Yes the new upgrade for the horn i very nice! but i still have rally because it gives much more guard
now i'm also using bodyguard with the new upgrade (taunt) even if i don't know if it's really working or not.
Yes the new upgrade for the horn i very nice! but i still have rally because it gives much more guard
now i'm also using bodyguard with the new upgrade (taunt) even if i don't know if it's really working or not.
Nope horn of valor+fortifying blast is better any day.
Tell me....how does rally & horn of valor+ compare when a party member is knocked down, mostly support skills, and/or extremely low on mana/stamina? You have to deal damage to get guard with fortifying blast. You also have to be in range. I'm not saying rally is better but for a 2h Templar I think it's definitely comparable/interchangeable. I support this claim because 2h Templar will be dishing out cross-class combos? Rally lasts 50% longer, and is guaranteed guard + damage resistance + effective infinite stamina/mana during that time (i.e. Rift Mage mode enabled).
Anecdote: My favorite playthrough with a warrior was 2H Templar who used Rally. This was before 1.10 / Trespasser; however, I find Horn of Valor to be a boring skill to consume a slot on my bar. I'd rather put it on that AI-controlled warrior who I've deemed buff-bot.
Tell me....how does rally & horn of valor+ compare when a party member is knocked down, mostly support skills, and/or extremely low on mana/stamina? You have to deal damage to get guard with fortifying blast. You also have to be in range. I'm not saying rally is better but for a 2h Templar I think it's definitely comparable/interchangeable. I support this claim because 2h Templar will be dishing out cross-class combos? Rally lasts 50% longer, and is guaranteed guard + damage resistance + effective infinite stamina/mana during that time (i.e. Rift Mage mode enabled).
Anecdote: My favorite playthrough with a warrior was 2H Templar who used Rally. This was before 1.10 / Trespasser; however, I find Horn of Valor to be a boring skill to consume a slot on my bar. I'd rather put it on that AI-controlled warrior who I've deemed buff-bot.
Rally is not always available, i do not rate focus skills highly as they are so situational that using a slot for them is a waste. Horn of valor still provides reliable guard generation with a small boost to armor and damage and can be used more frequently than focus skills.
If you like focus skills good for you but i find them to be annoying and do not bother with any of them.
Rally is not always available, i do not rate focus skills highly as they are so situational that using a slot for them is a waste. Horn of valor still provides reliable guard generation with a small boost to armor and damage and can be used more frequently than focus skills.
If you like focus skills good for you but i find them to be annoying and do not bother with any of them.
I concur, but I'm also not a fan of using a party anti-idiot buff in one of my Ink's 8 slots either. I'd rather shove that onto the SnS tank. Mark of the Rift is a reasonable alternative. But what else is there for a 2H Templar. Let's evaluate:
Really what is there? The original skills I recommended already included pommel strike. There just isn't much there. It comes down to a "my AI party is dumb" party shout buff, or a focus.
True but then it is already known that we got a ****** poor 2 handed tree this time. So much so that we literally are scrapping the bottom of the barrel so to speak.
War horn is decent with the guard breaking ability. 100% weapon damage in a big aoe (8m i think) which can crit and also procs your masterworks, low cost, sunders and panics as well and it murders guard while at it. Im sorry but this make war horn exceptional compared to what we have and it works on everything. Infact i would say its near mandatory skill atleast for PC characters.
Now all the 4 battlemaster skills are good, grapple, combat roll for 500% damage and the two horns provide excellent utility from team support to great CC, debuff and damage.
Do not bother with the new toggle for war horn, instead stick to the old one as it is extremely valuable. For their cost the two horns provide exceptional overall value.
W/E gives the most crit/stagger on hit is the best 1h weapon if we assume the job of the sword and board is to tank. Damage is secondary here imo.
Crit reduces your cd's, namely walking fortress/horn of valor/war horn/livid/war cry, which help you absorb damage, control aggro and support your team better. Stagger on hit is great for making sure mooks don't hit at all and can be detonated by your dps classes.
For 1H, I use either the Mortalitasi Firm Club or the Axe of Green Edges from the Black Emporium. The sword from Descent might have slightly better stats, but I hate the look of it. It's a pity about Brand. It's supposed to be a 1H sword, and if it were, it would have great stats, but the schematic has it listed as a staff, so when you craft it, it uses the staff damage charts, not the 1H weapon charts. Which sucks.
True but then it is already known that we got a ****** poor 2 handed tree this time. So much so that we literally are scrapping the bottom of the barrel so to speak.
War horn is decent with the guard breaking ability. 100% weapon damage in a big aoe (8m i think) which can crit and also procs your masterworks, low cost, sunders and panics as well and it murders guard while at it. Im sorry but this make war horn exceptional compared to what we have and it works on everything. Infact i would say its near mandatory skill atleast for PC characters.
Now all the 4 battlemaster skills are good, grapple, combat roll for 500% damage and the two horns provide excellent utility from team support to great CC, debuff and damage.
Do not bother with the new toggle for war horn, instead stick to the old one as it is extremely valuable. For their cost the two horns provide exceptional overall value.
This. Battlemaster after 1.10 is the strongest tree for a twohander. You can build a good working twohander without 1 active from the Twohand-tree. The only skill I really like is Pommel Strike. The rest is mostly crap and inferior to Battlemaster/Vanguard/Specialisation skills.
Id like to point out that I will be running 2 mages, a rogue and myself being the lone 2H Warrior. I'd only use Rally for a main quest. HOV is a must have otherwise I don't have a plausible method of gaining guard other than taunts/livid.
Ok
I just have to say...for someone playing with nightmare on all trials and having completed a PT with every class (except templar and reaver), your experience should merit you giving advice rather than requesting it. Especially since you're asking not only for build but also gear. "Son, your ego is writing checks your body can't cash."
So, since you've given me new information (about how you are gonna be a Tank DPS 2H Tank) *cough* Sorry I had to swallow some of that down as I typed it. It kept regurgitating up. You will need to drop 1-2 abilities for taunts. Also given you are the only tank you'll want Horn of Valor for the party idiots.
Yeah the author doesn't seem to have really, really tried to maximize one-handed weapon damage, and stuck with the basics. The point is, Mortalitasi is great but it's nothing really special.
One-handed weapons are superbly balanced overall. The #1 is the Cudgel of the Golden-Ebon Queen (unique mace), and there's no real competition. But it's Trespassers only.
The second spot is shared between Bitter Axe (unique axe), Hakkon's Honor (unique sword) and Revered Defender Longsword (crafted T4 sword)
Valos Atredum comes in fourth place because it's solid but serves no purpose. Apart from being a sword, which is huge since Swords are the only weapon type that can hit knocked down enemies, and 1h/shield relies on knockdowns a lot.
Mortalitasi comes at a distant fifth.
I would argue for http://dragonage.wik...Edges_Schematicas beating all of those.
Damage top end is slightly less but it provides invaluable leather offense slots to increase crit/crit damage. And it is upgradeable with:http://dragonage.wik..._Haft_Schematicwhich is a guaranteed drop for MORE crit/crit damage.
There is zero reason not to dip 2 points into 2-handed for flow of battle and since you will be attacking much faster your cooldowns will be going off much quicker (and sword and shield actives are cheap). You can make a powerful offensive sword and board character that does almost as much total dps as a 2 hander with substantially more defense.
I would argue for http://dragonage.wik...Edges_Schematicas beating all of those.
Damage top end is slightly less but it provides invaluable leather offense slots to increase crit/crit damage. And it is upgradeable with:http://dragonage.wik..._Haft_Schematicwhich is a guaranteed drop for MORE crit/crit damage.
There is zero reason not to dip 2 points into 2-handed for flow of battle and since you will be attacking much faster your cooldowns will be going off much quicker (and sword and shield actives are cheap). You can make a powerful offensive sword and board character that does almost as much total dps as a 2 hander with substantially more defense.
How would you build an offensive sword and board character? WHat spec would you take? I've always wanted to make a good offense W&S but could never decide how.
How would you build an offensive sword and board character? WHat spec would you take? I've always wanted to make a good offense W&S but could never decide how.
http://www.rpg-gamin...31143954864a736
If you think combat roll is cheezy remove it and replace with lunge and slash.
For armor/shield go with utlitiy slots to max strength.
For masterworks I recommend 1% heal on hit, 5x hidden blades and then offensive of your choice, walking bomb is good but some folks say it is bugged and does too much damage so if that bothers you go for 4x hidden blades or immolate/chain lightning on hit.
Generate guard via warhorn, shield wall, walking fortress and, to the death.
I recommend bronto sigil.
You are basically unkillable with high enough crit chance because walking fortress will come off cooldown super fast and you will have a massive amount of guard.
Amulet slot - I like + stamina but I ma not sure if necessary.
Rings- crit ring from black emporioum and your choice.
Belt - + health or resists.
2 handed will do more dps (especially if you go chromatic and abuse combat roll) but will not be as survivable.
I would argue for http://dragonage.wik...Edges_Schematicas beating all of those.
Damage top end is slightly less but it provides invaluable leather offense slots to increase crit/crit damage. And it is upgradeable with:http://dragonage.wik..._Haft_Schematicwhich is a guaranteed drop for MORE crit/crit damage.
There is zero reason not to dip 2 points into 2-handed for flow of battle and since you will be attacking much faster your cooldowns will be going off much quicker (and sword and shield actives are cheap). You can make a powerful offensive sword and board character that does almost as much total dps as a 2 hander with substantially more defense.
And you'd be right in a lot of ways - but there are diminishing returns on Sword and Shield crits: their cooldowns are already extremely short, and they tend to knock down the enemy and have long animations. In other words, and since knocked down enemies can't be hit by autoattacks, with as little as 25% crit you're never NOT using an active ability.
On paper, it's good; it just doesn't compete in practice compared to high base damage, stagger on hit, attack and armor reduction, provided you get your crit source somewhere else. Again, this is from the point of view of a Solo sword and shield Warrior maximizing personal dps; if you give all your rings to rogues, of course you're going to want some crit chance on your weapon, because the cooldown benefit from the first few crit% are noticeable.
I was really disappointed when I switched from 2H champ to SnS champ and tried to stack crit (and put 2 points into 2H for flow of battle). Everything Cydh said above rings true with what I saw. The only thing it helped me on was on resetting walking fortress and TTD, but for damage it was not good.
I am really struggling with damage on a SnS. Shield Bash is great if the enemy has guard, but drilling through Walk Softly'd barriers and huge life pools is horribly boring. It leaves me wondering about masterworks and what not.
provided you get your crit source somewhere else.
This is where warriors have a hard time. You can get about 15% from your headpiece and another 10% from rings, but to go much higher than that requires using medium armor. Also you do not have to go full crit, just bump it up to around 40% and then spend the rest on crit damage.
I was really disappointed when I switched from 2H champ to SnS champ and tried to stack crit (and put 2 points into 2H for flow of battle). Everything Cydh said above rings true with what I saw. The only thing it helped me on was on resetting walking fortress and TTD, but for damage it was not good.
I am really struggling with damage on a SnS. Shield Bash is great if the enemy has guard, but drilling through Walk Softly'd barriers and huge life pools is horribly boring. It leaves me wondering about masterworks and what not.
Hmmm... I play with combat roll on my S/S warrior with nightmare/ff/all trials enabled and I am having a MUCH easier time than my mage/rogue run-thoughs. But that may be more do to how OP combat roll+practical invincibility from the beginning of the game is than anything else.
Hmmm... I play with combat roll on my S/S warrior with nightmare/ff/all trials enabled and I am having a MUCH easier time than my mage/rogue run-thoughs. But that may be more do to how OP combat roll+practical invincibility from the beginning of the game is than anything else.
Well to be fair I was fine until I hit JoH. I still have nightmare with trials on.
Well to be fair I was fine until I hit JoH. I still have nightmare with trials on.
Haven't gotten to JOH yet, so maybe that's when it falls apart.
http://www.rpg-gamin...31143954864a736
If you think combat roll is cheezy remove it and replace with lunge and slash.
For armor/shield go with utlitiy slots to max strength.
For masterworks I recommend 1% heal on hit, 5x hidden blades and then offensive of your choice, walking bomb is good but some folks say it is bugged and does too much damage so if that bothers you go for 4x hidden blades or immolate/chain lightning on hit.
Generate guard via warhorn, shield wall, walking fortress and, to the death.
I recommend bronto sigil.
You are basically unkillable with high enough crit chance because walking fortress will come off cooldown super fast and you will have a massive amount of guard.
Amulet slot - I like + stamina but I ma not sure if necessary.
Rings- crit ring from black emporioum and your choice.
Belt - + health or resists.
2 handed will do more dps (especially if you go chromatic and abuse combat roll) but will not be as survivable.
Ok Avander, I just tested it out and it feels pretty good (I have two old warrior saves, a templar and champion at the beginning of JOH). One thing I noticed though, is I like it better as a templar because of spell purge. With nightmare trials, mage barriers and the wrath debuff can make JOH hard for me at least. So I used a mage and Cass to give the group three dispels, this seemed awesome for JOH, it wrecked those damn mages and I always had something to dispel the debuff. I used your build but filled out all the W&S stuff (just cause i love the style) and almost am a generalist warrior. I only took spell purge and some passives from the templar tree. At first I thought I would miss the wombo combo, but it feels fine without it. Spellpurges are just so usefull with trials on.
Ok Avander, I just tested it out and it feels pretty good (I have two old warrior saves, a templar and champion at the beginning of JOH). One thing I noticed though, is I like it better as a templar because of spell purge. With nightmare trials, mage barriers and the wrath debuff can make JOH hard for me at least. So I used a mage and Cass to give the group three dispels, this seemed awesome for JOH, it wrecked those damn mages and I always had something to dispel the debuff. I used your build but filled out all the W&S stuff (just cause i love the style) and almost am a generalist warrior. I only took spell purge and some passives from the templar tree. At first I thought I would miss the wombo combo, but it feels fine without it. Spellpurges are just so usefull with trials on.
Huh, interesting. I might try a templar build where I lose the 1% heal on hit and slot the healing upgrade for wrath of heaven. Then I could go for another damage ability or guard on hit.