My biggest problem with Dragon Age: Inquisition is that it absolutely squandered its big, beautiful open-world environments by packing them full of dull, menial chores that had no dramatic allure and almost no relevance to the story.
Thus, my greatest wish for Mass Effect: Andromeda is that BioWare focus on populating the game's environments with high-quality, story-centric, emotionally and intellectually stimulating side-quests instead of trying to create the biggest, prettiest, most time- and tolerance-consuming open worlds in the history of the universe.
I personally think that forty hours of pure roleplaying fun are preferable to two-hundred hours of picking weeds, jogging to points on a map and reading codex entries lying beside piles of corpses.
Now ... I'm not saying that I'm against exploration! Not at all. Uncovering the lost secrets of alien worlds sounds exhilarating.
So, by all means, give us leeway to explore. But please remember that exploration, in and of itself, isn't enough.
There has to be something worth finding, too. And by something -- I mean people and events. Not just loot and walls of text.
Mass Effect: Fun Not Filler!
#1
Posté 22 septembre 2015 - 08:51
- Laughing_Man, Chealec, JeffZero et 20 autres aiment ceci
#2
Posté 22 septembre 2015 - 08:52
Yes.
- Regan_Cousland aime ceci
#3
Posté 22 septembre 2015 - 09:00
- Sylvius the Mad, TeffexPope, LinksOcarina et 5 autres aiment ceci
#4
Posté 22 septembre 2015 - 09:25
I agree with dreamgazer.
Besides, there is about 100 other topics about this. I'm sorry if I seem a bit annoyed, I know it's a legit complaint, but there have been so many posts and threads about this, that I think by now, Bioware will have gotten the message.
- JeffZero aime ceci
#5
Posté 22 septembre 2015 - 09:28
- Inalt aime ceci
#6
Posté 22 septembre 2015 - 10:55
I'm sorry for aggravating the people who loved Inquisition (I, too, loved many things about it), but this is no trivial issue.
If left unaddressed, it's a potential deal-breaker for those of us who value classic BioWare-style roleplaying above wandering the wilderness. We're simply concerned about the direction in which our favourite franchises are heading.
So the more BioWare hears about this topic, the better, in my opinion.
Whether they choose to act upon our suggestions is entirely up to them, but surely it's better for them to have the opinions of their consumers, and disregard them, than to not have our opinions and act in ignorance.
- Equalitas et Lord Bolton aiment ceci
#7
Posté 22 septembre 2015 - 11:19

- Lord Bolton aime ceci
#8
Posté 23 septembre 2015 - 12:00
If left unaddressed, it's a potential deal-breaker for those of us who value classic BioWare-style roleplaying above wandering the wilderness. We're simply concerned about the direction in which our favourite franchises are heading.
That's cool. Classic BioWare fan here. Greatly enjoyed Inquisition, and I enjoyed quite a bit of the side-content across all zones, which involves more than the OP describes. The balance was off, but the diverse content was indeed still there.
- dragonflight288 aime ceci
#9
Posté 23 septembre 2015 - 12:07
Agreed. A major disappointment in DAI was the lack of quality side-content.
The major disappointment in DAI was DAI.
- Inalt aime ceci
#10
Posté 23 septembre 2015 - 12:18
Man, I don't even remember DA:I, so all I say is this. Pretty much all games have filler, its just a matter of whether they jazz it up or not. So with that, I support a jazzy ME:A.
#11
Posté 23 septembre 2015 - 01:37
DA:I was boring primarily because of it's garbage writing, not it's open world. But yes, it would be nice if ME avoided both of those issues.
- FirstBlood XL et Lord Bolton aiment ceci
#12
Posté 23 septembre 2015 - 02:10
#13
Posté 23 septembre 2015 - 03:13
pleeeeeeeease NO FETCH QUESTS
- Regan_Cousland et Inalt aiment ceci
#14
Posté 23 septembre 2015 - 02:08
Well ... I suppose some fetch quests are all right, Wolfman. In fact, I'd say they're unavoidable and inevitable in an RPG.
But fetch quests should be there as a bonus time-sink activity for the completionists amongst us; they shouldn't form the cornerstone of one's gameplay experience, as was, unfortunately, so often the case in Inquisition.
#15
Posté 23 septembre 2015 - 02:12
I'm sorry for aggravating the people who loved Inquisition (I, too, loved many things about it), but this is no trivial issue.
If left unaddressed, it's a potential deal-breaker for those of us who value classic BioWare-style roleplaying above wandering the wilderness. We're simply concerned about the direction in which our favourite franchises are heading.
So the more BioWare hears about this topic, the better, in my opinion.
Whether they choose to act upon our suggestions is entirely up to them, but surely it's better for them to have the opinions of their consumers, and disregard them, than to not have our opinions and act in ignorance.
There a reason you can't express your opinion in one of the many threads about exactly this topic already?
#16
Posté 23 septembre 2015 - 02:15
There a reason you can't express your opinion in one of the many threads about exactly this topic already?
aggravating the people who loved Inquisition
#17
Posté 23 septembre 2015 - 02:42
I enjoyed Morrowind and Oblivion but Skyrim was, in my opinion, the worst title of the series. No choice/consquence, dull and generic story, and so much wasted potential for Nordic culture and cults.Never played any Dragon Age game, but Inquisition sounds a loooooot like Elder Scrolls. Which got progressively boring after each entry.
Not to mention poor writing
#19
Posté 23 septembre 2015 - 05:46
I'd rather have a 50hour game with no filler than a 150 hour game with filler that damages the story, cohesion and pace of the game. Simply put, quality over quantity.
Definitely. Inquisition took me 2 months to finish, and while I'm mildly interested in how some of the other character backgrounds and choices might have turned out, the amount of time I'd have to invest is a major deterrent. I actually think that the Mass Effect games are about the right length for what they are (action RPGs with some potential differences in dialogue and choices but a fairly fixed story outline), though it would be nice if ME companions had as much dialogue as DA companions.
#20
Posté 23 septembre 2015 - 08:12
I'd rather have a 50hour game with no filler than a 150 hour game with filler that damages the story, cohesion and pace of the game. Simply put, quality over quantity.
You're absolutely right. I hope the boring "x-times bigger than Skyrim" games are over and we will get quality games again.
#21
Posté 23 septembre 2015 - 11:23
I think wandering in the wilderness is classic Bioware-style roleplaying. Undirected play offers tremendous roleplaying opportunities, and we see it in most games that have an exploration component.If left unaddressed, it's a potential deal-breaker for those of us who value classic BioWare-style roleplaying above wandering the wilderness.
Including several BioWare games.
- Pasquale1234 aime ceci
#22
Posté 23 septembre 2015 - 11:51
There is no need to go over board and throw exploration out completely, but it should be there to spice things up instead of being the total majority of the game.
Recent example: Mad Max was kind of fun - mainly because car combat was not bad, but the amount of busy work was simply staggering.
And very much like in DA:I, the main quest itself was short (and lackluster) compared to all the other... side activities.
#23
Posté 24 septembre 2015 - 12:06
Definitely. Inquisition took me 2 months to finish, and while I'm mildly interested in how some of the other character backgrounds and choices might have turned out, the amount of time I'd have to invest is a major deterrent. I actually think that the Mass Effect games are about the right length for what they are (action RPGs with some potential differences in dialogue and choices but a fairly fixed story outline), though it would be nice if ME companions had as much dialogue as DA companions.
Agreed, I got it on day one after trying the interesting demo... don't think I finished it until June. I just couldn't bring myself to play it... progression was so boring.
There is no need to go over board and throw exploration out completely, but it should be there to spice things up instead of being the total majority of the game.
Recent example: Mad Max was kind of fun - mainly because car combat was not bad, but the amount of busy work was simply staggering.
And very much like in DA:I, the main quest itself was short (and lackluster) compared to all the other... side activities.
Good point. If DA:I reversed the story-to-sidequest ratio, then they'd have a game.
#24
Posté 24 septembre 2015 - 12:09
I think wandering in the wilderness is classic Bioware-style roleplaying. Undirected play offers tremendous roleplaying opportunities, and we see it in most games that have an exploration component.
Including several BioWare games.
If wandering in the empty wilderness is classic Bioware-style roleplaying, that's just means that their style sucks.
I mean, I can see someone with an active imagination telling themselves stories about their character while wandering the big empty world,
but that's less of a function that the developer can take pride in, and more of a particular habit that's specific to the one playing it.
An RPG game needs to offer more substance than that. It shouldn't require you to do the "work" in your head, because I don't need a video game for that.
But the biggest problem from a developer point of view should be - that most people simply do not consider the idea of exploring and doing chores
in a beautiful yet essentially almost empty world a fun activity.
Do 10 side quests instead of 100, and make each of them into a little story - interesting enough to make us care about it and not consider it a chore.
(Yes, very much like in The Witcher 3)
- Regan_Cousland aime ceci
#25
Posté 24 septembre 2015 - 12:17
The fetch quests in DAI didn't bother me since they were optional.
I'm sure there will be fetch quests in Andromeda. What I would like to see is a challenge mode. Similiar to the Batman games. They have nothing to do with the story and unlock as the player advances the story





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