I hope for more varied multiplayer.
#1
Posté 22 septembre 2015 - 09:23
An arena type game of 3 vs 3. Something like Huttball from The Old Republic.
Or maybe even racing some kind of vechicle against each other.
#2
Posté 22 septembre 2015 - 11:19
I think it's been stated there will be no pvp in the multiplayer it will be co-op only.
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#5
Posté 23 septembre 2015 - 01:54
No pvp, no bueno.
- HydroFlame2000 aime ceci
#6
Posté 23 septembre 2015 - 01:50
PvP has a horrible tendency to neuter gameplay diversity for the sake of balance, and I would much rather play a game where the Humans, Asari and Salarians actually have different stats and powers. If one is looking for more diversity, I can suggest several new additions that would mix up the game without having to resort to shoehorning in competitive play.
If you really want diversity of gameplay, then add in playable non-humanoid aliens like the Rachni, Elcor or Hanar (for example). The simple fact of bringing in such outliers will make the gameplay more varied as new mechanics will have to be implemented to accommodate them. Look at the Aliens in the Aliens vs Predator series (one of the very, very few competitive games to actually have asymmetrical gameplay), they play completely different than the Marines and Predators. ME:A's MP needs something like that; not only to finally give us playable Rachni in the setting, but to mix up the gameplay.
Maps with destructible environments, hazard areas that have various impacts on the species you are playing as (that Geth Engineer isn't going to be phased by a vacuum) would be another method of elaborating on the foundation laid by ME3's MP without having to reinvent the wheel.
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#7
Posté 23 septembre 2015 - 01:57
PvP has a horrible tendency to neuter gameplay diversity for the sake of balance ...
Agreed, Zergs are just a Protoss clone which are a total Terran rip-off.
#8
Posté 23 septembre 2015 - 02:04
I truly hope that MP has all that every one of you wish for in the game. But, if there is any requirement to play MP to fully complete the SP game for the best ending, then I must unfortunately bow out of the ME universe.
#9
Posté 23 septembre 2015 - 02:12
Agreed, Zergs are just a Protoss clone which are a total Terran rip-off.
RTS games are a lot different from 3rd person action-RPGs.
Those games are better suited for asymmetrical balance as far as the basic gameplay is concerned (and Starcraft was designed from the ground up to have 3 diverse factions). I am still put off by the almost formulaic build orders that one must strictly adhere to in competitive play if one wants any chance to survive the first five minutes of a match though.
Adding in a PvP element to ME:A will homogenize the various classes. Just look at Destiny, outside of grenades and one power usable every 5 minutes or so, all the classes play identically.
#10
Posté 23 septembre 2015 - 02:24
I hope for no multiplayer at all.
- ZombiePopper aime ceci
#11
Posté 23 septembre 2015 - 02:26
Adding in a PvP element to ME:A will homogenize the various classes. Just look at Destiny, outside of grenades and one power usable every 5 minutes or so, all the classes play identically.
Team Fortress works fine and I believe Overwatch will too and they are shooters with underlying rpg-mechanics.
#12
Posté 23 septembre 2015 - 02:36
Team Fortress works fine and I believe Overwatch will too and they are shooters with underlying rpg-mechanics.
Well then, you can get your RPG PvP fix from them.
- yolobastien6412 aime ceci
#13
Posté 23 septembre 2015 - 02:37
Space missions in small ships as an additional choice in the menu, 4 player co-op missions like the ground bases ones. Choice of ships like having a choice of classes, various upgrades for ships.
#14
Posté 23 septembre 2015 - 02:38
They got lucky with ME3 MP, and hit a gold mine.
Best not to tempt fate.
#15
Posté 23 septembre 2015 - 02:42
Well then, you can get your RPG PvP fix from them.
I do. But regarding this topic, I still think pvp would be an addition for ME:A MP, even if you disagree.
#16
Posté 23 septembre 2015 - 03:11
PvP in a Bioware game doesn't sit right with me.
They got lucky with ME3 MP, and hit a gold mine.
Best not to tempt fate.
I agree, but ME3 really did temper my skepticism. If it's more of that, I don't have a problem.
I just want zero (or zero mandatory) interaction with the singleplayer.
- Cyberstrike nTo aime ceci
#17
Posté 23 septembre 2015 - 03:17
Team Fortress works fine and I believe Overwatch will too and they are shooters with underlying rpg-mechanics.
Do either of those games have 'outlier' kits like the Geth Juggernaut or Volus Engineer though?
I don't doubt that they have a degree of diversity; similar to how the Warlocks, Titans, and Hunters are technically different from each other in Destiny; but would we have ever seen such kits like that if the number one priority of the gameplay was competitive balance?
That's the major reason why I don't want to see PvP in ME:A, the loss of diversity for the sake of balance. My dream kit of a Rachni Brood Warrior might be far fetched, but it is a heck of lot more likely to see the light of day in a co-operative focused MP than one that has to accommodate competitive play.
#18
Posté 23 septembre 2015 - 03:22
Do either of those games have 'outlier' kits like the Geth Juggernaut or Volus Engineer though?
I don't doubt that they have a degree of diversity; similar to how the Warlocks, Titans, and Hunters are technically different from each other in Destiny; but would we have ever seen such kits like that if the number one priority of the gameplay was competitive balance?
That's the major reason why I don't want to see PvP in ME:A, the loss of diversity for the sake of balance. My dream kit of a Rachni Brood Warrior might be far fetched, but it is a heck of lot more likely to see the light of day in a co-operative focused MP than one that has to accommodate competitive play.
That´s fair, but pvp in itself brings a lot of diversity in approach and playstyle. What works against the A.I might not work against another player and vice versa.
Edit: A fine compromise would be to let a group of heroes battle against a horde of player controlled monsters with additional A.I to bolster their ranks.
#19
Posté 23 septembre 2015 - 03:33
Do either of those games have 'outlier' kits like the Geth Juggernaut or Volus Engineer though?
There are more than 150 unique weapons in TF2 shared by 9 classes, each of which have their own styles and methods and each of which thrive when their moment is ripe.
That is a yes.
Seems overwatch has potential to go that way too.
Competitive balance wasn't really the goal of TF2, though it does have about 10,000 or so people playing it as a competitive game, these people play the game with their own artifical rules and limitations to make TF2 balanced competitively. It's effectively a mutilated version of TF2.
#20
Posté 23 septembre 2015 - 03:41
- FKA_Servo et SpaceLobster aiment ceci
#21
Posté 23 septembre 2015 - 03:41
That´s fair, but pvp in itself brings a lot of diversity in approach and playstyle. What works against the A.I might not work against another player and vice versa.
Edit: A fine compromise would be to let a group of heroes battle against a horde of player controlled monsters with additional A.I to bolster their ranks.
PvP does bring new elements to the table, I have enjoyed playing the occasional competitive game; I'm a big fan of the Xbox One version of SMITE. But I think it's more a matter of what fans would like to see for this series. Some people (like me) are more into an asymmetrical approach to gameplay with really diverse kits and gameplay mechanics, but with more of 'lose' balancing system. While others would like to see a more streamlined approach to things at the cost of a general homogenization.
A Left 4 Dead style MP might work, but it would require a complete restructuring of the base gameplay; things like how the AI will react with and offset the player characters, the balancing of the opposing team's strengths so that they aren't making things un-fun for the player controlled monsters, etc. In all honesty, it would probably be easier for BioWare to add in a straight up vs. mode than to develop the framework necessary to support a co-op/PvP hybrid.
#22
Posté 23 septembre 2015 - 03:42
I really hope that MEMP stays co-op only. What I feel it really needs are better missions. The arena stuff is fine, but that only goes so far. I'd like to traverse a bigger map and feel like you're actually adventuring with other players.
Back when we were all complaining about the inclusion of MP in DAI, I was hoping for something like "Gauntlet" myself.
#23
Posté 23 septembre 2015 - 03:49
There are more than 150 unique weapons in TF2 shared by 9 classes, each of which have their own styles and methods and each of which thrive when their moment is ripe.
That is a yes.
Seems overwatch has potential to go that way too.
Competitive balance wasn't really the goal of TF2, though it does have about 10,000 or so people playing it as a competitive game, these people play the game with their own artifical rules and limitations to make TF2 balanced competitively. It's effectively a mutilated version of TF2.
That's primarily weapon selection though, obviously there is going to be different play styles depending on which gun you use, even ME 3's MP had that. The question is that if TF2 didn't have such a focus on competitive play, would we have seen more unique classes and kits outside of the 9 that currently exist?
I highly doubt that something like the Geth Juggernaut would have ever been added to the game if MEMP was a competitive focused game mode. Adding and balancing new weapons is nothing compared to adding and balancing new classes, and PvP tends to be way more 'strict' about it's balance than co-op games are.
#24
Posté 23 septembre 2015 - 03:50
There are more than 150 unique weapons in TF2 shared by 9 classes, each of which have their own styles and methods and each of which thrive when their moment is ripe.
That is a yes.
Seems overwatch has potential to go that way too.
Competitive balance wasn't really the goal of TF2, though it does have about 10,000 or so people playing it as a competitive game, these people play the game with their own artifical rules and limitations to make TF2 balanced competitively. It's effectively a mutilated version of TF2.
Times change. When TF2 was out(popular) people were much less obsessed with balance and the game was set up to be fairly silly and not serious. People happily accepted it due to its sillynes and intent of gameplay. ME is more a gears of war like game where it has a more serious feel even if biotic charge is about as zany as rocket jumps. And quite frankly times have changed people are much more insistent on balance in PVP. If they could pull off a team fortress style PVP with a light atmosphere and as much as a nod to balance as the current multiplayer I wouldn't be as opposed, but I still would be because PVP fosters a different atmosphere. It becomes competitive douchery not competitive play. And outside the real world politics debates I like the atmosphere as it currently is here at BSN.
#25
Posté 23 septembre 2015 - 03:51
I just want zero (or zero mandatory) interaction with the singleplayer.
The same here.
- ZombiePopper et Calinstel aiment ceci





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