Aller au contenu

Photo

Pact Belt of Elemental are 125% bonus damage


  • Veuillez vous connecter pour répondre
37 réponses à ce sujet

#1
Drasca

Drasca
  • Members
  • 2 574 messages

 

Pact belts sacrifice health for an increase damage in that element. Roughly double most of the time.

 

Video proof above. The catch is a select few abilities already have bonus damage that the belt is additive to, namely Power Chord at close range < 2M , so the overall final damage isn't as a big of a jump. It is unknown whether the other damage passives are additive or multiplicative to the entire damage formula however.

 

Outside of Power Chord though, there aren't many abilities that inherently have bonus damage that the belt. The Saarabas however does have one passive that also boosts damage to an element by 125% of the staff's element. Testing needs to be done on how this interacts, using different belts.

 

I have screenshots of the necromancer using winter's grasp with the inquisitor's weapon and hakkon's weapon too at level 1.

 

Updated: 125% of the particular element confirmed.


  • Ispan, DrascatonisFade3K et JiaJM98 aiment ceci

#2
MaceWindusLightsaber

MaceWindusLightsaber
  • Members
  • 111 messages

Considerable damage output, but i still don't think its worth all your health. Btw best way to tell if you're a promotion lord is if you have at least three bars of health after equipping these elemental pact belts.



#3
Wavebend

Wavebend
  • Members
  • 1 885 messages

You should try the ScriptExplorer, it basically tells you everything


  • Drasca et Kalas Magnus aiment ceci

#4
Wavebend

Wavebend
  • Members
  • 1 885 messages

OK, I checked the inner workings for the Belt of the Inferno Pact

 

Path: DA3/Equipment/Items/Accessories/Belts/dlcblue_equip_acc_belt_blue_fireboost_3

 

1. First, it applies a modifier to the Fire Damage Bonus (DA3/Combat/Stats/Stat_Damage_Bonus_Fire) stat with a 250 % modifier.

2. Then it applies a reduction (FloatProvider_Negate) to the Maximum Health (DA3/Combat/Stats/Stat_Health_Max) with value 0.750 * Maximum Health (FloatProvider_Multiply)


  • Drasca et Sinistrality aiment ceci

#5
MaceWindusLightsaber

MaceWindusLightsaber
  • Members
  • 111 messages

OK, I checked the inner workings for the Belt of the Inferno Pact

 

Path: DA3/Equipment/Items/Accessories/Belts/dlcblue_equip_acc_belt_blue_fireboost_3

 

1. First, it applies a modifier to the Fire Damage Bonus (DA3/Combat/Stats/Stat_Damage_Bonus_Fire) stat with a 250 % modifier.

2. Then it applies a reduction (FloatProvider_Negate) to the Maximum Health (DA3/Combat/Stats/Stat_Health_Max) with value 0.750 * Maximum Health (FloatProvider_Multiply)

So, the belt only leaves you 25% of your health?



#6
Wavebend

Wavebend
  • Members
  • 1 885 messages

So, the belt only leaves you 25% of your health?

 

Yes, although I'm not sure where it applies in the timeline. Is it before the other consitution+ gear or after, etc.



#7
BansheeOwnage

BansheeOwnage
  • Members
  • 11 184 messages

Yes, although I'm not sure where it applies in the timeline. Is it before the other consitution+ gear or after, etc.

From what I saw in SP by looking at my character, I think it's after everything, but I can't confirm. So it'll be 25% of whatever your health was before you put the belt on (unless your previous belt upped health).



#8
scene_cachet

scene_cachet
  • Members
  • 1 440 messages

 

Pact belts sacrifice health for an increase damage in that element. Roughly double most of the time.

 

Video proof above. The catch is a select few abilities already have bonus damage that the belt is additive to, namely Power Chord at close range < 2M , so the overall final damage isn't as a big of a jump. It is unknown whether the other damage passives are additive or multiplicative to the entire damage formula however.

 

Outside of Power Chord though, there aren't many abilities that inherently have bonus damage that the belt. The Saarabas however does have one passive that also boosts damage to an element by 100% of the staff's element. Testing needs to be done on how this interacts, using different belts.

 

I have screenshots of the necromancer using winter's grasp with the inquisitor's weapon and hakkon's weapon too at level 1.

 

I don't have enough data to perfectly calculate the % bonus damage to the last digit. However, it'll be close to doubling your damage in most cases with exceptions already noted above.

 

It increases the auto attack damage of the elemental staff that it matches with and is actually really good with chain lightning. 

I've been using Storm Pact Belt + Heart of Pride with AW and Keeper and it is killer. 

 

 

I'd also imagine the inferno pact would be pretty killer on the Elementalist with a fire staff. 



#9
BansheeOwnage

BansheeOwnage
  • Members
  • 11 184 messages

It increases the auto attack damage of the elemental staff that it matches with and is actually really good with chain lightning. 

I've been using Storm Pact Belt + Heart of Pride with AW and Keeper and it is killer. 

 

 

I'd also imagine the inferno pact would be pretty killer on the Elementalist with a fire staff. 

It would be especially good on the Arcane Warrior, since your Barrier generation is dependent on damage output. In this case, the best defense really is a good offense!


  • jerky aime ceci

#10
scene_cachet

scene_cachet
  • Members
  • 1 440 messages

It would be especially good on the Arcane Warrior, since your Barrier generation is dependent on damage output. In this case, the best defense really is a good offense!

 

Yep, you can pretty much auto attack yourself to victory.

 

You can stand in the Dark Spawn alpha laser beam without a dent in your barrier with just auto attacks. 

 

Heart of Pride + Storm Pact + AW = OP

 

Don't even need to swing your sword if you don't want... Just auto attack/fade cloak/stone fist and chain lightning your way to victory... Arcane Turret Defense. 


  • Kalas Magnus aime ceci

#11
Zorinho20_CRO

Zorinho20_CRO
  • Members
  • 3 252 messages

 

Pact belts sacrifice health for an increase damage in that element. Roughly double most of the time.

 

Video proof above. The catch is a select few abilities already have bonus damage that the belt is additive to, namely Power Chord at close range < 2M , so the overall final damage isn't as a big of a jump. It is unknown whether the other damage passives are additive or multiplicative to the entire damage formula however.

 

Outside of Power Chord though, there aren't many abilities that inherently have bonus damage that the belt. The Saarabas however does have one passive that also boosts damage to an element by 100% of the staff's element. Testing needs to be done on how this interacts, using different belts.

 

I have screenshots of the necromancer using winter's grasp with the inquisitor's weapon and hakkon's weapon too at level 1.

 

I don't have enough data to perfectly calculate the % bonus damage to the last digit. However, it'll be close to doubling your damage in most cases with exceptions already noted above.

W8,why are you playing with gamepad?Didn't you say it is pos for playing DAMP? :D

I would say it is  more than 100%.Lv 1 Necro with Hakkon's staff did 700 crit damage and with belt around 2K(winter's grasp).

Oh,I just saw Wb post about the percentage.



#12
CremeDelight

CremeDelight
  • Members
  • 174 messages

How does Hissera's passive (the one increasing maximum health with dead enemies) work with these belts? Still +10 to maximum health or +2.5?



#13
Zantazar

Zantazar
  • Members
  • 183 messages

Is this the actual name of this belt? I thought that I had one but not of that name.

 

Zan the Man has a Plan



#14
scene_cachet

scene_cachet
  • Members
  • 1 440 messages

How does Hissera's passive (the one increasing maximum health with dead enemies) work with these belts? Still +10 to maximum health or +2.5?

 

Is the passive elemental? The belt only increase the elemental magic/staff element.



#15
xsvTOYZ

xsvTOYZ
  • Members
  • 262 messages

superb belt of the storm pact     



#16
Drasca

Drasca
  • Members
  • 2 574 messages

I'd also imagine the inferno pact would be pretty killer on the Elementalist with a fire staff. 

 

It is. I regularly get 17-27k fire mines on regular mobs in NM, and with the MO pot I've gotten up to 57k + Dot damage vs the NM Dragon. The dot damage wasn't impressive though because it wasn't affected by crit damage bonus. Obviously, this is doubled against fire vulnerable, and reduced to 1 vs fire immune enemies.

 

W8,why are you playing with gamepad?Didn't you say it is pos for playing DAMP? :D

I would say it is  more than 100%.Lv 1 Necro with Hakkon's staff did 700 crit damage and with belt around 2K(winter's grasp).

Oh,I just saw Wb post about the percentage.

 

It is, but I can afford to be lazy most of the time. I had to switch out for Elementalist though. The controller does not work with any class that actually needs to target quickly. It is so absolute trash on Elementalist to the point I had to switch out input systems mid private game. The runs went a lot smoother once I switched to the point of night and day.

 

I had insufficient data to be more accurate. I'm glad wb posted the script explorer data.



#17
Drasca

Drasca
  • Members
  • 2 574 messages

Considerable damage output, but i still don't think its worth all your health. Btw best way to tell if you're a promotion lord is if you have at least three bars of health after equipping these elemental pact belts.

 

You'll have all 8 with Sara with the health passive during FC runs killing so many enemies and triggering buffer hp. I typically put on the belt at around level 16, which is when I have all the passives I need to pwn face safely with over double damage.



#18
Zantazar

Zantazar
  • Members
  • 183 messages

superb belt of the storm pact     

 

Thanks

 

Zan the Man has a Plan


  • xsvTOYZ aime ceci

#19
Zorinho20_CRO

Zorinho20_CRO
  • Members
  • 3 252 messages

It is. I regularly get 17-27k fire mines on regular mobs in NM, and with the MO pot I've gotten up to 57k + Dot damage vs the NM Dragon. The dot damage wasn't impressive though because it wasn't affected by crit damage bonus. Obviously, this is doubled against fire vulnerable, and reduced to 1 vs fire immune enemies.

 

 

It is, but I can afford to be lazy most of the time. I had to switch out for Elementalist though. The controller does not work with any class that actually needs to target quickly. It is so absolute trash on Elementalist to the point I had to switch out input systems mid private game. The runs went a lot smoother once I switched to the point of night and day.

 

I had insufficient data to be more accurate. I'm glad wb posted the script explorer data.

Yes,I agree that targeting AoE spells isn't the fastest in the world,but for everything else gamepad is ok.



#20
CremeDelight

CremeDelight
  • Members
  • 174 messages

Is the passive elemental? The belt only increase the elemental magic/staff element.

 

No, I mean the skill that increase your maximum health whenever someone dies near you. It is supposed to add 10 Health per death, but I am not sure does the belt also reduce the health gained from the skill.



#21
Drasca

Drasca
  • Members
  • 2 574 messages

Yes,I agree that targeting AoE spells isn't the fastest in the world,but for everything else gamepad is ok.

Nope. Recap: Targetting, limit of distance on targetted ab ilities no limit on mouse, can attack from across the map with a lot of abilities, Shield Wall animation cancel slower, potions are a chore requiring the secondary menu to pop instead of instant use. There's a lot of things that add up that make the game a lot of annoying and can make or break clutch situations.

 

That healing pot alone not being instant: If you need the heal, and you're spamming the heal pot potion on game-pad, you may or may not get it and you can be trolled while trying to drink your damned pot. On KB, you have access to it directly and it will always heal and cancel out animations rather than waiting for animations to finish and you may/may not get healed.

 

That's a big deal.

 

Then there's fun stuff like Sara, Izzy, Hunter, and Alchemist being able to target the back legs and hook and tackle / teleport up into strange and awesome places.

 

Basically, you don't even know what you're missing out on, but I'm sure you've experienced the pains of not being able to use your pots in time, and know there's a limit to targetting.

 

 

No, I mean the skill that increase your maximum health whenever someone dies near you. It is supposed to add 10 Health per death, but I am not sure does the belt also reduce the health gained from the skill.

 

That passive bonus hp is not affected by the belt --- which is why I say I use the pact belt on Sara at level 16 with the health passive



#22
SneakySultan

SneakySultan
  • Members
  • 32 messages

That healing pot alone not being instant: If you need the heal, and you're spamming the heal pot potion on game-pad, you may or may not get it and you can be trolled while trying to drink your damned pot. On KB, you have access to it directly and it will always heal and cancel out animations rather than waiting for animations to finish and you may/may not get healed.

That's a big deal.


I've never run into this issue using a controller, might be you're left bumper is messed up or that it's the standard issue of lag.

#23
Drasca

Drasca
  • Members
  • 2 574 messages

I've never run into this issue using a controller, might be you're left bumper is messed up or that it's the standard issue of lag.

 

Anecdotal. Just because you haven't experienced, doesn't mean it doesn't exist. Pretty much all the major console players I've talked to had this issue too. On KB&M however, pots are instant. There's no waiting.



#24
SneakySultan

SneakySultan
  • Members
  • 32 messages
Ok

#25
HeroicMass

HeroicMass
  • Members
  • 3 579 messages

I've spent plenty of times cursing the health potion for not activating, even after pressing it multiple times on my controller.  It isn't a major issue, but it does pop up from time to time.  

 

As for the belts, I have only pulled the cold one and look forward to trying out the electric and fire belts at some point.  From the numbers discussed in an earlier thread, the 75% health cut seemed to be spot on. Good to have that confirmed.


  • Kalas Magnus aime ceci