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Please no fetch quests for specializations in the next one


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26 réponses à ce sujet

#1
Ryzaki

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This is terrible. I could see if the quests were good but they're boring fetch quests and just serve to be annoying as hell. I rather just be given the specialization with this. Please don't have this in the next DA D:


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#2
JeffZero

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I still prefer it over nothing, personally.

 

This is the greater of two nothings.



#3
BansheeOwnage

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I still prefer it over nothing, personally.

 

This is the greater of two nothings.

I see where you're coming from, but to me it just added needless hassle for no reward. Especially when some of the items you have to find take a long time to get. I'd rather any of the following ideas than having to go find some random items for a requisition:

 

- Obtain the specialization naturally in existing quests where it makes sense (like Arcane Warrior in DA:O)

- Obtain the spec by learning it from someone else, whether a trainer or a companion (though I'd hope you would actually have to practice with them instead of fade-to-black-you-know-it-now)

- Obtain the spec by doing a (short and simple) quest specific to that specialization, similar to the spec war table missions but dealing with them in person

- Or a combination of the above

 

I think just getting it from a person without much effort (or from a book) isn't as good as the other options, but it's better than grinding or farming just to get it done. That's not fun.


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#4
Ryzaki

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I still prefer it over nothing, personally.

 

This is the greater of two nothings.

 

I honestly rather have nothing.

 

it's added aggravation for no reason.

 

Like if it was story related (You could only get Necromancer from Dorian, KE from Vivi and they only taught you if they were friends or you had to make certain story decisions? Fine. But this fetch quest crap is no bueno.)


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#5
JeffZero

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I see where you're coming from, but to me it just added needless hassle for no reward. Especially when some of the items you have to find take a long time to get. I'd rather any of the following ideas than having to go find some random items for a requisition:

 

- Obtain the specialization naturally in existing quests where it makes sense (like Arcane Warrior in DA:O)

- Obtain the spec by learning it from someone else, whether a trainer or a companion (though I'd hope you would actually have to practice with them instead of fade-to-black-you-know-it-now)

- Obtain the spec by doing a (short and simple) quest specific to that specialization, similar to the spec war table missions but dealing with them in person

- Or a combination of the above

 

I think just getting it from a person without much effort (like from a book) isn't as good as the other options, but it's better than grinding or farming just to get it done. That's not fun.

 

This would all be superior, for sure.



#6
BansheeOwnage

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I forgot to say that if we're still only going to have one specialization in the future, I definitely want something more substantial (like what I listed). If we can have 3 or 4, I can see why they wouldn't put the resources into that and I also wouldn't mind so much. Otherwise, I don't see the benefit of only being able to train in one spec.



#7
duckley

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Agree - still looking for Alpha Quillbacks for petes sake!



#8
Cyrus Amell

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Training with our subordinates as was the case in Origins should definitely make a comeback, though I appreciate the effort they put into characterizing each profession. The trainers are all very interesting characters to have loitering around Skyhold. 



#9
Avatiach

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having story behind the way you learn the spec is nice, also it was good that finally as a templar it's being recognised that you are using lyrium. i don't think it should be the companions that teach you as you might not get all of them, trainers are ok but doesn't have to be oficial ones, somehing like with isabela is nice. each "trainer" have a unique mission on how they teach you.

 

to the main point of the thread, i 100% completely agree that the fetching things is silly. seemed to me a needeless way to use the new crafting system, which great as it was doesn't fit for everything. not to mention it takes a long time, spec mission shouldn't be long it should just be a nice way to how you get your spec, if it's become a chore then what's the point?



#10
AresKeith

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This is terrible. I could see if the quests were good but they're boring fetch quests and just serve to be annoying as hell. I rather just be given the specialization with this. Please don't have this in the next DA D:

 

I don't even thing Bioware originally intended that either lol


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#11
JWvonGoethe

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It's very unlikely to happen, but it would be my preference to bring back origin stories and link them with your specialisation. So to get the Templar spec your origin story would be enforcing the rules in a Circle Tower (if they still exist). To get the Keeper spec, you're a Dalish mage. You'd need 9 or so Origin stories unless you doubled some of them up (eg., maybe a circle mage could choose to be either a blood mage or a spirit healer, depending on their choices in the Origin story). But then you could also have more exotic ones like Chevalier, Legionnaire or Bard where you actually get to experience what it's like to live the life of these people. On top of that I'd like to get an actual story based mini-quest or two later on in the game that's tied into your origin/specialisation story. (Obviously I can't really see this happening).

 

It would make you feel like you are actually playing as a real Templar/Assassin/whatever if you started the game as one instead of just deciding you're going to start pretending to be one of these things half way through the game.



#12
caradoc2000

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Heh, people complained that specializations were too easy to get in DA2, so they added a quest for the specializations. Now people complain for that too :D



#13
Realyn

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Heh, people complained that specializations were too easy to get in DA2, so they added a quest for the specializations. Now people complain for that too :D

 

It's not the difficulty that bothers people now. It's the sheer boredom for trying to farm materials that aren't even a 100% drop, from mobs that don't even spawn 100% of the time and appear all over the map. The worst thing for me is the lack of proper guidance for the quests. Every single time I end up looking for help in the interwebz, simply because I can't find what I need.

 

Granted, it's still better than magically learning a specialization instantly, but the way it's done now should be improved. At least make it seem like it's remotely related to a specialization. Like an Artificer having to enter a certain dungeon, disable deadly traps and come out the other side alive. Or a Necromancer having to visit a Venatori outpost with a rogue Mortalisati to capture and interrogate. Or a Reaver having to survive an Arena of Death™ set up by some wayward Qunari. Or a Templar/Champion having to find some long lost Templar order/Grey Warden stronghold.

 

Just throwing stuff out from the top of my head.

 

The point is, the quests feel so disconnected from the actual game and the specializations they're supposed to teach, that it renders them boring and not at all immersive.


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#14
caradoc2000

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*shrug* I've never had trouble finding the spec items, quite the opposite, I usually end up with a dozen or so each.



#15
Realyn

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*shrug* I've never had trouble finding the spec items, quite the opposite, I usually end up with a dozen or so each.

 

Go buy a lottery ticket. :P Just spent 3 hours farming/searching for Quillbacks (and I knew the spawn locations) before finding all 3. 

 

Even if I did find it fast, I'd still wish the quests were more immersive.


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#16
PnXMarcin1PL

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Sidequests were perfect in Origins. Why not do same styles sidequests again ?


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#17
BansheeOwnage

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It's not the difficulty that bothers people now. It's the sheer boredom for trying to farm materials that aren't even a 100% drop, from mobs that don't even spawn 100% of the time and appear all over the map. The worst thing for me is the lack of proper guidance for the quests. Every single time I end up looking for help in the interwebz, simply because I can't find what I need.

 

Granted, it's still better than magically learning a specialization instantly, but the way it's done now should be improved. At least make it seem like it's remotely related to a specialization. Like an Artificer having to enter a certain dungeon, disable deadly traps and come out the other side alive. Or a Necromancer having to visit a Venatori outpost with a rogue Mortalisati to capture and interrogate. Or a Reaver having to survive an Arena of Death™ set up by some wayward Qunari. Or a Templar/Champion having to find some long lost Templar order/Grey Warden stronghold.

Too bad we can't disable traps anymore. And that there are no traps to begin with. I'm not criticizing your idea, it's just that I miss some of the stuff that's been cut.


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#18
Amne YA

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it's good to be a champion 



#19
Realyn

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Too bad we can't disable traps anymore. And that there are no traps to begin with. I'm not criticizing your idea, it's just that I miss some of the stuff that's been cut.

 

Except the first skill in the tree is a trap and mines can be considered traps (as in, you need to stand on it for it to go off). :P



#20
mistermutiny1989

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Sidequests were perfect in Origins. Why not do same styles sidequests again ?


Precisely this! I think the truth is the story was there but the immersion was not. Every single side quest and conversation had cut scenes. This to me was immersive. Whenever I had a side quest on DAI it was like... Oh look I can turn the camera to the point where I'm talking to this random upside down... Oh wait... What did they say? Same goes for specialisation missions. No immersion... No... Wow I'm a rift mage now.. Just collect this shet and leave.
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#21
BansheeOwnage

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Except the first skill in the tree is a trap and mines can be considered traps (as in, you need to stand on it for it to go off). :P

Right, that's true, there is Spike Trap. One skill, for one specialization :P No more making your own kind of trap. No more non-combat tree at all anymore, for that matter. And there are no enemy mines. *sigh* Though I am interested to see what one the new Walk Softly Toggle does, since it apparently gives enemies a lot more abilities. Sounds more like Origins and DA2.



#22
Morroian

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I forgot to say that if we're still only going to have one specialization in the future, I definitely want something more substantial (like what I listed). If we can have 3 or 4, I can see why they wouldn't put the resources into that and I also wouldn't mind so much. Otherwise, I don't see the benefit of only being able to train in one spec.

 

Well the reason given for having 1 was that it would be more substantial but like many things in DAI this didn't pan out and we got a spec that is no more substantial than DA2 specs.



#23
WidePaul

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Going back to something like the way origins did it would be fine by me, I'm on my 4th full playthrough and never been able to get more than 2 assassin weapons on any of them :(

#24
Zatche

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I don't even thing Bioware originally intended that either lol


With their initial enthusiasm way back when regarding making specializations mattering, I did get the impression what we got was their back up plan to something that didn't make it in the game.

#25
Ananka

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I may have to agree.

 

Those Alpha Quillbacks :blink:  I ran all over the place to find them.


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