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The fighter types needs duble wielding skills


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11 réponses à ce sujet

#1
Sombraevil

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I think that in history and maps and everything u guys surpased origins but u missed the duble wielding skills that's what most of the people loved about DA:O and I thing that the character would be cooler as a double swordsman with all the new graphics.
Well, peace.

#2
I saved Star Wars :D

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I'm not saying that dual wielding for warriors wouldn't be cool, but saying "that's what most people loved about DA:O" is about a billion miles off target XD


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#3
Sombraevil

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Well that was because, when I look for info about why the double wielding was no more there I read that a lot of people like it, but yeah that was exagerated, however that was an awesome skill so why tooking it out they put everything exept for that T_T

#4
ArianaGBSA

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Weapons (and their respective skill trees), except perhaps (magic) staves, should not be linked to classes, it is stupid.



#5
CoM Solaufein

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Dual wielding would be good that is my preferred fighting style which is why I usually chose double daggers rogue. I don't like sword and shield or two-handed warriors.



#6
Arvaarad

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Double swords might look cool in video games, but they're almost as impractical as a chainmail bikini.

 

What happens is this. When you're fighting with one sword, you can move it freely. The only thing that can impair your sword's movement is your opponents' weapon(s). All well and good. A sword and dagger is even better; if your opponent tries to close the distance, you can quickly stab them with the dagger.

 

Wielding two full-length swords is a huge, huge pain in the butt. Not only is it easier for your opponent to lock down both weapons in one swing, you can also lock yourself down if you're not very, very careful. You don't have near the range of movement you'd have with one sword, because you don't want to accidentally parry your own sword. Plus, it doesn't grant the same close range advantage as sword+dagger, because both swords are long range weapons. Not long range like a bow, but long range compared to other melee weapons - if I'm six inches from your face, it will take a lot more effort to cut me with a sword vs. a knife.

 

I've seen people fight with two full-length swords, but I've never seen someone fight better with two full-length swords than a single sword, a sword+dagger, or even two daggers. People will sometimes pick up two full-length swords when they're practicing technique, because it helps develop spatial awareness. But wielding two swords is a big fat liability in combat.


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#7
Indomito

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Double swords might look cool in video games, but they're almost as impractical as a chainmail bikini.

 

What happens is this. When you're fighting with one sword, you can move it freely. The only thing that can impair your sword's movement is your opponents' weapon(s). All well and good. A sword and dagger is even better; if your opponent tries to close the distance, you can quickly stab them with the dagger.

 

Wielding two full-length swords is a huge, huge pain in the butt. Not only is it easier for your opponent to lock down both weapons in one swing, you can also lock yourself down if you're not very, very careful. You don't have near the range of movement you'd have with one sword, because you don't want to accidentally parry your own sword. Plus, it doesn't grant the same close range advantage as sword+dagger, because both swords are long range weapons. Not long range like a bow, but long range compared to other melee weapons - if I'm six inches from your face, it will take a lot more effort to cut me with a sword vs. a knife.

 

I've seen people fight with two full-length swords, but I've never seen someone fight better with two full-length swords than a single sword, a sword+dagger, or even two daggers. People will sometimes pick up two full-length swords when they're practicing technique, because it helps develop spatial awareness. But wielding two swords is a big fat liability in combat.

Sword and Dagger on the next game pls. It´s something new and interesting that not many games try.



#8
PhroXenGold

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Thing is, in DA:O, there really wasn't much difference between a rogue and a warrior - with them sharing weapon skills, there was far too much overlap. If you've played a DW warrior, then a DW rogue is a nigh identical experience. DA2 and DA:I massively increased the distinction between the classes by giving them unique weapon styles that synergised with the class, thus making the gameplay far more varied and thus more enjoyable, particularly when replaying the game.

 

If BW were prepared to add a completely new DW tree for just warriors, I'd be OK with it - with the caveat that, as Arvaarad pointed out, twin swords (or twin any full size 1h weapon) is an utterly stupid way to fight and thus it should be a full size weapon in the main hand and a smaller one in the off hand - but if it was just porting the rogue skill tree over to warriors, or making a common tree, I'd be completely against it.



#9
Sombraevil

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Thing is, in DA:O, there really wasn't much difference between a rogue and a warrior - with them sharing weapon skills, there was far too much overlap. If you've played a DW warrior, then a DW rogue is a nigh identical experience. DA2 and DA:I massively increased the distinction between the classes by giving them unique weapon styles that synergised with the class, thus making the gameplay far more varied and thus more enjoyable, particularly when replaying the game.

If BW were prepared to add a completely new DW tree for just warriors, I'd be OK with it - with the caveat that, as Arvaarad pointed out, twin swords (or twin any full size 1h weapon) an utterly stupid way to fight and thus it should be a full size weapon in the main hand and a smaller one in the off hand - but if it was just porting the rogue skill tree over to warriors, or making a common tree, I'd be completely against it.



#10
Sombraevil

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Yeah I know that and I have think my self on new movements for the warrior class using twin swords and also test them with some help fron friends but is also a good idea to at least add sword+dager I would be fine with it because i dont really like carring a shield or a big sword playing using the double wielding skill felt more comfortable to me but everyone is diffrent.
Peace

#11
Guitar-Hero

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Double swords might look cool in video games, but they're almost as impractical as a chainmail bikini.

 

What happens is this. When you're fighting with one sword, you can move it freely. The only thing that can impair your sword's movement is your opponents' weapon(s). All well and good. A sword and dagger is even better; if your opponent tries to close the distance, you can quickly stab them with the dagger.

 

Wielding two full-length swords is a huge, huge pain in the butt. Not only is it easier for your opponent to lock down both weapons in one swing, you can also lock yourself down if you're not very, very careful. You don't have near the range of movement you'd have with one sword, because you don't want to accidentally parry your own sword. Plus, it doesn't grant the same close range advantage as sword+dagger, because both swords are long range weapons. Not long range like a bow, but long range compared to other melee weapons - if I'm six inches from your face, it will take a lot more effort to cut me with a sword vs. a knife.

 

I've seen people fight with two full-length swords, but I've never seen someone fight better with two full-length swords than a single sword, a sword+dagger, or even two daggers. People will sometimes pick up two full-length swords when they're practicing technique, because it helps develop spatial awareness. But wielding two swords is a big fat liability in combat.

Have you ever been in a swordfight? Or were you speaking in relation to a world that has dragons? 


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#12
The_Prophet_of_Donk

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Have you ever been in a swordfight? Or were you speaking in relation to a world that has dragons? 

Spartacus fights better.... so does Kirito....

 

 

 

lol