First off, I would like to confess that I was mildly disappointed with this game when it was first released.
Funnily enough, I enjoyed my first run very much. It was only after a couple more that I began to notice its flaws, and eventually I burnt out and could not play for a while. I mean, it isn't the worst game in the world (if it was, I would not have been able to complete it. It's sparkling compared to say, Shadow of Mordor, and of course this is just my opinion).
Being cynical, I refused to purchase any DLC. I had read many comments about Jaws of Hakkon being "just another map". I also took a dislike for those spoils armour packs, because I believe (and still do, to a certain extent) think that its a money grab considering the aesthetics and designs of armours in the game were bland at best, atrocious at worst.
And then I saw it.. the trailer to Trespasser. Regardless of how I felt about the initial game, I was eager to find out what happened next. I love the themes and stories of Dragon Age, and I find much of it interesting. So I decided to give it a shot.
Not wanting to miss out on anything, I also bit the bullet and purchased both Jaws of Hakkon, and Descent.
Now, cranking up the game again after many months, I noticed things... loot drops were much better, and more satisfactory. So while I was dreading the power grind in the many open worlds to level up.. something as simple as improved loot drops made it all worth it. I also decided to focus on the combat and tactics side of things. I made different choices in who to take in my party.. Solas was always a benchwarmer, and not only was I pleased to find that his rift mage abilities were very handy, but some of the banter I heard.. (or what little I have heard, due to the latest patches breaking it in my game) I learned new things and gained perspective on a character that is very crucial to not only this game, but now the series as a whole.
The first DLC I played was Descent. I was pleasantly surprised to find that I enjoyed it very much!
It was predominantly story-based, the battles were challenging and seeing as my Inquisitor is a dwarf, I got right into role-playing. Probably due to having the history knowledge perk, my Inquisitor knew her stuff. It also provided more information in regard to the lore.. which is vastly becoming an occult mystery. It is fascinating, and while it didn't provide answers and rather, begged more questions.. it sent chills down my spine. Which is only a good thing.. after all, that is what makes a great story; the ability to make you feel.
Prior to the events of the Temple of Mythal, I cranked up Jaws of Hakkon. And while it is true that it is another map, there was also story-based content that also added new revelations to the series. The map was very pretty, and I liked to headcanon that it was "vacation time" before going on the march for Corypheus. It was also great, learning about the Avaar culture.
But the best DLC yet -- and one that truly makes DA:I shine -- is the Trespasser DLC. Set two years after taking down Corypheus, it answered many questions on my mind. I would always wonder, what exactly happened after it all went down? Will the Inquisition remain? Will somebody try to take them down? (as hinted by Morrigan towards the end) and most importantly, what the heck is up with Solas?
Descent gave me chills.. but Trespasser knocked it out of the water by miles. This DLC alone has me planning at least four future playthroughs, all with different choices and world states.. because not only did it provide an excellent story, it also makes it so that your choices actually matter.
So here is my apology, for some of the bashing I did after it was released. I wasn't exactly sitting in the anti-DAI camp, nor was I "BioWare apologist/fangirl" either.. I was in the middle, and thought that the game was average at best. But what Trespasser and Descent has proven is that you are actually listening to your fans. It's been a rough year, what with many technical issues, much controversy surrounding last-gen and disappointment/cynicism.. but at least you have made the effort to improve the game, and ultimately have proven that you do listen to the fans.
Now, wrapping that up. I would like to offer some suggestions for the next game.
1. Try not to change things up at the last minute.
While I am certainly not a game developer, I do understand that in any sort of project, this can lead to lower quality. Especially if there is a deadline. This would mean many things may be missed or overlooked, and in DA:I's case, sort of hurts the role-playing aspect. I am referring to the fact that some romances were tacked on last minute, and also the drastic choice to make the Inquisition human only, to having three other races to select. Now don't get me wrong; race selection is great, but it would be better if the race in question.. could actually roleplay and act as such. Playing a Dalish elf and asking Morrigan (who seems to know more about Dalish culture than the actual elf player character) "Who is Mythal?" just kills the roleplaying for an elf entirely. You can't even headcanon it away, considering the background states that you are a Dalish elf and have spent your entire life in the clan. There are other issues.. such as romances tacked on last minute. While most people claim that "it isn't a dating sim" romance is actually one aspect that keeps the fans playing. A large percentage of the fanbase would probably stop playing BioWare games if romances were axed. While having race and gender gated characters (rather than DA2's "playersexual" adds realism and depth to the characters, it can also cause a fuss for people who believe that they didn't get as many options as opposed to other players. Of course, in truth you can romance whoever you like; you just may have to switch genders or play a different race. But keep in mind some people don't want to play as the opposite gender or may not want to play as a different race. Just something to think about.
2. Open worlds and quests
Many people complain about the open worlds. I am included in that camp. However, it isn't the open world that I find to be the issue; it's the quests, and how they are implemented. As stated earlier, something as simple as improved loot drops can improve such an experience immensely.
Now I understand that every single DA game is different.. Origins, for instance, was very close to a CRPG. DA2 was a hack and slash meets interactive movie (which caused much disappointment for those who liked Origins style.) DA:I tried to mix both games up (combat-wise) while including an open world environment and levelling system similar to what we see in MMOs. While DA:I did have its fair share of story content (which was very enjoyable) the style of the quests in the open worlds could get repetitive and boring. I understand that resources are limited, but if you pursue the open world style in future games, try to provide a little story content for each open world environment. By all means, keep the minor side quests in a similar fashion and reward the players with great loot drops. Make it like Jaws of Hakkon.. or Crestwood.
3. Armours, aesthetics and character creation.
Most people are shallow, and like to look good. This extends to the sort of character they want to play in a game. Some of the character creation options are just baffling... buck teeth, so many shaved hairstyles, bushy caveman eyebrows, not to mention the shiny appearance that makes your player character look like they're covered in vaseline or something. Now this is all well and good if you want to play as an "ugly inquisitor" for laughs. In fact, it is much easier to do so than make a decent character. Next time, it would be much appreciated if you could provide options that make our player characters look good. Less bushy eyebrows and buck teeth. More options in general would be great. PC players spend a lot of time modding their games for this reason alone. And as DA:I itself has a lot of trouble being compatible with mods.. the problem could be easily rectified by providing better options in the first place. As for armours.. while some of them look good, many of them were ugly. It has mildly improved with loot drops, and even at Skyhold where we previously could not change out of the beige outfit, we are now given a wardrobe. They aren't the best outfits, but they were better than before.
4. Don't let real life political issues affect the story you want to tell.
Okay, this last bit is controversial in itself and has been subject to much debate. I'm not saying not to consider different groups of people and how they might feel about a certain issue; obviously lines need to be drawn.
Many people have complained that they cannot play "evil" or "bigotted" characters. I am of the personal opinion that if such an option was implemented, there should at least be consequences of actions, just as in real life. While that may send a negative message in itself, I believe it is probably the fairest outcome for everybody. What we must remember is that Thedas isn't this world, and ultimately it is a fictional, fantasy world. Having said that, it draws a lot from real life themes, so the situation in itself is shaky.
What I find to be true, in any situation, is that no matter what, somebody will always be unhappy. I've been a member of this forum since roughly December of last year. I have witnessed two polar opposites and everything in between argue till the cows come home. One camp will say that the game is too "politically correct and dumbed down" while others will argue that some content, and even certain romances are "too gritty". I have even gone as far as seeing Tumblr rants about how certain characters aren't a "good representation" of X group.
This must be very frustrating for the writers and the devs. So the only suggestion I can make, however hard it may be, is try not to pay too much mind to all of this. Put story and quality of game above these circles of infighting from the fans.





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