Mass Effect 3 shouldn't have had a "win" ending.
#51
Posté 22 septembre 2015 - 11:29
In terms of letting you win, well that's Space Casper, not the Reapers, and even then it's clearly not the choice that it wants you to make.
However, if it were true, double dumb@$$ on Space Casper, winner of the Darwin Award 2186.
- themikefest et Calinstel aiment ceci
#52
Posté 26 septembre 2015 - 09:55
No, he's saying that the plot is about stopping the Reapers. Shepard doesn't know the plot in advance. That's kind of how plots work.
Who are all working at stopping the Reapers' plan.
Yep. Stopping the Reapers again.
keep telling that to yourself man, maybe one day you'll find someone to listen
You mean the part where we had to make a stupid forced choice? That was perfect? The reaper baby was perfect? Shepard's cringeworthy dialogue was perfect?
Stupid forced choice? Laughable. At least nobody told me that there are 16 endings in ME2. At least nobody asked me how would i prefer to kill myself after 100 hours of the game. Yeah Shepards dialogue was pretty good, not the best one but pretty good. At least it wasn't "we fight or we die! thats the plan!" or "i..don't know" ME3 level of writing. Overall suicide mission was the best mission in ME. And it's still is. And yeah it was perfect.
What are you trying to accomplish here, anyway? Your post was too full of nonsense and non-sequiturs to be a serious argument. It can't be jokes because there are no laughs. And even if trolling would work on dreamgazer, you're nowhere near offensive enough for that. I have no idea what this mess is supposed to be.
Chill out. People are talking on the forums, if you are still unable to comprehend this after 31,118 post you've made pretty sure i'll be unable to help you to understand that as well.
#53
Posté 27 septembre 2015 - 04:50
keep telling that to yourself man, maybe one day you'll find someone to listen
Do you have an actual point here? All I'm getting from this is that you don't listen to arguments.
Stupid forced choice? Laughable. At least nobody told me that there are 16 endings in ME2. At least nobody asked me how would i prefer to kill myself after 100 hours of the game. Yeah Shepards dialogue was pretty good, not the best one but pretty good. At least it wasn't "we fight or we die! thats the plan!" or "i..don't know" ME3 level of writing. Overall suicide mission was the best mission in ME. And it's still is. And yeah it was perfect.
I was talking about the Collector Base choice, which is stupid and forced. The rest of the SM decisions are OK, though awfully simple. Combat's nothing special, and ends with a stupid boss fight. (I'll take the ME3 missile launcher defense any day.) Perfect? Hardly.
And really, "16 choices," again? We all know that Bio never said any such thing. IGN posted that there were 16 different EMS/decision combos which determine the available endings -- this is, in fact, true -- and then fans with poor reading comprehension took that and ran with it.
Chill out. People are talking on the forums, if you are still unable to comprehend this after 31,118 post you've made pretty sure i'll be unable to help you to understand that as well.
Ah, I get it now. I considered serious argument, joking, and trolling, but I didn't consider straight-up posturing.
- Dean_the_Young aime ceci
#54
Posté 27 septembre 2015 - 08:56
Do you have an actual point here? All I'm getting from this is that you don't listen to arguments.
I've told you about my point of view on what me3 is all about, you've said "nah it's about reapers!", I've said it's not, you've said "nah it's about reapers!", Now what? You waiting for me to give you a power point presentation or something? And now you are wondering why i'm not listening to your arguments. Your aruments are not valid and i remain uncinvinced.
As well as I'am. And it's not stupid and forced. That was the end goal of the game, you know, to destroy the base and save our buddies. ME3 ending on the other hand was stupid and forced.I was talking about the Collector Base choice, which is stupid and forced.
Awfully simple? what does that even mean? It was new mechanic for the last mission and it worked out well.The rest of the SM decisions are OK, though awfully simple.
Combat's nothing special, and ends with a stupid boss fight. (I'll take the ME3 missile launcher defense any day.) Perfect? Hardly.
So the ME2 ending was "stupid and forced" and SM decisions were "awfully simple" and it ends with with "a stupid boss fight." Sound like you are not a fan of ME2 ending? In my opinion decisions were great, if there was a way to outline strengths of your companion in a meaningful way that was it. And it was masterfully done - there were cutscenes and different combinations of the companions in them. That was great. (now go look at the Priority: Earth aka "the-worst-and-most-boring-final-mission-in-the-history-of-videogaming" someone would expect best parts of the previous game would be transferred to the next one, well apparently bioware has their own opinion on that matter)
Boss fight? I love boss fights, the one in ME2 wasn't the best one, but it was enough. (isn't it laughable that after 3 games we have to defend some shitty missile battery from waves of mobs from multiplayer, Priority Earth was a disgrace for the game, and that one last fight is like a one last slap to your face)
And really, "16 choices," again? We all know that Bio never said any such thing. IGN posted that there were 16 different EMS/decision combos which determine the available endings -- this is, in fact, true -- and then fans with poor reading comprehension took that and ran with it.
Speaking about "poor reading comprehension". Learn to read mate. I said "16 ending " not "16 choices". Everyone knew it was misleading marketing bullshit from bioware even back in tha days. People just didn't think it would be that bad.
Ah, I get it now. I considered serious argument, joking, and trolling, but I didn't consider straight-up posturing.
Chill out mate. You are not making any sense.
#55
Posté 27 septembre 2015 - 12:19
Chill out mate. You are not making any sense.
Allow me, then.
You're silly. People laugh when you post, and not in a nice way.
#56
Posté 27 septembre 2015 - 07:54
My argument is that the plot's about Shepard stopping the Reapers because everything he does is about stopping the Reapers, by one means or another, and stopping the Reapers is how the story ends. (Unless Shepard decides at the last moment that the cost of stopping the Reapers is too high, of course, which turns the story into a tragedy about Shepard failing to seize success when it was right there in front of her.) You never did get around to explaining why that's invalid. Why isn't ME3's story about stopping the Reapers?I've told you about my point of view on what me3 is all about, you've said "nah it's about reapers!", I've said it's not, you've said "nah it's about reapers!", Now what? You waiting for me to give you a power point presentation or something? And now you are wondering why i'm not listening to your arguments. Your aruments are not valid and i remain uncinvinced.
Meanwhile, the closest you ever came to stating a position was "Nah, ME is about shotting aliens and bad guys with your buddies, while being a super space agent." That's not a story in the first place.
The choice between destroying the base and handing it over to TIM is stupid and forced. Shepard has an IFF. TIM doesn't. While TIM can build IFFs given enough time, so can the Alliance. TIM doesn't have any information about the IFFs that Shepard doesn't have.As well as I'am. And it's not stupid and forced. That was the end goal of the game, you know, to destroy the base and save our buddies. ME3 ending on the other hand was stupid and forced.
"Awfully simple" means that the choices were awfully simple. You mean it wasn't perfectly obvious who, for instance, the tech experts were, or that loyal specialists would be better than non-loyal ones, or that having upgrades is better than not having upgrades, or that the kidnapped crew members would be in danger if launching the mission is delayed? The only nonobvious part is the HTL score, and that's not only nonobvious, it's nonsensical.Awfully simple? what does that even mean? It was new mechanic for the last mission and it worked out well.
I'm not saying that it was bad design. From what I've seen of the Bio fanbase, it's far better to have an illusion of complexity than it is to have the real thing. I'm just saying that it was simple and has a couple of obvious flaws. I liked it OK. Cut the human-reaper battle and restructure the final choice and I'd have liked it better. Not sure about the combat. The biotic bubble thing was the best part of the combat design, since it forced players to adapt to a situation where you can't just beat the husks and scions with mobility. The rest is a rerun of stuff we've seen before. On the other hand, that's a cheap way to give a player a feeling of mastery.
You didn't say what's wrong with that fight. If it's just that you really like boss fights, I suppose this is one of those personal taste things that isn't worth talking about. But "mobs from multiplayer"? What does that mean? All the enemies are SP types. The last battle differs from the rest of SP by length, difficulty, and a more open battlefield, but those are all good things, aren't they?Boss fight? I love boss fights, the one in ME2 wasn't the best one, but it was enough. (isn't it laughable that after 3 games we have to defend some shitty missile battery from waves of mobs from multiplayer, Priority Earth was a disgrace for the game, and that one last fight is like a one last slap to your face)
Again, nobody from Bio, or anywhere else, promised anyone 16 endings. You did say "16 endings." You were wrong.Speaking about "poor reading comprehension". Learn to read mate. I said "16 ending " not "16 choices". Everyone knew it was misleading marketing bullshit from bioware even back in tha days. People just didn't think it would be that bad.
I can explain it if you're really not following.Chill out mate. You are not making any sense.
#57
Posté 28 septembre 2015 - 03:34
My argument is that the plot's about Shepard stopping the Reapers because everything he does is about stopping the Reapers, by one means or another, and stopping the Reapers is how the story ends. (Unless Shepard decides at the last moment that the cost of stopping the Reapers is too high, of course, which turns the story into a tragedy about Shepard failing to seize success when it was right there in front of her.) You never did get around to explaining why that's invalid. Why isn't ME3's story about stopping the Reapers?
Meanwhile, the closest you ever came to stating a position was "Nah, ME is about shotting aliens and bad guys with your buddies, while being a super space agent." That's not a story in the first place.
Nah. Reapers are just a background or something. ME is about your companions and their family problems and also about you being awesome super space agent flying here and there and everywhere. Like 30% of the game you are talking with you squadmates, solving their problems or trying to get them to bed, 30% you are doing their loyalty missions and other 40% you are doing everything else. So yeah, exchange Reapers with collectors, geth, cerberus, space vampires, space bugs, space ninjas, illuminati, you name it - nothing will change. Remove your ship, companions and you being awesome. - it's no longer ME game. Nobody will buy this ****. Just look at Shep in game, he has his priorities straight, loveboat and alien ladies first, reapers later. He doing this every game you know.
The choice between destroying the base and handing it over to TIM is stupid and forced. Shepard has an IFF. TIM doesn't. While TIM can build IFFs given enough time, so can the Alliance. TIM doesn't have any information about the IFFs that Shepard doesn't have.
So you are saying TIM doesn't have IFF, where did you get this information, is it another specualtion of your or something? Maybe EDI sent the blueprints to him or Maybe he just wanted to get his new exclusive geth toy from the damaged reaper when he sent us there. So much speculation for everyone! Sorry I still don't get it why do you think it was "stupid and forced" ending.
"Awfully simple" means that the choices were awfully simple. You mean it wasn't perfectly obvious who, for instance, the tech experts were, or that loyal specialists would be better than non-loyal ones, or that having upgrades is better than not having upgrades, or that the kidnapped crew members would be in danger if launching the mission is delayed? The only nonobvious part is the HTL score, and that's not only nonobvious, it's nonsensical.
HTL score was actually pretty intuitive. I would even say it was obvious who will hold the line better than the others.
I'm not saying that it was bad design. From what I've seen of the Bio fanbase, it's far better to have an illusion of complexity than it is to have the real thing. I'm just saying that it was simple and has a couple of obvious flaws. I liked it OK. Cut the human-reaper battle and restructure the final choice and I'd have liked it better. Not sure about the combat. The biotic bubble thing was the best part of the combat design, since it forced players to adapt to a situation where you can't just beat the husks and scions with mobility. The rest is a rerun of stuff we've seen before. On the other hand, that's a cheap way to give a player a feeling of mastery.
Too bad Bioware was too lazy out of money out of time too busy to do other things instead of implementing this into priority earth at least partialy.
You didn't say what's wrong with that fight. If it's just that you really like boss fights, I suppose this is one of those personal taste things that isn't worth talking about. But "mobs from multiplayer"? What does that mean? All the enemies are SP types. The last battle differs from the rest of SP by length, difficulty, and a more open battlefield, but those are all good things, aren't they?
The "defence of the missile battery' is just 3 waves of mobs an nothing else. So much for final battle of the trilogy. Thought it was just another encounter before the end boss back in the days. (also this level(game level) is just a joke made by some student - it's was so painful to watch another badly made city in ruins)
nobody from Bio, or anywhere else, promised anyone 16 endings. You did say "16 endings." You were wrong.
yeah totally not 16 endings, also IGN chart that poped up at the during Eastern release.
Interviewer: [Regarding the numerous possible endings of Mass Effect 2] “Is that
same type of complexity built into the ending of Mass Effect 3?”
Hudson: “Yeah, and I’d say much more so, because we have the ability to
build the endings out in a way that we don’t have to worry about
eventually tying them back together somewhere. This story arc is
coming to an end with this game. That means the endings can be a lot
more different. At this point we’re taking into account so many
decisions that you’ve made as a player and reflecting a lot of that
stuff. It’s not even in any way like the traditional game endings,
where you can say how many endings there are or whether you got
ending A, B, or C.....The endings have a lot more sophistication and
variety in them.”
but wait theres more
Allow me, then.
You're silly. People laugh when you post, and not in a nice way.
Another fanboy of my brilliance. Get in the line.
- Kevinc62 aime ceci
#58
Posté 28 septembre 2015 - 03:45
I love this video. I don't care about the ending anymore, but damn, those are pretty colors
![]()
- Dubozz aime ceci
#59
Posté 28 septembre 2015 - 03:51
I love this video. I don't care about the ending anymore, but damn, those are pretty colors
![]()
Just as pretty as the swapped colors behind TIM in ME2's exactly-the-same-no-matter-what ending, after the point-blank stealing of Contra 3's boss battle (made even stupider by the explosive vials for progress and the nonsensical exposition dump beforehand).

It's prettier, even, since there are three colors instead of two.
#60
Posté 10 octobre 2015 - 10:58
You don't destroy reapers. Reapers allowed Shepard to push kill button.
Wrong. The Reapers mastermind can't do anything until Shepard did make his choice, because the Crucible "modified" him temporarly.





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