few decades of their lifespan courtesy of the Joining. And don't get me started about Shepard.
I greatly dislike how these stories give our heroes some nice things and/or cool special abilities, make them do their hero's task and then contrive circumstances where they lose it all again. Most of the time, I don't feel particularly annoyed by any single instance, but the pattern is unpleasant. It's as if our heroes are never allowed to keep anything they gained, they're just there for their task and then discarded. This time, there is the additional annoyance that my cool magical extra was taken away. Unlike the earlier instances, this I actually resent a great deal.
So, next time, can we please keep what we gained for a change? Or at least give us a choice? I would've given the other hand for the Mark... others might have given the Mark for keeping the Inquisition intact and independent.
I understand and appreciate the sentiment, Ieldra. Perhaps more than most.
But frankly, after the ME3 debacle, I found the Trespasser ending to be practically rainbows-farting-uniforms happy.
I mean, most obviously, the Inquisitor lived, albiet losing an arm.
My Inquisitor is also able to carry on the task of stopping Solas, perhaps more from behind a desk than in actual adventuring, but still in a leadership position
The Inquisitor I played most recently even got a HEA with Cassandra (fortunately she was not made Divine). Heck Varric even made my Trevelyan a comte and gave him a Hightown estate (plus the key to the city...
), so it's not like he's homeless and destitute.
And most importantly, I was not forced to agree with Solas's assessment of Thedas. I was not forced to either destroy the Fade, control the Fade, or merge with the Fade because of some Insane Troll Logic of his. I was able to stand (well, hunch over painfully) defiant against his assessment and vow to find a way to stop him without the game going "Rocks fall, everyone dies"
So, compared to three years ago, I call this ending a win. And a big one.





Retour en haut








