Aller au contenu

Photo

If there is a "war table" equivalent in Andromeda...


  • Veuillez vous connecter pour répondre
68 réponses à ce sujet

#26
Vox Draco

Vox Draco
  • Members
  • 2 939 messages

The War table I never really cared for to be honest. I get the idea - we are teh Inquisitor and have to deal with more than jsut gathering elfroot in the Hinterlands (as important as it of course ^^). And it adds a sense of "greater world" to the game. But ...it felt rather pointless in the long-run, as too seldomly it lead to actual interaction or playable content...

 

I would have preffered if, for example, using Josephine to negotiate with merchants would have eventually lead to an audience with some representatives, or a visit at their headquarters, and you had to do a little "Hamshiral-light"-negotiation with those merchants. OR if you use LElianna, it would lead to a little spy-game with those merchants and so on.

 

So less but more intriguing missions that eventually involve ourselves in person. With Mass Effect however I do not see any point at all for this. As I get it, we are mostly a "grunt" with a mission by higher-ups and get our orders? Maybe we can choose which mission etc, but I don't see a reason why we should be involved in planning colonization, diplomatic missions and whatnot like we were an Admiral or leader ...


  • Lavros aime ceci

#27
Battlebloodmage

Battlebloodmage
  • Members
  • 8 698 messages

They need to add heart and microtransaction to refill the hearts, I want premium events that I have to pay money for as well. Ooh, random chests for missions for more microtransaction.



#28
MichaelN7

MichaelN7
  • Members
  • 261 messages

I like the idea of being able to access the mission panel from your omni-tool.  (with a name like "omni", it should be able to handle something like that.)

 

But I actually liked the idea of the war table missions taking place "real-time".

I liked how I could start a mission that would take 6 hours at around 9 PM, then go to bed.

I wake up in the morning, and whenever I get around to booting up the game, *VOILA!*, I have a reward ready and waiting to be collected.

Of course, it helped that I always saved right outside the war room, so every time it would just be a simple click and I can grab the stuff, so I see why it would bother people who saved in the middle of the Hissing Wastes and then have to travel across loading screens just to get +89 gold.

(I also found it reduced load-times if I transitioned to a new zone by myself, i.e. without a party, and then select companions using the little horn at camps when I arrive.)

 

Another thing that I feel would add to the missions is being able to start them from different locations.

Such as a diplomatic mission.

Some group wants to talk about a territory claim, so you can have the talks at (A) a military base, (B) your headquarters, or © a colony.

If you complete the mission at the military base, they see your might and revoke their claim.  But they might build up and attack later.

If you complete the mission at your HQ, you can make an exchange of 200 eezo to allow your ship(s) free passage.  But they might ask for more later.

If you complete the mission at a colony, you can befriend them and gain some colonists/population for that colony.  But that might create problems for your colony later.

 

I know that sounds a bit like Cullen, Leliana, and Josephine, and it does, but rather than have it all just be flavor text (to be clear, there's nothing wrong with that), you could have a physical location for the mission to occur.

It'd be a great way to implement Paragon/Renegade decisions, see the results of previous decisions (*We appreciate your peaceful resolution of the Selenova Incident*, *We heard how you... handled the Selenova Incident*), and you could have a hand in creating new missions (if it goes well) hubs/bases/alliances (if it goes really well), new battlegrounds (if it goes badly), or outright genocide (if it goes really badly).

 

In summary, the War Table is a great idea, it just needs some polish.

And there needs to be more than one "table", as it were.


  • UniformGreyColor aime ceci

#29
MichaelN7

MichaelN7
  • Members
  • 261 messages

They need to add heart and microtransaction to refill the hearts, I want premium events that I have to pay money for as well. Ooh, random chests for missions for more microtransaction.

"Ryder, it appears the Ark is being invaded by Khet, do me a favor and get them OFF MY SHIP!!!"

- Roger that, we'll stop them. (+8 Paragon)

 -  I should go.  (who picks the neutral option anyway?)

- Roger that, we'll stop them. (+8 Renegade)

 

:D



#30
ZipZap2000

ZipZap2000
  • Members
  • 5 207 messages

Why would it have a war table where Mass Effect is about exploring multiple planets in different systems and sectors? Is the West half of the galactic disk going to war with the east half of the galactic disk?


Its space, there is no east and west.
  • UniformGreyColor aime ceci

#31
UniformGreyColor

UniformGreyColor
  • Members
  • 1 455 messages

Its space, there is no east and west.

 

Direction will now be measure by gravitational pull. (Its not that complicated, I swear :wacko: )



#32
ZipZap2000

ZipZap2000
  • Members
  • 5 207 messages

Direction will now be measure by gravitational pull. (Its not that complicated, I swear :wacko: )


Hows that help me figure out which way the suns coming up?

#33
Linkenski

Linkenski
  • Members
  • 3 451 messages

God, I really hope they'll re-imagine the concept if they want to use it. This is not a mobile/browser game. A "mission" that needs me to click once, then wait 8 hours and 23.6 minutes in real time and then click again is not fun in a story based RPG!

 

It doesn't even make sense since I could travel through half of thedas 10 times or more often in that time in game.

If I have to be positive that Mac is creative director as opposed to Mike Laidlaw or Mark Darrah pulling the strings on Dragon Age, it's that I think Mac, as a gamer, is more into action-based gameplay and he aknowledged Uncharted 2 was one of his favorite games that he thought Bioware games should learn from (hence the michael bay moments in ME3) but in this case, I'd actually prefer how he'll probably sway ME:A from being too much of a grindfest to instead focus on actiony things that are fun to do.

 

But what do I know? It's probably all up to the gameplay team or something. I personally didn't like how ME3 and DA:I felt like they came out from the same vaccuum in how they both had this main mechanic being some sort of plotting out of the war-effort in the story but neither felt very interactive or casuality-driven in how their mechanics were implemented. That said, I think I prefered the war table to the war console in ME3 lol.



#34
UniformGreyColor

UniformGreyColor
  • Members
  • 1 455 messages

Hows that help me figure out which way the suns coming up?

 

Its the inverse negative tangent of the orbit... or was it the mass of the sun minus the rotational spin, I forget.



#35
ZipZap2000

ZipZap2000
  • Members
  • 5 207 messages

Its the inverse negative tangent of the orbit... or was it the mass of the sun minus the rotational spin, I forget.


Right, we'll have joker do a loop the loop and which ever way the sun isn't coming up is west.

#36
UniformGreyColor

UniformGreyColor
  • Members
  • 1 455 messages

Right, we'll have joker do a loop the loop and which ever way the sun isn't coming up is west.

 

Make sure Joker throws in a double triple with some barrel rolls.



#37
ZipZap2000

ZipZap2000
  • Members
  • 5 207 messages

Make sure Joker throws in a double triple with some barrel rolls.


**** yeah! For Slippy Toad!

#38
UniformGreyColor

UniformGreyColor
  • Members
  • 1 455 messages

**** yeah! For Slippy Toad!

 

What do the Volus have to do with navigation O.o



#39
LinksOcarina

LinksOcarina
  • Members
  • 6 514 messages

Could we please just be able to pull it up on our omni-tools and access it in the field through a menu?

 

Having to return to base and sit through loading screens to perform a mundane task is quite the chore.

 

This idea is quite brilliant.

 

And I have a feeling there will be a war-table style side-missioning going on. You are helping out a bunch of fledgling colonies, now. 



#40
ZipZap2000

ZipZap2000
  • Members
  • 5 207 messages

What do the Volus have to do with navigation O.o


You've never rolled one down the hill? They were born to navigate!

#41
UniformGreyColor

UniformGreyColor
  • Members
  • 1 455 messages

You've never rolled one down the hill? They were born to navigate!

 

Well, I can't argue with that.



#42
Obliviousmiss

Obliviousmiss
  • Members
  • 1 430 messages

*pops head into thread*

 

I liked the war table.......

 

*runs out before people start throwing tomatoes*

 

 

 

I'm excited if they implement it. It's different, easier than probing planets to get resources. Me likey. 



#43
Vortex13

Vortex13
  • Members
  • 4 186 messages

I would have liked to see my agents and soldiers in DA:I have identifiable names and different strengths and weaknesses. It could work something like MP only instead of actually doing the combat as the PC and team, you would get a report back on how successful the team was and whether they were able to accomplish the mission fully, in part, or not at all (having to retreat).

 

Recon teams should have a pretty good shot at completing the missions, but things like a balanced party should be a factor.

 

There could also be missions where I have to send out a large chunk of my force (say 1/5). That would require preparation to collect and send out my men (and women) and to accomplish the mission would take two mid sized side quests. With that said, I should see a tangible drop in personal due to deaths. New recruits would always be coming in and it could work or kinda like the way the game Risk is played. But I'm probably getting way too far ahead of myself here and that kind of stuff will prolly never make it in a DA or ME game.

 

 

I would have loved to see something like this as well. Giving names and customizable appearances to your personnel adds a layer of attachment  to those forces. I really enjoyed how XCOM 2 handles this with the character pool, and how players can create and customize not only their soldiers but their scientists and engineers as well. There are also the little touches like how each civilian has a name; nothing major, but when you have to respond to ADVENT retaliation strikes on resistance havens only to see those civilians mowed down by rifle fire, it really adds weight to the mission. 

 

 

A really cool mechanic that I would absolutely love to see is an integration of SP and MP (hang on, hear me out!). Instead of keeping the two modes segregated, I think it would be a really cool immersion factor if your created MP characters would show up in the SP as members of your expeditionary forces. No locking of content behind a MP requirement, just a little nod that the two modes exist in the same universe. Traveling to a colony under Khet attack and seeing your own custom Salarian Engineer helping to lay down suppressive fire would really help immerse the player in the game world, as well as give them a sense of ownership when it comes to their forces. 



#44
Halfdan The Menace

Halfdan The Menace
  • Members
  • 2 294 messages

Just do it like the spectre terminal instead of like the war-table and it'd be fine


Didn't they provide a private terminal in the cabin? can use that or give the PC one PDA, tablet or something.

#45
General TSAR

General TSAR
  • Members
  • 4 383 messages

The war table was fine if it didn't crash every other time and lock up the game.



#46
sjsharp2011

sjsharp2011
  • Members
  • 2 676 messages

I didn't generally need war table missions to end anytime soon, so the wait wasn't a hardship for me, but I know if it had been I would have just advanced my system clock.

Agreed it's not for me either but then that's more down to me being a more slower paced player anyway so the time lengths don't bother me. I set them to do the task then go away to do a fwe tasks of my own and then come back. Usually they've done their tasks by then and are awaiting new orders. I can see what people are saying though maybe do it on a mission/task counter rather than on a clock counter in that you assign them a task then you have to go away do a couple of missions of your own before you come back for the results and asisgn further tasks. As for having to come in all the time I'd imagine they'll likely have the war table on our ship though rather than have to go to a base all the time.


  • UniformGreyColor aime ceci

#47
goofyomnivore

goofyomnivore
  • Members
  • 3 761 messages

I liked the war table. I wish the little stories in it had a bit more life tho. Maybe some art or narration attached to them. Instead of loading screens being random codex entries they could be random ongoing or completed war table missions with unique background art and relevant text.

 

I do not like how they are completed. If it was over an hour or two I'd just cheat around them with the system clock. I don't really want to wait 8 hours for a little blurb and a random item.

 

I'm hoping for something that is a little TBS like for ME:A if it has an empire management feature. You have your board, map, or whatever, and you interact with it like a mini CIV game. You send out scouts that discover 'quests' or 'artifacts'. Those quests and artifacts could have choices such as, 'leave them alone', 'conduct scientific studies', or 'eradicate the native lifeforms'. You manage the resources and build infrastructure for your settlements/colonies/planets or whatever. Then you can take your character to these places and see the results of how you allotted your resources. X colony has maybe a few more stores or quests, than y colony because you developed x more than y throughout the game.


  • UniformGreyColor aime ceci

#48
Cyberstrike nTo

Cyberstrike nTo
  • Members
  • 1 713 messages

I think they should not use real time at all. In a game where we just skip travel times and a lot of other unimportant stuff, it makes no sense to use real time in such a mechanic IMO. You could use a mission counter or something like that instead maybe.

 

It's not only a lore problem, it's also a real world convenience problem for me. I like to play games like ME or DA at my own pace. If I have time on a rainy weekend, I may play 10 hours in a row. If I have lot's of work or other stuff going on, I might only play 1 hour in a week. The real time mechanic contradicts that freedom as it suggests (or in a worst case scenario forces) a pace on you. In DA:I for example, I actually like to read how the missions turned out, that was nicely done after all. But in the end, when I was ready to start the next plot mission, I'd have to wait for the stupid war table because I could never be sure if things would change or if I would not be able to do some WT missions if I didn't wait (first playthrough of the game so no meta-knowledge at the time). That is simply bad design, IMO.

 

I don't mind the operations that were 10-30 minutes or even an hour or two (sometimes I would set one up and use it to take a break from the game), but those ones that were 6-24 hours were just plain stupid. 


  • Grieving Natashina aime ceci

#49
BraveVesperia

BraveVesperia
  • Members
  • 1 602 messages

I don't mind the operations that were 10-30 minutes or even an hour or two (sometimes I would set one up and use it to take a break from the game), but those ones that were 6-24 hours were just plain stupid. 

The 'Contact the Hero of Ferelden' one was the worst for me. I always end up getting it late, because Leliana's other dialogue seems to take precedence over giving that quest. So I'm about to do the final battle, and notice I have a 12? 24? 48? hour long war table quest to complete first. On my first playthrough, I delayed finishing the game until a couple of days later so I could see what the outcome was. How silly.  -_-



#50
Sartoz

Sartoz
  • Members
  • 4 500 messages

                                                                                      <<<<<<<<<<(0)>>>>>>>>>>

 

A re-think of the WT? Absolutely!