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Faction balance issue: The Qunari are much stronger than the other factions. Either award extra XP/gold, or nerf.


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#1
Wavebend

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I assume it's too much trouble to ask for a faction selector in the lobby settings screen. Therefore this thread.

 

The Qunari faction is too powerful when compared to the 4 other factions. Now before you say L2P, Working as intended™ or anything else, let me explain this to you.

 

I'm not saying they're unbeatable. We can successfully complete operations against them, even on Nightmare. We have good strategies when fighting against spell-purging assassins, the Saarebases or the Qunari commander.

 

I don't even mind the extra immunities. I don't even care about the group composition issues; if there needs to be an elementalist and a reaver in the team, I don't mind that it's a necessity.

 

What I legitimately care about is how it requires about twice as much time and twice as much coordination to complete a run against them vs. the other factions, with no extra reward for doing so.

 

Assuming we'll never get to choose the faction we fight against: If the factions are supposed to be similarly balanced, then nerf them. Otherwise, grant extra XP/gold for completing a run vs Qunari.

 

Until then, I'll be creating new lobbies every time to not waste anymore of my time.


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#2
MaceWindusLightsaber

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I vote for more gold and xp.


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#3
Wavebend

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I vote for more gold and xp.

 

Same here. I'm not calling for a nerf, but something needs to be done. I don't like this at all.



#4
MaceWindusLightsaber

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Please make it happen Luke/devs these Qunari have special animations/abilities that the other factions don't have therefore more gold and xp should be awarded.



#5
Minuos

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I agree that something should be done, even if it is only gold and xp. Had a NM pug wipe vs. Qunari, then breeze through demons with the same setup.

 

Think I'll take this opportunity to express my disdain for enemy Saarebas. I don't like them.



#6
kmeeg

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Please make it happen Luke/devs these Qunari have special animations/abilities that the other factions don't have therefore more gold and xp should be awarded.

 

Yep, and more gold needed on Ferelden Castle as well.

 

FC + Qunari = pathetic gold gain/ hour!


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#7
Wavebend

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Yep, and more gold needed on Ferelden Castle as well.

 

FC + Qunari = pathetic gold gain/ hour!

 

FC + Qunari = ehh... let's just create another lobby.



#8
CremeDelight

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Is quitting that rampant? Because, er, I never see people quits over here in the Asian region. But then again I never see people kicks, talk with mic, or be remotely impolite at all either.


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#9
ThatBruhYouDK

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Qunari aren't that hard though tbh. Maybe it is because I can't be knocked down but I don't see much damage out of the Saarebas. I see them like the Earthshakers, lots of HP but little damage, just CC

#10
Wavebend

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Is quitting that rampant? Because, er, I never see people quits over here in the Asian region. But then again I never see people kicks, talk with mic, or be remotely impolite at all either.

 

No it's not, but Qunari requires a specific team composition for NM and unless you have that (or are a promotion lord) then there's no point in investing 20+ extra minutes for the same result. If you're fine with wiping then you don't need to quit.

 

Qunari aren't that hard though tbh. Maybe it is because I can't be knocked down but I don't see much damage out of the Saarebas. I see them like the Earthshakers, lots of HP but little damage, just CC

 

Promotion lord detected!


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#11
Hrungr

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Heh, I've yet to join a Pug that's been able to beat this faction on Perilous, let alone NM. :lol:

But yeah, something's gotta give. I'm all for more gold/xp, just... something to make it worth your time & effort.



#12
MaceWindusLightsaber

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Qunari aren't that hard though tbh. Maybe it is because I can't be knocked down but I don't see much damage out of the Saarebas. I see them like the Earthshakers, lots of HP but little damage, just CC

Man, i wish i had that physical immunity amulet....


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#13
Minuos

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Qunari aren't that hard though tbh. Maybe it is because I can't be knocked down but I don't see much damage out of the Saarebas. I see them like the Earthshakers, lots of HP but little damage, just CC

 

It's pretty much just the jumping away and the period of invulnerability when the second barrier comes up. Pretty much anything else can be assassinated. That, and taking huge chunks of damage out of nowhere even when stealthed isn't fun.



#14
MagicalMaster

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The Qunari are also completely terrible for new players. No, I don't mean myself, I mean new players I'm trying to get to play DAMP. It's really, really, really not fun to have to keep saying "Look, the Qunari faction is ridiculous, you shouldn't feel bad because you're struggling so much all of a sudden on Routine/Threatening." It's completely discouraging for those new players who don't know enough about the game to understand the "meta" in terms of faction balance (or lack thereof).

Hell, yesterday I was trying to get a friend to take the step up to Perilous. Guess what we got first game: Darkspawn. He died far more than he would have vs Red Templar, Venatori, or Demons. Okay, fine, we made it through, now he's thinking "Well, that was really rough but at least I have a better idea of what Perilous will be like."

Second game we get Qunari. He just dies constantly. And he would not have against the three original factions, and even vs Darkspawn it wouldn't have been nearly as bad. It was an awful experience for him.
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#15
scene_cachet

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MORE GOLD!



#16
Ricksmiley

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There has definitely been a step up in factions. First darkspawn extra armor and hp. Now the Quanari have even more. They simply take longer to kill. I still play through. Not that big of a deal but I can definitely see newer players saying f this when trying to break into a new difficulty. But I would not complain about a gold and xp buff. Like wavebend said. You would be better off to just start a new lobby at this point.

#17
orange_apples

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I recently promoted most of my characters (the ones I'm good with) because of the exp armor challenge reward. Took them into some Routine missions and can easily take out Venatori, Templars and Demons. Darkspawn I can expect to get to zone 5 but the commander slaughters me. Qunari I find myself using potions by zone 3. Even saw a team wipe on routine against Qunari. 

 

It's pretty much the same problem I had with Collectors in ME3MP. In designing an enemy for the Gold/Platinum (NM/HB) players, they completely ignored the Bronze/Silver (Routine/Threatening) players. I had plenty of team see we were against collectors and opt to just wipe and re-roll enemies. I was constantly told to l2p here because that's the standard response to "make ___ easier" and I'd have to remind them that I'm fine fighting Collectors on Gold because Gold players got their act together and can handle Collectors. Bronze and Silver players not so much. And while I could drag them through a few waves of Collectors I'm not going to make other players suffer as I show off how badass I am soloing Silver Collectors because I'd probably go down in Wave 6 and look like an idiot then no one is having fun.

 

Fighting Darkspawn is like half a difficulty up. Fighting Qunari is like a full difficulty up. I'm not useless up to Perilous, but against Darkspawn/Qunari I don't expect to make it out of there if I'm one of the better players on the team. If you don't understand why enemies with these difficulties would be an issue for people with promotions under 30/30/30 then you have much bigger issues in your life than RNG.


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#18
Theghostof_timmy

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I recently promoted most of my characters (the ones I'm good with) because of the exp armor challenge reward. Took them into some Routine missions and can easily take out Venatori, Templars and Demons. Darkspawn I can expect to get to zone 5 but the commander slaughters me. Qunari I find myself using potions by zone 3. Even saw a team wipe on routine against Qunari. 

 

It's pretty much the same problem I had with Collectors in ME3MP. In designing an enemy for the Gold/Platinum (NM/HB) players, they completely ignored the Bronze/Silver (Routine/Threatening) players. I had plenty of team see we were against collectors and opt to just wipe and re-roll enemies. I was constantly told to l2p here because that's the standard response to "make ___ easier" and I'd have to remind them that I'm fine fighting Collectors on Gold because Gold players got their act together and can handle Collectors. Bronze and Silver players not so much. And while I could drag them through a few waves of Collectors I'm not going to make other players suffer as I show off how badass I am soloing Silver Collectors because I'd probably go down in Wave 6 and look like an idiot then no one is having fun.

 

Fighting Darkspawn is like half a difficulty up. Fighting Qunari is like a full difficulty up. I'm not useless up to Perilous, but against Darkspawn/Qunari I don't expect to make it out of there if I'm one of the better players on the team. If you don't understand why enemies with these difficulties would be an issue for people with promotions under 30/30/30 then you have much bigger issues in your life than RNG.

This. I don't play much anymore except on weekends (too much destiny) so I was just playing threatening on my low level characters for the challenge. I had the misfortune of running into Qunari 4/5 runs (and the other one was Darkspawn... lol) and it felt like perilous out there. I ragequit out of frustration after the second time the Saarebas got stuck in the zone 4 FC tower :(



#19
Wavebend

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Fighting Darkspawn is like half a difficulty up. Fighting Qunari is like a full difficulty up.

 

I feel like I'm doing demons Heartbreaker when fighting them. Feels very wrong!


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#20
MGW7

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They have complex attack patterns, huge damage output, and incredible defense.

 

They feel as tricky to approach as their heartbreaker equivalents, because of their huge disparity in offensive abilities. The Saarabas alone has more special attacks than some factions.

 

This would be excusable if they weren't harder to kill than any other faction.

 

The darkspawn have a LOT of health, but they are simple, they punch you, the alpha genlock throws axes at you, and occasionally they knock you down, only the Emissary has multiple attacks, and the boss is only slightly more complex than the other bosses,

 

Then you have the Qunari, who are tougher than the darkspawn, and have an immense arsenal of abilities that make it near impossible to outplay them, forcing you to try and brute strength your way through the toughest enemies.

 

Even if they got an AI nerf on the lowest difficulties so they wouldn't spam all their counter abilities it would make them more bearable.

 

The puzzle is only enjoyable if you can actually complete it.


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#21
WattEinSpaas

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+

more stress -> more xp (and don't tell Luke it's nevertheless a bit more thrill).



#22
GreySpectre

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I wished to see Heartbreaker abilities in the lower difficulties just so I could experience something I consider a lot more fun. Qunari are exactly that and I actually like them as they are (Except I'd like the Saarebas mine/glyph stuff to become dispellable). That said I cannot see why they do not add a faction selection, I mean if someone does not find playing against a faction fun, why make him play that? Games are not chores, they are supposed to be fun.


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#23
MGW7

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Don't get me wrong, I love the idea of a complex faction which has unpredictable attack and defense.

 

I despise that that faction has more health and defense than any other faction, making them difficult to kill even when they are "vulnerable"

 

If you could defeat them tactically, taking advantage of their animations, they would be great fun, as is you have no choice but to brute force through them as they kill you.


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#24
sonofbarak

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I assume it's too much trouble to ask for a faction selector in the lobby settings screen. Therefore this thread.

 

The Qunari faction is too powerful when compared to the 4 other factions. Now before you say L2P, Working as intended™ or anything else, let me explain this to you.

 

I'm not saying they're unbeatable. We can successfully complete operations against them, even on Nightmare. We have good strategies when fighting against spell-purging assassins, the Saarebases or the Qunari commander.

 

I don't even mind the extra immunities. I don't even care about the group composition issues; if there needs to be an elementalist and a reaver in the team, I don't mind that it's a necessity.

 

What I legitimately care about is how it requires about twice as much time and twice as much coordination to complete a run against them vs. the other factions, with no extra reward for doing so.

 

Assuming we'll never get to choose the faction we fight against: If the factions are supposed to be similarly balanced, then nerf them. Otherwise, grant extra XP/gold for completing a run vs Qunari.

 

Until then, I'll be creating new lobbies every time to not waste anymore of my time.

 

 

I approve this message :wizard:
 


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#25
Hrungr

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The factions really need be evened out better for a particular difficulty level so there is a more consistent level of challenge at each tier. If Faction A is a cakewalk while Faction E just slaughters the same group on the same level of difficulty - something needs to be adjusted.


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