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Please bring back Finishers in the next game


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18 réponses à ce sujet

#1
Luqer

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I really liked the Finisher animations from DA Origins. It looked cool and added to the gritty feel of the game. Plus, actual decapitations that you could see unlike in Inquisition where not only are decapitations not possible in combat but in cutscenes where your Inquisitor decides to execute someone, the scene cuts away from the actual decapitation.


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#2
zeypher

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There is no gore in combat, no blood, enemies just kinda vanish away. I want satisfying kills back.



#3
Luqer

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There is no gore in combat, no blood, enemies just kinda vanish away. I want satisfying kills back.

Well, Inquisition did have blood but simply lacked gore.



#4
FKA_Servo

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If they came back, they'd have to do them right, because they were really dumb in Origins. That would mean, first and foremost, weapon specific animations unless we want more "stabbing" with maces and such.

 

They'd also need to disable certain attacks for lore important characters, or just kill them in cutscenes or dialogue, especially if they end up wanting to bring them them back. When they brought Leliana back, there was a lot of wailing by people who rolled the dice and lucked out on a "decap" when they fought her in Origins. It would have been a lot easier to walk back a simple stab.

 

I really think ditching them was the right idea though, and I hope they don't bring them back. I don't think they have any place in a party game like DA, and for every time they were kinda cool and functional, there were two times that they took me out of the action in a jarring and awkward way. Leave them for single protagonist games.


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#5
Akrabra

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Well atleast if you use lightning spells you can disengrate someone, that is a type of finisher, no? Agreed with the above poster though. They looked kind of goofy and lacked weapon specific animations. Wouldn't mind if they were brought back and done well. 



#6
ThePhoenixKing

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It would be really nice to have finishers back, it was a nice viscerial touch that was sorely lacking in Inquisition. That said, I do think they should have some more variation beyond simple fighting style, so you don't anything silly-looking like stabbing an enemy with a mace. Maybe, in future games, they could also have some specialization-specific finishers as well, so for example your Blood Mage character can finish off enemies with the Destiny Hands, or a Duellist employs some fancier swordplay, or a Reaver ends a fight by vamping on some poor mook's neck?


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#7
Luqer

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True, if Finishers were to make their return, there would need to be a lot of work put in to give specific weapons/classes their own finisher animations i.e. maces and hammers should be popping heads or shattering ribs, axes should be splitting skulls, etc. 

 

I mean, come on. You have the Iron Bull bragging about how he once cut up a guy into three pieces in one swing and you can't actually do that in-game?

 

At the very least, even if Finishers aren't gonna come back, they should try to do what DA2 did and simply have enemies get dismembered after killing them albeit to a lesser degree since DA2 was quite over-the-top with its gore.


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#8
FKA_Servo

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At the very least, even if Finishers aren't gonna come back, they should try to do what DA2 did and simply have enemies get dismembered after killing them albeit to a lesser degree since DA2 was quite over-the-top with its gore.

 

People hated that, though.

 

I don't think every game needs to be a gibfest. It gets cartoonish. It's not as though you're not still drenched in blood after every battle.



#9
Luqer

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People hated that, though.

 

I don't think every game needs to be a gibfest. It gets cartoonish. It's not as though you're not still drenched in blood after every battle.

Which is why I said "to a lesser degree". The dismemberments should happen at a less frequent rate and not be completely full of limbs flying around madly. It should feel more grounded.

 

Yes, characters still can get covered in blood but again, the game's violence feels more sanitized due to lack of gore.



#10
FKA_Servo

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Which is why I said "to a lesser degree". The dismemberments should happen at a less frequent rate and not be completely full of limbs flying around madly. It should feel more grounded.

 

Yes, characters still can get covered in blood but again, the game's violence feels more sanitized due to lack of gore.

 

I guess I just think that cutting a dude in three pieces with one swing is the opposite of grounded. Stuff like that makes me think of Duke Nukem. I'm ok if we just treat that as anecdotal hyperbole from Bull.

 

I actually do think there's a place for really effective, affecting, visceral stuff - but probably in cutscenes. If every fight is just a shower of chunks and intestines, it's clownish.



#11
Enigmatick

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How do people claim that Inquisition is Disney or cartoonish and then still want the ability for a slow motion animation of a decapitation in one swing?

 

(Hint: Decapitations don't work like that at all)



#12
Luqer

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I actually do think there's a place for really effective, affecting, visceral stuff - but probably in cutscenes. If every fight is just a shower of chunks and intestines, it's clownish.

Most fights involving swords can indeed get gory. Besides, a shower of chunks and intestines was mostly what we got with DA2 which again, was playing the gore up to a ridiculous degree. Slicing arms and legs along with some decapitations at an acceptable frequency is all I ask.

 

 

How do people claim that Inquisition is Disney or cartoonish and then still want the ability for a slow motion animation of a decapitation in one swing?

 

(Hint: Decapitations don't work like that at all)

Not claim, criticize. Most of us criticize how sanitized Inquisition is in comparison to the previous two games. And yeah, decapitations in real time combat are far more difficult to do in real life but this is a game and a LOT of games have decapitations so its not so hard to maintain suspension of disbelief.



#13
NoForgiveness

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I don't mean to bring the whole Witcher vs DA thing but TW3 is kinda perfect with this stuff. I mean you can cut off heads, arms, and top halvies but I don't think I've ever seen anyone explode into goop. So that's what I'd like.
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#14
FKA_Servo

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I don't mean to bring the whole Witcher vs DA thing but TW3 is kinda perfect with this stuff. I mean you can cut off heads, arms, and top halvies but I don't think I've ever seen anyone explode into goop. So that's what I'd like.

 

I think this sort of idea is a lot more appropriate to that though, because it's real-time single character action combat and not RTwPause party combat.



#15
Cz-99

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That'd be suhweeet.



#16
Zatche

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How do people claim that Inquisition is Disney or cartoonish and then still want the ability for a slow motion animation of a decapitation in one swing?

(Hint: Decapitations don't work like that at all)


I understand cartoonish, since the animation can be over the top. But the Disney comparison I don't get. Inquisition still has blood splatter, and it has the added feature of making enemies explode with spell combos.

#17
Luqer

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I think this sort of idea is a lot more appropriate to that though, because it's real-time single character action combat and not RTwPause party combat.

I disagree. Origins implemented finishers quite well and its only downside was lack of variety for non-bladed weapons. Plus, Inquisition's combat was quite action-oriented itself.

 

I think the lack of finishers in Inquisition (for melee characters) has more to do with the faster paced and more flashy combat. 



#18
Realmzmaster

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The finishers in Origins were not done well because there was no way to exit them. A character could be lock into a finisher animation and still be receiving damage from other enemies. When the animation finished your character could be dead or seriously low on hp. If that problem does not occur then I have no problem with finishers. Also if there are finishers I would want a way to turn them off.


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#19
Luqer

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The finishers in Origins were not done well because there was no way to exit them. A character could be lock into a finisher animation and still be receiving damage from other enemies. When the animation finished your character could be dead or seriously low on hp. If that problem does not occur then I have no problem with finishers. Also if there are finishers I would want a way to turn them off.

I thought that was mostly a problem with Ogres. Dragon finishers aren't a problem either as I recall since Dragons usually are alone. The finishers for smaller enemies seem pretty quick but maybe I've never noticed since I haven't touched the higher difficulties. 

 

That said, I think finishers would work well if most of them were quicker or will only activate on the last surviving enemy or temporarily render the character dealing the finisher invulnerable until the finisher animation is complete. Of course, I agree that finishers should have the option to be turned off too.