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No Narrator for Ending? Really?


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49 réponses à ce sujet

#1
mistermutiny1989

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I'm sorry but that's a pretty vile shortcut. Its a bioware game meaning the story is EVERYTHING! What's important in a story? Well many things really but I'm pretty sure the ending and how it's delivered is up there on the list of priorities.

I adore every single bioware game and you know that I'm buying ME4 and DA4 when they arrive but please don't get lazy with the endings! You've already had to redo the ending for one of your games. I've spent over $120 on dlcs and add ons here in Australia. That's top dollar... I expect top quality. A little disappointing but the game still gets a 9.8 out of 10 from me. You guys can do NEARLY no wrong by me. This is just my feedback.

I think with the next Dragon Age please don't be slack with the cutscenes on ALL fronts... The side quests weren't nearly as immersive as the previous DAs because we could barely see the expressions on the characters faces... And yes more cutscenes for the endings. I know your games just get bigger and bigger and that's amazing! Now you just need to find that equilibrium of quality and quantity.
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#2
Iakus

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Lack of an ending narrator isn't really a problem for me.

 

I just wish the text didn't zip by so fast.


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#3
Rhidor

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No narrator worked with Origins, the problem here is, in my view, that you can't manually click through the slides to appreciate the images and read the text at your own speed.


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#4
Blooddrunk1004

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I didn't mind that we had no narrative, but the text swapping was way too fast and i'm a fast reader.


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#5
Al Foley

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Shoulda been Cass.


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#6
Almostfaceman

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I'm sorry but that's a pretty vile shortcut. 

 

"Vile" is a rather strong word for this situation. There are more Bioware games that end without a voiced narration than there are with a voiced narration. I enjoyed Morrigans narration of the original ending, but I don't *have* to have a voiced narration.


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#7
Donk

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I'm sorry but that's a pretty vile shortcut. Its a bioware game meaning the story is EVERYTHING! What's important in a story? Well many things really but I'm pretty sure the ending and how it's delivered is up there on the list of priorities.

I adore every single bioware game and you know that I'm buying ME4 and DA4 when they arrive but please don't get lazy with the endings! You've already had to redo the ending for one of your games. I've spent over $120 on dlcs and add ons here in Australia. That's top dollar... I expect top quality. A little disappointing but the game still gets a 9.8 out of 10 from me. You guys can do NEARLY no wrong by me. This is just my feedback.

I think with the next Dragon Age please don't be slack with the cutscenes on ALL fronts... The side quests weren't nearly as immersive as the previous DAs because we could barely see the expressions on the characters faces... And yes more cutscenes for the endings. I know your games just get bigger and bigger and that's amazing! Now you just need to find that equilibrium of quality and quantity.

 

.. You're complaining about this? Really?


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#8
Akrabra

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Shoulda been Cass.

I am reading the **** out of this :D


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#9
ZombiePopper

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Shoulda been Cass.


Yes!
Make it happen BW.

#10
Al Foley

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It does make perfect sense to me she was the woman who started the Inquisition and was there from the beginning.  It was sort of her story.  AND she was the one trying to put it down in history books.  Heh, in that vain Varric also would have been good.



#11
mistermutiny1989

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.. You're complaining about this? Really?


Sure am. It's important to "me". And it's my "feedback". Not an all out complaint. You don't just end an incredible story like that without someone like Cass or Morrigan or even Varric to add that extra bit of atmosphere to the ending, again... My views, my feedback. That and I missed a couple of the little pop - up lines because I blinked. But all in all atmosphere and a real send off to an incredible journey is important to ME.

I'm sure no one else agrees but that's okay! My views have ALWAYS been different to others but that just makes me an individual and I'm proud of that! Haha. :)
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#12
Donk

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Sure am. It's important to "me". And it's my "feedback". Not an all out complaint. You don't just end an incredible story like that without someone like Cass or Morrigan or even Varric to add that extra bit of atmosphere to the ending, again... My views, my feedback. That and I missed a couple of the little pop - up lines because I blinked. But all in all atmosphere and a real send off to an incredible journey is important to ME.

I'm sure no one else agrees but that's okay! My views have ALWAYS been different to others but that just makes me an individual and I'm proud of that! Haha. :)


Oh you would be surprised. Many people are unhappy with the ending. Not what you're complaint is, exactly, but other things.

Anyway, I apologise for being rude. I do like your attitude so +1. Just wondering, did you like Cassandra's dialogue at the end, when the credits are rolling?

#13
ThePhoenixKing

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It would have been nice if they did it Fallout: New Vegas style, with the appropriate character narrating their own fate.



#14
BansheeOwnage

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I would have liked Varric to narrate it, like the Keep and DA2. He was there the whole game, and can't die. Plus, the writers could use Unreliable Narrator as an excuse to make the slides non-canon in the future, since we know they will :wizard: :whistle:


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#15
NaclynE

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No Narrator for Ending? Really?

 

Somebody never played DAO. In the epilouge of DAO there was no narrator and it was heavily text driven.



#16
Shaftell

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Narrator isn't required, but the text should be controlled by the player. That was too Damn fast for me... I was in panic reading it
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#17
ThePhoenixKing

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Narrator isn't required, but the text should be controlled by the player. That was too Damn fast for me... I was in panic reading it

 

Yeah, it was a bit too fast for comfort.



#18
In Exile

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Narrator isn't required, but the text should be controlled by the player. That was too Damn fast for me... I was in panic reading it

 

I agree, but for the opposite reason: I found it very slow. Having text scroll at a pre-set rate is always a losing proposition: we don't all read at the same rates. 



#19
BansheeOwnage

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I agree, but for the opposite reason: I found it very slow. Having text scroll at a pre-set rate is always a losing proposition: we don't all read at the same rates. 

It's not just about the text. I can't possibly read each slide and appreciate the artwork before it transitions to the next. (And I'm not saying you can't, but I can't.)


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#20
In Exile

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It's not just about the text. I can't possibly read each slide and appreciate the artwork before it transitions to the next. (And I'm not saying you can't, but I can't.)

 

To add to your point, appreciate is subjective. What I might find enough time to appreciate might be because I don't appreciate in the same way or with the same depth. That's why we should get the choice. :) 



#21
BansheeOwnage

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To add to your point, appreciate is subjective. What I might find enough time to appreciate might be because I don't appreciate in the same way or with the same depth. That's why we should get the choice. :)

Yes, pressing something to get to the next slide would be very helpful :)


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#22
Donk

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I must be a fast reader.

#23
Remki

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I didn't mind that we had no narrative, but the text swapping was way too fast and i'm a fast reader.

 

Same. I didn't mind no narrator (I kinda imagined it being narrated by my Inquisitor, which I liked, rather than someone else). But I'm a pretty fast reader and there were still a lot of slides that I missed because they went way too fast. I imagine it would have been extra horrible for anyone with reading issues like dyslexia. Definitely should be tweaked and given a pause option in future patches. 



#24
Lynroy: Final Edition

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Shoulda been Cass.

[disgusted noise]



#25
ModernAcademic

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I prefer the beautiful soundtrack of Trespasser over Morrigan's voice any day.


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