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Qunari faction: one hit kill attack with no animation?


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#1
Veovim

Veovim
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I rolled a bunch of games against Qunari this weekend (insert gripe about not being able to choose factions here) and had a bunch of deaths that I don't know the cause of.  I would be fighting normally, at near full or near full health, then suddenly I'd be dead, but I wouldn't see anything hit me.  It would happen when I wasn't even directly engaged with an enemy; either I'd just be approaching an enemy to start a new battle, or I'd have just finished one enemy and be moving to the next.

 

I don't think any of these deaths were the result of lag, but even if some were, it happened enough times that I doubt all of the deaths were from lag.  I checked Wavebend's Qunari thread, and I don't see any attacks listed that describe these sudden, massive damage spikes.  Can anyone offer any insight as to just what the heck was happening?


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#2
Luke Barrett

Luke Barrett
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Now why can't they just give us those names for the actual release?  Shieldsplosion sounds so much cooler than "Enhanced Shield Wall".

 

Have you found any other interesting internal names for abilities?

 

I sort of just name files whatever I feel like at the time that properly distinguishes it. Writing/Editing goes through every single piece of in-game text before it ships though to give it the DA flavor (and make it appropriate :))

 

As for this issue and some other specific ones in this thread: MP environment has this weird issue where it sometimes desyncs impacts and causes them to fire multiple times instead of the intended once. Happens a lot with any kind of burning damage as well as the shield detonation for the Qunari Guardsman clearly.



#3
Luke Barrett

Luke Barrett
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Thanks for confirming it's the Guardsman, Luke. What kind of range does that thing have?

 

4 meters in front of the Guardsman and it should only goes off if you've hit his shield 5 times (which a single energy barrage or baquon barrage would do). It is intended to only fire one damage impact but clearly that isn't happening.


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