Aller au contenu

Photo

Should BioWare not reveal characters sexual orientation before release?


  • Veuillez vous connecter pour répondre
550 réponses à ce sujet

#176
BabyPuncher

BabyPuncher
  • Members
  • 1 939 messages

No, it is more like "games are not real and full of pixels, they have magic, dragons and blue people. Also did I mention not real?".

 

No, it's more like "the fundamental core of drama is meaningful conflict and resolution, and meaningful conflict necessitates struggle and therefore nearly always suffering. Also did I mention conflict and resolution?"



#177
The Hierophant

The Hierophant
  • Members
  • 6 909 messages

No wonder DG wants less romance.

 

Make the characters playersexual, like DA2. It's a game, an experience that should give players as many options as possible. Not as a medium for social commentary. I'm so tired of not being able to romance the characters I like the most because the game puts arbitrary limitations on it. I get enough of that sort of rejection in real life.

So you get friend zoned to the point that vidya is the only escape from your unending torment?



#178
Mihura

Mihura
  • Members
  • 1 484 messages

No, it's more like "the fundamental core of drama is meaningful conflict and resolution, and meaningful conflict necessitates struggle and therefore nearly always suffering. Also did I mention conflict and resolution?"

 

True also "not all stories need real life struggles, there are really good stories without them. See DA Elves Vs Humans and Mages vs Templars". 



#179
BabyPuncher

BabyPuncher
  • Members
  • 1 939 messages

If they weren't real life struggles they wouldn't have any meaning. Stories are built to reflect upon real life. Elves vs. humans and mages vs templars touch upon very real themes and conflicts, although I wouldn't say either are very well written.



#180
dreamgazer

dreamgazer
  • Members
  • 15 742 messages
You guys aren't really doing a lot to dissuade the impression people get about BioWare fans really wanting dating sims.

Character romance accessibility > characterization, apparently.

#181
BabyPuncher

BabyPuncher
  • Members
  • 1 939 messages

You guys aren't really doing a lot to dissuade the impression people get about BioWare fans really wanting dating sims.

Character romance accessibility > characterization, apparently.

 

Coming from someone who struggles with the basic reality that conflict and resolutions are what build characterization and are not in fact 'daddy issues' in any pejorative sense?



#182
The Hierophant

The Hierophant
  • Members
  • 6 909 messages

You guys aren't really doing a lot to dissuade the impression people get about BioWare fans really wanting dating sims.

Character romance accessibility > characterization, apparently.

Probably makes the staff feel dirty, like if they're virtual pimps or something.



#183
dreamgazer

dreamgazer
  • Members
  • 15 742 messages

Coming from someone who struggles with the basic reality that conflict and resolutions are what build characterization and are not in fact 'daddy issues' in any pejorative sense?


Are you still struggling with the basic reality that character conflicts and resolutions can, and should, be far more than daddy issues?

But yes, I do have a perfectly firm grasp on what the majority of what ME2's loyal missions were comprised of.
  • The Hierophant et Steelcan aiment ceci

#184
dreamgazer

dreamgazer
  • Members
  • 15 742 messages

Probably makes the staff feel dirty, like if they're virtual pimps or something.


Possibly. They actually have to consider whether it's a good idea to divulge the orientation of companions so players can plan their romances.

#185
wright1978

wright1978
  • Members
  • 8 114 messages

You guys aren't really doing a lot to dissuade the impression people get about BioWare fans really wanting dating sims.

Character romance accessibility > characterization, apparently.

 

You can have characterisation & accessibility.

Really when the pool of romance options are already massively arbitrarily limited, the idea that further arbitrary limitations on accessibility is good idea is crazy to me.



#186
BabyPuncher

BabyPuncher
  • Members
  • 1 939 messages

Are you still struggling with the basic reality that character conflicts and resolutions can, and should, be far more than daddy issues?

But yes, I do have a perfectly firm grasp on what the majority of what ME2's loyal missions were comprised of.

 

Depends on the characters and if you're foolishly boiling down any sort of personal dilemma that works outside of the central plot as 'daddy issues' or not. You see, most players don't grasp that BioWare has far, far more limitations on their characters than just about any other medium of fiction. For three reasons, I would say. Off the top of my head anyway. Are you perceptive enough to guess what they are?



#187
The Hierophant

The Hierophant
  • Members
  • 6 909 messages

Possibly. They actually have to consider whether it's a good idea to divulge the orientation of companions so players can plan their romances.

They have to be careful with that though because sometimes things change during development, and setting up expectations with the rom fans then not meeting it could make for a potential biblical level shitstorm.



#188
dreamgazer

dreamgazer
  • Members
  • 15 742 messages

Depends on the characters and if you're foolishly boiling down any sort of personal dilemma that works outside of the central plot as 'daddy issues' or not.


SSV-DADDY-ISSUES.gif

Seems like it's a pretty common and obvious way of boiling down those personal dilemmas, sir.

You see, most players don't grasp that BioWare has far, far more limitations on their characters than just about any other medium of fiction. For three reasons, I would say. Off the top of my head anyway. Are you perceptive enough to guess what they are?


Enlighten me. I always enjoy a pick-me-up on Friday afternoons.
  • ZoliCs et Suketchi aiment ceci

#189
Panda

Panda
  • Members
  • 7 459 messages

Some people just want to ruin all the fun :(



#190
Laughing_Man

Laughing_Man
  • Members
  • 3 664 messages

Some people just want to ruin all the fun :(

 

According to some people (not me) fun is just "a trick of the brain", and therefore overrated.



#191
dreamgazer

dreamgazer
  • Members
  • 15 742 messages

You can have characterisation & accessibility.


Sure, but accessibility limits characterization, by design.

Really when the pool of romance options are already massively arbitrarily limited, the idea that further arbitrary limitations on accessibility is good idea is crazy to me.


I think they should stop being so concerned about allotting ambiguity for romance options and just write their characters, their preferences, and their histories unhindered.

#192
TevinterSupremacist

TevinterSupremacist
  • Members
  • 601 messages

Character romance accessibility > characterization, apparently.

Obviously, since the addition of depth to characterisation that comes with a defined character sexuality is paper thin. It's a ridiculously small part of characterisation, in games with worlds where being straight/gay/bi/whatever doesn't make a difference to your life. If being a character in Thedas resulted in you being treated very differently depending on your orientation, then having defined sexualities would add to charactersation, but as it is now, it does not.


  • Nomen Mendax, legbamel, wright1978 et 1 autre aiment ceci

#193
BabyPuncher

BabyPuncher
  • Members
  • 1 939 messages

Seems like it's a pretty common and obvious way of boiling down those personal dilemmas, sir.

 

Uh-oh. He brought out an internet .gif. That proves it, then. No point in arguing any more.

 

Enlighten me. I always enjoy a pick-me-up on Friday afternoons.

 

It's not something you can work out yourself? It's just a bit of reasoning. Why don't you come up with one and I'll provide the other two?



#194
Amirit

Amirit
  • Members
  • 1 168 messages

Would it not be a more fulfilling experience if you began friendships with these characters, started flirting with them, and then they begin to return your advances?

That would be GREAT except for the game mechanics locking you up from any other romance if you did not start it at the right time. Take DAI as an example - let's say you roll a human lady and go after Solas. You are patiently waiting to get your flirt options (which never come up but you explain it by introvert nature of the elf) and ignoring everyone else if only not to ruin your potential romance. Then you get to Skyhold, and realize, Solas see you as a friend at best - but it's too late to get someone else (mind you - it's not even 1/3 of the game) and you end up single.

 

I'd say for that to really work we have to get back to "all-bi" formula, to be sure there is a romance. Otherwise too much disappointment without a way to rectify it.



#195
dreamgazer

dreamgazer
  • Members
  • 15 742 messages

Uh-oh. He brought out an internet .gif. That proves it, then. No point in arguing any more.


Phew. Glad that's over. Just accept it, man.
 

It's not something you can work out yourself? It's just a bit of reasoning. Why don't you come up with one and I'll provide the other two?


Please, o wise and studious one. Present your glorious pillars of gaming characterization.
  • Suketchi aime ceci

#196
dreamgazer

dreamgazer
  • Members
  • 15 742 messages

Obviously, since the addition of depth to characterisation that comes with a defined character sexuality is paper thin.


Not at all. It fleshes out their preferences, which informs their responses to the PC, and gives them a foundation to write previous stories about their experiences.

#197
RiptideX1090

RiptideX1090
  • Members
  • 14 657 messages

No, it is more like "games are not real and full of pixels, they have magic, dragons and blue people. Also did I mention not real?".

 

This.

 

I'm part of the LGBT community, and I'm all for representation. Really, I am.

 

But I play games because they let me do things I can't do in real life. I can kill thousands of mooks with no legal repercussions, I can have mastery over gravity, lead a warship, and romance aliens. Letting me do the most amount of stuff is, in my opinion, always the better way to go, purely from a game design perspective.

 

Frankly, you ask me, would I rather have representation for what I am, or more options that are all inclusive of everyone, I pick the second one. Gender and race gating is how you get absurd crap like Femshep having a third of the romance options as Maleshep, or the straight female elf inquisitor having five romances to the human straight male's two.

 

Race gating doesn't inspire me to play character types I wouldn't otherwise play, all it does is limit my options.


  • Laughing_Man, LiaraShepard, wright1978 et 3 autres aiment ceci

#198
TevinterSupremacist

TevinterSupremacist
  • Members
  • 601 messages

Not at all. It fleshes out their preferences, which informs their responses to the PC, and gives them a foundation to write previous stories about their experiences.

There's no reason to write stories about their experiences, because there are no unique experiences for each orientation in worlds where having a different orientation doesn't result in you being treated differently.



#199
wright1978

wright1978
  • Members
  • 8 114 messages

Obviously, since the addition of depth to characterisation that comes with a defined character sexuality is paper thin. It's a ridiculously small part of characterisation, in games with worlds where being straight/gay/bi/whatever doesn't make a difference to your life. If being a character in Thedas resulted in you being treated very differently depending on your orientation, then having defined sexualities would add to charactersation, but as it is now, it does not.


Yeah agree it's paper thin depth regarding this definition. add depth elsewhere without the cost of accessibility.

#200
dreamgazer

dreamgazer
  • Members
  • 15 742 messages

There's no reason to write stories about their experiences, because there are no unique experiences for each orientation in worlds where having a different orientation doesn't result in you being treated differently.


Why is there no reason to write stories about their experiences?

Is the PC not allowed to feel or treat them differently based on their history and preferences? That's part of role-playing, yes?

Sorry, I don't see how universally writing around accessibility, thus deliberately not defining that aspect of all characters, is good for characterization.
  • SlottsMachine aime ceci