This one you are showing doesn't look like that weapon we were expecting. Yes I know it is a SP version which is different than MP as shown by the Hakkons. But I am sure I could have thought of many better items so, like me, I am sure many people here are choosing not to believe this until it is 100% confirmed, as in someone got it and has a screenshot in MP or Luke releases what it is himself. So don't take offense when people just ignore your findings. Just not confirmed in our eyes
The weapon doesn't exist in SP.
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You have to understand how the game works internally. Aside from the traffic that connects you to the Multiplayer server and sends/receive very lightweight data regarding matchmaking, gold/chest looting and completing an operation for XP, all assets for the game must be stored in your computer at launch time and during run-time.
All equippable assets exist as compressed .ebx files, packaged into the .cas/.sb files in your Dragon Age: Inquisition installation directory. There are modding tools (which I've discovered yesterday) that allow you to decode these files into a human readable format. When decoded, you discover that these files are actually stored in nested directories, just like how you would browse your computer to reach a document. These are the files that the game refers to at run-time to get all the data it needs: the textures, the shaders, all data for each existing item, the levels, combat logic, and so on and so forth. This includes all data relevant to MP as well (nothing appears out of thin air).
Now, all equippable weapons in this game are spread out in only 4 relevant directories.
1. The base directory that contains 90% of all (equippable) weapons assets (including those for MP) is:
- DA3/Equipment/Items/Weapons
2. The second directory that contains weapons relevant for JoH (and all MP variants of Hakkon weapons):
- DA3_DLC1/Equipment/Items/Weapons
3. The third directory contains those for The Descent (Kingfisher and the Descent weapons, no MP variants):
- DA3_dlc_red/Equipment/Items/Weapons
4. The fourth directory contains data relevant for Trespasser
- DA3_DLC_BLUE/Equipment/Weapons
At run-time, the game will simply go in one of those directories, regardless of whether you're playing singleplayer or multiplayer, and will retrieve the data for a specific weapon. Again, it doesn't matter if it's singleplayer or multiplayer.
Now to explain why I had the item in singleplayer: Some guy created a mod that allows you to directly load a weapon asset into the game if you specify the path to the mod. And boom, you'll get it in your inventory. For instance, I loaded the multiplayer Hakkon weapons variants into my singleplayer game.
And finally, the reason I'm so confident that this *is* the weapon is because I had a backup copy of the game before the added content of Patch 10. Therefore I was able to directly COMPARE all of these four weapon lists to see which ones were added as part of Patch 10.
The ONLY undocumented equippable weapon asset that currently exists in "DA3/Equipment/Items/Weapons" (which contains 650+ weapons), that somehow no one has ever heard of is "The Crescent's Shadow". I've loaded about 40 of the new Patch 10 weapons via the singleplayer mod, including the MP variants that have been created for them, and they're all documented on the wikia except for this one.
And somehow it happens to fit the description for the new *super secret* weapon almost perfectly.