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#101
leaguer of one

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dude now you are torlling.

 

let's take 2 examples,

you need to get into blacklake district and you got 2 paths,

1. Join the theives guild causing mayhem and destruction.

2. Join the city guards and bring order to the city.

each choice will bring unique npcs, plot, quests and outcomes which are entirely different from the other ones.

 

the second one is the final fight.

if you didn't had enough influence with your companions the king of shadows could persuade them to actually attack you! and fight with him against you. that's an outcome which is derived from your choices throughout the campaign.

None has any effect on the rest of the game and is no different from picking templer or mages.

 

You're second is the case with JE  and DA2.



#102
SomberXIII

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some people are looking at CDprojektRed as the new Bioware.

That's bit much. One successful game doesn't guarantee the future.



#103
countofhell

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Are u joking ? Dai is simply an MMO Dungeon with Bots, plus they removed tactics entirely so you either have to take each of bots by the hand or break ur keyborad, or play on easy. not to mention Tactical camera is a joke. It was far from good in all dai and now its a disaster. While witcher has still quite ok dexterity combat, which isnt what it was in W2 but still its good.

DAI is better optimized for consoles, i played on PS3, i can zoom out in no time with the analog stick, casting two dispels with 2 mages at the same time on two different spawning targets from the rift and they are both instantly ko'd.

I might understand why pc users are so upset about DAI control and the camera, because it is better optimized for controllers and probably not for keyboard+mouse.



#104
leaguer of one

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Lmao I'm sorry are you saying that DA:I has a in depth combat system? An did you also say there are tactics in DA:I? Are we playing the same games lol.

DAI has tactics. You just need to put it on Hard or more to be forced to plan it out.



#105
Mr.House

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the lizard people area was optional one which you could do for extra loot and booty before you got to nwn city.
and give it a try with all expansions and patches it's an excellent game and the MOTB Expansion is imho one of the best plot in pc game ever.
 

 

 

The starting choice about the scouts or soldiers is minor one which you can't see the effect of your choices after that moment... it's only change the very minor short path you take to the temple. even the loot is the exact same and the enemies are exact same.

 

Mage \ Templars are as well pretty dumbed down choice.

I agree that each one have different quest but once you finished it and recruited them what is the effect on the game?

1. the enemies in the catapult phase of the haven siege (very minor).

2. the side quest you get post haven (samason \ calpernia).

3. the main boss fight in the temple of mythal.

no matter which one you choose you still face venatori and red templars no matter where you go.

the dialog and fight of both samson and calpernia in the mythal temple is pretty much the same and even though you can make calpernia face coryfish in some way she still dictator psycho mage which doesn't want to join forces with you so why let her live in first place?

 

Uh no they don't. Calpernia and Samson are two completely different characters with different focuses and themes so it's impossible to have "pretty much the same" dialog. The only thing they have in common is they serve Coryfish and said reasons are not even the same. There's also the fact you will always fight Samson, he will just be debuffed if you do his quest. Calpernia's boss fight can be skipped entirely if you did her quest.


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#106
Jandi

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That's bit much. One successful game doesn't guarantee the future.

 

No, but their development philosophy and courage to make actually mature games is a pretty good indicator. Where as BW is stuck in a rut thanks to EA.



#107
Cz-99

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Skyrim stil bezt.

 

Git rekt skrubs


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#108
PIT_DEFENDER

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    some people are looking at CDprojektRed as the new Bioware.

That's bit much. One successful game doesn't guarantee the future.

 

Now, now there are 3 witcher games which are in every aspect better than each of DA series. DOnt take me wrong I love DA series, but the quiality of producs developed by a Divison of EA( which youd consider a wealthy company) is lower than CDP's quaility, except for anti-piracy part ofcourse. The isssue is the quiality of important parts of game goes down DAO>DA2>DAI seriously combat in DA2 was awfull in comparsiont oquite entertaining DAO and in DAI its just totaly broken. And ofcourse they really need to add some interesting sidequests I think its really important. Rest is cosmetic but wed still like it see imroved.

 


    Lmao I'm sorry are you saying that DA:I has a in depth combat system? An did you also say there are tactics in DA:I? Are we playing the same games lol.

DAI has tactics. You just need to put it on Hard or more to be forced to plan it out.

Mhm Problem starts when you want to apply what u planned and u cant because oh wait THERE ANO TACTICS ingame xD Where did they go ?



#109
Hanako Ikezawa

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That's bit much. One successful game doesn't guarantee the future.

Plus they make completely different kinds of RPGs. Bioware makes RPGs with a non-set protagonist whereas CDPR makes RPGs with set protagonists. Once Cyberpunk 2077 comes out, assuming it allows the player to create their own protagonist(which it should since it is based off a pen and paper RPG series) then we can see how Bioware-like they are.  

 

Of course we would still have to see how CDPR does when they actually create their own universes like Bioware does instead of piggybacking on established worlds like the Witcher and Cyberpunk 2020 books. 



#110
Googleness

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Uh no they don't. Calpernia and Samson are two completely different characters with different focuses and themes so it's impossible to have "pretty much the same" dialog. The only thing they have in common is they serve Coryfish and said reasons are not even the same. There's also the fact you will always fight Samson, he will just be debuffed if you do his quest. Calpernia's boss fight can be skipped entirely if you did her quest.

 

I had the same vibe with both of them.

The dialog was pretty much the same...

kill e'm or kill e'm. calpernia option of not fighting her is big big risk which I don't understand how can the inquisitor (as character not us as players) would choose.

 

that's my opinion in any case.

 

 

None has any effect on the rest of the game and is no different from picking templer or mages.

 

You're second is the case with JE  and DA2.

 
are you kidding me?
entire chapter of the game is different if you pick the thieves guild or the city guard.
have you even played NWN2?
 
Also Jade Empire got distinct 3 endings:
1. save the dragon > kill master LI = you become a savior of order.
2. Keep the dragon > Kill master LI = you become the new emperor
3. Keep the dragon > join master Li and die = you become the noble hero which saved the empire with master li.
 
I never spoke about DA2 in this thread.
 
and it will be nice if you gave some examples to your opinion as single sentnce is not much to discuss about and I try to give you examples to each and every statement I make.
 
 

DAI has tactics. You just need to put it on Hard or more to be forced to plan it out.

 

 

Finished the game on nightmare and made final boss fight at level 18 in nightmare this game is easy.

no need to use tactics whatsoever.

craft any T2 schem of gear with upgrades and you can kill anything.

Sera can solo high dragons.

if you use masterworks such as hidden blades or guard proc ones you are immortal in so many ways it's not funny.

 

 

They are no more minor than the ones you mentioned for other games. 

 

Killing the kobolds has no effect on the larger plot.

 

A few quick boring quests for whichever guild you join in NWN2 isn't nearly as interesting as the narratives you got based off you Mage/Templar choice. 

 

Companion quests can lead to characters betraying and trying to kill you, which is just as cool as a few short banters and then Minsk/Edwin trying to kill each other.

 

 

first of all I gave some examples.

the kobolds at the start iirc if you kill them then they will not join the main battle line at the field and then you saved other villagers by killing them inside the house.

 

The Thieves guild \ City Guard choice change the ENTIRE chapter of the game with unique npcs, quests and such while effecting the future quests of the entire game.

Calling the boring is you opinion fact is the choice gives you a different path to go throughout the rest of the game.

 

I never seen any companion in DA:I betraying, leaving or show any sign they will not keep serving me. only one I've seen in inquisition was the combo of Bull personal mission with trespasser.

can you elaborate on specific companions and where they betray you?



#111
countofhell

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Lmao I'm sorry are you saying that DA:I has a in depth combat system? An did you also say there are tactics in DA:I? Are we playing the same games lol.

It does not matter anymore, both where very easy games for me on brutal/nightmare.



#112
Ryzaki

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I want Decent and Avaar....but I don't think I can justify spending so much for just 2 dlcs >_>



#113
Hanako Ikezawa

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Now, now there are 3 witcher games which are in every aspect better than each of DA series.

Factually incorrect. The Dragon Age series has better character customization options that the Witcher series does for example. 


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#114
PIT_DEFENDER

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Skyrim stil bezt.

 

Git rekt skrubs

 

Skyrim:Where Dragons Fly Backwards GOTY edition.


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#115
PIT_DEFENDER

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    Now, now there are 3 witcher games which are in every aspect better than each of DA series.

Factually incorrect. The Dragon Age series has better character customization options that the Witcher series does for example.

 

No you.



#116
Hanako Ikezawa

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No you.

No I what? 



#117
SomberXIII

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No, but their development philosophy and courage to make actually mature games is a pretty good indicator. Where as BW is stuck in a rut thanks to EA.

Sad but true.



#118
Abyss108

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first of all I gave some examples.

the kobolds at the start iirc if you kill them then they will not join the main battle line at the field and then you saved other villagers by killing them inside the house.

 

The Thieves guild \ City Guard choice change the ENTIRE chapter of the game with unique npcs, quests and such while effecting the future quests of the entire game.

Calling the boring is you opinion fact is the choice gives you a different path to go throughout the rest of the game.

 

I never seen any companion in DA:I betraying, leaving or show any sign they will not keep serving me. only one I've seen in inquisition was the combo of Bull personal mission with trespasser.

can you elaborate on specific companions and where they betray you?

 

A few kobolds showing up in a battle is not a large consequence. It's the same as my example about Leilianna's spies at the start of the game. 

 

The guild is a few short boring quests with no interesting content. It's not "the rest of the game". Similar the Mages/Templars, which affects what villains and quests you get later.

 

I was talking about how Bull betrays you, but the others can leave you if they disagree with you. You can kill Blackwall. But that's more then can happen in these others games until the very end when you can just decide to go crazy evil and kill everyone. And before that end, everyone just blindly follows you no matter how you act.

 

To be clear - I'm not claiming Inquisition is amazing on this front, just that these other games you talk about don't do any better.



#119
leaguer of one

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I had the same vibe with both of them.

The dialog was pretty much the same...

kill e'm or kill e'm. calpernia option of not fighting her is big big risk which I don't understand how can the inquisitor (as character not us as players) would choose.

 

that's my opinion in any case.

 

 
 
are you kidding me?
entire chapter of the game is different if you pick the thieves guild or the city guard.
have you even played NWN2?
 
Also Jade Empire got distinct 3 endings:
1. save the dragon > kill master LI = you become a savior of order.
2. Keep the dragon > Kill master LI = you become the new emperor
3. Keep the dragon > join master Li and die = you become the noble hero which saved the empire with master li.
 
I never spoke about DA2 in this thread.
 
and it will be nice if you gave some examples to your opinion as single sentnce is not much to discuss about and I try to give you examples to each and every statement I make.
 
 
 

 

Finished the game on nightmare and made final boss fight at level 18 in nightmare this game is easy.

no need to use tactics whatsoever.

craft any T2 schem of gear with upgrades and you can kill anything.

Sera can solo high dragons.

if you use masterworks such as hidden blades or guard proc ones you are immortal in so many ways it's not funny.

 

 
 

1.No they don't. Samson's is apathetic but he is a Cory fan boy no matter what. And the quis if they done Calpernia quest clearly know she is not a fan of Cory and was a slave. She would not stand to be slaved agein.

 

2.Yes, that chapter, not the rest of the game. That's not new to bw game if a chatper of the game changes based on choice. it how it effect the rest of the game that's what people complain about. DAi has this already.

 

3. JE has you ether enslave your team or kill of your team to be Emperor. And I'm using DA2 as an example of game where most of your team can turn on you based on your choices.

 

4. Proof please.



#120
Ryzaki

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I'd hope EA would be nice enough to put the dlc on a fire sale for those who already have the game but...

 

*sigh*



#121
leaguer of one

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Skyrim:Where Dragons Fly Backwards GOTY edition.

Macho man and Toms the trian dragons approve



#122
BansheeOwnage

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So, no price yet? Also, can anyone make sense of this scene that was on the GOTY site? It's one of the earliest promo shots, but I can't figure out where it's supposed to be.

IMAGE_04_EN.jpg

 

You can see the breach, so is it DUAtW? With a placeholder Ferelden Frostback? That would also be weird though, considering one of the other early promo shots was the finalized Red Lyrium Dragon.



#123
SomberXIII

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So, no price yet? Also, can anyone make sense of this scene that was on the GOTY site? It's one of the earliest promo shots, but I can't figure out where it's supposed to be.

IMAGE_04_EN.jpg

 

You can see the breach, so is it DUAtW? With a placeholder Ferelden Frostback? That would also be weird though, considering one of the other early promo shots was the finalized Red Lyrium Dragon.

It's where the last battle with Coryfish happened.



#124
leaguer of one

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So, no price yet? Also, can anyone make sense of this scene that was on the GOTY site? It's one of the earliest promo shots, but I can't figure out where it's supposed to be.

IMAGE_04_EN.jpg

 

You can see the breach, so is it DUAtW? With a placeholder Ferelden Frostback? That would also be weird though, considering one of the other early promo shots was the finalized Red Lyrium Dragon.

It's a prom only shot of Haven being floated by Cory.



#125
Hanako Ikezawa

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So, no price yet? Also, can anyone make sense of this scene that was on the GOTY site? It's one of the earliest promo shots, but I can't figure out where it's supposed to be.

IMAGE_04_EN.jpg

 

You can see the breach, so is it DUAtW? With a placeholder Ferelden Frostback? That would also be weird though, considering one of the other early promo shots was the finalized Red Lyrium Dragon.

I think it is during the final battle when Corypheus lifts the Temple of Sacred Ashes in the air to fight you, and that dragon may be an early version of the dragon that joins you if you drink from the well. Maybe they planned on that dragon surviving at one point and after killing Corypheus but before you seal the Breach(since it seems originally the Breach would be there the entire game) it does that scene as its victory dance. Or it was just trailer magic.