wow even if this "weapon" fired off those two little projectiles every time it hit it would still be underwhelming. This definitely puts me off from wanting to put hundreds of extra hours into this game grinding for a weapon that is not remotely worth it and i'm sure it will for many others as well.
The 19th weapon is The Crescent's Shadow (Level 27 crafted sword). Confirmed by Luke. Final stats in OP
#51
Posté 20 septembre 2015 - 09:32
- Kalas Magnus et ThatBruhYouDK aiment ceci
#52
Posté 20 septembre 2015 - 09:48
Yesterday I thought the weapon could've been the MP variant of the Blade of Tidarion, but the comments made by Luke debunked that idea.
It is confirmed because of logical deduction. The item must exist in the game files as a weapon and must be exclusive to Patch 10. By comparing the weapons between Patch 9 and Patch 10 via sorting and finding differences (procedurally comparing two lists of 600+ weapons), there is only one undocumented weapon found in the resulting list. And that weapon somehow fits all the criteria.
The evidence is there. Of course, you'll want to ignore it because I'm not an official dev, but it is what it is.
I'm ready to offer you a copy of ME:A if someone proves me wrong.
Haha, the last person to make a bet like that has yet to be seen again.
Look I'm not saying you're wrong, I have no basis to do so whereas you have compiled strong evidence. But as we all know if this game were either logically deductible or easily figured out based on datamining we would not continually be discovering which rings/abilities work or how they work. Even if the item you mention is the secret item, we really have no way to know how it works or what it is supposed to do. Testing the weapon on SP and concluding what its abilities are, how can that give us an accurate picture? There seems to be an assumption there.
- Wavebend et Bunk Lewis aiment ceci
#53
Posté 20 septembre 2015 - 09:54
Even if the item you mention is the secret item, we really have no way to know how it works or what it is supposed to do.
Correct.
TBH I haven't played more than 5 min with it. I tested it against some wolves, some corpses and an Arcane Horror. It doesn't inflict armor penetration, doesn't reflect projectiles, and does this stupid weak energy barrage every once in a while.
But like you said, there is a strong possibility that it activates a MP-only ability. Just like how the Saarebas or the virtuoso are exclusive to MP, there is a strong possibility that the "Crescent Blade" is tied to something in the MP backend.
And.. where's Pork nowadays?...
- LearnedHand aime ceci
#54
Posté 20 septembre 2015 - 10:07
I found some more data about the proc. Will be posting more soon
#55
Posté 20 septembre 2015 - 10:53
But like you said, there is a strong possibility that it activates a MP-only ability. Just like how the Saarebas or the virtuoso are exclusive to MP, there is a strong possibility that the "Crescent Blade" is tied to something in the MP backend.
Actually the virtuoso is in sp indirectly. One of the staff schematics you get has on hit a chance for a group buff and the buffs are the various virtuoso party buffs (randomly chosen). So it may not be as much of a placeholder in that regard.
- Wavebend aime ceci
#56
Posté 20 septembre 2015 - 11:20
Lol. "Crescent Blade" is nothing more than a 2x energy barrage projectiles, cold dmg.
Asset :
DataContainer :
Name : DA3//Party//General//Passive//unique_item_passive_proc_crescent_triggered_timeline
Actions :
- member : [BWCSMAction_LaunchNewProjectile] 00000000-0000-0000-0000-00000000000c
- member : [BWCSMAction_LaunchNewProjectile] 00000000-0000-0000-0000-00000000000b
- member : [BWCSMAction_ApplyTimeline] 00000000-0000-0000-0000-00000000000a
- member : [BWCSMAction_ApplyTimeline] 00000000-0000-0000-0000-000000000009
- member : [BWCSMAction_DebugDrawMarker] 00000000-0000-0000-0000-000000000001
DataContainerPolicyAsset :
Asset :
DataContainer :
Name : DA3//Party//General//Passive//unique_item_passive_proc_crescent_abilitydata
AbilityNameReference :
LocalizedStringReference :
StringId : [000429EC] Crescent Blade
#58
Posté 21 septembre 2015 - 12:32
wow even if this "weapon" fired off those two little projectiles every time it hit it would still be underwhelming. This definitely puts me off from wanting to put hundreds of extra hours into this game grinding for a weapon that is not remotely worth it and i'm sure it will for many others as well.
Yeah, it should at least fire off one of each elemental type each time, and more often. I was expecting something totally overpowered because considering the requirements, it might as well be fun. It's as end-game as you can get.
- lJustAlexl et Kalas Magnus aiment ceci
#59
Posté 21 septembre 2015 - 02:28
agreed.
the weapon should summon a bunch of those exploding nugs.
#60
Posté 21 septembre 2015 - 03:02
I have mixed feelings about this revelation.
On the one hand, I feel relieved that the sword sucks - now I don't need to grind for gold and stress about RNG.. I can just play.
On the other hand, if there's no cool secret weapon at the end of the tunnel, then what's the point. What else is there left to play for?
Luke, can you make Secret Weapon 2.0, make it *really* awesome, but make it unlock from a progressive challenge that is not RNG dependent (i.e., accumulate 5000000 gold, etc.).
#61
Posté 21 septembre 2015 - 06:33
On the other hand, if there's no cool secret weapon at the end of the tunnel, then what's the point. What else is there left to play for?
Luke, can you make Secret Weapon 2.0, make it *really* awesome, but make it unlock from a progressive challenge that is not RNG dependent (i.e., accumulate 5000000 gold, etc.).
At least you won't have to waste more time grinding for the secret weapon™, which is a good thing. I'm not sure Luke's intent was to create a one-to-rule-them-all kind of weapon in the first place. It makes sense to me that the secret weapon was geared towards warriors because they don't get played much beyond a promotion level; they lack DPS, move slowly, and just aren't fun to play when you consider other alternatives.
Keep in mind that Dragonslayer was supposed to be the last real expansion. Much of the stuff that came after DS can be credited to Luke's effort and his love for the game. Heartbreaker was a prototype that he created in his free time and was unplanned in DAMP's development schedule. Same thing for the Saarebas where he, for once, had complete freedom on the character design.
On a similar note, the dragon weapons once were the endgame weapons. The Hakkon weapons broke that plateau and were designed to be the definitive endgame weapons. Then the level 27 weapons were created to compete with the Hakkon weapons. The cycle isn't sustainable and sooner or later you'll be faced with the same decision: What do you keep playing for, and why.
I think one last, secret 2.0 weapon is a fair request. We're very, very close to EOC for DAMP anyway. As a friendly reminder, end of support for SP = no new assets, no new weapon models or no new enemy faction for the MP team to work with.
P.S. Even if Luke reads this thread he likely won't reply, probably because he hates me now.
- lJustAlexl, Heukki, Spin-Orbit et 1 autre aiment ceci
#62
Posté 21 septembre 2015 - 07:10
I found some more data about the proc. Will be posting more soon
Spoiler
Well,it is obvious that unique passive proc transform you into a PromotionLord for 30 seconds.
Quiet enough to solo HB.
On the little more serious side,I don't understand why would they make a Super weapon,that requires so much grind and luck for just two classes.
#63
Posté 21 septembre 2015 - 08:15
At least you won't have to waste more time grinding for the secret weapon™, which is a good thing. I'm not sure Luke's intent was to create a one-to-rule-them-all kind of weapon in the first place. It makes sense to me that the secret weapon was geared towards warriors because they don't get played much beyond a promotion level; they lack DPS, move slowly, and just aren't fun to play when you consider other alternatives.
Keep in mind that Dragonslayer was supposed to be the last real expansion. Much of the stuff that came after DS can be credited to Luke's effort and his love for the game. Heartbreaker was a prototype that he created in his free time and was unplanned in DAMP's development schedule. Same thing for the Saarebas where he, for once, had complete freedom on the character design.
On a similar note, the dragon weapons once were the endgame weapons. The Hakkon weapons broke that plateau and were designed to be the definitive endgame weapons. Then the level 27 weapons were created to compete with the Hakkon weapons. The cycle isn't sustainable and sooner or later you'll be faced with the same decision: What do you keep playing for, and why.
I think one last, secret 2.0 weapon is a fair request. We're very, very close to EOC for DAMP anyway. As a friendly reminder, end of support for SP = no new assets, no new weapon models or no new enemy faction for the MP team to work with.
P.S. Even if Luke reads this thread he likely won't reply, probably because he hates me now.
The level 27 weapons are direct ports of the Descent/Trespasser weapons, if they were really meant as competition for the MP Hakkon weapons they would have been tweaked massively. Just look at the sheer difference between the Hakkon weapons in SP vs the Hakkon weapons in MP and you'll see how much they've been altered to be "end game".
Here's the stat breakdown for anyone that didn't play JoH in reference to Hakkon weapons in SP:
Hakkon's Honor: 255-263 dps, 214-221 raw damage,+16 frost damage rune, +50% armor penetration, +6% Attack, +7% Heal on Kill, +27% stagger
Hakkon's Mercy: 450-463 dps, 159-164 raw damage,+16 frost damage rune, +50% armor penetration, +4% Attack, +4% Heal on Kill, +21% stagger
Hakkon's Valor: 356-363 dps, 299-305 raw damage (aoe),+16 frost damage rune, +50% armor penetration, +7% Attack, +8% Heal on Kill, +41% stagger
Hakkon's Wisdom: 134-136 dps, 83-85 electricity, empty rune slot, +7% attack, +100% critical damage, +8% Heal on Kill and +41% stagger
Hakkon's Wrath: 221-227 dps, 180-185 raw damage, +16 frost damage rune, +50% armor penetration, +7% Attack, +8% Heal on Kill, +41% stagger
Note: these are the attributes for the ones pre-built in the game, their stats could change if a player built one using a schematic with better materials but you still would only have one masterwork ability slot (MP Hakkons have 2 Masterwork properties) and you could cap out +critical damage to 112% on the bow (123% if you gave up the masterwork slot for the attribute buffing masterwork item). Only the bow gets that high end crit damage buff because of the sheer amount of leather it can absorb for offensive slots.
None of them are the same as their single player counterpart as far as I've seen, so they didn't make the level 27s nearly strong enough to compete with what they turned Hakkons into for MP.
#64
Posté 21 septembre 2015 - 08:52
The level 27 weapons are direct ports of the Descent/Trespasser weapons, if they were really meant as competition for the MP Hakkon weapons they would have been tweaked massively. Just look at the sheer difference between the Hakkon weapons in SP vs the Hakkon weapons in MP and you'll see how much they've been altered to be "end game".
Here's the stat breakdown for anyone that didn't play JoH in reference to Hakkon weapons in SP:
Hakkon's Honor: 255-263 dps, 214-221 raw damage,+16 frost damage rune, +50% armor penetration, +6% Attack, +7% Heal on Kill, +27% stagger
Hakkon's Mercy: 450-463 dps, 159-164 raw damage,+16 frost damage rune, +50% armor penetration, +4% Attack, +4% Heal on Kill, +21% stagger
Hakkon's Valor: 356-363 dps, 299-305 raw damage (aoe),+16 frost damage rune, +50% armor penetration, +7% Attack, +8% Heal on Kill, +41% stagger
Hakkon's Wisdom: 134-136 dps, 83-85 electricity, empty rune slot, +7% attack, +100% critical damage, +8% Heal on Kill and +41% stagger
Hakkon's Wrath: 221-227 dps, 180-185 raw damage, +16 frost damage rune, +50% armor penetration, +7% Attack, +8% Heal on Kill, +41% stagger
Note: these are the attributes for the ones pre-built in the game, their stats could change if a player built one using a schematic with better materials but you still would only have one masterwork ability slot (MP Hakkons have 2 Masterwork properties) and you could cap out +critical damage to 112% on the bow (123% if you gave up the masterwork slot for the attribute buffing masterwork item). Only the bow gets that high end crit damage buff because of the sheer amount of leather it can absorb for offensive slots.
None of them are the same as their single player counterpart as far as I've seen, so they didn't make the level 27s nearly strong enough to compete with what they turned Hakkons into for MP.
So,in short,you are saying that BW will buff massively the Crescent for mp?
#65
Posté 21 septembre 2015 - 09:53
So,in short,you are saying that BW will buff massively the Crescent for mp?
If they actually want it to exceed the Hakkon weapons in use, yes. They however didn't change the level 27 weapons from Descent and Trespasser so I have my doubts on that front.
#66
Posté 21 septembre 2015 - 01:09
Clearly a placeholder effect!![]()
fist-post
OP updated
And btw. The reason I'm doing this is because it's no fun to spend 2000hrs acquiring all the other weapons through RNG then grinding the gold required for the item, only to find out that it's a ****-tier weapon and that you've wasted your time doing it.
Here's my own conclusion: I've tried the weapon and it's not worth your time.
>I think it is a place marker for the actual weapon. Why wouldn't he reveal it if he knew it was going to be data-mined.
>So said sword is a decoy until the unlock happens and then it is server side that decides it's final form.
>I'm still standing by the extra weapon challenge that showed up and dissapeared and the fact that he said it is a completely unique weapon type... Which a sword is not.
He probably didn't expect players to data-mine. It cannot be a decoy because the information for the weapon needs to be on the client's computer, and this applies for all existing weapons in the game. It is a completely unique weapon given its magical properties. Everything fits.
Please send me a source. Otherwise this is a baseless statement. I've watched the Trespasser stream and this is not what he said.
It is confirmed because of logical deduction.
(1) The item must exist in the game files as a weapon and (2) must be exclusive to Patch 10. (3) By comparing the weapons between Patch 9 and Patch 10 via sorting and finding differences (procedurally comparing two lists of 600+ weapons), there is only one undocumented weapon found in the resulting list. And that weapon somehow fits all the criteria.
The evidence is there. Of course, you'll want to ignore it because I'm not an official dev, but it is what it is.
I'm ready to offer you a copy of ME:A if someone proves me wrong.
It is also just as easily unconfirmed through inductive reasoning and replaced with highly probable" answers at best. Official dev or not, I would never ignore you or your evaluations as they tend to be very solid. Your analysis, interpretation and conclusions about the "evidence" in this situation are as interesting as they alarming and raise many more questions. Why must the item exist in the game files as a weapon? AND exclusive to Patch 10? How were they compared? What were the criteria used by the procedural comparing to differentiation the lists and generate the list? What, if any, alternatives exist?
The reason I'm doing this is because it's no fun to spend 2000hrs acquiring all the other weapons through RNG then grinding the gold required for the item, only to find out that it's a ****-tier weapon and that you've wasted your time doing it.
Here's my own conclusion: I've tried the weapon and it's not worth your time.
It's a little early to say the sky is falling. The only fact we know for certain is that you used a datamined weapon unique to Patch 10 and proc'd its special effect. Your subsequent conclusion, while informative and worth heavy consideration, presumes far too much at this point in time.
- Drasca aime ceci
#67
Posté 21 septembre 2015 - 01:14
"Confirmed" might be a bit too premature and implies someone from BW said yes. As interesting as this is, I think you should probably edit the title since you don't actually have the thing in MP.
I mean, give Luke some wriggle room! But seriously, the lore of the sword strikes me as SP content. Doesn't feel like something that belongs on a MP-exclusive item.
#68
Posté 21 septembre 2015 - 02:05
If they actually want it to exceed the Hakkon weapons in use, yes. They however didn't change the level 27 weapons from Descent and Trespasser so I have my doubts on that front.
Incorrect. The MP variants of the lvl 27 weapons are different
#69
Posté 21 septembre 2015 - 02:51
fist-post
It is also just as easily unconfirmed through inductive reasoning and replaced with highly probable" answers at best. Official dev or not, I would never ignore you or your evaluations as they tend to be very solid. Your analysis, interpretation and conclusions about the "evidence" in this situation are as interesting as they alarming and raise many more questions. Why must the item exist in the game files as a weapon? AND exclusive to Patch 10? How were they compared? What were the criteria used by the procedural comparing to differentiation the lists and generate the list? What, if any, alternatives exist?
It's a little early to say the sky is falling. The only fact we know for certain is that you used a datamined weapon unique to Patch 10 and proc'd its special effect. Your subsequent conclusion, while informative and worth heavy consideration, presumes far too much at this point in time.
My question is how much evidence do you need. I can demonstrate the process to show you that it *has* to be that weapon. I've gathered more than enough for myself and haven't posted all my findings on the forums, but could do so if you're not convinced yet.
#70
Posté 21 septembre 2015 - 03:07
My question is how much evidence do you need. I can demonstrate the process to show you that it *has* to be that weapon. I've gathered more than enough for myself and haven't posted all my findings on the forums, but could do so if you're not convinced yet.
Ok Wave here is the thing, for me at least but I am sure others would agree:
We have spent countless hours grinding this game to constantly get the "end game" items that kept getting better. This weapon we were hoping for something that is super hard to get but really really good..This one you are showing doesn't look like that weapon we were expecting. Yes I know it is a SP version which is different than MP as shown by the Hakkons. But I am sure I could have thought of many better items so, like me, I am sure many people here are choosing not to believe this until it is 100% confirmed, as in someone got it and has a screenshot in MP or Luke releases what it is himself. So don't take offense when people just ignore your findings. Just not confirmed in our eyes
#71
Posté 21 septembre 2015 - 03:17
For me, this evidence is good enough and is conclusive.
I mean, this is the only remaining asset that is left unaccounted for. The secret weapon isn't just going to pop out of thing air, right? The assets for it have to be in the game files, and this is the only one left. So...
#72
Posté 21 septembre 2015 - 03:28
If it had a 10% proc chance for each element it could be cool and help with mobs that have resistances on NM etc. But if the weapon is as shown on that screen shot/video it looks like something you only bring if pugging and want to give the pugs a question mark in their face.
#73
Posté 21 septembre 2015 - 03:32
Maybe it is not yet completely done? They didn't exactly call it "Chance to cast Energy Barrage with 2 added hits", so maybe it is a placeholder effect.
#74
Posté 21 septembre 2015 - 03:36
My question is how much evidence do you need. I can demonstrate the process to show you that it *has* to be that weapon. I've gathered more than enough for myself and haven't posted all my findings on the forums, but could do so if you're not convinced yet.
The only evidence that matters: Equipped item in MP. All else is speculation.
- ThatBruhYouDK aime ceci
#75
Posté 21 septembre 2015 - 03:45
Well, if there's anything to confirm in this topic it's everyone's enthusiasm. ![]()
I hope the devs can put an end to the speculation soon because I'm usually impatient for awesome things (ok, potentially awesome).





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