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The 19th weapon is The Crescent's Shadow (Level 27 crafted sword). Confirmed by Luke. Final stats in OP


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#151
KalGerion_Beast

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Let me start this by saying I have no experience with this weapon whatsoever, but with the "final" stats in it looks like it needs a buff (Luckily it appears Luke can change it at his whim).  

With attack cancelling you can strike ~14 times in 8 seconds, so 1400% weapon damage per 8 seconds.  Then you get + 400% weapon damage from bolts every 8+ seconds.  Even if we assume every 8 seconds exactly you get the proc, it gets only ~25% more damage (under absolutely perfect conditions, realistically 15% or less) than Hakkon's (which can proc unbowed and WF).  

At the moment it seems like the offensive brother of the (defensive) Hakkons 1h.  Not like a superior weapon, more like an alternative weapon.  

 

 

Also, Wavebend have you tried the weapon against enemies with cold resistance?  

If Luke designed this weapon for end-game MP content (nightmare+) surely he wouldnt have made it only proc one damage type when that damage could result in a 1, right?

....

Surely Luke wouldnt make a weapon that required umpteenbillion gold do 2 more damage to Despair demons (compared to Hakkon's variant), right?

....

:?  :crying:  :unsure:

....

right?



#152
Wavebend

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Let me start this by saying I have no experience with this weapon whatsoever, but with the "final" stats in it looks like it needs a buff (Luckily it appears Luke can change it at his whim).  

With attack cancelling you can strike ~14 times in 8 seconds, so 1400% weapon damage per 8 seconds.  Then you get + 400% weapon damage from bolts every 8+ seconds.  Even if we assume every 8 seconds exactly you get the proc, it gets only ~25% more damage (under absolutely perfect conditions, realistically 15% or less) than Hakkon's (which can proc unbowed and WF).  

At the moment it seems like the offensive brother of the (defensive) Hakkons 1h.  Not like a superior weapon, more like an alternative weapon.  

 

 

Also, Wavebend have you tried the weapon against enemies with cold resistance?  

If Luke designed this weapon for end-game MP content (nightmare+) surely he wouldnt have made it only proc one damage type when that damage could result in a 1, right?

....

Surely Luke wouldnt make a weapon that required umpteenbillion gold do 2 more damage to Despair demons (compared to Hakkon's variant), right?

....

:?  :crying:  :unsure:

....

right?

 

Yes, the cold damage is reduced to 1 against greater cold resistance. I'll do more testing asap

 

:bandit:

 

The only thing I remember about Amelia is her posting Doge pictures on the forums, thinking it would be well received by the bsn...


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#153
Guest_parkchesterbrah_*

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The term "final stats" in your title is misleading, given that the damage modifier and cooldown numbers haven't been confirmed. Changes to either attribute will make huge differences.

Wave, you're like the kid in 2nd grade who convinced me Santa isn't real. The grind most likely won't be worth the weapon, but you could at least let me enjoy my egg nog while I suspend belief.

#154
Zorinho20_CRO

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The only thing I remember about Amelia is her posting Doge pictures on the forums, thinking it would be well received by the bsn...

She was received extremely well on BSN.I am sure she is still feeling warmth of BSN spit.


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#155
CremeDelight

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Who is Amelia and what's the deal with her and Luke's snowball launching sword's story?


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#156
Domiel Angelus

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Who is Amelia and what's the deal with her and Luke's snowball launching sword's story?

 

She was one of the programmers for DA:I, she was rather rude on the forums for some time and we haven't seen anything from her in awhile. I'm not certain on whether she even works for BW anymore after the amount of hate backlash she received for her forum actions. 

 

On the actual topic of this thread: The weapon skin looks cool (based on the video that I can't find anymore) but the stats are rather saddening, I do like that we got a grip slot though so it has some customization options available unlike so many of the weapons we got in MP  :angry:.

 

Adding a few things that I would consider to be "Super Weapons" (I wrote them up back when we had the weapons thread that people decided to troll)

Vigilance and the Heartwood Staff

 

  • One handed Sword  / Staff
  • Item Level 28 / Item Level 28
  • Base Damage 240 (Area of Effect) / Base Damage 90 and can strike two targets with the bolts
  • +12 to Strength, Constitution, Cunning / +12 to Willpower, Constitiution, Cunning
  • +12% Heal on Kill
  • +12% Critical Chance
  • +80% Critical Damage Bonus
  • +16% Attack
  • On Hit: Gain 3 Guard
  • 5% chance to cast Walking Fortress / 5% Chance to cast Fade Cloak
  • 5% chance to cast Unbowed            /  5% Chance to cast Fear 
  • Rune Slot

Heartwood Bow

  • Bow
  • Item Level 28
  • 205 Base Damage
  • +12 to Dexterity, Cunning and Constitution
  • +12% Critical Chance
  • +80% Critical Damage Bonus
  • +25% Attack
  • +12% Heal on Kill
  • On hit: Gain 5 Guard
  • 5% chance to cast Fade Cloak on Hit
  • 5% Chance to cast Spirit Shot (5m Area of Effect Dealing 200% Weapon Damage as Spirit damage, +25% per target within the radius capped at +125%)
  • Rune Slot

Heartwood Shield

 

  • Shield
  • Item Level 28
  • 30 Armor
  • +40 Front Defense
  • +15 Constitution 
  • +10 Strength
  • +5% Melee Defense
  • +5% Magic Defense
  • +5% Ranged Defense
  • 5% chance to cast Fade Cloak
  • 5% chance to cast Shield Bash
  • +5% Extra Damage for Each Enemy Within 8 Yards  (+25% cap)


#157
Jay P

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<p>

She was one of the programmers for DA:I, she was rather rude on the forums for some time and we haven't seen anything from her in awhile. I'm not certain on whether she even works for BW anymore after the amount of hate backlash she received for her forum actions.

On the actual topic of this thread: The weapon skin looks cool (based on the video that I can't find anymore) but the stats are rather saddening, I do like that we got a grip slot though so it has some customization options available unlike so many of the weapons we got in MP :angry:.

Adding a few things that I would consider to be "Super Weapons" (I wrote them up back when we had the weapons thread that people decided to troll)
Vigilance

  • One handed Sword (Only classes restricted from its use are Hunter and Archer)
  • Item Level 28
  • Base Damage 240 ( Multi-Target Swing for Melee, Casters now hit two targets and can attack on the move)
  • +12 to Strength, Constitution, Cunning
  • +12% Heal on Kill
  • +12% Critical Chance
  • +80% Critical Damage Bonus
  • +16% Attack
  • On Hit: Gain 3 Guard
  • 5% chance to cast Walking Fortress
  • 5% chance to cast Unbowed
  • Grip and Rune Slot

Heartwood Bow
  • Bow
  • Item Level 28
  • 205 Base Damage
  • +12 to Dexterity, Cunning and Constitution
  • +12% Critical Chance
  • +80% Critical Damage Bonus
  • +25% Attack
  • +12% Heal on Kill
  • On hit: Gain 5 Guard
  • 10% chance to cast Fade Cloak on Hit
  • 10% Chance to cast Spirit Shot (5m Area of Effect Dealing 200% Weapon Damage as Spirit damage, +25% per target within the radius capped at +125%)
  • Grip and Rune Slot

Heartwood Shield

  • Shield
  • Item Level 28
  • 30 Armor
  • +40 Front Defense
  • +15 Constitution
  • +10 Strength
  • +10% Melee Defense
  • +10% Magic Defense
  • +8% Ranged Defense
  • 5% chance to cast Fade Cloak
  • 5% chance to cast Shield Bash
  • +10% Extra Damage for Each Enemy Within 8 Yards (+50% cap)
  • +5% Damage Resistance foe Each Enemy Within 8 Yards (+25% cap)

I imagine Bioware uses some type of ability point budget with item creation, and it would seem like some of those weapons would be extremely over budget.

Also, I'm not sure making the sword would be even possible.

#158
Domiel Angelus

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I imagine Bioware uses some type of ability point budget with item creation, and it would seem like some of those weapons would be extremely over budget.

Also, I'm not sure making the sword would be even possible.

 

The sword would be possible if they didn't restrict the weapons by class, considering we have Daggers that are specifically built for Multi-strike capabilities plus we already have a one-handed sword that already strikes multiple targets and mages use it already (Spirit Blade). I built the Heartwood staff along with Vigilance before so their stats are just side by side for where they differ. 

 

As for Budgeting, those are earmarked as Level 28 and their Masterwork properties were reduced from 10% to 5% (edit on the bow and changed the shield slightly after posting this), and the Critical Damage Bonuses are set to 80% instead of 100% to help balance the budget. Also with the amount of points allocated, the removal of the grip slot would probably be in order <-

 

Considering what the current "Super Weapon" does the budgeting must be terrible :<


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#159
Luke Barrett

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Considering what the current "Super Weapon" does the budgeting must be terrible :<

 

It is <_<


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#160
HeroicMass

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It is <_<

8ca8c9e392551808bb2c261cd646a1a2.gif

 

As with ME3MP, I definitely feel there are some good things the team will learn from this MP to add to the next game.  Thanks for all your work luke and co.


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#161
Domiel Angelus

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It is <_<

 

:mellow:  :mellow:  :mellow:  Must keep straight face and not move a muscle.........

 

I didn't mean it as a dig to you guys designing weapons, but I can make some crazy stuff with the crafting set-up in SP and the special powers produced on the Trespasser weapons must just have special values to allow for their upgrades (Those Heart staves are amazing)



#162
Spin-Orbit

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It is <_<

I am sure the dev's time if you use them are measured in nanoseconds, perhaps we can some beer up there. Come one some free beer and get dev's feeling good a right word here and there we may have them work all night for us free, we can send them donuts and coffee for the morning!  :P

 

PS "Paging Luke, come to the freight receiving, just got cases of beer shipped to your name" 



#163
Jay P

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The sword would be possible if they didn't restrict the weapons by class, considering we have Daggers that are specifically built for Multi-strike capabilities plus we already have a one-handed sword that already strikes multiple targets and mages use it already (Spirit Blade).


I was more thinking about the problems they have with silent sister.

Maybe weapon choice is a defining choice for class. Meaning classes is dependent on the weapon on your hand. (And the spirit blade is just a visual graphic with an imported animation, but obviously never changes the weapon in your hand).

If that were the case, it might not be possible to just put a sword in a mages hand.

#164
Domiel Angelus

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I was more thinking about the problems they have with silent sister.

Maybe weapon choice is a defining choice for class. Meaning classes is dependent on the weapon on your hand. (And the spirit blade is just a visual graphic with an imported animation, but obviously never changes the weapon in your hand).

If that were the case, it might not be possible to just put a sword in a mages hand.

 

If you've seen what Wavebend can do with the files, its possible to do a lot of crazy stuff including turning someone into a box. As for the sword, I also put the Heartwood Staff in that post with its statistics after your first commentary, the only changes that would need to be made are what masterwork properties are acquired and based damage changes (was considering going with Fire because we don't have a high end one yet, or as a staff that works on the Mark of the Riff property of having all three damage types and either striking a single target three times per shot or randomly determining what the element is each swing). I didn't cover a 2h weapon or a dagger but I could work up a mock weapon set. 

 

Also in reference to Spirit Blade, it has to have a hilt that also appears in the person's hand so during the time of the Spirit Blade animation you may theoretically be able to have him off-handing a normal sword with that swing animation.



#165
Jay P

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If you've seen what Wavebend can do with the files, its possible to do a lot of crazy stuff including turning someone into a box. As for the sword, I also put the Heartwood Staff in that post with its statistics after your first commentary, the only changes that would need to be made are what masterwork properties are acquired and based damage changes (was considering going with Fire because we don't have a high end one yet, or as a staff that works on the Mark of the Riff property of having all three damage types and either striking a single target three times per shot or randomly determining what the element is each swing). I didn't cover a 2h weapon or a dagger but I could work up a mock weapon set.

Also in reference to Spirit Blade, it has to have a hilt that also appears in the person's hand so during the time of the Spirit Blade animation you may theoretically be able to have him off-handing a normal sword with that swing animation.


I'm not totally sure we understand what each other is trying to say.

I haven't really looked into how the game is coded, not do I really have more than a basic understanding of it anyway.

However, my concern with your idea to have multiple classes using a sword is that it might not be possible for the game to be changed that way.

Spirit blade probably never has the game think that your character is actually holding a "sword." It still thinks your character is holding a staff, but the animation and graphic are changed.

Silent sister is intended to be a dagger wielding warrior, but it seems like the developers couldn't find a way to have warriors hold dagger or for a rogue to open a warrior door.

This may be because warrior HAVE to wield one hand swords. (It's probably likely that there are actually 5 "classes," even though we think of them as 3. 1 hand warrior, 2 hand warrior, bow rogue, dagger rogue, and Mage).

If my guess is correct, they could never make a Mage wield an actual "sword." They could make a staff, call it a sword on the in game description, make it look like a sword, and give it a swords animation, but it would still technically be a staff. And in that case, a warrior couldn't weild it.

Maybe I'm totally off here, but that seems like it might be true given the issues they've had with Pala.
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#166
BansheeOwnage

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I'm not totally sure we understand what each other is trying to say.

Wavebend made a character dual wield one-handed swords and equip a qunari spear. I don't think there is anything truly limiting a mage from using a sword. As in, I don't think the game would break.



#167
Luke Barrett

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Could totally dual wield staves or any other random weapons in SP but not in MP due to the way the classes were broken out compared to SP (1h warrior is not different from 2h warrior in SP but it is in MP). Hope that clears the confusion up :)


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#168
Jay P

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Could totally dual wield staves or any other random weapons in SP but not in MP due to the way the classes were broken out compared to SP (1h warrior is not different from 2h warrior in SP but it is in MP). Hope that clears the confusion up :)


Looks like I was right :(
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#169
CremeDelight

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I would prefer the sword to launch a steady stream of weak bullets instead to two strong bullets, if only because flying snowballs are fun in rapid succession. Stagger ahoy!



#170
Domiel Angelus

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I would prefer the sword to launch a steady stream of weak bullets instead to two strong bullets, if only because flying snowballs are fun in rapid succession. Stagger ahoy!

 

Where as I'd prefer it to be one Spirit Bomb sized Snowball that just explodes into an AoE flurry of awesome. 



#171
Kenny Bania

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I'm not seeing the apologies from the doubters...


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#172
Guest_parkchesterbrah_*

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I'm not seeing the apologies from the doubters...


Sorry for what? Speculating about prelim mined data?

We still don't know all the details about the weapon.

#173
Drasca

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Sorry for what? Speculating about prelim mined data?

We still don't know all the details about the weapon.

 

We know what it looks like, and it is not dual wielded, and there's at least one ability that's nothing we've seen before. We definitely don't know much else. We definitely need to see this loaded in MP.


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#174
Kenny Bania

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Sorry

 

Good. I'm sure Wavebend accepts.


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#175
Guest_parkchesterbrah_*

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Good. I'm sure Wavebend accepts.

You're awesome man. Don't ever change.

I never doubted the Crescent blade was it once the data was released. Did you happen to catch that, or were you too busy trolling a game forum you have no vested interest in?