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If anyone wants to hear more info about the equipment procs, ask away


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#1
Wavebend

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Someone recently PM'ed me to ask for the internal cooldown on the 10% chance for Hidden Blades for 5 hits (it's 10 seconds), but I thought it could be useful to make this info publicly available.

 

So if you need info about a proc, ask away. Internal cooldown, damage multipliers, chance to proc, etc.

 

(If this thread doesn't get any replies I'll assume it's not useful info)


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#2
Darkfrost

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Can you proc if you want to? Can you leave your friends behind?

 

 

 

+1 Reply


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#3
Beerfish

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c8632052887868c903802213ae2a1eab.jpg


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#4
Yallegro

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Is the cooldown always 10 seconds?

 

I read Audacity based explosion dmg based on the last strike used by the player, instead of the base weapon dmg. Is there any other weapon that bases itself on something other than base weapon dmg?

 

Not sure if this is a proc, but does the 5%-10% dmg increase/enemy within X m have a cap, or peculiarities about how it triggers?

 

Is the chance to proc ever not 10%? Edit: sorry, silly question. Is it ever different from what is stated at the menu though?


Modifié par Yallegro, 22 septembre 2015 - 05:32 .


#5
jerky

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What does "proc" derive from? I understand it means an ability that triggers when a certain condition is met, but "proc?" Is it an acronym? Short for something?

#6
Beerfish

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What does "proc" derive from? I understand it means an ability that triggers when a certain condition is met, but "proc?" Is it an acronym? Short for something?

Process I think but I am not young and hip so don't quote me on it.


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#7
Gilli

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Some time ago I got The Knight's Second (awesome shield) and there's something I wonder.

 

The description says: Every 30 seconds, a spirit blocks one melee attack.

 

So I wonder know if this means every 30 seconds if in a fight:

 

0 sec - fight starts

15 sec - attacked - not blocked

30 sec - attacked - blocked

 

or general every 30 seconds

 

0 sec - game/run starts

25 sec - fight starts - attacked - not blocked

30 sec - attacked - blocked



#8
Wavebend

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And... thread derailed.

 

Anyways, here's some info:

 

Internal cooldown is

 

10s for any of the following procs:

  • On hit: chance to inflict Bees! on target
  • 10% chance to grant 2/5 seconds of Blessed Blades
  • 10% chance to drop caltrops on a hit, doing 30%/50%/70% weapon damage per second
  • 10% chance to inflict Chain Lightning damage at 50%/75%/100% weapon power
  • On hit: chance that Elemental Mines spawn around your target
  • 2%/5%/10% chance to cast Fade Cloak on a hit
  • 2%/5%/10% chance to cast Fear on a hit
  • 2%/5%/10% chance to cast Mind Blast on a hit
  • 2%/5%/10% chance to use Shield Bash on a hit
  • 2%/5%/10% chance to use Unbowed on a hit
  • 2%/5%/10% chance to cast Veilstrike on a hit
  • On hit: chance to deal cold damage in an area around the target
  • 10% chance to inflict Immolate damage at 50%/75%/100% weapon power
  • 10% chance to apply Walking Bomb for 5 seconds, with detonation of 50/75%/100% weapon damage
  • 10% chance to use Hidden Blades on a hit, with 3/4/5 added hits
  • 10% chance to grant 5/8/12 seconds of Horn of Valor
  • Chance to cast Pull of the Abyss on a hit
  • 10% chance to grant 2/3/5 seconds of Walking Fortress

16s for:

  • On hit: chance to spawn a toxic cloud at target location

8s for:

  • Crescent Blade

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#9
Wavebend

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Is the cooldown always 10 seconds?

 

I read Audacity based explosion dmg based on the last strike used by the player, instead of the base weapon dmg. Is there any other weapon that bases itself on something other than base weapon dmg?

 

Not sure if this is a proc, but does the 5%-10% dmg increase/enemy within X m have a cap, or peculiarities about how it triggers?

 

Is the chance to proc ever not 10%? Edit: sorry, silly question. Is it ever different from what is stated at the menu though?

 

Audacity is 75% damage from the main hand, I don't think it's based on the last strike (as far as I can tell)

 

Can you tell me the name of a weapon with the 5% /enemy proc?

 

 

Some time ago I got The Knight's Second (awesome shield) and there's something I wonder.

 

The description says: Every 30 seconds, a spirit blocks one melee attack.

 

So I wonder know if this means every 30 seconds if in a fight:

 

0 sec - fight starts

15 sec - attacked - not blocked

30 sec - attacked - blocked

 

or general every 30 seconds

 

0 sec - game/run starts

25 sec - fight starts - attacked - not blocked

30 sec - attacked - blocked

 

30s regardless of in a fight or not


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#10
Shiratori

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Audacity is 75% damage from the main hand, I don't think it's based on the last strike (as far as I can tell)

 

Can you tell me the name of a weapon with the 5% /enemy proc?

Nameless Blade if I think you're referring to the weapons that increase damage by 5% / enemy nearby.



#11
LearnedHand

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Audacity is 75% damage from the main hand, I don't think it's based on the last strike (as far as I can tell)

 

Can you tell me the name of a weapon with the 5% /enemy proc?

 

 

Audacity proc (other explosion on kill procs) is based on damage done from the killing strike, otherwise 75-150% of base damage as explosion would be really weak.

 

Nameless Blade, Dwarven Proving Shield have 5-10%/ enemy buff.



#12
Wavebend

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Not sure if this is a proc, but does the 5%-10% dmg increase/enemy within X m have a cap, or peculiarities about how it triggers?

 

No cap. It applies the modifier to DA3/Combat/Stats/Stat_Damage_Bonus_All

 

BWCollisionAreaOfEffect    :

BWCollision    :

HitFriendlies    : False
HitEnemies    : True
HitCharacters    : True
HitNonCharacters    : False
HitDeadCharacters    : False

HitClosestFirst    : True

 

Applies on a 3D sphere (BWAoeCollisionSphere) with 8.000 radius



#13
ParthianShotX

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<a data-ipb="nomediaparse" data-cke-saved-href="http://dragonage.wik...iki/The_Knight"href="http://dragonage.wikia.com/wiki/The_Knight" s_second"=""> Every 30 seconds, a spirit blocks one melee attack.

 

 

I hope it's the ghost of Christmas past.  He's my favorite.


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#14
scene_cachet

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Now hack the server and mine the RNG algorithm.  :lol:

 

I want to know the cooldown on getting something good.


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#15
Gilli

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I hope it's the ghost of Christmas past.  He's my favorite.

 

It looks more like a Revenant to me :lol: or like one of those "ghosts" when you use Line in the Sand.


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#16
jeremyj26

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What does "proc" derive from? I understand it means an ability that triggers when a certain condition is met, but "proc?" Is it an acronym? Short for something?

Programmed Random Occurrence.  I think.


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#17
Sinistrality

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Off-topic, but I haven't been able to find this scriptexplorer you speak of, I don't suppose you could give me a link?



#18
Wavebend

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PMed



#19
scene_cachet

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What is the proc chance on Stinking Cheater shield?



#20
ghostwheel

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What is the proc chance on Stinking Cheater shield?

Looks like 16 secs according to wavebands 8th post above. I was testing this out earlier today in threatening solo and it seems to proc a decent amount but the damage appears either non existant, virtually nothing or its not working properly.

I'd like to know how the damage is worked out as it may not scale to weapon damage.

#21
Luke Barrett

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Looks like 16 secs according to wavebands 8th post above. I was testing this out earlier today in threatening solo and it seems to proc a decent amount but the damage appears either non existant, virtually nothing or its not working properly.

I'd like to know how the damage is worked out as it may not scale to weapon damage.

 

The damage in this specific case doesn't show damage floaties.



#22
ghostwheel

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The damage in this specific case doesn't show damage floaties.

Ah, thanks for that info. I suspected that though the enemy health bar didn't appear to decrease while they were in the cloud so I ended up just killing them normally when the cloud disappeared.

I was using a hakkon which typically can do around 1k of normal melee damage with my templar so was a little disappointed with this as the effect was rather cool but the cloud seemed to do as much damage as my fart :P

#23
KalGerion_Beast

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Ah, thanks for that info. I suspected that though the enemy health bar didn't appear to decrease while they were in the cloud so I ended up just killing them normally when the cloud disappeared.

I was using a hakkon which typically can do around 1k of normal melee damage with my templar so was a little disappointed with this as the effect was rather cool but the cloud seemed to do as much damage as my fart :P

Unfortunately farts cant crit, so its damage pales even quicker when using a hakkon weapon.  



#24
ghostwheel

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Unfortunately farts cant crit, so its damage pales even quicker when using a hakkon weapon.

That makes sense now. Hope critical damage gets incorporated into the damage formula at some point for these types of dot effects.

#25
Wavebend

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What is the proc chance on Stinking Cheater shield?

 

10%


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