I had another thread about doing a force jump across areas.
I've given up on that, it's wasting too much time.
I'm trying to get this NPC, at the conclusion of a conversation, to start walking towards a waypoint and after about 5 seconds just disappear, die, explode, whatever, I could care less, just leave my game!
I cannot get this to work .
I even made a simple ActionMoveToObject, set it to a waypoint and surrounded the waypoint with a trigger that did a clear all actions, and a destroy object. Even this wouldn't work, NPC arrived in the trigger, actions were cleared... and NPC just stood there.
Finally, I have just tried DestroyObject at end of the conversation, but even this doesn't do anything.
I checked and NPC is not marked Plot or Immortal.
Even a nearly 20 year old game like Baldur's Gate could manage an NPC walking away after a conversation, unable to be distracted from the death march, and disappear after a few seconds. ![]()
What am I doing incorrectly?





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