A few kobolds showing up in a battle is not a large consequence. It's the same as my example about Leilianna's spies at the start of the game.
The guild is a few short boring quests with no interesting content. It's not "the rest of the game". Similar the Mages/Templars, which affects what villains and quests you get later.
I was talking about how Bull betrays you, but the others can leave you if they disagree with you. You can kill Blackwall. But that's more then can happen in these others games until the very end when you can just decide to go crazy evil and kill everyone. And before that end, everyone just blindly follows you no matter how you act.
To be clear - I'm not claiming Inquisition is amazing on this front, just that these other games you talk about don't do any better.
still I remembered it had some consequence and it was good example like the spies it's one of the first choices in the game.
About the guild \ guards,
you find it boring but it's entire different quest line - after that throughout the game if u chose guards or theives you meet different npcs and you got different choices like whose the knight at your vigil or how you got into blacklake etc...
you can pretty much kill or simply not recruit many npcs in those other games like iirc there is that sorcerer girl in NWN2 which you can give back to that wizard hunting her.
and as I've said no companion in inquisition beside that new combo with bull and the dlc is actually leaving the group or betraying you.
Blackwall is unique in the fact he just try to commit suicide against your will... it's not the usual betray me like Yoshimo from BG2.
and sure those are your opinions and I have mine this is what makes a good conversation.
1.No they don't. Samson's is apathetic but he is a Cory fan boy no matter what. And the quis if they done Calpernia quest clearly know she is not a fan of Cory and was a slave. She would not stand to be slaved agein.
2.Yes, that chapter, not the rest of the game. That's not new to bw game if a chatper of the game changes based on choice. it how it effect the rest of the game that's what people complain about. DAi has this already.
3. JE has you ether enslave your team or kill of your team to be Emperor. And I'm using DA2 as an example of game where most of your team can turn on you based on your choices.
4. Proof please.
1. I found them both pretty much the same. that's how I got it from the game and the story. issue of apples and oranges it's personal taste and how one player perceive something in the game.
2. Read what I wrote to the other dude above your quote^
3. again I didn't speak about DA2, in DA2 actually it's either make them fully hate you or fully love you for that final turn on you which makes no sense.
if someone disagree with me to a point we are truly opposite it's just makes no sense for them to stand with me but this have nothing to do with inquisition which is the main issue here.
more so, you point about DA2 and companions which turns on you makes my point about Inquisition companions NOT turning on you more valid. thanks for that.
4. here is a thread I've opened back then about that gameplay of nightmare:
http://forum.bioware...re-rather-easy/
if you'll check my profile on origin you'll see I got the nightmare achievement.
and if it's really that important to you I'll reload that save and film the final boss battle.





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