This is a statement about Perilous difficulty.
I don't really complain much, as I take a "change your playstyle" approach. However, the entirety of the player base needs to be taken into account. "Promotion Lords" can bow out now--go back to your HB games. I played 3 back to back games against the Qunari. I played with your typical puggers, all of which I have played with before, so I knew their skill level going in. They aren't terrible, but they aren't great either. But they like to play, so I'm down with that.
They did an admiral job getting to wave 4, where the Saarebas comes into play. But 3 times in a row I was left by myself. It was like hitting a brick wall for them. I like the Saarebas, I think he's really neat addition, but something needs to be done. I do recall hitting him for a 9k crit and it took off 25% of his barrier. W.T.F. Also, I think there's too many assassins. Given their ability to dispel your barrier, they are somewhat of a problem. I don't have an issue with what they do, I just have an issue with how many there are. Similar to bolters. I don't have a problem with them or what they do, but there are just too many. It seems that Bioware's answer to difficulty is by sheer numbers rather than strategy.
Only the elite complain that there's not a problem. Well, yeah, there is. Maybe the elite should not play perilous. Maybe they should stick to NM and HB. Perilous is a challenge for those with low promotes, under-geared, and who are relatively new to the game or are just casual players looking for a decent challenge--it's their Nightmare. But you should be able to get through it and not totally shut down by a single faction. For the record, the 4th game was against the venatori, and we did alright.
I don't think rewarding extra XP or Gold is the answer. Given the current limitations on things such as potions doesn't help less experienced players. If you want more XP and loot, then move up to a higher difficulty. To allow for unique challenges between factions, stop re-skinning mooks and create a more varied enemy. I think the darkspawn was a step in the right direction, as well as the Qunari, but both fall a little short of what we all want to see.