NO. why? so we can have those chumpstains focusing on stupid MP fixes and completely ignoring all the SP bugs 2 years later? like getting stuck on the Normandy bridge, and the Indoctrinated Hanar quest, and the Leviathan ladder, and the hilariously dodgy Omega cutscene glitches & glitchy bypass animation, and the audio cutting off at the end of lines.......? shall I go on?
Assuming that not having MP in ME3 would have allowed more resources to be allocated to SP post-launch fixes is a flawed assumption... ME3:MP was worked on by a different team to the SP and it's quite possible that MP funded itself, at least partially, via the micro-transactions.
I suspect it's more likely that the console distribution system had far more to do with the limited number of SP patches - Sony/Microsoft charge a packet to roll a patch out over the SEN/XBL. Unless you've got a lot of serious bugfixes to roll out all together it's just not worth it. With ME3 there weren't actually that many MP patches, just rebalances (which don't require a patch).
Granted, not having an MP at all, and chucking those resources at SP QA in the first place, might have reduced the number of "quirks" that needed patching post-launch... maybe. Then again, I've no idea how much BioWare made from micro-transactions in MP - could be that it was enough to pay for the MP and the SP patches. Could be that without MP there would have been no SP patches since there wouldn't have been that additional revenue stream.





Retour en haut







