Uh no they don't. Calpernia and Samson are two completely different characters with different focuses and themes so it's impossible to have "pretty much the same" dialog. The only thing they have in common is they serve Coryfish and said reasons are not even the same. There's also the fact you will always fight Samson, he will just be debuffed if you do his quest. Calpernia's boss fight can be skipped entirely if you did her quest.
I had the same vibe with both of them.
The dialog was pretty much the same...
kill e'm or kill e'm. calpernia option of not fighting her is big big risk which I don't understand how can the inquisitor (as character not us as players) would choose.
that's my opinion in any case.
None has any effect on the rest of the game and is no different from picking templer or mages.
You're second is the case with JE and DA2.
are you kidding me?
entire chapter of the game is different if you pick the thieves guild or the city guard.
have you even played NWN2?
Also Jade Empire got distinct 3 endings:
1. save the dragon > kill master LI = you become a savior of order.
2. Keep the dragon > Kill master LI = you become the new emperor
3. Keep the dragon > join master Li and die = you become the noble hero which saved the empire with master li.
I never spoke about DA2 in this thread.
and it will be nice if you gave some examples to your opinion as single sentnce is not much to discuss about and I try to give you examples to each and every statement I make.
DAI has tactics. You just need to put it on Hard or more to be forced to plan it out.
Finished the game on nightmare and made final boss fight at level 18 in nightmare this game is easy.
no need to use tactics whatsoever.
craft any T2 schem of gear with upgrades and you can kill anything.
Sera can solo high dragons.
if you use masterworks such as hidden blades or guard proc ones you are immortal in so many ways it's not funny.
They are no more minor than the ones you mentioned for other games.
Killing the kobolds has no effect on the larger plot.
A few quick boring quests for whichever guild you join in NWN2 isn't nearly as interesting as the narratives you got based off you Mage/Templar choice.
Companion quests can lead to characters betraying and trying to kill you, which is just as cool as a few short banters and then Minsk/Edwin trying to kill each other.
first of all I gave some examples.
the kobolds at the start iirc if you kill them then they will not join the main battle line at the field and then you saved other villagers by killing them inside the house.
The Thieves guild \ City Guard choice change the ENTIRE chapter of the game with unique npcs, quests and such while effecting the future quests of the entire game.
Calling the boring is you opinion fact is the choice gives you a different path to go throughout the rest of the game.
I never seen any companion in DA:I betraying, leaving or show any sign they will not keep serving me. only one I've seen in inquisition was the combo of Bull personal mission with trespasser.
can you elaborate on specific companions and where they betray you?