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Lets not forget about Sten


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#1
JadeDragon

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Or the Arishok now. He was also once a companion that seems to make a likely return as a villain. With the Qunari looking to make a move on the Vints it will be interesting how Bioware reintroduces this character and handles him during this arc. Rassan the same while not a former companion is likely a leader of the Qun as its Ariqun by now. She and the Arishok seem to be on the same page and as two Qunari who rose up into there leader position, they probably feel this is the best time for Qunari to strike. Would people try to reason with the new Arishok if given the chance or would folks just fight him? I think it depends on truth of Qunari origin and if i had the option to reveal it to him or not. Certain information could literally shake up there culture so idk how he would even take it let alone any qunari. If anything i expect to see more of The Arishok then Solas in DA4 in fact The Arishok will probably be taken care of before Solas makes his move. Hopefully the Qunari War will be done right and not have us play the sample version.
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#2
Smudjygirl

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Even though i love Sten (or Arishok) i would fight him. Even to the Warden he makes it clear the Qun comes first to him, though he would not personally want to fight him. They are so obsessed with the Qun and its teachings, reason has never really seemed to be their strong point. The Breach seemed to make them think "Stupid Bas, we need to save you before you all kill yourselves".


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#3
Just My Moniker

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I agree with what you say, except the Arishok coming back as a "villain"

 

We (As the character) should be able to side with the Qun if we want in DA4 if we're going to play a part in the Tevinter/Qunari war. Not so much that I want to do that, but there should be more game-changing choices in DA4  :D


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#4
Ferretinabun

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My first thought was that being possibly dead will probably limit the screentime he gets. But then I remembered the amount Wrex got in ME 2 and 3...



#5
JadeDragon

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Id like to see siding with the Qun as a option but it would be very hard to pull off unless like Tevinter there is a sort of reform of The Qun. There treatment of mages and use of qamek make siding with the Qun not just a dark choice but unless siding with the Qun means find a way to make peace between them and thedas then The Qun winning would change the dynamic way to much for Bioware to handle they would totally reform Tevinter

#6
Beomer

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I'll wager the final choice in DA4 would be whether to side with the Tevinter or the Qunari. In fact we might get a chance to have our protagonist adopt the Qun.


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#7
Kurogane335

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Or the Arishok now. He was also once a companion that seems to make a likely return as a villain. With the Qunari looking to make a move on the Vints it will be interesting how Bioware reintroduces this character and handles him during this arc. Rassan the same while not a former companion is likely a leader of the Qun as its Ariqun by now. She and the Arishok seem to be on the same page and as two Qunari who rose up into there leader position, they probably feel this is the best time for Qunari to strike. Would people try to reason with the new Arishok if given the chance or would folks just fight him? I think it depends on truth of Qunari origin and if i had the option to reveal it to him or not. Certain information could literally shake up there culture so idk how he would even take it let alone any qunari. If anything i expect to see more of The Arishok then Solas in DA4 in fact The Arishok will probably be taken care of before Solas makes his move. Hopefully the Qunari War will be done right and not have us play the sample version.

 

If the trend of Inquisition continue, you wont have any possibility to ever discuss with a Qunari in the next game. It will be KoS to save the Vint's asses. I hope I'm wrong, because a game where I couldn't dismantle the whole of Tevinter one way or another (not reform it, destroy it) will be a game I won't even bother to buy.



#8
The Baconer

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They'll be chum for the sharks, and I'll have no regrets.

 

The Nocen will run red with the blood of Qunari.



#9
GoldenGail3

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As much as I'd dislike both Tevinter and Par Vollen, I'd immedately side with Tevinter, because the Qunari are a much bigger threat to the entire world than Tevinter is. Oh and my Cousland would so be there, she'd probaly super relcuntaly side with me as well.
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#10
Dr. rotinaj

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I agree with what you say, except the Arishok coming back as a "villain"

 

We (As the character) should be able to side with the Qun if we want in DA4 if we're going to play a part in the Tevinter/Qunari war. Not so much that I want to do that, but there should be more game-changing choices in DA4  :D

 

I'd rather have our choices revolve around Tevinter politics and leadership rather than the outcome of the Tevinter/Qunari war. Siding with the Qunari would be like siding with Caesar's Legion, it's cool that the option is there but it's extremely difficult to justify.



#11
Fredward

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The Qunari-Tevinter war will probably be a backdrop like the mage-templar one, it's there but it isn't the main focus. But yes, I'm expecting to see Sten. And yes, I'm expecting to kill Sten.

 

With a poisoned cookie.



#12
ModernAcademic

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Dear Bioware, please give us a Par Vollen DLC after DA 4 is released.

 

Overall Plot

 

The Hero of Ferelden journeys to the farthest corners of Northern Thedas in the hopes of halting the invasion of the South.

 

His mission: to rekindle the bonds of friendship with a once caged Sten - now the almighty Arishok - and present him with the only thing that can appease the Qunari and prevent the war that looms on the horizon: cookies.


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#13
PillarBiter

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Race selection for DAI should only include 2 options: Vint or Qun.

This decision should decide our starting point and allow for the first half or so to be completely different. 


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#14
LightningPoodle

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I don't want to fight Sten. I want to play a character that is a part of the Qun and fight alongside him.

Just thought of something. They could do that. Give us a character that follows the Qun, and by the end of the game, you either remain a follower or you become Tal-vashoth depending on choices you've made.
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#15
Kurogane335

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Race selection for DAI should only include 2 options: Vint or Qun.

This decision should decide our starting point and allow for the first half or so to be completely different. 

It would actually be the most logical choice if we want to see the sides of the Qunari and Tevinter. They could go a step further by adding Factions to the overall race selection.

 

If you play a member of the Qun, you can either create a Human, Elf or "Kossith" character (I know that there is supposedly some dwarves in the Qun, but they are quite rare, I believe) with you being a Saarebas if your character is a mage.

 

If you play a member of Tevinter, you can create a Human, Elf or Dwarf, with the non-mages being soporati, the human mage being an Altus, the elf mage a member of the Laetan and as a Dwarf, you're a member of the Ambassadoria.

 

If we can't join the Qun however, we shouldn't be able to create "Qunari" character. Vashoth and Tal-Vashoth have next to nothing of interest to bring to the story, as demonstrated by Inquisition.



#16
President of Boom

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Sten who? Oh, you mean Sten the Darkspawn Chow?

If by some miracle he's not dead meat by now, he will be the moment he encounters my character. And just for the lulz, I would let one of my mages finish him :devil:.



#17
ZoliCs

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If we can't join the Qun however, we shouldn't be able to create "Qunari" character. Vashoth and Tal-Vashoth have next to nothing of interest to bring to the story, as demonstrated by Inquisition.

 

I disagree completely, thank you very much.

You know you can just choose not to play with a specific race? Suggesting that something you don't like/want shouldn't be in the game is the epitome of selfishness...



#18
Kurogane335

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I played with a Vashoth as my first Inquisitor and I still like him a lot. But in a racial perspective, he didn't brought a lot of possibilities compared to a human or an elf (the dwarves seems also quite on the backbench in Inquisition). The problem is that the Vashoth themselves are basically normal people with no knowledge of the Qun (since their parents apparently don't talk about it - at least Adaar had no true knowledge of it, at first, barely some scraps) and are special only because of their size and/or horns. Furthermore, Dorian has stated that it is extremely rare to see a Horned Giant in Tevinter and that they can't travel freely up there. Having a Vashoth as a character in a game centred on Tevinter's side of things would be, if not lore-breaking, at least really hard to explain.

 

As for the Tal-Vashoth what would they truly bring to the story ? Especially in Tevinter. They don't have a culture, or even a somewhat organized structures. Some are mercenaries, some are simply savages killing and killing until they will be themselves killed and others search simply for a place in the world outside of the Qun. By themselves, they have no ties to thing greater than their direct group. Sure, they could tell us a lot about the Qun, especially its darker aspects. But would it be better than, say, a Saarebas explaining why he/she believes in the Qun despite his/her treatment ? I don't think so, since it is easy to see from an outside perspective the bad aspects in the Qun.

 

The (Tal-)Vashoth are quite the contrary of the elves* during Inquisition, in essence : their race absolutely doesn't define them, in any meaningful way, save for their  (distant) ties to the Qun (or lack of said ties). They don't have some ancient culture to reclaim, or revive, some great faith to unite them (like the on in the Maker). They are just, well, people. It can be interesting to have them around, especially as companions or other important NPC because of their characteristics. But the problem is that, as a main character, they don't really bring anything that another race couldn't do just as well. A companion Tal-Vashoth could be struggling to keep in check the apparent bouts of murderous rage which (possibly) exists among the Qunari (the species) and it would be a very interesting story to help him or fail to do so. But as a main character, it would either takes a lot of time during the main story or be brought up once (or even never) and then forgotten.

 

*And that's probably we could only play a Dalatian in Inquisition and not a city elf, since the latter would have been in the same situation than the Vashoth : outsiders would have ascribed to him/her some elvish (or in the case of Adaar, Qunarish) characteristics, while he/she is just a normal person, with a very limited amount of knowledge, or even interest in anything elvish. A Dalatian is an elf which want to live as an elf, with his own culture and religion. A city elf is basically a human with pointy ears suffering racism, which posses but scraps of scraps of what being an elf was (or is, compared to the Dalatians).



#19
ZoliCs

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Races don't have to bring anything to the game. Have you ever heared of aesthetics???

 

What does your armor's appearance brings to the game?

What does your hair color brings to the game?

What does the environment textures bring to the game?

 

Some people think race selection only worth it if the game beats you in the head with the fact that you are an elf/qunari/dwarf. Do you think every conversation should always start with "Wow you are tall" or "Nice horns" for it to have a meaning?

I don't see people complaining that nobody mentions your hairdo in the game. Since the character creator doesn't bring anything to the game we might as well remove it, right? And we can play with premade human males and human females.

 

Look at ME3 multiplayer for example. Races there beyond some passive health and damage bonuses are only appearance, yet everyone loved to headbutt as a Krogan or be a space ninja Drell etc...



#20
PrayingMantis

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If we can't join the Qun however, we shouldn't be able to create "Qunari" character. Vashoth and Tal-Vashoth have next to nothing of interest to bring to the story, as demonstrated by Inquisition.

 

Umm.. But a lot of Tal-Vashoth are actively fighting against the Qun and the next game could be possibly about the Qunari/Tevinter conflict. They should have the most interest to oppose the Qun, because they're the only ones who actually understand what it demands from people. Simple Vashoth can have that knowledge from their Tal-Vashoth parents.

Them not being present so much in Inquisition is a failure on BioWare's part in my opinion. The Valo-Kas missions were kind of interesting and we have a Tal-Vashoth multiplayer character. They would want Coryfish to be gone just as much as the next person and they could have gives us an interesting conflict within the inner circle in terms of Bull being a Ben-Hassrath.



#21
Fearsome1

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 super relcuntaly

 

Just became my phrase of the day!!



#22
Estel Lavellan

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Races don't have to bring anything to the game. Have you ever heared of aesthetics???

 

What does your armor's appearance brings to the game?

What does your hair color brings to the game?

What does the environment textures bring to the game?

 

Some people think race selection only worth it if the game beats you in the head with the fact that you are an elf/qunari/dwarf. Do you think every conversation should always start with "Wow you are tall" or "Nice horns" for it to have a meaning?

I don't see people complaining that nobody mentions your hairdo in the game. Since the character creator doesn't bring anything to the game we might as well remove it, right? And we can play with premade human males and human females.

 

Look at ME3 multiplayer for example. Races there beyond some passive health and damage bonuses are only appearance, yet everyone loved to headbutt as a Krogan or be a space ninja Drell etc...

 

...Really?

 

So, if you play a game in which you're a black person who became president of the US in, say, 1870, you'd think nothing of it? Or a Frenchman who becomes the Emperor of Japan? Race is nothing like hairdos and outfits. Even in the most multicultural places in the world, it puts limits on who you are and who you can be. Being European means you have different options and constraints in life than, say, being a Malaysian. And damned if nobody was going to say anything about your race -  virtually everyone in real life think stereotypically when encountering a person belonging to a different race. "Oh, you're Argentinian? Do you watch football?" and all that.

 

Race is everything in Thedas, because one of the most prominent themes in DA is racial segregation. Human kingdoms are humanocentric and frown upon any non-human becoming important citizens. The Dwarves and Dalish Elves are self-isolationist. Common elves are well aware of the fact that they've been oppressed, so if you are a human they'd certainly say something about that. And Kossith Qunari might as well be aliens for their physical appearance and foreign concepts they sometimes embody. If race isn't an issue in Dragon Age, then nothing is. It's almost mandatory for your race to cause a lot of race-unique dialogue, because if race is only an aesthetic choice and a human and a dwarf uses the exact same dialogue, then the game had damn well explain why you are a devout Andrastian and goes to the Chantry every Sunday, when you actually grew up in Orzammar.



#23
ZoliCs

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...Really?

 

So, if you play a game in which you're a black person who became president of the US in, say, 1870, you'd think nothing of it? Or a Frenchman who becomes the Emperor of Japan? Race is nothing like hairdos and outfits. Even in the most multicultural places in the world, it puts limits on who you are and who you can be. Being European means you have different options and constraints in life than, say, being a Malaysian. And damned if nobody was going to say anything about your race -  virtually everyone in real life think stereotypically when encountering a person belonging to a different race. "Oh, you're Argentinian? Do you watch football?" and all that.

 

Race is everything in Thedas, because one of the most prominent themes in DA is racial segregation. Human kingdoms are humanocentric and frown upon any non-human becoming important citizens. The Dwarves and Dalish Elves are self-isolationist. Common elves are well aware of the fact that they've been oppressed, so if you are a human they'd certainly say something about that. And Kossith Qunari might as well be aliens for their physical appearance and foreign concepts they sometimes embody. If race isn't an issue in Dragon Age, then nothing is. It's almost mandatory for your race to cause a lot of race-unique dialogue, because if race is only an aesthetic choice and a human and a dwarf uses the exact same dialogue, then the game had damn well explain why you are a devout Andrastian and goes to the Chantry every Sunday, when you actually grew up in Orzammar.

 

3M2aPw2_700wa_0.gif

 

Except Inquisition already solved that problem by making dwarves castless and qunari Tal-Vashoth. And even then the game allowed you to say that you'd follow the Qun or that you belive in the Stone. The only exception is the elves not being city elves, but I guess that's because the Dalish lore tying into the plot.

Being Andrastian with those races was your choice.

 

If one of the most powerful person in Thedas (the Inquisitor) could be a Tal-Vashoth or castless Dwarf or a Dalish elf, then any protagonist Bioware will come up with in DA4 can be too.

From the Qunari perspective you could be any race since they have Viddathari. And from the Tevinter perspective as well since they can potentially have slaves from any race.



#24
Estel Lavellan

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Except Inquisition already solved that problem by making dwarves castless and qunari Tal-Vashoth. And even then the game allowed you to say that you'd follow the Qun or that you belive in the Stone. The only exception is the elves not being city elves, but I guess that's because the Dalish lore tying into the plot.

Being Andrastian with those races was your choice.

 

If one of the most powerful person in Thedas (the Inquisitor) could be a Tal-Vashoth or castless Dwarf or a Dalish elf, then any protagonist Bioware will come up with in DA4 can be too.

From the Qunari perspective you could be any race since they have Viddathari. And from the Tevinter perspective as well since they can potentially have slaves from any race.

 

So casteless dwarves and Vashoth (not Tal-Vashoth, mind you) would be defined by their being casteless and vashoth. They'd thus be asked questions about how they feel about Orzammar or the Qun, where did they grow up instead, if they were Carta or a mercenary, etcetc. Just because they're not traditional members of their race doesn't mean they can be tap-water-Joe. Their race still matters, if only because they do not act stereotypically for their race. If you see a Frenchman not acting stereotypically French, would you seriously not take note of it? Would he/she not have to explain it sooner or later? 

 
You might have taken note of how difficult it was for a minority race Herald to assert himself/herself as Inquisitor. Even at Halamshiral you still have people giving you lip over your controversial race. It's just blatantly unrealistic for people to take your race in stride: Andrastianism is a predominantly human religion, so the Herald of Andraste is frowned upon for having been non-human. And no, it would not do to have a dwarf fresh out of Orzammar believe in Andraste, because he/she would bloody well never have grown up in an Andrastinian environment. There'd have to be an explanation as to why he's Andrastinian, For dwarven and Vashoth inquisitors, it's easier, because he/she could have grown up in an Andrastinian environment. For a Dalish inquisitor, who is stated to have grown up with their clan, it will then need to be explained. It's like having a Christian character come out of Tibet - it's possible, but as I said, the game better damn well give an explanation.
 
I don't dispute your point - the next protagonist can be of any race. But your previous post about how race can be just an aesthetic choice or how it's just the same as a hairdo or something - that's just plain ridiculous.
 
And thanks for the gif. I had to type this message in microsoft word to avoid getting a headache.


#25
The Baconer

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If you play a member of the Qun, you can either create a Human, Elf or "Kossith" character (I know that there is supposedly some dwarves in the Qun, but they are quite rare, I believe) with you being a Saarebas if your character is a mage.

 

I don't think you can pull off a playable Saarebas, unless it's a Tallis/Iron Bull case of "Qunari but not really", which would be the opposite of what such a choice would be trying to accomplish.