The one thing I've always had trouble with, is trying to somehow actually use specialization in a meaningful matter without having to spend a buttload of points and being over halfway through the game before actually being able to use specializations properly. I end up playing mostly the same as I did pre-Skyhold for a good while. So, for me and maybe others, wouldn't it be good to share ideas on lowbie specialization specs?
The point being, is to be able to grab the bare necessary active and passive abilities. It would in no way be the most optimal due to lack of skill points, but would still grasp the essence of the build in terms of gameplay.
I'll go first;
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Artificer Archer
As we know, the bread and butter of this spec is Looked Like it Hurt and Oppertunity Knocks to gain endless stamina and virtually no cooldowns, to spam Elemental Mines and Leaping shot. Luckily, this is easily achievable at level 10.
Archery Tree (2 points)
- Death from Above
- Leaping Shot
Sabotage (3 points)
- Caltrops (only because you have to take it to get to Looked Like It Hurt)
- Looked Like It Hurt
- Hook and Tackle
Artificer (5 points)
- Spike Trap
- Oppertunity Knocks
- Set them Up
- Elemental Mines (+ Throw It All upgrade)
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With this very low cost (10 points) build, you can use the Hook and Tackle + Elemental Mines + Leaping Shot combo. It won't be as effective due to the fact that you most likely don't have super high crit chance yet, but even T1 crafted gear aimed at crit chance should put enough on your and (some of) your party's gear gear to effectively use it (tested it, and worked brilliantly). If you use T3 schematics from previous runs... well, I feel sorry for your opponents at that level. With Throw it All, you do take a slight risk at lower levels, but the mass explosions is worth it. It rarely turned out that the mines didn't crit enough for me to return enough stamina to use leaping shot directly after.
In short, even Grizzly End upgraded bears tend to die rather swiftly and... eh... explosively. Even the Hinterlands dragon was knocked out rather abruptly by the mine spam.
I think I might test it out with the Sigil of the Great Bear for more mines (Throw it All upgrade), as you don't rely on natural stamina regen at all as an artificer. MOAR STUFFS GOING BOOM!
So, please share your builds that use 12 or less points that actually integrate the specialization of your choice! I'm really interested to see what people have come up with (and what I can steal for my upcoming warrior/mage runs since I recently bought all DLC and want to start a new game with every class
).





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