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Next time, Bioware, can we please have a hero who doesn't lose in the end?


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#201
Rappeldrache

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You will have a reasonably happy outcome if...

(1) ...you like the Chantry or didn't care about disbanding your organization.
(2) ...you never cared for the Mark and the magical ability it gave you.

 

 

;) You have forgotten a nother point:

 

3.) .... you never cared to mutch about your characters look (or you are happy with the One-armed-bandit look now)

 

For me it was really a pleasure to create all my characters, especially my main character. It tooked my hours and days. Than I discoverd the mods and it tooked me even weeks. :o  It was somehow like: Painting a picture. So till I can't paint, it was a great feeling to create however a walking, speaking "human being" in a game. Impressible, I love the the possiblitys of game development. I always liked programs like Poser, but I was to stupid to learn it. :(

 

So I'm very connected to my characters look. I'm sure that I'm not the onyl one. If I read all the threads here in the forum I KNOW I'm not the only one. ;) Till Bioware does not give me the chance to "remake" my characters look (just a bit like it was before Trespasser), they ruin "my" game, not only my character. I'm really desperate that I even can't replay DAI anymore. :(

 

Still: There are so many possiblity to give the people AFTER Trespasser some LITTLE choices what they want to do with their characters, with less work. I can't understand why Bioware is not doing it. Great idea from Drasanil  :wub:  : Put a few / three options into the Dragon Age Keep what the Inquisitor wants to do with his lost forearm, after Trespasser. Would be "make my game" for a lot of sad players. Just so little ....


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#202
Mr.House

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I mean the magical ability to walk into the Fade.

The inquisitor only did this twice, and both where because of massive disturbances to the veil. The inquisitor just does not wave their hand and walk in.



#203
Iakus

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You will have a reasonably happy outcome if...

(1) ...you like the Chantry or didn't care about disbanding your organization.
(2) ...you never cared for the Mark and the magical ability it gave you.

Unfortunately, neither of that applied to me. Trespasser's ending, as far as Inquisitor's fate is concerned, in fact if not necessarily intent supports a specific viewpoint about what heroes should be and do and how they should end up which is opposed to mine. Which wouldn't be a big matter if this hadn't been the same in all their stories ever since ME1. The last of Bioware's games I've played that didn't do this was, ironically, KotOR (then came the books and "corrected" things, but that's a different matter).

I should mention that this pattern does occasionally work out fine, as in DAO, but then, that's just me - there are others who had their Wardens in their minds as Arls of Amaranthine for years, and were harshly surprised by the canonical future.

I do agree there should have been more options than either serving the Chantry or "officially"  disbanding.  But in the end, who cares about the mark?  I mean, it's handy for closing rifts, but once that's done it's basically a nite-lite that's stuck to the hand.  Well, unless you want to open up rifts yourself, but that's insanely dangerous.  Once the breaches are all gone, the anchor serves no real purpose. 

 

At any rate, even if the Inquisition disbands, it's pretty clear that elements of it remain as a secret society dedicated to stopping Solas's plans


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#204
Ieldra

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The inquisitor only did this twice, and both where because of massive disturbances to the veil. The inquisitor just does not wave their hand and walk in.

At Adamant it looked exactly like that.

#205
Mr.House

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At Adamant it looked exactly like that.

Redo the mission. The veil was extreamly weaken at Adamant at that time and when inky was falling, she was falling towards a disturbance where she used her mark. The blast at the conclave and the disturbance at Adamant are the only times  inky ever went in physically.


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#206
Almostfaceman

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Redo the mission. The veil was extreamly weaken at Adamant at that time and when inky was falling, she was falling towards a disturbance where she used her mark. The blast at the conclave and the disturbance at Adamant are the only times  inky ever went in physically.

 

The mark was designed specifically to enter the Fade physically. There's no evidence that the Inquisitor cannot do this at-will. There are clear dialogues though that indicate the Inquisitor doesn't do this for fear of the kind of repercussions like the creation of the Blight. 

 

In fact, it now makes even more sense that Solas would let the Mark go nuts on the Inquisitor and help the Inquisitor remove said Mark. If Solas has any business in the Fade, the Inquisitor is now less capable of entering the Fade and interfering. Also another reason why Solas would control the eluvians. 


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#207
Mr.House

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The mark was designed specifically to enter the Fade physically. There's no evidence that the Inquisitor cannot do this at-will. There are clear dialogues though that indicate the Inquisitor doesn't do this for fear of the kind of repercussions like the creation of the Blight. 

 

In fact, it now makes even more sense that Solas would let the Mark go nuts on the Inquisitor and help the Inquisitor remove said Mark. If Solas has any business in the Fade, the Inquisitor is now less capable of entering the Fade and interfering. Also another reason why Solas would control the eluvians. 

Yes, FOR SOLAS. Not a mortal who might not even be a mage. Every time the inquisitor entered it physically, it was the help of a disturbance, not just their mark. They also needed additional power to close the breach (help from mages/templars and the orb)



#208
Almostfaceman

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Yes, FOR SOLAS. Not a mortal who might not even be a mage. Every time the inquisitor entered it physically, it was the help of a disturbance, not just their mark. They also needed additional power to close the breach (help from mages/templars and the orb)

 

You're taking circumstances around the time the Inquisitor enters the Fade and making them requirements. The only thing the Inquisitor "needed help" with was repairing a hole in the sky. He/she entered the Fade (and brought others with them) entirely on their own and on-the-fly. No Veil measurements were taken. No rituals were chanted. They just did it, because that's what it's designed to do. That's what Coryphypants was going to do with it. Solas makes a point during their dream conversation that the Inquisitor has a knack for entering the Fade. That, combined with the Anchor AND the Inquisitor doing it before means it's safe to deduce the Inquisitor can enter the Fade at-will. Because they do it, at-will. On-the-fly. No studying. No manuals. No help. Heck, not even a lyrium potion is required. The Veil is thin a lot of places, anywhere there's battle or tragedy, that's hardly a unique situation, nor is it stated anywhere that it's required for someone with the Mark to enter the Fade. 


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#209
fhs33721

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You're taking circumstances around the time the Inquisitor enters the Fade and making them requirements. The only thing the Inquisitor "needed help" with was repairing a hole in the sky. He/she entered the Fade (and brought others with them) entirely on their own and on-the-fly. No Veil measurements were taken. No rituals were chanted. They just did it, because that's what it's designed to do. That's what Coryphypants was going to do with it. Solas makes a point during their dream conversation that the Inquisitor has a knack for entering the Fade. That, combined with the Anchor AND the Inquisitor doing it before means it's safe to deduce the Inquisitor can enter the Fade at-will. Because they do it, at-will. On-the-fly. No studying. No manuals. No help. Heck, not even a lyrium potion is required. The Veil is thin a lot of places, anywhere there's battle or tragedy, that's hardly a unique situation, nor is it stated anywhere that it's required for someone with the Mark to enter the Fade. 

There was already a rift  beneath the bridge the Inquisitor and company fall down in "Here lies the abyss" The mark just makes it wider and prevents them from you know... dying from falling through.



#210
Almostfaceman

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There was already a rift  beneath the bridge the Inquisitor and company fall down in "Here lies the abyss" The mark just makes it wider and prevents them from you know... dying from falling through.

 

The Mark doesn't just keep them from dying, it takes them physically into the Fade. That's a bit more complex than landing on an air mattress at the bottom of a long drop. So yeah, like I said, the Inquisitor can enter the Fade at-will. 

 

Regarding a rift where the Inquisitor was falling, that's debatable. At best. Here's video and it can be interpreted in a number of ways.

 

 

All of the interpretations though end up with this conclusion. The Inquisitor used the Mark to enter the Fade. 



#211
Ieldra

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There was already a rift  beneath the bridge the Inquisitor and company fall down in "Here lies the abyss" The mark just makes it wider and prevents them from you know... dying from falling through.

Look at the scene. The Inquisitor clearly makes that opening.

#212
Almostfaceman

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Look at the scene. The Inquisitor clearly makes that opening.

 

We do have a beam coming from the Inquisitors hand first, then the beginnings of an opening afterward. One does seem to follow the other, I agree. 



#213
Tielis

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-_-

 

Are you freaking kidding me?  So, basically, Solas had the power to take the mark away entirely but we still had to lose an arm because....reasons? I'm okay with him losing the arm because the Mark was permanent but this retcon makes absolutely no damn sense considering Corypheus said the mark was permanent. 

 

Spoiler

 

I believe that Solas did not remove it because he was still weak and didn't have the power to do it then.  Perhaps he needed the power from Mythal to be able to do it.

 

And I doubt I will be buying Andromeda.  That universe began and ended with Shepard for me.  Not to mention what I see happening in DA and SWTOR currently.  (Though Mr. Karpyshyn is back yay!)


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#214
robertthebard

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This is actually exactly the point. Why should Thedas's gain be the Inquisitor's loss? It comes across as fundamentally unfair, an insult of fate. If it becomes a pattern, it reduces the heroes to their function. We need a hero to do X, here you have one, but know after they're done they'll be discarded as an inconvenience.


What do you mean "If it becomes a pattern"? Isn't it your contention here that it already is a pattern? Isn't that what you mean by "a hero that doesn't lose in the end"? It's ironic how subjective "lose in the end" is here too, isn't it? My Inquisitor shut down the Inquisition, but felt like it was a win, because now she doesn't have to be the center of everyone's attention. She never wanted to be the focus of the major players in Thedas politics, she was thrust into it by an accident of Fate, which has also been removed: Win/Win.

#215
LPain

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I quite like the losing the arm -bit. That said: if I hadn't played as Inquisitor from the start as someone who did not want to be Inquisitor, but took the responsibility due to necessity and was therefore happy to disband it, I would have been disappointed too I suppose. To my Inquisitor the losing the arm bit was all worth it- he did get his retirement and kept his friends, purpose (in the way I prefer: as a member of smaller circle of trusted friends), and had a relationship that reflected maturity (it gives strength to both of them even from the geographical distance). If this was not my preference and pretty much my only one, I would probably join the uproar.

 

What I wish though is that they would actually let me keep this degree of happiness, and do not butcher my Inquisitor off screen. Origins & Awakening left me good taste with their epilogue- I felt accomplished and happy with the outcome of my HOF-experience (it felt to me HOF had a finished story), just to be brought back to DA:I Wartable to be sent off into unknown future: alone, maybe dead, maybe alive, along with the lost socks and inconvenient reflections of choice. I quite think what these games lack are definite endings to the characters. They should just let them be, if the alternative is to rip the endings open again. If they did, the statement "We are done with HOF/Hawke/Inquisitor" would mean a lot more. You spend way too much time roleplaying your character, thinking and planning his/her actions, to be kicked in the nuts like that. To me "did my protagonist survive/die" is one of the questions I do need answer to, hence I had initial trouble with ME3 ending- after 3 games I just did not know.



#216
Rappeldrache

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What I wish though is that they would actually let me keep this degree of happiness, and do not butcher my Inquisitor off screen. Origins & Awakening left me good taste with their epilogue- I felt accomplished and happy with the outcome of my HOF-experience (it felt to me HOF had a finished story), just to be brought back to DA:I Wartable to be sent off into unknown future: alone, maybe dead, maybe alive, along with the lost socks and inconvenient reflections of choice. I quite think what these games lack are definite endings to the characters. They should just let them be, if the alternative is to rip the endings open again. If they did, the statement "We are done with HOF/Hawke/Inquisitor" would mean a lot more. You spend way too much time roleplaying your character, thinking and planning his/her actions, to be kicked in the nuts like that. To me "did my protagonist survive/die" is one of the questions I do need answer to, hence I had initial trouble with ME3 ending- after 3 games I just did not know.

 

*Agree*

I'm really, really frightend what they will do with the Inquisitor in DA4, IF we meet him / her in DA4 again (as NPC or just as a "notice" somewhere). :wacko: I'm not sure if I want to know it ... somehow.

 

They rip out the Inquisitors arm in Trespasser, without any posibility of "reparation" AFTER , what will they do in DA4 with the poor one. :o And: What will they do with the "Hero" of DA4 ...  :huh:



#217
D_Schattenjager

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The Warden can lose his life

The Champion can lose his entire family

Compared to this Inquisitor lost an arm. 

DA4 hero will probably lose an eye or a tooth at max


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#218
Rekkampum

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Losing the limb seemed like an inevitable event the moment the Inquisitor was branded with the mark, it's borderline delusional to think the anchor could be removed with the snap of a finger. The anchor was foreign, ancient magic, it wasn't part of the Inquisitor, they didn't own it and it certainly wasn't going to be that powerfull without a cost. Especially when taking into account the Inquisitor got the anchor by chance, so they may not even be an optimal/suitable wielder for the anchor. And if my memory serves me well, Corypheus tried to take the anchor, but failed and thus concluded that the Inquisitor had to die in order to get rid of it.

 

Looking at where most Inquisitors came from, especially Adaar and Cadash Inquisitors, they gained a lot and kept many of those benefits even after the Inquisition.

 

And speaking of losing limbs:

The impact of losing a limb varies greatly from person to person and potentially from limb to limb.

 

If I personally (in real life) would have to choose between losing a limb and losing my life it depends on what limb; if it's the right arm I'd lose then yeah, I'd rather be dead. I draw with my right hand and drawing is the most treasured/important thing in my life right now.

 

On the other hand (pun not intended) my Inquisitor's happiness may not be dependant on their hand (be it left or right) and they could very well decide that the loss of an arm is insignificant compared to the loss of their life.

 

Key distinction: Coryphyshiteheel wasn't the creator of the mark, nor its magic. Solas was. That considered, it's obvious that he wouldn't have the complete understanding necessary to do what Solas would later be able to once he'd regained a substantial amount of his power. According of Word of God, the IQ likely would still have had their limb if the anchor had not caused so much damage to it after the mark was removed.



#219
Rappeldrache

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Bioware could make something new and give the choice (what happen to the character) to the player. ;)

 

When Mass Effect 3 came, I was sooo curious what "mad" and "evil" ending there will be. I was sure: I will never ever play them myself, but I wanted to look on YouTube.

"Bad-ending-Players" and "Evil-ending-players" are also something "wonderful" for "Happy-eding-players" (like me).  :lol:  Ok, in ME3 it was ... let's not talk about it. :unsure:

 

So of course I would really love it, if Bioware would give us some more choices: Really bad ending, evil ending, normal ending, Happy ending. I would like it to see a ending where the Hero could dy (if he want). I would never choose itt, but I would look in YouTube, with pleasure. ;)

 

 

The Warden can lose his life

The Champion can lose his entire family

Compared to this Inquisitor lost an arm. 

DA4 hero will probably lose an eye or a tooth at max

 

Let's pray and hope. But I would still prefer if they would give us here a choice. "Happy Ending" should be only ONE possibility.

 

I give a example with the endings of Trespasser:

 

- Try to kill Solas (you WIN fight): You will die. But he will be hurt. So mutch, that his restoration will take a LONG time. And so your friends will have more time to prepare. The Inqusition will be restored and very strong.

- Try to kill Solas (you LOSE fight): You will die. Solas walks away. Inquisiton will be restored, but your friends will not have a lot of time to stop Solas.

 

- No fight, friend with Solas: The mark will be taken away but your forearm is still there. But is so mutch hurt, that you can only use 60 %. No fighting anymore like before.

- No fight, NOT friend with Solas: The mark will be taken away and you lose your arm.

 

 

Just 4 possibilitys. :)  Just examples.


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#220
Drasanil

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The Warden can lose his life

The Champion can lose his entire family

Compared to this Inquisitor lost an arm. 

 

Unless you're just completely unattached to your Inquisitor the latter is actually worse, the Inquisitor loses the Mark, the arm and for all intents purposes the Inquisition with nary a meaningful say in the matter. Compare that to the Warden who can easily avoid death, like really easily, with no blow back even if you do the dark ritual. While DA2 handled the family aspect so laughably it hardly matters, you barely had them to begin, I'd feel worse accidentally killing Lord Woolsley . 


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#221
panamakira

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Why are people so bothered about losing a limb? 

Did everyone really think that a glowing, magical, Elven, god mark wasn't going to end with some lost appendages? 

Also it's not like we died or even lost the war.... We've changed but we are slicker, better, and stronger than ever before due to the scars and adversities we had faced as Inquisitors. 

Thank you. Why are people acting as if the Inquisitor's life is over because they lost an arm? My Inquisitors feel stronger for it because it's proof they survived and they're still badass. It's crazy, I don't get it.


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#222
Jandi

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Thank you. Why are people acting as if the Inquisitor's life is over because they lost an arm? My Inquisitors feel stronger for it because it's proof they survived and they're still badass. It's crazy, I don't get it.

 

Especially since playing a Dalish Mage is the only real way of playing Inquisition. Mages can set fire to thigns with their EYES!


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#223
panamakira

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Especially since playing a Dalish Mage is the only real way of playing Inquisition. Mages can set fire to thigns with their EYES!

LOL that's what I'm thinking my Trevellyan mage is like "Not a problem, I can still ice you!"



#224
BSpud

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Still crying about this? Good Lord, get out more.


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#225
pdusen

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;) You have forgotten a nother point:
 
3.) .... you never cared to mutch about your characters look (or you are happy with the One-armed-bandit look now)
 
For me it was really a pleasure to create all my characters, especially my main character. It tooked my hours and days. Than I discoverd the mods and it tooked me even weeks. :o  It was somehow like: Painting a picture. So till I can't paint, it was a great feeling to create however a walking, speaking "human being" in a game. Impressible, I love the the possiblitys of game development. I always liked programs like Poser, but I was to stupid to learn it. :(
 
So I'm very connected to my characters look. I'm sure that I'm not the onyl one. If I read all the threads here in the forum I KNOW I'm not the only one. ;) Till Bioware does not give me the chance to "remake" my characters look (just a bit like it was before Trespasser), they ruin "my" game, not only my character. I'm really desperate that I even can't replay DAI anymore. :(
 
Still: There are so many possiblity to give the people AFTER Trespasser some LITTLE choices what they want to do with their characters, with less work. I can't understand why Bioware is not doing it. Great idea from Drasanil  :wub:  : Put a few / three options into the Dragon Age Keep what the Inquisitor wants to do with his lost forearm, after Trespasser. Would be "make my game" for a lot of sad players. Just so little ....


Your customized the inquisitor's head, not their arm.