So how does the heal % damage taken work?
#1
Posté 20 septembre 2015 - 07:04
#2
Posté 20 septembre 2015 - 07:22
Any damage you take you heal 25% of it . This applies to damage you take to any of the three health pools, barrier, guard or health.
Because damage you take to barrier is multiplied, you heal for a ridiculous amount when you take damage to barrier. To a lesser extent this is also true for guard.
It's a really good way of getting around the "rub some dirt on it" trial as you've noticed.
This is especially true for a character that take a huge amount of damage in a short period of time. Say a Hakkonite spy ambushes one of your characters and they have a life saving skill like guardian spirit or unyielding. That character will heal for pretty much all of their health in the next few seconds.
And yes, if you revive someone before the 10 seconds have passed they will still heal for the damage that killed them. Which is hilarious. However you cannot self revive this way.
#3
Posté 20 septembre 2015 - 07:25
Any damage you take you heal 25% of it . This applies to damage you take to any of the three health pools, barrier, guard or health.
Because damage you take to barrier is multiplied, you heal for a ridiculous amount when you take damage to barrier. To a lesser extent this is also true for guard.
It's a really good way of getting around the "rub some dirt" on it trial as you've noticed.
This is especially true for a character that take a huge amount of damage in a short period of time. Say a Hakkonite spy ambushes one of your characters and they have a life saving skill like guardian spirit or unyielding. That character will heal for pretty much all of their health in the next few seconds.
And yes, if you revive someone before the 10 seconds have passed they will still heal for the damage that killed them. Which is hilarious. However you cannot self revive this way.
Since we are on the subject, how does the "within 10 seconds" part work? Is it a rolling 10 seconds? Is there a cooldown for it? Does it start on first damage taken or something else?
I've never understood that constraint.
#4
Posté 20 septembre 2015 - 07:36
Since we are on the subject, how does the "within 10 seconds" part work? Is it a rolling 10 seconds? Is there a cooldown for it? Does it start on first damage taken or something else?
I've never understood that constraint.
I have not done any testing on it to be honest. I do put it on every mage every playthrough, but haven't done examinations on it.
It appears that minor damage doesn't override larger hits, and that hits don't accumulate over that 10 seconds.
What I guess is that you heal for the largest hit over the next 10 seconds and this refreshes if you take a larger hit or that time runs out.
It's annoying to test because you heal so fast for large hits to barrier that its difficult to see how and if it refreshes.
#5
Posté 21 septembre 2015 - 12:36
What situations should I use the Snowfluer healing masterwork and what situations should I use the Everite healing masterworck?
#6
Posté 21 septembre 2015 - 12:54
What situations should I use the Snowfluer healing masterwork and what situations should I use the Everite healing masterworck?
I would use Everite in pretty much all situations. Warriors can use it through guard and mages through barrier.
Honestly I wouldn't use either on rogues considering the new poison weapon upgrade will provide you all the healing you would ever want, and you can get some absolutely amazing masterworks on the rogue. Critical Crafting, Hidden Blades on hit, Explode on death, Bonus damage on not being hit, bonus damage on surrounding enemies etc.
- PapaCharlie9 aime ceci
#7
Posté 21 septembre 2015 - 01:14
#8
Posté 21 septembre 2015 - 02:24
I would use Everite in pretty much all situations. Warriors can use it through guard and mages through barrier.
Honestly I wouldn't use either on rogues considering the new poison weapon upgrade will provide you all the healing you would ever want, and you can get some absolutely amazing masterworks on the rogue. Critical Crafting, Hidden Blades on hit, Explode on death, Bonus damage on not being hit, bonus damage on surrounding enemies etc.
What about for Dragon Rage?
It costs 2% of health per use, and FT Snoffl Leather gives 1% of health per hit. Even without + healing gear it effectively halves Dragon Rage's cost. With enough + heal % gear, it might come close to negating it completely.
Im trying to Build a Bull that actually uses Reaver skills but does not die as often.
#9
Posté 21 septembre 2015 - 02:29
What about for Dragon Rage?
It costs 2% of health per use, and FT Snoffl Leather gives 1% of health per hit. Even without + healing gear it effectively halves Dragon Rage's cost. With enough + heal % gear, it might come close to negating it completely.
Im trying to Build a Bull that actually uses Reaver skills but does not die as often.
Dragon Rage costs more like 5% of your health with every use. Tooltip is misleading.
I put this masterwork on bull all the time, works great.
Honestly if you're that uncomfortable with the concept of losing health on dragon rage, just go for the alternate upgrade that makes it cost no health, but gives it a cooldown.
#10
Posté 21 septembre 2015 - 03:08
Lying motherfuckers......
So you use fade touched everite for Bull? Thanks mate.
Had a 2H Reaver of my very own and things worked out fine, but trying to get the AI to Reaver is a ****** mess.
#11
Posté 21 septembre 2015 - 03:09
How interesting! Motherfuckers is not censored but ****** is.
#12
Posté 21 septembre 2015 - 04:06
It's tough to test, but here's something:
I've found it to be super effective with KE barrier, kind of crap with just Guard.
#13
Posté 21 septembre 2015 - 07:03
heal over time mastwerwork works well with barrier since your resistances and armor do not factor into the damage barrier takes, but not so with guard, guard should be considered ablative HP and all resistances and armor work on it.
#14
Posté 22 septembre 2015 - 04:20
Defense factors into Barrier, but armor doesn't. I agree that the masterwork sucks with Guard, because damage gets greatly reduced by armor and Guard doesn't regen nearly as fast. KE is probably the ideal class for this, due to constant Barrier regen.
#15
Posté 23 septembre 2015 - 07:35
Are there things that can bug it out or otherwise prevent it from activating? I have a heal 25% but never notice it activating.
#16
Posté 23 septembre 2015 - 08:51
Depends on the damage you take and only 1 tick is available at a time, so if you take more damage it will override the previous tick. Finally if you are a warrior then you do not take massive damage due to guard.
#17
Posté 23 septembre 2015 - 02:03
Any damage you take you heal 25% of it . This applies to damage you take to any of the three health pools, barrier, guard or health.
Because damage you take to barrier is multiplied, you heal for a ridiculous amount when you take damage to barrier. To a lesser extent this is also true for guard.
It's a really good way of getting around the "rub some dirt on it" trial as you've noticed.
This is especially true for a character that take a huge amount of damage in a short period of time. Say a Hakkonite spy ambushes one of your characters and they have a life saving skill like guardian spirit or unyielding. That character will heal for pretty much all of their health in the next few seconds.
And yes, if you revive someone before the 10 seconds have passed they will still heal for the damage that killed them. Which is hilarious. However you cannot self revive this way.
Depends on the damage you take and only 1 tick is available at a time, so if you take more damage it will override the previous tick. Finally if you are awarrior then you do not take massive damage which barriers take and hence the heal will be also lower.
These two pieces of information (highlighted for easy reference) seem to contradict. First sounds like warriors get a lot out of it due to guard still being somewhat multiplicative (whatever that means) and then the second by Zeypher appears to indicate warriors don't heal for much because...somehow because of mage barrier.
Also, what does it mean damage to barrier is multiplicative. Is this somehow taken from the damage equation?
#18
Posté 23 septembre 2015 - 02:13
The mechanics of how barrier and guard work. For warriors guard is easier to generate and armor applies to guard but does not apply to barrier. Therefore barrier takes more damage than guard, which allows the masterwork to heal you for more a lot more than if you got hit with guard.
Finally warriors geared well end up taking very little damage in general and 25% of that is nearly worthless for him. Worst is that only one tick is active at a time, meaning if you take multiple hits the last hits damage is used for healing purposes. If you are getting hit a lot for tiny damage which is true for warriors then yes this masterwork is useless.
The best use ive found of this particular masterwork is on mages who maintain barriers most of the time as for them this works brilliantly since armor etc doesnt apply to barrier meaning it takes more damage. Testing this and heal on hit, for warriors heal on hit provided more healing.
Edit: in the quote i meant guard not barriers and that warriors generally have guard rather than barrier.
Guard is for all intent and purposes extra hp with your armor etc applying to it. Barrier is just that barrier to which resistances etc do not work so well.
- Bigdawg13 aime ceci
#19
Posté 23 septembre 2015 - 02:50
Thank you Zeypher. That explains it quite well. I can see the value on a mage/rogue and not so much on a warrior.
#20
Posté 23 septembre 2015 - 02:54
What situations should I use the Snowfluer healing masterwork and what situations should I use the Everite healing masterworck?
I like the Snofleur 1% heal on hit for a staff for Dorian or a necromancer. I never really appreciated it until Trespasser and those Librarians on my nightmare PT. Basically he was the the only one alive. My KE quizzy went down like a house of cards and Bull and Varric also were unconscious. Dorian was on his last legs but between similacrum and the heal on hit he would not die - he just kept on coming back - when the spirit ran out he had strength from the % on hit. It was glorious. I was able to keep him alive long enough to run a revive on the party and take those jerks out.
#21
Posté 23 septembre 2015 - 03:15
I did say to a lesser extent.
You do heal from damage taken to guard, just because guard is in essence limited to around 500-750, you're never going to get the kind of healing you get from barrier.
The good thing is that you can put barrier on your warrior and receive the kind of ridiculous healing that everite is capable of when used with barrier.
Health loss on a warrior isn't steady on non reavers, it occurs in chunks when their guard is broken. It's very easy to just barrier them, heal off that damage, build their guard in the interposing time and return to being healthy.
This masterwork would be useless on non mages if you couldn't put barrier on other units. But because you can, it's the best health restoring masterwork in the game because of how quickly it works. You don't have to hit 10 times to restore 100 health. In one barrier cast, you can be back to full, which is extremely valuable.
#22
Posté 23 septembre 2015 - 03:25
One thing - the effect does stack (see my video above), so it really is based on "damage taken" and not "most recent hit." In fact, if you enter a fight with low health and have barrier constantly up, you can see your healing getting faster and faster until you're full.
I suppose it could be good on any class if you have a constant source of barrier. Like maybe that new barrier amulet?
#23
Posté 23 septembre 2015 - 03:44
I suppose it could be good on any class if you have a constant source of barrier. Like maybe that new barrier amulet?
New barrier amulet doesn't work on being hit. Not from my testing. However it does generate barrier when used with the new upgrade to combat roll funnily enough. A lot of barrier. It sounds weird, but it works.
It's broken, because now warriors can generate barrier and guard on their own. Which, I suppose, makes fade touched Everite even better.
I would not be surprised to see several new solo playthroughs with all trials on, no golden nug, which involve soft reseting for a barrier amulet and then rolling through the game. Literally.





Retour en haut







