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Playing Metal Gear Solid V: The Phantom Pain. Ideas for ME:A?


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#1
NM_Che56

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Really enjoying the game-play in this game, but it would be cool to see the whole "Mother Base, FOB" aspects of MGSV rolled into ME:A.

 

For those of you who don't know, in the game, you have a base (think an oil rig Skyhold) that you can develop.  In the field, you can gather resources (including kidnapping enemy soldiers and...indoctrinating them).  Building up your base and gathering resources allows you to develop weapons and equipment.  You can also send combat operatives out to get $$ and resources for your instead of always doing it yourself.  

 

 

I can't help but think we'll see something similar in ME:A based on information that has been confirmed and based on the information in the recent leak.  I think it would be awesome if ME:A handled customization and upgrading in a similar way.  Maybe the Cooperative MP would consist of missions where the resources you gather from matches can be utilized in single player and you can help defend your friends bases (and vice versa) from enemy AI invasion.

 

Just putting that out there for thought and discussion.



#2
AlanC9

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I suggest that we all try to get through this thread without talking about Quiet, and especially not the rain scene.
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#3
Queen Skadi

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I suggest that we all try to get through this thread without talking about Quiet, and especially not the rain scene.

 

You brought this upon yourself Alan

 


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#4
Hazegurl

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Really enjoying the game-play in this game, but it would be cool to see the whole "Mother Base, FOB" aspects of MGSV rolled into ME:A.

 

For those of you who don't know, in the game, you have a base (think an oil rig Skyhold) that you can develop.  In the field, you can gather resources (including kidnapping enemy soldiers and...indoctrinating them).  Building up your base and gathering resources allows you to develop weapons and equipment.  You can also send combat operatives out to get $$ and resources for your instead of always doing it yourself.  

 

 

I can't help but think we'll see something similar in ME:A based on information that has been confirmed and based on the information in the recent leak.  I think it would be awesome if ME:A handled customization and upgrading in a similar way.  Maybe the Cooperative MP would consist of missions where the resources you gather from matches can be utilized in single player and you can help defend your friends bases (and vice versa) from enemy AI invasion.

 

Just putting that out there for thought and discussion.

If MEA will have a base a part of me thinks it'll be as shallow as Skyhold.  But I do hope they check out MGSV and take some ideas from them when it comes to Motherbase.  Running the base was one of the highlights of the game for me.  I also liked how the story connected to Motherbase.


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#5
Kevinc62

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You brought this upon yourself Alan

 

 

That sh!t cracks me up every single time  :lol:

 

In the field, you can gather resources (including kidnapping enemy soldiers and...indoctrinating them).  Building up your base and gathering resources allows you to develop weapons and equipment.  You can also send combat operatives out to get $$ and resources for your instead of always doing it yourself.  

 

Haven't played any MGS, but it sounds awesome. I actually didn't do a lot of side quest on DA:I. Would have been nice to have my personal husk army to do them for me :D



#6
General TSAR

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There's a very, very emotional mission in Act 2 that I think Mass Effect could recreate and it would make more sense given the Thorian.


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#7
dreamgazer

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I suggest that we all try to get through this thread without talking about Quiet, and especially not the rain scene.


XujHL.gif
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#8
Cheylus

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Don't make me collect rocks and flowers again, please.


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#9
wolfhowwl

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I suggest that we all try to get through this thread without talking about Quiet, and especially not the rain scene.

That's okay. We can talk about the amazingly well-directed Jeep scene instead.

 

Also parasites. 



#10
Ophir147

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It's been open season on Kojima in the weeks since the release of MGSV. Lots of people love it, lots of people hate it. I enjoyed parts of it, and enjoyed the open world stealth sections because of the freedom they gave you. Mass Effect isn't a stealth game however.

 

If there is one thing that Mass Effect could take away from MGS that I would like to see, it would be more non-lethal methods of dispatching enemies. The amount of murder in Mass Effect, especially from ME2 onwards, always unsettled me. There would be no benefits to a non lethal run, except perhaps an achievement at the end of the game and perhaps occasional paragon points, and maybe a pat on the back or a dialogue option where you get to tell someone "Hey, I'm no killer. Either find another way for me to solve this problem without killing the guy or find someone else to be your hit man."

 

In terms of the open world, there will invariably be a lot of comparisons to MGSV. You'll probably be on the frontier with little to no civilization. I really didn't like that about MGSV. MGSV treated the open world like a mission select screen and a way to choose between which of the stealth sandboxes to dick around in. No villages full of people trying to survive, no humanity that indicates that you are fighting to control anything other than a warzone. I really hope that this isn't the case with MEA.


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#11
goishen

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I don't see what everybody loves about the game.  

 

It took me literally 10-20 minutes to figure out how to switch in between windows at the mother base.   Talk about consolized?   Whew, good god.  This reeks of consolization.  Plus not being able to mouse over something and left click.   I'm still 2% done with the story, and I'll keep playing it to find out what everybody loves about, but ugh.   The controls suck.



#12
RoboticWater

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It's been open season on Kojima in the weeks since the release of MGSV. Lots of people love it, lots of people hate it. I enjoyed parts of it, and enjoyed the open world stealth sections because of the freedom they gave you. Mass Effect isn't a stealth game however.

 

If there is one thing that Mass Effect could take away from MGS that I would like to see, it would be more non-lethal methods of dispatching enemies. The amount of murder in Mass Effect, especially from ME2 onwards, always unsettled me. There would be no benefits to a non lethal run, except perhaps an achievement at the end of the game and perhaps occasional paragon points, and maybe a pat on the back or a dialogue option where you get to tell someone "Hey, I'm no killer. Either find another way for me to solve this problem without killing the guy or find someone else to be your hit man."

 

In terms of the open world, there will invariably be a lot of comparisons to MGSV. You'll probably be on the frontier with little to no civilization. I really didn't like that about MGSV. MGSV treated the open world like a mission select screen and a way to choose between which of the stealth sandboxes to dick around in. No villages full of people trying to survive, no humanity that indicates that you are fighting to control anything other than a warzone. I really hope that this isn't the case with MEA.

Mass Effect doesn't exactly lend itself to non-lethal. All of the games in the original trilogy are geared towards shooting, smashing, or electrocuting your way through enemies.

 

As you said, there's no gameplay benefit to playing nonlethal nor is there an exceptionally good lore foundation for non-lethal weapons. I'd rather not have something like Batman:AK where they tell you "you're shooting special electro-stun bullets, promise," it just seems like a half-baked way to add something that this series was never really about.



#13
Sanunes

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Hmm... what I would like BioWare to take from Metal Gear Solid.  I want them to make the game they want to make and not include Flavour of the Month mechanics that some other game has that people think is good or popular, for not everyone feels that way and I personally rather BioWare focus on what they are good at.


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#14
CronoDragoon

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I love MGSV. There's nothing MEA needs to take from it. The games are way too different. I'm also a bit sick of base building despite liking it all right in DA:I and MG.

#15
LexXxich

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 liking it all right in DA:I

That's incredibly strange, since there was barely ANY basebuilding in DAI. Hell, NWN2 had more basebuilding, with actual in-game choices and consequences.

Now that I think of it, ME2 had more basebuilding than DAI. Because in ME2 upgrades actually did something.



#16
SojournerN7

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I think Bioware shouldn't borrow from anybodyand focus on an original game. The last thing I want ME:A to be is a scrapbook of moments and mechanics from great games.



#17
Erstus

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Hmm... what I would like BioWare to take from Metal Gear Solid.  I want them to make the game they want to make and not include Flavour of the Month mechanics that some other game has that people think is good or popular, for not everyone feels that way and I personally rather BioWare focus on what they are good at.


/End thread

#18
LexXxich

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You want Bioware to maintain their Artistic Integrity?



#19
Schmonozov

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I suggest Bioware shrug off every future plothole with ''Nanomachines, son''



#20
Laughing_Man

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Hmm... what I would like BioWare to take from Metal Gear Solid.  I want them to make the game they want to make and not include Flavour of the Month mechanics that some other game has that people think is good or popular, for not everyone feels that way and I personally rather BioWare focus on what they are good at.

 

And what are they good at? As time passes and more Bioware games come out, it becomes more difficult to tell.

 

Story? Meh. Gameplay? Not particularly. Even companion interaction is not exciting enough to live up to the Bioware myth.



#21
Mathias

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I feel like ME3 already mimicked the Microwave Hall scene in MGS4.

 

You know what though? I want Bioware games to stop mimicking what's popular. They don't need to be like Skyrim or Call of Duty. Bioware games were at their best when they had their own identity and didn't try so hard to appeal to everyone in order to make a greater buck. A lot of the best games we've seen over the years redefine their genre, just like the Mass Effect series did. That's what I want to see Bioware do. Instead of just making an Open World game, because that's the trend, do something that redefines the action rpg genre and takes it to the next level. 


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#22
Sanunes

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And what are they good at? As time passes and more Bioware games come out, it becomes more difficult to tell.

 

Story? Meh. Gameplay? Not particularly. Even companion interaction is not exciting enough to live up to the Bioware myth.

 

Which is why I am tired of people telling them what to focus on for that is why those areas have been suffering because they have been cramming more stuff into the game because people want it.  Dragon Age: Inquisition's problems were tied towards it becoming open world, but after Dragon Age II that is all you heard about is how the game needed to become open world because that is where the problem was.  After Mass Effect 1 the non-stop complaining about the Mako and how it worked or how horrible the shooting mechanics were and they needed to focus on that.  So you prove my point by saying those areas have suffered.



#23
Laughing_Man

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Which is why I am tired of people telling them what to focus on for that is why those areas have been suffering because they have been cramming more stuff into the game because people want it.  Dragon Age: Inquisition's problems were tied towards it becoming open world, but after Dragon Age II that is all you heard about is how the game needed to become open world because that is where the problem was.  After Mass Effect 1 the non-stop complaining about the Mako and how it worked or how horrible the shooting mechanics were and they needed to focus on that.  So you prove my point by saying those areas have suffered.

 

DA:2 was a disaster because it was originally an expansion for DA:O that was sloppily transformed into a stand-alone game and then rushed out

of development thanks to our EA overlords.

 

The difference in story telling was not the problem, the fact that we did not play a "chosen one" was actually a refreshing change,

what was the problem is everything that came from the game being rushed: One generic warehouse, one generic cave, and many other corners that were cut, both in the story telling part, and in other areas of the game.

 

The idea to make a large open world for DA:I was a decent one, but again, Bioware over-reached, they had enough time and resources to design the rocks, the sea, the trees and the caves, but when it came to actual content we were left mostly with MMO style fetch quests.

 

Nobody likes it when they feel that someone used "bait and switch" on them, and largly that was how I felt after playing the last few Bioware games.

(admittedly, ME3 was mostly enjoyable, aside from those annoying unskippable dreams, but then came the ending...)

 

Bioware makes the final desicions, not fans.

 

Instead of trying and failing to re-invent the wheel every game, they could have simply built on and improved on what people liked in their older games.

 

What sold DA:I was their marketing department and the hype they created, not the "amazing quality" of the game.



#24
Pasquale1234

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Mass Effect doesn't exactly lend itself to non-lethal. All of the games in the original trilogy are geared towards shooting, smashing, or electrocuting your way through enemies.


That was the trilogy. Shepard was a space marine and Spectre, mostly sent on specific assignments where lines had already been drawn between friendlies, hostiles, neutrals.
 

As you said, there's no gameplay benefit to playing nonlethal nor is there an exceptionally good lore foundation for non-lethal weapons. I'd rather not have something like Batman:AK where they tell you "you're shooting special electro-stun bullets, promise," it just seems like a half-baked way to add something that this series was never really about.


New galaxy, new protag, different goals. Do you really think they should go in guns-a-blazing when they enter new worlds and meet new species?

I see this as a perfect opportunity to introduce some codex about approaching unknown life forms for the first time. Learning how to communicate with them, figuring out which ones are animals (that might be domesticated) and which function at a level to be treated as people, etc. I can certainly a need to capture specimens for study, so I see loads of opportunities for nonlethal means of defense here.
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#25
Ahglock

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That was the trilogy. Shepard was a space marine and Spectre, mostly sent on specific assignments where lines had already been drawn between friendlies, hostiles, neutrals.


New galaxy, new protag, different goals. Do you really think they should go in guns-a-blazing when they enter new worlds and meet new species?

I see this as a perfect opportunity to introduce some codex about approaching unknown life forms for the first time. Learning how to communicate with them, figuring out which ones are animals (that might be domesticated) and which function at a level to be treated as people, etc. I see loads of opportunities for nonlethal means of defense here.

I like this idea. They can even go with the cliche divide between a military and diplomatic/explorer factions in the colonists and I'd be fine with it. But I'd like a non lethal option when dealing with unknowns.

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