Mass effect online like GTA Online with frequent updates
I hope for more varied multiplayer.
#26
Posté 23 septembre 2015 - 04:47
#27
Posté 23 septembre 2015 - 07:26
Times change. When TF2 was out(popular) people were much less obsessed with balance and the game was set up to be fairly silly and not serious. People happily accepted it due to its sillynes and intent of gameplay. ME is more a gears of war like game where it has a more serious feel even if biotic charge is about as zany as rocket jumps. And quite frankly times have changed people are much more insistent on balance in PVP. If they could pull off a team fortress style PVP with a light atmosphere and as much as a nod to balance as the current multiplayer I wouldn't be as opposed, but I still would be because PVP fosters a different atmosphere. It becomes competitive douchery not competitive play. And outside the real world politics debates I like the atmosphere as it currently is here at BSN.
TF2 could have changed with the times. Been at it since the beginning and I feel more than qualified to point out that they didn't go full silly until a few years ago and valve bore much of the responsibility of making mp balance obsessed when they revived Dora and cs
#28
Posté 23 septembre 2015 - 07:32
That's primarily weapon selection though, obviously there is going to be different play styles depending on which gun you use, even ME 3's MP had that. The question is that if TF2 didn't have such a focus on competitive play, would we have seen more unique classes and kits outside of the 9 that currently exist?
I highly doubt that something like the Geth Juggernaut would have ever been added to the game if MEMP was a competitive focused game mode. Adding and balancing new weapons is nothing compared to adding and balancing new classes, and PvP tends to be way more 'strict' about it's balance than co-op games are.
Probably
That is what they made a coop mode for TF2. They made a cart racing minigame just for Halloween once
Bioware aren't some broke as **** indie dev, they can add as many modes as they want. Why fight it? How could bioware bringing in more money be anything but good for them?
#29
Posté 23 septembre 2015 - 09:14
TF2 could have changed with the times. Been at it since the beginning and I feel more than qualified to point out that they didn't go full silly until a few years ago and valve bore much of the responsibility of making mp balance obsessed when they revived Dora and cs
That was 8 years ago. They may have ramped up the silliness, but it was pretty damn silly from the get-go. I love the game, but rocket jumps, the black scotish one eyed demo man, it was awesome insanity from the start.
#30
Posté 23 septembre 2015 - 09:52
TD pvp please?
#31
Posté 24 septembre 2015 - 09:02
I hope for no multiplayer at all.
U wot m8?
#32
Posté 24 septembre 2015 - 09:21
Hopefully ME:A's MP picks up right where ME3's MP left off and just starts with things that showed up late like challenges, banners, hazard maps, and permanent gear. Also not having the missile glitch would be good, that and it should go without saying that doing anything like DAI's horrible MP is the wrong decision.
#33
Posté 24 septembre 2015 - 10:31
Make PvP take place in the Armax Arsenal Arena or something like that. Have it appear as some form of entertainment for the universe rather than some serious war or something. It would keep it in the realm of realism but have just enough room for silliness to allow for an Elcor to fight against Hanar.
- Salfurium aime ceci
#34
Posté 24 septembre 2015 - 11:24
I suggest adding gender-fluid people to the multiplayer, everytime you get hit they come up with a sassy comment. That should add variety to the multiplayer
#35
Posté 24 septembre 2015 - 11:31
PvP won't work well unless you want just another bland shooter with gun thing collectables.
#36
Posté 24 septembre 2015 - 06:01
Hopefully ME:A's MP picks up right where ME3's MP left off and just starts with things that showed up late like challenges, banners, hazard maps, and permanent gear. Also not having the missile glitch would be good, that and it should go without saying that doing anything like DAI's horrible MP is the wrong decision.
I'd like this on a story level as well.
Have mp maps and missions that correspond to the end of ME3 leading to the flight to andromeda.
Have maps with missions upon arrival, and tied to various arcs of the single player game.
Have a story mode in MP where you progress through maps and missions as one of the behind the scene grunts in the SP story.
Heck add the MP character into cutscenes as a background character.
#37
Posté 24 septembre 2015 - 07:15
I'm with others, no MP, is ideal to me, but everything is MP even when it doesn't make sense. And there's a lot of fans of it.
But I did like the coop of ME3 but I def do not want it connected in any way, shape or form to the SP campaign.
Plus with EA,
It'll be a micro-transaction riddled event.
#38
Posté 24 septembre 2015 - 07:34
Eh,
I'm with others, no MP, is ideal to me, but everything is MP even when it doesn't make sense. And there's a lot of fans of it.
But I did like the coop of ME3 but I def do not want it connected in any way, shape or form to the SP campaign.
Plus with EA,
It'll be a micro-transaction riddled event.
Define connected?
I don't want galactic readiness or credits or gear being dependent on mp.
But let's say there is a SP mission where a group of marines are holding off some Khet while protecting civilians. You the player lead your squad to take out some anti air emplacements so they can escape.
A mp story mode where you play the marines would be fun IMO.
It's not impacting SP the SP mission is what determines the escape. It's successful whether based on your SP decisions whether or not you MP.
But if you do you get a extra background story cookie of what it was like for the marines and civilians. Heck allow import the SP side into your multiplayer. The hosts SP story determines how many waved they need to survive. Not a deep story but like a fighting games story.
Too me that would be awesome. Get to see your pathfinder story from the perspective of a grunt fighting near by.
- Dar'Nara aime ceci
#39
Posté 24 septembre 2015 - 08:01
Got an idea : who killes the most in co-op mp. 1 vs 1 or 2 vs 2 Team versus the mobs. The Team kills the most get the highest score and the better loot.
#40
Posté 24 septembre 2015 - 08:03
- The Hierophant aime ceci
#41
Posté 24 septembre 2015 - 10:18
The opposing players could be controlling mob spawns, or enemy elites. I would very much enjoy a Left 4 Dead style mode, and I think that'd bring the much needed variety between matches.
- yolobastien6412 aime ceci
#42
Posté 24 septembre 2015 - 10:19
Define connected?
I don't want galactic readiness or credits or gear being dependent on mp.
But let's say there is a SP mission where a group of marines are holding off some Khet while protecting civilians. You the player lead your squad to take out some anti air emplacements so they can escape.
A mp story mode where you play the marines would be fun IMO.
It's not impacting SP the SP mission is what determines the escape. It's successful whether based on your SP decisions whether or not you MP.
But if you do you get a extra background story cookie of what it was like for the marines and civilians. Heck allow import the SP side into your multiplayer. The hosts SP story determines how many waved they need to survive. Not a deep story but like a fighting games story.
Too me that would be awesome. Get to see your pathfinder story from the perspective of a grunt fighting near by.
It almost sounds like SP campaign impacting MP, in which case, I'm all for it!
At least,
The way you described it, sounds pretty interesting.
Me personally though,
I don't want SP content dependent upon MP participation.
#43
Posté 25 septembre 2015 - 06:42
I know this is unrealistic (and somewhat off-topic) but I just want to throw the idea in here of actual SP or MP missions in Space, like literally. We already suspect from the teaser that we will (might) be having a jetpack, so why not space fights in a sort of space-walk style. I do note that this might deviate too much from what we are used of calling Mass Effect, but it's just something I had to add. Just imagine your Turian Havoc Soldier out in open space, just dashing and launching probes at oncoming enemies. I think a map like that would seriously vary things.
#44
Posté 25 septembre 2015 - 06:52
Make PvP take place in the Armax Arsenal Arena or something like that. Have it appear as some form of entertainment for the universe rather than some serious war or something. It would keep it in the realm of realism but have just enough room for silliness to allow for an Elcor to fight against Hanar.
Like Genkibowl from Saints Row? Except that was supposed to be real people getting killed in that "game"
#45
Posté 27 septembre 2015 - 07:18
Define connected?
I don't want galactic readiness or credits or gear being dependent on mp.
But let's say there is a SP mission where a group of marines are holding off some Khet while protecting civilians. You the player lead your squad to take out some anti air emplacements so they can escape.
A mp story mode where you play the marines would be fun IMO.
It's not impacting SP the SP mission is what determines the escape. It's successful whether based on your SP decisions whether or not you MP.
But if you do you get a extra background story cookie of what it was like for the marines and civilians. Heck allow import the SP side into your multiplayer. The hosts SP story determines how many waved they need to survive. Not a deep story but like a fighting games story.
Too me that would be awesome. Get to see your pathfinder story from the perspective of a grunt fighting near by.
That to me would so God-Awful that I wouldn't buy it. Why should I play a game where most of the content where I have to rely on other people and can't be left alone?
#46
Posté 27 septembre 2015 - 09:23
That to me would so God-Awful that I wouldn't buy it. Why should I play a game where most of the content where I have to rely on other people and can't be left alone?
I'm not sure a bit of extra story cookie is most content, and if you really feel like it you can do he multiplayer solo. Just set up a private server and don't invite anyone. I love knee jerk reactions as much as anyone but really a handful of MP maps where you can tie it into the SP story and have a story mode for MP like a fighting game does is most of the content? Your single player has lost nothing, your MP loses nothing. At worst occasionally you might decide to join a story point MP map and help where someone else is hosting the map. Oh noes!!!





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