The authored narrative might suffer, but the emergent narrative would thrive.Then you can kiss good storytelling goodbye.
I don't play these games to be told stories. I play these games to create stories.
The authored narrative might suffer, but the emergent narrative would thrive.Then you can kiss good storytelling goodbye.
You didn't exactly have to be the good guy in the original trilogy. Sure, you were saving the galaxy from destruction, or whatever, but even other bad guys were working towards that goal.
You could still be a complete psychopath, executing people left and right and sh*t, especially in the first game.
You didn't exactly have to be the good guy in the original trilogy. Sure, you were saving the galaxy from destruction, or whatever, but even other bad guys were working towards that goal.
You could still be a complete psychopath, executing people left and right and sh*t, especially in the first game.
Best of all you could run people over with the Mako! ![]()
Yeah, playing a Renegade series playthrough now and it is SO much more enjoyable.You didn't exactly have to be the good guy in the original trilogy. Sure, you were saving the galaxy from destruction, or whatever, but even other bad guys were working towards that goal.
You could still be a complete psychopath, executing people left and right and sh*t, especially in the first game.
Han Solo was one of the good guys. That might qualify as a Star Wars spoiler, but that movie did come out a while ago.
Awwwww. There ya go. *tableflip*
On topic... Whoever is the explorer at least in American history is rarely, if ever, the "good" guy.
The authored narrative might suffer, but the emergent narrative would thrive.
I don't play these games to be told stories. I play these games to create stories.
Don't get me wrong: it would be totally cool if a game could "create stories" depending on the choices you make.
But really, how many stories have you been able to create with multiple playthroughs of the trilogy? It's pretty much the same story with differing variables. The same can be said of the DA:I story, regardless of which race your protagonist is. Seeing that ME3 had over 40,000 lines of dialog, creating an "emergent" narrative would probably be too time consuming and difficult to achieve for any video game studio.
I hope we're playing as an enlightened group of feminists and we'll fight to bring down the patriarchy in andromeda, educate those barbarians.
I would apply for a job at bioware, but muh soggy knee is holding me back.
Mass Effect is terrible at this. No argument there. That's why I don't like the Mass Effect games.Don't get me wrong: it would be totally cool if a game could "create stories" depending on the choices you make.
But really, how many stories have you been able to create with multiple playthroughs of the trilogy? It's pretty much the same story with differing variables. The same can be said of the DA:I story, regardless of which race your protagonist is. Seeing that ME3 had over 40,000 lines of dialog, creating an "emergent" narrative would probably be too time consuming and difficult to achieve for any video game studio.
Don't get me wrong: it would be totally cool if a game could "create stories" depending on the choices you make.
But really, how many stories have you been able to create with multiple playthroughs of the trilogy? It's pretty much the same story with differing variables. The same can be said of the DA:I story, regardless of which race your protagonist is. Seeing that ME3 had over 40,000 lines of dialog, creating an "emergent" narrative would probably be too time consuming and difficult to achieve for any video game studio.
Well Until Dawn kind of pulled it off (there's even a video on it), but it's a completely different type of game and not something I'd like in Mass Effect.
As long as it´s not Space Jesus/Satan two, I'll be fine.