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Can we please get ME3 style multiplayer?


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31 réponses à ce sujet

#26
Chealec

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NO. why? so we can have those chumpstains focusing on stupid MP fixes and completely ignoring all the SP bugs 2 years later? like getting stuck on the Normandy bridge, and the Indoctrinated Hanar quest, and the Leviathan ladder, and the hilariously dodgy Omega cutscene glitches & glitchy bypass animation, and the audio cutting off at the end of lines.......? shall I go on?

 

Assuming that not having MP in ME3 would have allowed more resources to be allocated to SP post-launch fixes is a flawed assumption... ME3:MP was worked on by a different team to the SP and it's quite possible that MP funded itself, at least partially, via the micro-transactions.

 

I suspect it's more likely that the console distribution system had far more to do with the limited number of SP patches - Sony/Microsoft charge a packet to roll a patch out over the SEN/XBL. Unless you've got a lot of serious bugfixes to roll out all together it's just not worth it. With ME3 there weren't actually that many MP patches, just rebalances (which don't require a patch).

 

Granted, not having an MP at all, and chucking those resources at SP QA in the first place, might have reduced the number of "quirks" that needed patching post-launch... maybe. Then again, I've no idea how much BioWare made from micro-transactions in MP - could be that it was enough to pay for the MP and the SP patches. Could be that without MP there would have been no SP patches since there wouldn't have been that additional revenue stream.



#27
Chealec

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I'd actually be quite happy with an ME3:MP style horde-mode bolt on again... it's not the format that made it though but the many varied ways to massacre that horde; from melee specced Krentinel to Viper-wielding Salarian Engineer to speedy CQC biotic explosion chaining Furys. Throw in the need to balance your weapons against your power cooldowns (except for weapon-based classes like the Destroyer) and you've got something that's got a surprising amount of depth (and fun) for what it is.

 

WFOP can take a long walk off a short pier though :|

 

If nothing else I hope the netcode is better in the new engine.



#28
DeLaatsteGeitenneuker

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Rather would have MP than SP...


  • Kalas Magnus aime ceci

#29
sabreracer

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If nothing else I hope the netcode is better in the new engine.

 

They'll be using Frostbite like with DAMP and I'm sorry to have to tell you it's even worse.  With regional locks so you won't quick match to another continent.  



#30
Chealec

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They'll be using Frostbite like with DAMP and I'm sorry to have to tell you it's even worse.  With regional locks so you won't quick match to another continent.  

 

Bummer, never bought DA:I so I've no idea what the netcode is like, however that means there's more chance of getting quick-matched with you then - I'll apologise in advance! :P



#31
Vortex13

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I like how MEMP actually had a progression to it's RNG store, unlike DAMP. Getting two Avenger upgrades in a row means that your Avenger is now two levels stronger. Getting two grey level 7 swords means that you have two useless items.

 

Also, tying ability damage to weapon power was the most horrendous design choice for a MP game that I have ever seen. Good luck if you want to play as that Elementalist with only a starter staff  <_<

 

Additionally, the weapons in DAMP really have no variance between them since everything is auto attacks; and that coupled with everything being based off weapon power meant that you would only ever want to equip your best items, thereby reducing the variety of the game. In MEMP, each weapon was balanced and you could have an entirely different play style depending on which assault rifle you equip (for example).

 

Lastly, and this is a more personal gripe, the pre-established 'characters' in DAMP were horrible. The game Evolve has better characterization and banter than DAMP, and the former was developed by a company renowned for it's characterization and banter. I would much rather have a fill in the blank type character (a la MEMP) than to have a snooty elven keeper, or arrogant necromancer; and it I never hear "Did anyone try that ham they had at camp?" again it will be too soon.

 

 

EDIT:

 

Oh and another thing. The ability to actually pick which faction you fight against. When the Darkspawn faction came out I decided to give them a try, and loaded up DAMP. A whole night of playing, and not once did I get a match with them.  :angry:



#32
medusa_hair

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loved the ME3MP. Couldn't stand the DAIMP. I would definitely be okay with ME4MP being similar to ME3MP.