Those canon thoughts aren't what make the decisions in the game, though. Without a base character attitude, you're stuck at the first dialogue choice on the Normandy in ME1.
Again, so much rudimentary deduction and interpretation (let alone offscreen actions) you've just proclaimed didn't actually happen.
And again, individuals don't go around blurting their viewpoints with every choice they make.
If a choice is to add to characterisation, the reasons behind it must be fleshed out. Otherwise it's meaningless and doesn't add to anything. The whole argument started with whether there is something to be gained to characterisation from all of this. If it's fleshed out in game, then fine, but if it's fleshed out in your mind, it's headcanon. Events that we don't confirm to happen in game are headcanon, I can't believe I have to post this yet again.





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